News Shop
Events Forums

CAMS 2017: FrozenStorm ([Past]/Peace/Anarchy) vs. Bob199 ([Past]/Strength/Growth)


#1

GL HF @Bob199, I’m going to be hard-pressed to keep you off MoLaC!

Player 1, Turn 1

P1 [Past]/Peace/Anarchy vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Battle Suits
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Battle Suits (2)
  • Worker (1)

[details=Workers]
Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Nullcraft
Temporal Research
Hardened Mox
Fading Argonaut
Neo Plexus
[/details]

[details=End of Turn Discard]
Forgotten Fighter
Tinkerer
Time Spiral
[/details]

[details=My Thoughts][spoiler]
This is an awful first hand in an already difficult setup (against Purple P2 + Rook, where I need early pressure to prevent MoLaC). Stewardess is going to need to be a primary tool for me, as will OCs + some card draw. I’ll either go 2x OC or sub one for Stewardess early on most likely, so either way Battle Suits is going to be important, and putting Oni down only creates a liability for giving Rook free levels.

Battle suits, then, is the play to make. Let’s hope I can find some good draws upcoming!
[/spoiler][/details]


#2

A T1 with no units or heroes, is this some sort of taunt? =b

T1:

Gold (5)
Worker (4)
SQL : 2/4A L1 Rook (2)
SCV : 2/3 Fargo (0)


#3

Just a bummer draw and realization a Turn 1 Onimaru isn’t going to do much against Fargo or Rook :wink:

Player 1, Turn 2

P1 [Past]/Peace/Anarchy vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Nullcraft
Temporal Research
Hardened Mox
Fading Argonaut
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet x2
[/details]


###Main:

  • Fading Argonaut (4)
  • Worker (3)
  • Tech 1 (1)

[details=Workers]
Hardened Mox, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Forgotten Fighter
Neo Plexus
Overeager Cadet
Nullcraft
Overeager Cadet
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Fingers crossed for a TR draw, we need to get heavy board position in a hurry here so 2x Cadets in hopes we can do Prynn + Nullcraft / Plexus + 2x Cadet!

Well no TR but yes to the other stuff, so that’s a plus I suppose!
[/details]


#4

T2:

Gold (6)
Worker (5)
Tech I (3)
Sexier Battle Suits (1)

dc4, rs, d5

Patrol:
Leader: 3/3A Fargo
Elite:
Scavenger:
Technician: 2/4 L1 Rook
Lookout:

Other -
Battle Suits

Buildings:
Base: 20
Tehc I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 4
Discard: 0

Summary

H: playd / other 1/2
W: plas tink
T: nest , stewardess


#5

Probably should be focusing more on this game atm than our other one =b


#6

Indeed, sorry didn’t realize it was back to me! For some reason I had it in my head I was waiting on you lol

Player 1, Turn 3

P1 [Past]/Peace/Anarchy vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Forgotten Fighter
Neo Plexus
Overeager Cadet
Nullcraft
Overeager Cadet
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Stewardess of the Undone, Seer
Overeager Cadet x2
[/details]


###Main:

  • Overeager Cadet
  • Overeager Cadet
  • Neo Plexus (5)
  • Onimaru (3)
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Forgotten Fighter, Hardened Mox, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP:

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (3/2)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout: Overeager Cadet (3/2)

####In Play:

  • Onimaru (2/3 lvl 1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Temporal Research
Tinkerer
Time Spiral
[/details]

[details=End of Turn Discard]
Stewardess of the Undone
Elite Training
Nullcraft
[/details]

[details=My Thoughts]
With this move I gain huge momentum, I’m suddenly laying 15 damage. A Stewardess from him would dissipate it reasonably well, but if he didn’t tech that or whiffed the draw, I’m going to be coming hard. Delaying my cycle also means I can choose whether to tech up or go hard on tech 1 + heroes.
[/details]


#7

Hello army that’s going to overrun me

T3:

Gold +F (8)
Worker (7)
Stewardess bounces Neo (4)
Mox (1)

dc2, d4

Patrol:
Leader: 2/1A Mox
Elite:
Scavenger: 3/3 Stewardess
Technician: 3/3 Fargo %1
Lookout:

Other - 2/4 L1 Rook
Battle Suits

Buildings:
Base: 20
Tehc I: 5

Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 4
Discard: 0

Summary

H: playd / ff spiral neo
W: plas tink spiral
T: stewardess ancient


#8

Player 1, Turn 4

P1 [Past]/Peace/Anarchy vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Temporal Research
Tinkerer
Time Spiral
Stewardess OS (TR, blaaaahhh)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Seer, Origin Story
Stewardess of the Undone, Seer
Overeager Cadet x2
[/details]


###Main:

  • Prynn (5)
  • Temporal Research, rs Draw 2 (3)
  • Stewardess of the Undone, peel up mox (0)
  • Fading Argo trades with your Fargo, you get a gold
  • Cadet trades with Stewardess, you get a gold
  • Cadet and Oni break your tech 1, your base to 18
  • Skip worker

