CAMS 2017: ARMed-PIrate ([Present]/Strength/Anarchy) vs. Eijolend ([Finesse]/Discipline/Disease)

Well met, @Eijolend! Best of luck t’ye, and may a good time be had by all!

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Battle Suits
Neo Plexus
Tinkerer

WORKERS

Temporal Research

NextHand

Fading Argonaut
Nullcraft
Time Spiral
Hardened Mox
Plasmodium

Discard

Neo Plexus
Forgotten Fighter
Battle Suits
Tinkerer

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Garus Rook - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garus Rook, Lv. 1 (2/4) “I’ve got my eyes on you!”
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts]
No mox to start with, but I do have BS. I think I’ll leave it off for now and drop Rook, as I can’t play Rook and Fargo or Rook and Mox next turn while still teching up. So next turn will be Tech I + Fargo, and we’ll hope for a BS+Argo after. Plus, this threatens birds, and maybe forces him into some Disease anti-air stuff. Alternatively, I could just go hardcore into Earthquake, and who cares if he kills my birds along the way? Or Pirate rush… I don’t know what I’m doing! (:

[/details]

1 Like

Hey, @ARMed_PIrate, good to play with you again! :slight_smile:

GL&HF!

P2T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Brick Thief
Tenderfoot
Wither
Timely Messenger


WORKERS
Fruit Ninja


NextHand

Bloom
Helpful Turtle
Older Brother
Granfalloon Flagbearer
Spark


Discard

Wither
Timely Messenger
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tenderfoot - ($3)
Orpal - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A) “Why do I have to guard against the giant stone golem?”
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal Lvl.1 (1/3) “Say, Rook. You like those - runes, right?”
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts
  • runes, delicious, delicious - runes. heard they are good against Rook. Not sure if it can offset that opening with Orpal is rather weak in general.

In setting up my patrol this turn I can onyly think of Nullcraft + Forgotten Fighter to kill Orpal, but that would mean skipping the worker and Tech I so I don’t think that this is a viable line for him. But then again, it would be suitably aggressive for ARMed_PIrate’s style :wink:

[details=Thoughts][spoiler]
I think I’m going to be shooting for a TD+Anarchy blitz into Pirate ship, but I’ll tech in birds mostly because I haven’t so far this Tourney, and I want to keep the option of EQ open. I really want to play Nullcraft, but he has $7 to work with, which could easily be 3 on midband, 1 on TM and 2 on Wither/Bloom, and he’d still have enough to worker. That would put him at 5 damage on the board, which would take Rook in SQL. And getting TM+Wither/Bloom is not that unlikely (and getting Wither+Bloom would also do it, even if it means skipping worker). So… Let’s slow it down and play FArgo.

I’m actually going to put it in Elite to discourage attacking. I think the trades will be favorable if he does go for it, and I have a chance of re-drawing Nullcraft for the reprisal if he midbands Orpal before hitting FArgo.
[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH

Bird’s Nest
Argonaut


STARTING HAND
Fading Argonaut
Time Spiral
Nullcraft
Plasmodium
Hardened Mox

WORKERS

Temporal Research
Plasmodium

NextHand

Tinkerer
Battle Suits
Forgotten Fighter
Bird’s Nest
Time Spiral

Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I - ($3)
Recruit FArgo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fading Argonaut (2+1/3, Fading @3)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook, Lv. 1 (2/4) “Hmm. You there. Time soldier. Stand right there.”
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Afterthoughts]
Well, no Argo or Nullcraft, but Bird’s Nest and Battle Suits are nice, and there’s also a chance that skipping worker to play an expensive FF and midband Rook could get me a hero kill. Not sure I want that, though. Orpal is not as scary as Grave. Not having Argo will hurt against the inevitable Fencers. With all this gold floating around, maybe I should have gone with Gunpoint instead of Argo, but I like that extra HP.

