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CAMS 2017: Jadiel ([Necro]/Anarchy/Blood) vs. EricF ([Future]/Peace/Necro)


#1

@EricF GL, HF :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Graveyard


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Thieving Imp
Skeletal Archery
Deteriorate
Summon Skeletons


Discard

Graveyard
Skeleton Javelineer
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garth (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

P2, Turn 1:
5 gold (5)
Worker (4)
Nullcraft, kills Pestering Haunt (2)
Garth (0)
Discard 3, Draw 5

SQL - Garth (1/3 +1)

Nullcraft (1/1)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

[details=Summary]Hand:
Nullcraft
Hardened Mox
Battle Suits
Tinkerer -> Worker
Neo Plexus

The only things that deal with Mox are Blood Tech II Ogre and, in the meantime, Deteriorate. However, instead I need to deal with his skeletons before they grow out of hand. Nullcraft will work fine here, and I can even Assimilate Skeletal Archery, and use it myself…
[/details]


#3

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Bone Collector
Deteriorate
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeletal Archery - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garth (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

Player 2, Turn 2:
6 gold (6)
Worker (5)
Tech I (3)
Skeleton (2)
Fading Argo (0)
Discard 3, rs, Draw 5

SQL - L1 Garth (1/3 +1)
Elite - Fading Argo (3/3) [3]
Scavenger - Skeleton (1/1)
Tech - Nullcraft (1/1)

Base - 20
Tech I - 5

7 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

[details=Summary]Temporal Research -> Worker
Plasmodium
Time Spiral
Forgotten Fighter
Fading Argonaut

Tech in 2x Overeager Cadet, since that’s all I’ll have gold for when getting down a quick Tech II

Next Hand:
Plasmodium
Time Spiral
Neo Plexus
Battle Suits
Hardened Mox
[/details]


#5

P1T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Hooded Executioner


STARTING HAND
Deteriorate
Bone Collector
Poisonblade Rogue
Thieving Imp
Graveyard


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Bone Collector
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer


Discard

Thieving Imp
Deteriorate
Lich’s Bargain
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Graveyard - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • L1 Garth (1/3)
  • Graveyard (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

P2, Turn 3:
7 gold (7)
Worker (6)
Battle Suits (4)
Nullcraft pings BC armor
Fading Argo trades with Bone Collector
Garth kills Scavenger skeleton
Skeleton trades with Technician skeleton
Hardened Mox (1)
Skeleton (0)
Discard 2, Draw 3, rs, Draw 1

SQL - Hardened Mox (2/1 +1)
Tech - Skeleton (1/1)

Nullcraft (1/1)
L1 Garth (1/2)

Base - 20
Tech I - 5

Battle Suits
8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

[details=Next Hand]Forgotten Fighter
Overeager Cadet
Overeager Cadet
Time Spiral
[/details]

Summary

Missing both Cadets, but I can still do some board cleanup, and delay my Tech II

Tech in Assimilate and Garrison

Plasmodium -> Worker
Time Spiral
Hardened Mox
Battle Suits
Neo Plexus


#7

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Bloodlust


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Bone Collector
Deteriorate


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Lich’s Bargain
Crashbarrow
Hooded Executioner
Thieving Imp
Skeleton Javelineer


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Exhaust Graveyard to play Bone Collector - ($5)
Bone Collector #2 - ($3)
Skeleton - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector #1 (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector #2 (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • L1 Garth (1/3)
  • Graveyard (3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

#8

P2, Turn 4:
8 gold (8)
Worker (7)
Tech II Peace (3)
Skeleton (2)
Nullcraft pokes Garth for 1
Overeager Cadet (2)
Overeager Cadet (2)
Discard 1, Draw 3, Float 2 gold

SQL - Hardened Mox (2/1 +1)
Elite - Skeleton (2/1)
Scavenger - Overeager Cadet (3/2)
Tech - Skeleton (1/1)
Lookout - Overeager Cadet (3/2)

L1 Garth (1/2)
Nullcraft (1/1)

Battle Suits
Base - 20
Tech I - 5
Tech II - 5
Spec: Peace

9 workers, 2 gold
Hand: 3
Deck: 1
Discard: 3

[details=Summary]Forgotten Fighter
Overeager Cadet
Overeager Cadet
Time Spiral -> Worker

Tech in Drill Sergeant and Knight //I’m gonna want the Knight eventually, and if the timing doesn’t work out and I end up recycling it, that’s not the worst thing. [/details]

[details=Next Hand etc.]Hand:
Fading Argonaut
Assimilate
Flagstone Garrison

Deck:
Neo Plexus

Discard:
Forgotten Fighter
Drill Sergeant
Knight of the Conclave
[/details]


#9

Reminder bump


#10

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Doom Grasp


STARTING HAND
Hooded Executioner
Lich’s Bargain
Thieving Imp
Crashbarrow
Skeleton Javelineer


