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CAMS 2017: ARMed-PIrate ([Present]/Strength/Anarchy) vs. Shadow-Night-Black ([Feral]/Present/Truth)


#1

@Shadow_Night_Black

Good luck t’ye, and may an enjoyable time be had by all!

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer

WORKERS

Temporal Research

NextHand

Battle Suits
Neo Plexus
Plasmodium
Fading Argonaut
Nullcraft

Discard

Time Spiral
Forgotten Fighter
Tinkerer

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1, Indestructible, got its eyes on you)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts]
It was this or Rook + float, and I’m too much of a fan of wall of BS.

[/details]


#2

P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Verdant Tree
Rich Earth
Merfolk Prospector
Young Treant


WORKERS
Rich Earth


NextHand

Ironbark Treant
Rampant Growth
Playful Panda
Tiger Cub
Forest’s Favor


Discard

Young Treant
Spore Shambler
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Verdant Tree - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I mean, it worked so well last time…


#3

P1T2


Tech StartingHand Workers

TECH

Argonaut
Calypso Vystari


STARTING HAND
Battle Suits
Nullcraft
Fading Argonaut
Plasmodium
Neo Plexus

WORKERS

Temporal Research
Plasmodium

NextHand

Fading Argonaut
Argonaut
Neo Plexus
Forgotten Fighter
Calypso Vystari

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($2)
Upgrade uniforms to Battle Suits (that Mox looks real classy now) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1, Indestructible)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]
Not sure where I’m going with this, aside from solid BS. Next turn it’ll either be Fargo+Argo, or Farg+Neo+Calypso. Maybe Anarchy (pushing to Gunship) with Lizzos and a TD support?

[/details]


#4

@Hobusu Every damn time. Thanks for shifting this to the proper sub-forum!

[details=Further Thoughts for spectators]
I’m realizing that this is pretty vulnerable to Centaur, so I might go with Rook+Argo next turn for some meat. Wishing I’d teched Entangling Vines instead of Calypso, and might still put it in for next cycle.
[/details]


#5

No problem! So it does tell you that I moved it, then?


#6

It counts as editing a post, so it told me you had done that, and when I checked the edit I saw what was up. Pre-empts a (justified) passive-aggressive post from Bomber. (:


#7

P2T2


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Tiger


STARTING HAND
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
Playful Panda


WORKERS
Rich Earth
Ironbark Treant


NextHand

Merfolk Prospector
Tiger Cub
Rampant Growth
Spectral Tiger
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#8

Edit: Fixed Mox’s stats.

P1T3


Tech StartingHand Workers

TECH

Entangling Vines
Chaos Mirror


STARTING HAND
Forgotten Fighter
Fading Argonaut
Neo Plexus
Argonaut
Calypso Vystari

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter

NextHand

Fading Argonaut
Nullcraft
Time Spiral
Tinkerer

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Argonaut - ($2)
Recruit Calypso Vystari - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+a, Indestructible)
  • :psfist: [I]Elite[/I]: Argonaut (4+1/4, Readiness)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Calypso Vystari (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]
I decided to split the difference, putting out Vystari and floating a gold for a slightly easier next turn.
I teched two spells to try to get some extra use out of her, and because I think they’ll both be powerful against Green (unless he goes full on MWAllies). Even if he doesn’t play biggies, my Argo is a decent CM target. If I can entangle a biggie, that makes for a good CM target for later…
After the draw: neither spell. Boo. I guess I can always bring in Geiger and play Time Spiral for cheap? Doesn’t seem worth it. Regretting workering FF. (Only a little.) Nullcraft and Fargo are both potentially useful.