[/details]

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Sickness


STARTING HAND
Spark
Older Brother
Granfalloon Flagbearer
Bloom
Helpful Turtle


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Spark
Timely Messenger
Sickness
Brick Thief


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Older Brother - ($4)
Orpal casts Bloom on Orpal. - ($2)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A) stares at Rook.
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot (1/2) “Yeah, let that guy take point.”
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lvl.1 (2/4) + "
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Going to try incorporating more Fencers again. Sickness is to start weakening Rook early and also a weak answer to Birds.

Edit: Adding to thoughts.

P1T3


Tech StartingHand Workers

TECH

Chameleon Lizzo
Marauder


STARTING HAND
Tinkerer
Battle Suits
Bird’s Nest
Forgotten Fighter
Time Spiral

WORKERS

Temporal Research
Plasmodium
Time Spiral

NextHand

Argonaut
Hardened Mox
Nullcraft
Neo Plexus

Discard

Forgotten Fighter
Tinkerer
Chameleon Lizzo
Marauder

Tech 2 card(s)
Get Paid + float - ($7)
FArgo fades to 2 runes
Worker - ($6)
Upgrade uniforms to Battle Suits - ($4)
Rook casts Bird’s Nest: Oona and Baba appear! - ($2)
FArgo kills Older Brother, taking 2

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook, Lv. 1 (2/4+a) “Let’s take turns. That’s fair, right?”
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Oona Bird (1/1, Flying)
  • :target: [I]Lookout[/I]: Baba Bird (1/1, Flying, Resist 1 from Lookout)
    [B]In Play:[/B]
  • Fading Argonaut (3/1, Fading @2)
  • Battle Suits
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

[details=Thoughts][spoiler]
So I’m kinda setting him up to go nuts with Orpal’s maxband, but I’m also ready to Tech up or go nuts playing out almost my whole hand if that looks better. Putting in Chamelon, as that can TD into anything Anarchy Tech II has, and Marauder, as that can bite a worker and TD into anything not Chameleon, for cheaper.

Edit: Realized that he could play Fencer+midband for $5 and take out Rook to hit maxband. Then spend $2 on wither (skipping worker) to wipe almost everything else. Or just sac Fencer or Tenderfoot, and have $2 left for TM and worker or lookout fee and worker. That’d be rough for me. I’d definitely tech up and play Argo in that case!
I think I have to hope he gets really unlucky and doesn’t draw Fencer. Otherwise I’m in a tough spot.
[/spoiler]

[/details]

P2T3


Tech StartingHand Workers

TECH
Versatile Style
Plague Spitter


STARTING HAND
Sickness
Spark
Brick Thief
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Wither
Helpful Turtle
Bloom
Nimble Fencer


Discard

Older Brother
Sickness
Brick Thief
Timely Messenger
Versatile Style
Plague Spitter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal 1->4 - ($3)
Orpal casts Sickness on Rook and Fading Argonaut, killing the Fading Argonaut. - ($1)
Orpal attacks Rook to put 3 - runes on him taking 1 damage in return.
Tenderfoot kills Rook, Bird’s Nest is discarded, Orpal 4->6, heals.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lvl.6 (3/6) + “I can see inside you, the sickness is rising.”
  • Tenderfoot (1/2) “I defeated a giant stone golem without even getting hurt. Today is a good day!”
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Since I have no other good plays available, I think I’ll just have to throw everything at Rook. Should be a good trade for me, but it leaves me with little on the board.
I’m a bit worried about possible Zane plays coming up. Maxband Zane to kill Orpal doesn’t seem like a good trade with Tenderfoot on board and a potential Nimble Fencer to follow, but I’m very worried about midband Zane which is enough to destroy my Tech I - at least he can’t do that AND build Tech II in one turn.

Tentative plan for next turn: Nimble Fencer and Tech II. If Tech I is destroyed, a Heroes’ Hall will be needed.

