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CAMS 2017: Jadiel ([Necro]/Anarchy/Blood) vs. Penatronic ([Discipline]/Blood/Law)


#1

@Penatronic GL, HF :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Graveyard
Sacrifice the Weak
Summon Skeletons
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Poisonblade Rogue
Deteriorate
Jandra, the Negator
Skeleton Javelineer


Discard

Graveyard
Thieving Imp
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garth (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

"P2T1


StartingHand Workers

STARTING HAND
Snapback
Grappling Hook
Fox Primus
Fox Viper
Safe Attacking


WORKERS
Fox Primus


NextHand

Savior Monk
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Smoker


Discard

Snapback
Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
fox viper - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Viper (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

not the best starting hand vs this cat, grappling hook and spark shot required to chew through his defense.

"


#3

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Jandra, the Negator


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Thieving Imp
Bone Collector
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth casts Deteriorate on Viper, you get 1g
Skeleton - ($3)
Tech I - ($1)
Skeleton Javelineer - ($0)
Haunt hits your base for 1

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • L1 Garth (1/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

"P2T2


Tech StartingHand Workers

TECH
Scribe
Rambasa Twins


STARTING HAND
Smoker
Sensei’s Advice
Savior Monk
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Snapback
Rambasa Twins
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
t1 - ($4)
savior monk - ($2)
sensei - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (1/2A), healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

not the best starting hand vs this cat, grappling hook and spark shot required to chew through his defense.

"


#5

P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Sacrifice the Weak
Bone Collector
Bone Collector
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp


NextHand

Deteriorate
Graveyard
Poisonblade Rogue


Discard

Sacrifice the Weak
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeletons suicide into Monk
Javelineer uses rune and kills Monk at long range
Garth kills Sensei, you draw
Haunt hits your Tech I for 1
Garth makes a Skeleton - ($4)
Bone Collector #1 - ($2)
Bone Collector #2 - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector #1 (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector #2 (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1, no rune)
  • L1 Garth (1/2)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

That’s a brutal p1t3


#7

Yeah, I kind of feel like I should apologise for my draws this game…


#8

"P2T3


Tech StartingHand Workers

TECH
injunction
injunction


STARTING HAND
Rambasa Twins
Snapback
Sensei’s Advice
Safe Attacking
Fox Viper (2/1)


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper (2/1)


NextHand

Grappling Hook
Scribe
Smoker
Snapback
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
rambasa twins - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: L1 Grave (2/3), sparkshot
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Luck of the draw definitely not in my favor, and I’m p2. Hopefully he doesn’t tech t2 next turn and I can injunction his t1 to delay it.

"


#9

"P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Poisonblade Rogue
Deteriorate
Graveyard
Skeletal Archery
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Bone Collector
Crashbarrow
Shoddy Glider
Deteriorate
Crashbarrow


Discard

Sacrifice the Weak
Graveyard
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector #1 trades with SQL, I get a skeleton
Bone Collector #2 trades with Grave, I get a skeleton, Garth to L3, you draw
Garth casts Deteriorate on SCAV Rambassa
Skeleton trades with Rambassa, you get 1g
Garth deals 1 damage to your Tower
Midband Garth - ($5)
Sac a Skeleton to draw
Sac a Skeleton to rs, draw
Garth makes a Skeleton - ($4)
Tech II (Blood) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, no rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • L4 Garth (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10

"P2T4


Tech StartingHand Workers

TECH
insurance agent
jurisdiction


STARTING HAND
Grappling Hook
Scribe
Smoker
Aged Sensei (1/1)
Snapback
Safe Attacking
injunction


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper (2/1)
Safe Attacking


NextHand

Sensei’s Advice
injunction
Savior Monk (1/2A), healing 1
jurisdiction
injunction


Tech 2 card(s)
Get Paid + scav + tech , one twin to codex - ($9)
Worker - ($8)
Bigby - ($6)
Scribe, draw - ($4)
Bigby casts injunction on your t2 - ($1)
sensei - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

definitely not feeling good about how this is going, at least injunction is about to save me from an ephemeral beating this turn. thinking kidnapping will be good here for the bone collectors, but no t2 yet

"


#11

Well, that was unexpected!