Next turn I might tech TD and a Hyperion? or Lizzo? I already have BS out, so Hyperion seems likely.
Even at Tech I, TD seems useful if Argo stays alive: Attack, TD into 2nd Argo, replay Argo for 2x big patrollers. Total cost, including Geiger: $7.
[/spoiler]

[/details]


#9

P2T3


Tech StartingHand Workers

TECH
Reteller of Truths
Macciatus, The Whisperer


STARTING HAND
Spore Shambler
Tiger Cub
Spectral Tiger
Merfolk Prospector
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Macciatus, The Whisperer
Reteller of Truths
Forest’s Favor
Young Treant
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tap Tree
Tech 2 (Truth) - ($3)
Spectral Tiger - ($0)
Cal moves mox out of the way
Panda kills Calypso

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Spectral Tiger (5/5)
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Cal (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Nudging the tiller - balance
#10

no armor, tho :stuck_out_tongue:


#11

fixed ty! - 10 chars


#12

Edit: Just noting that I drew from technician.

[details=Thoughts]
Switching modes: Aggro Tech I engaged. Skipping worker. Sharks and 2nd Argo teched in. Engage.
[/details]

P1T4


Tech StartingHand Workers

TECH

Surprise Attack
Argonaut


STARTING HAND
Nullcraft
Tinkerer
Time Spiral
Fading Argonaut
Entangling Vines

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter

NextHand

Neo Plexus
Surprise Attack
Argonaut
Calypso Vystari
Chaos Mirror

Tech 2 card(s)
Draw from technician
Get Paid + float - ($8)
Skip worker
Summon Zane, to midband - ($3)
Recruit Nullcraft - ($1)
Nullcraft kills Cal; Zane maxbands,
and I pay $1 to shove Tiger, who pops before he can get anywhere interesting - ($0)
Mox kills Wisp; you draw
Zane breaks your Verdant Tree
Argonaut hits your Tech II for 4

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (4/4, Readiness)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1, Indestructible)
  • Nullcraft (1/1, Flying, haste, can’t be (de)buffed)
  • Captain Zane, Lv. 6 (4/4, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Afterthoughts]
Boo. Drew everything at once. Well, next turn I could do Sharks+CM, or I could do Argo+Calypso+CM+worker. If I can get a technician draw with Zane, I might even have a chance of drawing/workering Tinkerer or Time Spiral.

[/details]


#13

P2T4


Tech StartingHand Workers

TECH
Spectral Roc
Macciatus, The Whisperer (3/3)


STARTING HAND
Forest’s Favor
Reteller of Truths
Young Treant
Rampant Growth
Macciatus, The Whisperer
Tiger Cub


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth


NextHand

Merfolk Prospector
Spectral Roc
Playful Panda (2/2)
Reteller of Truths
Tiger Cub


Tech 2 card(s)
Get Paid - ($8)
Tech draw
Macciatus - ($6)
Reteller of Truths - ($4)
Quince - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reteller of Truths (4/4 + A)
  • :psfist: [I]Elite[/I]: Macciatus, The Whisperer (3 + 1/3)
  • :ps_: [I]Scavenger[/I]: Mirror (1/2)
  • :pschip: [I]Technician[/I]: Quince (1/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

#14

[details=Thoughts][spoiler]
I had a version where I swapped NC and Reteller to kill Macciatus, then took out Reteller with Argo, Quince and friend with sharks, and Tech II and most of Tech I with Mox and Zane. (Alternatively, I could take out Quince or Mirror with Zane and get a card or a money, but hitting tech I with a shark doesn’t leave it in Nullcraft-poke range.)

This version is weirder: it still wipes his board and Tech II, and still hits Tech I to 1 HP, but gets me a money and keeps Argo at full health. I swap Mox and Zane’s ATK, Mox takes SQL, sharks take Macciatus and Quince, weenie Zane takes Mirror, and NC and Argo take Tech II and most of Tech I.

If I missed a way to take out both Tech buildings, please tell me. I sure wish Calypso had haste.