P1T4


Tech StartingHand Workers

TECH

Temporal Distortion
Temporal Distortion


STARTING HAND
Neo Plexus
Nullcraft
Argonaut
Hardened Mox

WORKERS

Temporal Research
Plasmodium
Time Spiral
Hardened Mox

NextHand

Temporal Distortion
Temporal Distortion
Neo Plexus
Bird’s Nest

Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Anarchy) - ($4)
Recruit Argonaut - ($1)
Oona and Baba peck Orpal for 2

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+a, Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Oona Bird (1/1, Flying)
  • Baba Bird (1/1, Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts]
So not good. I should have put Argo in Technician. Getting both TDs in one hand and no Tech IIs does not help me. I may just have to tech in EQ and play max Rook next turn, unless my Argonaut miraculously survives. For $4 I can TD Argo into Argo, and for another $3 replay Argo, leaving me $1 for worker and $1 to float, or $2 for Plexus. Of course, if my Argo does die, birds go with. Yuck.

[/details]

P2T4


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Helpful Turtle
Wither
Nimble Fencer
Bloom


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle


NextHand

Gorgon
Wither
Sickness


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Orpal casts Wither on Oona, killing it. Maxband kills Baba and puts a - rune on Argonaut. - ($6)
Orpal attacks Argonaut, removing the armor and putting 2 - runes on it (down to 1/1), while taking 3 damage himself
Tenderfoot kills Argonaut taking 1 damage.
Nimble Fencer - ($4)
Tech II (Disease) - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lvl.6 (3/1) + 5x
  • Tenderfoot (1/1) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Anarchy Tech II is certainly interesting! Both Lizzo and Monkey could both do quite a lot of work next turn. Sadly there is no way I can afford a tower right now.

1 Like

[details=Thoughts]
Well, I can hit the panic button and summon Max Rook, delaying, maybe enough to get Tech III up. Or I can bring in midband Zane and hope to draw into one of my three hasted units. Let’s gamble.
sigh
It’s Lizzo. I was really hoping for Nullcraft to safely ping Orpal, or Marauder, to at least have enough left to worker. Well, could have been worse. I have to skip worker to kill Orpal, both to keep Zane healthy and to prevent maxbands and ults.
[/details]

P1T5


Tech StartingHand Workers

TECH

Pirate Ship
Earthquake


STARTING HAND
Temporal Distortion
Temporal Distortion
Bird’s Nest
Neo Plexus
Chameleon Lizzo

WORKERS

Temporal Research
Plasmodium
Time Spiral
Hardened Mox

NextHand

Marauder
Fading Argonaut
Tinkerer
Nullcraft
Forgotten Fighter

Discard

Argonaut
Pirate Ship
Earthquake
Chameleon Lizzo
Temporal Distortion
Neo Plexus
Bird’s Nest
Temporal Distortion

Tech 2 card(s)
Get Paid + float - ($9)
Summon Zane, to mid - ($4)
Zane kills Fencer; we both draw
Recruit Chameleon Lizzo - ($0)
Lizzo trades with Orpal; Zane maxbands and heals
Skip worker

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Captain Zane, Lv. 6 (4/4, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Afterthoughts]
Oh, I teched EQ and PGS because I’m hoping I’ll get to a point where I can play one or the other!

[/details]

P2T5


Tech StartingHand Workers

TECH
Sickness
Cursed Ghoul


STARTING HAND
Sickness
Wither
Gorgon
Bloom


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither


NextHand

Versatile Style
Older Brother
Plague Lab
Brick Thief


Discard

Nimble Fencer
Sickness
Bloom
Sickness
Cursed Ghoul


Tech 2 card(s)
Draw a card from Technician.
Get Paid - ($9)
Worker - ($8)
Gorgon - ($5)
Grave - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot (1/1) x
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lvl.1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Oh wow that hand… So there is not really much I can do this turn, but at least that means the play is really straightforward.
It should be hard for him to effectively deal with the Gorgon - neither Zane nor any of his Haste units trade well with it.
The Tower should help so he can’t just do whatever he likes with his stealthed units and Grave surviving is crucial for the sword lab threat to be credible.

EDIT: Thoughts

[details=Thoughts][spoiler]
Not great, Bob.

So. I could wipe his board, but it would cost me all my moneys, so no worker again. And then he just rebuilds board. (FF, Marauder, Nullcraft.) I could take out Tower instead, but he can afford to just rebuild that, too.