WORKERS
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Deteriorate
Sacrifice the Weak
Kidnapping
Bloodlust
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Lich’s Bargain - ($7)
Tech II - ($3)
BC #1 sidelines Mox, I get a Skeleton
Skeleton kills your elite Skel at range
BC #2 trades with Lookout Cadet, I get a Skeleton
Exhaust Graveyard to play BC #2 - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Skeletal Archery
  • L1 Garth (1/2)
  • Graveyard (3)
  • Skeleton (1/1)
  • Bone Collector #1 (3/1)
  • Bone Collector #2 (3/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#11

I thought you’d also lost a card from your cycle, but I think it’s just that you didn’t put battle suits in your last post.


#12

Player 2, Turn 5:
9 gold (11)
Vir (9)
Assimilate (6), stealing Graveyard
Tower (3)
Nullcraft pokes off Horror’s Armor
Cadet trades for Horror
Mox kills Zombie
Garth kills Lookout skeleton
Skeleton (2)
Worker (1)
Discard 1, Draw 1, rs, Draw 2. Float 1 gold.

SQL - Skeleton (1/1 +1)
Scavenger - Skeleton (1/1)
Technician - L1 Vir (2/3)

Hardened Mox (2/1)
L1 Garth (1/1)
Nullcraft (1/1)

Battle Suits
Base - 20
Tech I - 5
Tech II - 5
Spec: Peace
Tower - 4
Graveyard - 3 [Overeager Cadet]

10 workers, 1 gold
Hand: 3
Deck: 6
Discard: 0

Summary

Attack: 3, 1, 2, Garth, 1
Defense: 4, 2, 1, 1, 1 // 2, 1, 3, 3, 1; 5

Hand:
Fading Argonaut
Assimilate
Flagstone Garrison

Deck:
Neo Plexus

Discard:
Forgotten Fighter
Drill Sergeant
Knight of the Conclave
Overeager Cadet
+Tech
+Tech

One Option, but probably not a good one:
9 gold (11)
Vir (9)
Assimilate (6), stealing Skeletal Archery
Skeleton pokes off Horror’s Armor
Cadet trades for Horror
Mox kills Zombie
Garth kills Lookout skeleton
Nullcraft kills Bone Collector #1
Garrison (3)
Fading Argo (1), draw
Worker (0)
Discard 0, rs, Draw 2

SQL - Fading Argonaut (3/3 +1)

Technician - L1 Vir (2/3)

Skeleton (1/1)
Hardened Mox (2/1)
L1 Garth (1/1)
Nullcraft (1/1)

Battle Suits
Skeletal Archery

Yeah, I don’t see a better plan than just taking a bunch of damage and hoping to come out of it OK.

Tech in Elite Training and Lich’s Bargain
Worker Fading Argo


#13

I tried really hard to find lethal, but I’m 1 point short… no doubt you’ll see it and make a What’s the Play!

P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Sacrifice the Weak
Deteriorate
Bloodlust
Thieving Imp
Kidnapping


WORKERS
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Thieving Imp


NextHand

Doom Grasp
Lich’s Bargain
Crashbarrow
Hooded Executioner
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Garth casts Deteriorate on SQL Skeleton, killing it
BC #1 trades with Vir, you draw, I get a Skeleton, Garth to L3
Maxband Garth, resurrecting Crashbarrow from discard - ($4)
Crashbarrow trades with SCAV Skeleton, and OPs into Tower, your base to 18
Drakk - ($2)
Skeleton kills Garth at range, Drakk to L3
Midband Drakk - ($1)
Skeleton kills Nullcraft at range, Nullcraft to Graveyard
Garth & Skeleton break Tech II, your base to 16
BC #2 and Skeleton break Tech I, your base to 14, I get a Skeleton
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L4 Drakk (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • L7 Garth (3/4)
  • Bone Collector (3/3)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#14

Whatever, it’s close enough given my hand. gg!


#15

GG, I think it might have been quite different if you’d had Garrison last turn…


#16

I could have played it, but I think Double Crashbarrow would have been sufficient.

By the way, here is your fully lethal line:

8 gold (8)
Drakk (6)
Deteriorate SQL
BC trades with Vir, Drakk to L3
Garth trades with Scavenger, my Garth to L3
Skeleton kills my Garth, Drakk to L5
Bone Collector and 3x Skeleton hit Base for 10
Blood Lust Drakk and a new Skeleton (4)
Max Drakk (3)
Thieving Imp, gains Haste
Drakk (4), Skeleton (3), and Imp (3) deal the final 10.


#17

I knew it was there - I didn’t even look at lines of play that didn’t involve maxing Garth…


#18

Anyway, good luck in the rest of the tournament, and thanks as always for organising!