So, I now have an extra gold. I could worker Plexus, which puts me down on cards, meaning I’ll draw a hand of Fargo and no Zane spells guaranteed. I could play Calypso, which puts me in the same position with less money next turn but a better board. Or I could float it and hope to draw another CM/Surprise Attack. If I tech in 2nd copies of CM and SA, I’ll have a 4/7 chance of drawing one of them next turn.
Or I could tech in 2x Thunderclap, hope for a way to suicide Zane, and hope that that’s enough to get past patrol to wreck everything. Hrmm. No. Only way to suicide Zane is into max Cal or mid Cal+Tower, probably. Or Centaurs/Argos +Tower (but if he has multiples, they cost more than $2). And Cal would survive, and I wouldn’t have enough to get past to break both techs.

If I don’t draw CM/surprise attack, then I’ll want to tech up and play Fargo/Argo/Calypso. In which case, having Calypso out a turn early is great, or having another worker is great. And I’d want to tech in 2x Hyperions, or Hyperion+TD, or Hyperion+CM2, to get Hyped in two turns.

Do I go for the lucky draw and possible early win, or safe play with added board pressure? Hmm. I’ll do the safe play. I’ll put Calypso down. If he sticks Cal in SQL, I can still (hopefully) suicide Zane, play Rook, Entangle one patroller and sideline the other, and have Mox+Argo+Nullcraft break both buildings.

Here’s hoping he doesn’t have Ready or Not or Murkwood Allies. That would really slow me down. Making one of my techs a Tricycloid just in case.
[/spoiler][/details]

P1T5


Tech StartingHand Workers

TECH

Hyperion
Tricycloid


STARTING HAND
Chaos Mirror
Neo Plexus
Argonaut
Calypso Vystari
Surprise Attack

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter

NextHand

Time Spiral
Entangling Vines
Tinkerer
Fading Argonaut

Discard

Chaos Mirror
Surprise Attack
Argonaut
Neo Plexus
Hyperion
Tricycloid

Tech 2 card(s)
Get Paid - ($7)
Skip worker
Zane casts Chaos Mirror, swapping his own attack with Mox - ($5)
Mox (now 5/1) takes out Reteller, who returns to your hand
Zane casts Surprise Attack! Surprise! Sharks attack! - ($0)
Sharks trade with Macciatus and Quince; Mirror reverts to 0/1; you draw
Weenie Zane (1/4) takes out Mirror; we both get $1 - ($1)
Nullcraft breaks your Tech II; your base takes 2
Argonaut hits your Tech I for 4 damage
Recruit Calypso Vystari - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (4/4, Readiness)
  • :exhaust: [I]Technician[/I]: Calypso Vystari (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1, Indestructible)
  • Nullcraft (1/1, Flying, haste, can’t be (de)buffed)
  • Captain Zane, Lv. 6 (4/4, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Afterthoughts]
We’ll see how this goes.

[/details]


#15

P2T5


Tech StartingHand Workers

TECH
Free Speach
Centaur


STARTING HAND
Reteller of Truths
Merfolk Prospector
Playful Panda (2/2)
Spectral Roc
Tiger Cub
Spectral Tiger (5/5)


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Spectral Roc


NextHand

Young Treant
Macciatus, The Whisperer (3/3)
Verdant Tree (-/3, Healing 1)
Reteller of Truths
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($10)
Scav + Tech - ($11)
Rebuild Tech 2
Tower - ($8)
Tiger Cub - ($6)
Merfolk prospector - ($5)
Playful Panda - ($3)
Geiger - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + A)
  • :psfist: [I]Elite[/I]: Merfolk Prospector (1/1)
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]: Geiger (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#16

Something doesn’t seem to add up…

You had 5 cards, then drew 1 from technician, putting you at 6. Then you played Tiger Cub, Prospector, and Panda, putting you at 3. Then you played a worker, putting you at 2. Then you discarded 3 to draw 5. Do you mind double-checking my math?


#17

you’re forgetting the reteller that returned to my hand, putting me at 7


#18
Commentary, for spectators/post-match viewing only

.
.
.
.
.
.
Defense: 5*, 3, 2*, 3 // 1, 5, 20
Attack: 4, 1, 2, 4
Chaos Mirror (opponent has units with 3 ATK)
Sharks: 3, 3
that’s it.