I can boost a Marauder to keep him off Tech III. But if I also play FArgo, then I have no workers.

I can play Marauder and Fargo and go defensive. Not my forte, but might be worth it for the possibility of extra cash and cards.

[/spoiler][/details]

P1T6


Tech StartingHand Workers

TECH

Earthquake
Pirate Ship


STARTING HAND
Marauder
Forgotten Fighter
Nullcraft
Fading Argonaut
Tinkerer

WORKERS

Temporal Research
Plasmodium
Time Spiral
Hardened Mox
Tinkerer

NextHand

Temporal Distortion
Bird’s Nest
Neo Plexus
Nullcraft

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Recruit Marauder - ($4)
Recruit FArgo - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3+a, Fading @3 runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Marauder (4/3, Haste)
  • :exhaust: [I]Technician[/I]: Captain Zane, Lv. 6 (4/4, Haste)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

[details=Afterthoughts][spoiler]
Well, I could max Rook and still play Bird’s nest, or I could Tech III and still play Plexus+Rook, or I could do something involving TD if I draw Chameleon off technician (unlikely). Missing the Tech II unit+TD draw really hurt me, and made TD essentially useless. Having to spend Chameleon on Orpal meant that he Towered up immediately (as he basically had to), but also means no surprise Lizzo+Monkey blitz.

Now that I think about it, I’m really regretting not teching in Maximum Anarchy. He may leave Zane alive a bit, if he guesses I haven’t brought in many Zane spells.
[/spoiler]

[/details]

P2T6


StartingHand Workers

STARTING HAND
Brick Thief
Versatile Style
Plague Lab
Older Brother
Plague Spitter


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither


NextHand

Brick Thief
Cursed Ghoul
Timely Messenger
Sickness
Older Brother


Tech 0 card(s)
Get Paid - ($10)
Plague Lab, putting a - rune on Marauder and Fading Argonaut. - ($7)
Grave 1->3 - ($5)
Grave kills Fading Argonaut taking 2 damage.
Orpal - ($3)
Gorgon trades with Zane. You draw a card and I draw a card. Orpal 1->3
Plague Spitter - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/1) x
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lvl.3 (3/2) xx
  • Orpal Lvl.3 (1/3)
  • Plague Lab (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Ok, this turn was a bit more tricky as there are multiple possible ways to go about it. I could have killed his whole patrol zone if I was willing to maxband Grave and throw the sword this turn. However, I opted for the variant where I develop as many threats as possible so I’m quite sure he will not be able to deal with all of them at once. Hopefully I have weakened him enough that I can destroy his Tech II building soon as I currently can’t see how I will afford going to Tech III myself.

Sidenote: I think it is better for me to bring out the Plague Spitter instead of Versatile Styling the Battle Suits and midbanding Orpal to use him as patroller.

More a theoretical question since I want to give the levels to Orpal anyway, but would I be allowed to draw the card from Gorgon dying before deciding which hero gets the levels from killing Zane?

No, you give the levels at the same time Zane goes back to the hero zone, without using The Queue. It will always happen before any “death triggers” resolve.

4 Likes

EDIT: Updating afterthoughts

[details=Thoughts][spoiler]
Well, Technician draw was Temporal Distortion, but at least I have options with Marauder still alive.

Big applause. He very nearly got full business from his Plague Lab, with double swords and everything. Which means max Rook is not an option. And if I just go for Tech III, he’ll break stuff with his big guys. BUT. I have a way to kill both of his key heroes and buy myself a couple turns. I teched in Detonates to maybe deal with it, as long as I have to tech.

I can completely wipe his board, or I can leave a 1HP Plague Spitter and Tenderfoot. One version uses more cards and I can’t worker. The other version lets me worker.

If I don’t kill Plague Spitter, even with Maximum Geiger in SQL, he could knock armor off with Tenderfoot (MVP for him), put 3 runes on with Plague Spitter, and Plague lab to kill Geiger. Since Geiger’s going to die either way, I’d put him in Scav. and get some use out. I don’t want to draw, because I’m hoping an EQ or PGS hangs out at the bottom of my deck for the turn after.