P1T5


Tech StartingHand Workers

TECH
Doom Grasp
Bloodlust


STARTING HAND
Shoddy Glider
Bone Collector
Deteriorate
Crashbarrow
Crashbarrow
Shoddy Glider
Bone Collector


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Shoddy Glider


NextHand

Skeletal Archery
Graveyard
Crashbarrow
Shoddy Glider
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Garth makes a Skeleton and sacs it to draw - ($7)
Sac a Skeleton to draw
Garth casts Deteriorate on Scribe
Garth attacks Scribe, takes Tower shot
Haunt trades with Scribe
Bone Collector #1 - ($5)
Bone Collector #2 - ($3)
Worker - ($2)
Drakk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Drakk (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, no rune)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/3)
  • L4 Garth (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#12

Lolol bro you’re killing me with these bone collector draws

Also, you can’t summon drakk since your t2 is disabled


#13

Dude - I drew my whole deck! BC was right at the bottom. I’ll fix my turn…


#14

Yeah it’s not taken a lot of luck with the Garth draws, still painful :joy:


#15

Sorry, took longer than I expected, as I had to rerandomise all my draws.

P1T5


Tech StartingHand Workers

TECH
Doom Grasp
Lichs Bargain


STARTING HAND
Shoddy Glider
Bone Collector
Deteriorate
Crashbarrow
Crashbarrow
Bone Collector
Shoddy Glider


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Doom Grasp
Graveyard
Shoddy Glider
Deteriorate
Pestering Haunt


Tech 2 card(s)
Get Paid - ($8)
Garth makes a Skeleton and sacs it to draw - ($7)
Garth casts Deteriorate on Scribe
Garth hits Scribe for 1 after armor, takes a tower shot
Skeleton trades with Scribe
Bone Collector - ($5)
Bone Collector - ($3)
Haunt trades with Sensei, you draw

Float ($3)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, no rune)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

#16

"P2T5


Tech StartingHand Workers

TECH
insurance agent
censorship council


STARTING HAND
Savior Monk (1/2A), healing 1
Sensei’s Advice
injunction
injunction
jurisdiction
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper (2/1)
Safe Attacking


NextHand

injunction
insurance agent
Smoker
Rambasa Twin (3/2A)
Grappling Hook


Tech 2 card(s)
Get Paid + tech - ($9)
Bigby casts injunction on your t1 - ($6)
t2 - ($2)
bigby kills javvy
savior monk - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (1/2A), healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Disabling T2 or T1 is a hard choice, I’m almost guaranteed to eat 2x crashbarrows with his garth ready to max level. Don’t think this deck can compete against such a strong p1 start, especially without a favorable grapplinghook draw to help me eat through his chumps. I guess an earlier injunction on his T1 could have been a huge swing and prevented his teching t2, but it’s too late. Also could have not teched in jurisdiction in favor of another chump blocker like tax collector.

"


#17

P1T6


Tech StartingHand Workers

TECH
Ogre Recruiter
Blackhand Resurrector


STARTING HAND
Shoddy Glider
Graveyard
Pestering Haunt
Deteriorate
Doom Grasp
Lichs Bargain
Crashbarrow


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Graveyard


NextHand

Sacrifice the Weak
Skeletal Archery
Shoddy Glider
Crashbarrow


Discard

Skeleton Javelineer
Ogre Recruiter
Blackhand Resurrector
Lichs Bargain
Shoddy Glider
Crashbarrow
Doom Grasp
Deteriorate


Tech 2 card(s)
Get Paid + float + scav - ($12)
Garth makes a Skeleton and sacs it to draw - ($11)
Garth casts Lich’s Bargain - ($9)
Garth sacs Skeleton to draw
Shoddy Glider - ($8)
Glider hits your Tech I for 3, dies to Tower
Crashbarrow - ($5)
Crashbarrow trades with Monk, OPs to Tower, destroying it, your base to 17
Garth kills Bigby, Garth to L6
Maxband Garth, he heals, brings back Crashbarrow - ($4)
Crashbarrow destroys Tech II, your base to 15
Zane - ($2)
Zane destroys Tech I, your base to 13
Worker - ($1)
Pestering Haunt
Crashbarrow dies after discard & draw

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zombie (2/2)
  • :pschip: [I]Technician[/I]: Horror (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Bone Collector (3/3)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)
  • L1 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#18

Gg! @EricF


#19

GG. Sorry, I felt pretty merciless there. I got an amazing split and T3 draw. Your first injunction threw a spanner in the works (my hand was almost entirely T2 stuff), but Garth’s draw is pretty ridiculous…


#20

Yeah that’s a solid combo and you patrolled well, and I never got a good grappling hook with grave to clear some chumps.

I probably could have put up a solid fight as p1 but then that brings your t2 even closer so not sure.