Total Attack: 17 + Mirror for 2-3 = 19-20
Total Defense: 13 // 6 (so, no possible Lethal, but maybe both buildings could go down)
However, there is also no way to kill 2 blockers with one attack, and we only have 6 attackers, so to break Tech I we would have to attack with Zane, and then afterwards Mirror his attack onto Mox. That doesn’t leave us with a way to kill Reteller with only one attacker.

Net result: proved that it is not possible to destroy both Tech buildings this turn.


#19

[details=Thoughts][spoiler]
So, I think my only hope is drawing sharks or CM, or possibly a second Nullcraft, with Zane taking out his technician. Sharks would let me break both his tech buildings. CM would let me break Tech II. If I tech another CM and Surprise Attack, I’ll have a 50% chance of drawing one, and a 25% chance of it being sharks. If I trade Nullcraft into Prospector first, I’ll have a 5/9 chance of getting one of the three, and a second Nullcraft will also let me break Tech II. But it decreases my chance of sharks to 2/9. I think I’m going to do it anyway, because it’s probably just as good to tech up while breaking his Tech II. Especially since his Tech 0 stuff is all in play. Panda will probably take Zane either way.

If I don’t draw any of them, I might be hosed, but I’ll have enough to tech up and play Fargo.

Aight. I’m having Calypso take out SQL, Nullcraft trade into Prospector, and Zane take Geiger. Here goes fingers crossed

I DREW SURPRISE ATTACK! SO FREAKING LUCKY!
[/spoiler][/details]

P1T6


Tech StartingHand Workers

TECH

Chaos Mirror
Surprise Attack


STARTING HAND
Time Spiral
Tinkerer
Fading Argonaut
Entangling Vines
Surprise Attack

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter

NextHand

Tricycloid
Chaos Mirror
Chaos Mirror
Hyperion
Nullcraft

Discard

Surprise Attack
Time Spiral
Entangling Vines
Tinkerer

Tech 2 card(s)
Get Paid - ($7)
C. Vystari kills SQL wisp, taking 1 from Tower
Nullcraft kills Prospector in Elite, dying to Tower
Zane kills Geiger; levels fizzle; we both draw (EDIT NOTE: this triggers a reshuffle since my deck is empty); Zane takes 2, plus 1 from the Tower
Zane casts Surprise Attack! Sharks! - ($2)
Jabber Shark trades with Tiger Cub; you get $1
Mox and Old Kentucky Shark take your Tech II; your base takes 2
Argonaut readily takes your Tech I, taking 1 from Tower; your base takes 2
Skip worker
Recruit FArgo - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3, @3 runes)
  • :exhaust: [I]Technician[/I]: Argonaut (4/3, Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1, Indestructible)
  • Captain Zane, Lv. 6 (4/1, Haste)
  • Calypso Vystari (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Afterthoughts]
Hrrmm. The Hype and Tryc won’t do me much good, but 2x CM + Nullcraft should get me there.

[/details]


#20

P2T6


Tech StartingHand Workers

TECH
Free Speach
Liberty Gryphon


STARTING HAND
Verdant Tree (-/3, Healing 1)
Macciatus, The Whisperer (3/3)
Young Treant
Forest’s Favor
Reteller of Truths
Free Speach


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Spectral Roc


NextHand

Spectral Tiger (5/5)
Centaur
Macciatus, The Whisperer (3/3)
Reteller of Truths (4/4 + A)
Macciatus, The Whisperer (3 + 1/3)


Tech 2 card(s)
Get Paid - ($10)
Tech + Scav - ($11)
Rebuild Tech 1
Young Treant, I draw (looks at card, sighs in relief) - ($9)
Quince - ($7)
Free Speach - ($5)
Verdant Tree - ($3)
Forest’s Favor Quince - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (2/4 + A, lvl 1) +
  • :psfist: [I]Elite[/I]: Mirror (0/1)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Playful Panda (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10