BUT, if I wipe his board, he doesn’t know what other haste I have in hand (at least one Chameleon possible), so he’ll have to play defensive with River and units. That should buy me more room. FAT DECK TIME.
[/spoiler][/details]

P1T7


Tech StartingHand Workers

TECH

Detonate
Detonate


STARTING HAND
Bird’s Nest
Temporal Distortion
Nullcraft
Neo Plexus
Temporal Distortion

WORKERS

Temporal Research
Plasmodium
Time Spiral
Hardened Mox
Tinkerer

NextHand

Argonaut
Chameleon Lizzo
Earthquake
Pirate Ship
Forgotten Fighter

Discard

Fading Argonaut
Detonate
Detonate
Temporal Distortion
Marauder
Nullcraft
Disguised Monkey
Neo Plexus
Bird’s Nest
Temporal Distortion

Tech 2 card(s)
Get Paid + float - ($11)
Technician draw
Summon Geiger - ($9)
Geiger casts Temporal Distortion: Marauder goes to hand and gets replaced with a Disguised Monkey! - ($7)
Re-recruit Marauder - ($4)
Recruit Nullcraft - ($2)
Marauder trades with Plague Spitter
Nullcraft kills Tenderfoot and dies to Tower; you get $1
Monkey kills Orpal, takes a rune and a Tower damage, surviving; Geiger to midband!
Max Max Geiger, flickering Monkey - ($0)
Monkey trades with Grave; levels fizzle
Skip worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Max Max Geiger, Lv. 5 (3/4, Sparkshot)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Afterthoughts][spoiler]
I lucked out. PGS and EQ are both at the bottom of my deck, so I have options for next turn. It’ll cost me 6 (incl. worker) to get Tech III up. If Geiger somehow dies, I can also play Lizzo. Otherwise, Argo is solid.

EDIT: It was a really stressful day, so I wasn’t thinking entirely clearly when I took this turn. If I had been, I’d have used the 2nd TD to bounce the Monkey for another Monkey, instead of maxxing Geiger. I don’t have access to TD next turn, since I drew them both. If I’d saved Geiger’s maxband, then I’d be able to play and flicker Lizzo (as an option), or simply have somewhere to go to heal him up. Same cost, same cards in hand, but leaves more options. I don’t think it’ll make a difference this game, but it goes to show how much more clearly you can think through things when you’re calmer.
[/spoiler]

[/details]

2 Likes

P2T7


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Timely Messenger
Brick Thief
Cursed Ghoul
Older Brother
Sickness


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Timely Messenger


NextHand

Nimble Fencer
Bloom
Sickness
Versatile Style


Discard

Plague Spitter
Tenderfoot
Sickness
Cursed Ghoul
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Older Brother - ($8)
Brick Thief, deals 1 damage to your Tech II building. - ($6)
Tech III - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

Oh wow that turn…

I think I lost, but the only thing I can hope for is my Tech III arriving before his - which is very unlikely the way the shuffles are distributed.

P1T8


Tech StartingHand Workers

TECH

Ardra’s Boulder
Argonaut


STARTING HAND
Forgotten Fighter
Pirate Ship
Earthquake
Chameleon Lizzo
Argonaut

WORKERS

Temporal Research
Plasmodium
Time Spiral
Hardened Mox
Tinkerer
Forgotten Fighter

NextHand

Earthquake
Fading Argonaut
Argonaut
Temporal Distortion
Pirate Ship

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech III - ($3)
Recruit Argonaut - ($0)
Geiger kills OB SQL, taking 2 + 1 from Tower

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Max Max Geiger, Lv. 5 (3/1, Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Looks like next turn is Argonaut+Pirate Ship+worker (Fargo? TD?). There’s hope yet! If he puts out Grave, I should be able to kill him with the Ship, even if I have to take some runes from a Plague Spitter. If I can kill enough stuff with Geiger and Argo first, that might not be an issue, but I suspect a Sickness will befall Geiger soon.