[details=Workers]
Forgotten Fighter, Hardened Mox, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+1armor fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Prynn (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 lvl 1)
  • Overeager Cadet (3/2)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Nullcraft
Seer
Seer
Fading Argonaut
Overeager Cadet
[/details]

[details=End of Turn Discard]
Stewardess of the Undone
Elite Training
Nullcraft
[/details]

[details=My Thoughts]
Teching OS + Seer, plan is to TR and hopefully draw a Seer, which gives me a decent way to break his tech 1 by fading the argo. Worst Case is I draw Nullcraft Origin Story, then I Time Spiral Fargo and worker? If I draw Stewardess, probably peel up the Mox and skip worker?

Ugh no seer, guess I’ll peel up Mox. His likely response is maxband Rook, guess I’ll have to hope to draw OS on the reshuffle…
Nope, this is going to be a little rough… Probably tech up next turn unless Rook is left for dead
[/details]


#9

T4:

Gold +F +SCV +TCN +RB (10)
Worker (9)
Mox (6)
Birds nest , +chicken +chicken (4)
Neo (2)

dc2, d4

Patrol:
Leader: 2/1A Mox
Elite:
Scavenger: 3/2 Neo
Technician: 2/4 +nest L1 Rook
Lookout:

Other - 1/1 Chicken , 1/1 Chicken
Battle Suits

Buildings:
Base: 18
Tehc I: 5

Economy:
Workers: 9
Spare gold: 2
Hand: 4
Deck: 4
Discard: 0

Summary

H: playd / null research ff
W: plas tink spiral ff
T: vines ancient


#10

I am so fucked lol… Guess I chose wrong between killing rook and tech 1 last turn huh. I’ll have to mull this over to see if there’s any chance of me turning things around


#11

Okay I’m not sure there’s a universe in which I bring this back, but we’ll play it out

Player 1, Turn 4

P1 [Past]/Peace/Anarchy vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Nullcraft
Seer
Seer
Fading Argonaut
Overeager Cadet
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Stewardess of the Undone, Drill Sergeant
Seer, Origin Story
Stewardess of the Undone, Seer
Overeager Cadet x2
[/details]


###Main:

  • Seer, Prynn to 4 runes (6)
  • Seer, Prynn to 5 runes (5)
  • Overeager Cadet
  • Stewardess moves Mox
  • Prynn tickles Rook, now at 6 runes
  • Cadet trades with Rook, birds nest falls, Prynn to level 3
  • Maxband Prynn (1)
  • Prynn banishes both birdies to nothingness, goes down to 2 runes
  • Worker (0)

[details=Workers]
Fading Argonaut, Forgotten Fighter, Hardened Mox, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 lvl 1)
  • Prynn (3/5 lvl 7 fade 2)
  • Stewardess of the Undone (3/1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Time Spiral
Origin Story
Tinkerer
[/details]

[details=End of Turn Discard]
Overeager Cadet
Stewardess of the Undone
Drill Sergeant
Nullcraft
[/details]

[details=My Thoughts][spoiler]
I’m pretty fucked here no matter what, missing the Seer gamble was bad and guessing wrong on Birds vs 2x Stewardess was worse. Going to try maxing out Prynn to stem the bleeding but I think Ive already lost.

Probably pretty locked in on Peace as a win condition, so I’ll gamble a DS tech along with another Stewardess to keep him off Birds and MoLaC rune-building

Workering Fargo sucks here, but it’s about all I can do to save my economy from being 2 workers down already

Pretty limp draw, I’ll need to tech up and maybe float the rest, maybe not
[/spoiler][/details]


#12

T5:

Gold +F +TCN (11)
Growth II (7)
Fargo (5)
Stewardess (2)
Neo = Cadet
Arg, +Wisp ()

dc3, d3 rs d2

Patrol:
Leader: 2/1A Mox
Elite: 1/1 Wisp
Scavenger: 3/3 Fargo %3
Technician: 3/3 Stewardess
Lookout:

Other - 1/3 L1 Arg
Battle Suits

Buildings:
Base: 18
Tehc I: 5
Growth II : 5

Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Summary

H: playd / stew ancient vines
W: plas tink spiral ff
T: elmz


#13

Well we can’t have that tech 2 around…

Player 1, Turn 5

P1 [Past]/Peace/Anarchy vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Time Spiral
Origin Story
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Flagstone Garrison, Calypso Vystari
Stewardess of the Undone, Drill Sergeant
Seer, Origin Story
Stewardess of the Undone, Seer
Overeager Cadet x2
[/details]


###Main:

  • Stewardess suicides to move Mox
  • Prynn kills wisp, takes 1
  • Seers trade with Scav and Techn, you get a card and a gold
  • Maxband Oni, destroy your tech 2 (1)
  • Worker (0)

[details=Workers]
Tinkerer, Fading Argonaut, Forgotten Fighter, Hardened Mox, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

####In Play:

  • Onimaru (4/5 lvl 8)
  • Prynn (3/4 lvl 7 fade 2)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Neo Plexus
Temporal Research
Calypso Vystari
Overeager Cadet
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well, I feel pretty compelled to keep him off tech 2 here, and delay teching up one more turn. Teching 2 Garrisons would decrease my odds of drawing one next turn (without the tech building, bad) from 17% to 2%, but I’ll gamble and tech a Vystari as well. Hope is to draw a Stewardess, that would really kick ass.