[/details]

1 Like

@ARMed_PIrate Your Tech 2 should be at 4

1 Like

P2T8


StartingHand Workers

STARTING HAND
Bloom
Versatile Style
Sickness
Nimble Fencer


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Timely Messenger


NextHand

Bloom
Gorgon
Plague Lord


Tech 0 card(s)
Get Paid + float - ($12)
Orpal - ($10)
Orpal casts Sickness to put a - rune on Geiger and Argonaut. Geiger dies, Orpal 1->3 - ($8)
Orpal casts Bloom on Brick Thief. - ($6)
Use Plague Lab to give Argonaut an additional - rune (down to 2/2+A) and Brick Thief an additional + rune (up to 4/3). - ($4)
Nimble Fencer - ($2)
Nimble Fencer attacks Argonaut for 2 damage, taking 2 damage herself.
Orpal 3->4 - ($1)
Orpal sacrifices Nimble Fencer to put a - rune on Argonaut, killing him (finally).
Brick Thief attacks your Tech III building for 4 damage and also steals a Brick from it, destroying it. Your base takes 2 damage.

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal Lvl.4 (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Brick Thief (4/3) ++
  • Plague Lab (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

Took me a while to figure this turn out. Gunship would kill me immediately, but I wonder what percentage of the time it would be correct to destroy the Tech II instead of the Tech III.

After drawing next hand: I got lucky and drew Plague Lord :slight_smile:

2 Likes

I thought I had a chance, but that was pretty awesome disease-iness. Let’s do what we can. Nice Brick Thief!

P1T9


StartingHand Workers

STARTING HAND
Pirate Ship
Earthquake
Temporal Distortion
Fading Argonaut
Argonaut

WORKERS

Temporal Research
Plasmodium
Time Spiral
Hardened Mox
Tinkerer
Forgotten Fighter
Fading Argonaut

NextHand

Marauder
Pirate Ship
Detonate
Detonate
Chameleon Lizzo

Discard

Argonaut
Pirate Ship
Temporal Distortion
Argonaut
Earthquake

Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech III
Summon Garus Rook to max - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook, Lv. 8 (4/6+a, Two Lives)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Afterthoughts]
Lucky draw. We’ll see if it matters, but I have the second Pirate ship and enough for Zane+Detonate so the Ship can concentrate on something else. If it’s better, Chameleon or Marauder could work.

[/details]

I think Brick Thieves should be 4/3 by default. :stuck_out_tongue:
However, I seem to be short one - rune and/or one gold and my Tech III unit is much less immediately game ending than yours. :unamused: So… how is your luck of the draw treating you today?

P2T9


StartingHand Workers

STARTING HAND
Gorgon
Bloom
Plague Lord


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Timely Messenger


NextHand

Sickness
Plague Spitter
Sickness


Discard

Bloom
Gorgon


Tech 0 card(s)
Get Paid + float - ($12)
Plague Lord, putting a - rune on Rook. - ($6)
Orpal casts Bloom on Orpal. - ($4)
Use Plague Lab to put a - rune on Rook (down to 2/4+A), a + rune on Orpal (up to 4/6) and Brick Thief (up to 5/4). - ($2)
Orpal attacks Rook to remove armor and put 3 - runes on him (down to 0/1) taking 2 damage in return.
Grave - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Plague Lord (4/7)
  • :pschip: [I]Technician[/I]: Brick Thief (5/4) +++
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lvl.4 (4/4) ++ xx “I always said >Stone Golems are just Wisps with two lives<, but nobody believed me.”
  • Grave Lvl.1 (2/3)
  • Plague Lab (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

This game really comes down to every single hit point and armor point. I just BARELY can’t get rid of Rook. Even though a Gunship will obliterate my Plague Lord I nonetheless think it is the right play to get him out just in case I survive. Sword and Versatile Style are two things that could potentially, theoretically, maybe help stave off a gunship for one turn, but to be honest I think a Gunship just means game over.

You know what would be nice right now? - Death and Decay!

1 Like