Well no Stewardess but no Garrison or DS either, we’ll consider that a success. Next turn must tech up, probably won’t be able to re-crack his tech 2 but at least with some sparkshotty soldiers around I might have a shot. He probably goes Max Arg + Tower + Plexus / Stewardess? Yea I’m probably not getting that re-kill lol… Maybe I should have just teched up
[/details]


#14

That was uncalled for

T6:

Gold +SCV +TCN +RB (10)
Maxband Arg, +elemental (6)
Nullcraft (4)
Heroes Hall (2)
Worker (1)
Mox > SQL
Nullcraft pew pews Prynn to 3

dc4, d3 rs d2

Patrol:
Leader: 1/5A Max Arg
Elite:
Scavenger:
Technician: 3/3 Elemental
Lookout:

Other - 2/1 Mox, 1/1 Nullcraft
Battle Suits

Buildings:
Base: 16
Tehc I: 5
Growth II : 5
Heroes Hall : 4

Economy:
Workers: 10
Spare gold: 1
Hand: 5
Deck: 6
Discard: 0

Summary

H: playd / ancient nest research
W: plas tink spiral ff research
T: o.story


#15

Here comes the tech 2 power standoff, who will win? I wouldn’t bet on me at this point…

Player 1, Turn 6

P1 [Past]/Peace/Anarchy vs P2 [Past]/Strength/Growth

[details=Starting Hand]
Neo Plexus
Temporal Research
Calypso Vystari
Overeager Cadet
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Flagstone Garrison, Drill Sergeant
Flagstone Garrison, Calypso Vystari
Stewardess of the Undone, Drill Sergeant
Seer, Origin Story
Stewardess of the Undone, Seer
Overeager Cadet x2
[/details]


###Main:

  • Oni and Prynn team up to kill Arg
  • Overeager Cadet
  • Tech 2 Peace (5)
  • Worker (4)

[details=Workers]
Tinkerer, Fading Argonaut, Forgotten Fighter, Hardened Mox, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Onimaru (4/4)
  • :target: Lookout:

####In Play:

  • Soldier (1/1)
  • Soldier (1/1)
  • Prynn (3/2 lvl 7 fade 2)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

####Gold:

  • Gold: 4
  • Workers: 10

[details=End of Turn Hand]
Stewardess of the Undone
Origin Story
Drill Sergeant
Stewardess of the Undone
[/details]

[details=End of Turn Discard]
Flagstone Garrison
Drill Sergeant
Calypso Vystari
Temporal Research
[/details]

[details=My Thoughts][spoiler]
I guess it was better to kill the tech 2 last turn, as now he has a muddier tech he’s drawn into. I’m still in bad shape but I’m not totally boned, provided I can draw the Garrison (or #theDream of Garrison + DS!) next turn…

Leaving Oni up in front of my little soldiers, I want something that can grab some DS runes to survive to attack next turn

No Garrison… but 2x Stewardess + DS does give me decent firepower, and Tech 2 means I get access to Zane here as well.
[/spoiler][/details]


#16

Let’s get ready to rumble!!!

T7:

Gold +F (11)
Mox’s final job is to hit Cadet for 1
Ancient, trash Mox (7)
Rook, Ancient + (5)
Neo, Ancient ++ (3)
Blooming Elm ()
Ancient ++ to Nullcraft ++
Nullcraft ++ > Cadet , Op Oni for 1
Elemental = Oni, Rook to L3

dc2 d4

Patrol:
Leader: 3/2A Neo
Elite:
Scavenger:
Technician: 2/4 L3 Rook
Lookout:

Other - 3/3 Nullcraft++ , 2/4 Ancient
Battle Suits

Buildings:
Base: 16
Tehc I: 5
Growth II : 5
Heroes Hall : 4
Blooming Elm : 4

Economy:
Workers: 10
Spare gold: 0
Hand: 4
Deck: 2
Discard: 2

Summary

H: playd / stewardess vines
W: plas tink spiral ff research
T:


#17

I’m pretty sure you played an OC here, but I think you neglected to mention it in your actions. (;

Also: Nullcraft + Bloom Team = Scary


#18

how? ele is 3/3 arg is dead so no buff. oni is 4/4


#19

Overpower hit him for 1 already


#20

I did play an OC, but did not put it in my event summary. I’ll edit that in, thanks for finding that.

Overpower Nullcraft with Runes is scary, but lucky for me I can rid myself of that here shortly :slight_smile: