CAFS 2016: zhavier (Mono Green) vs. Pooh_Bear (Mono Black)

GLHF @Pooh_Bear

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Tiger Cub
Spore Shambler
Forest’s Favor
Ironbark Treant


WORKERS
Spore Shambler


NextHand

Rich Earth
Young Treant
Verdant Tree
Playful Panda
Rampant Growth


Discard

Tiger Cub
Ironbark Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Argagarg - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Merfolk Prospector 1/1
    [B]In Play:[/B]
  • Argagarg 1/3, Lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Hi there! Good luck and have fun to you, too!

P2T1

[details=Starting Hand]Deteriorate
Jandra, the Negator
Graveyard
Pestering Haunt
Summon Skeletons[/details]

[details=Tech][/details]


  • Collect 5 gold (5)
  • Summon Vandy (3)
  • Play Deteriorate on Merfolk Prospector (2)
  • Worker (1)
  • Pass the turn, discard 3, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Vandy lvl 1 (2/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 6
Gold: 1
Hand: 5
Discard: 4
Draw: 0


[details=New Hand]Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Thieving Imp[/details]

Thoughts

First game this tournament against a deck that isn’t mono-red. I made the mistake last game of not protecting my heroes very well in the early stages, which I can hopefully rectify this game.

P1T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Tiny Basilisk


STARTING HAND
Verdant Tree
Rampant Growth
Rich Earth
Playful Panda
Young Treant


WORKERS
Spore Shambler
Rich Earth


NextHand

Tiny Basilisk
Rampant Growth
Merfolk Prospector
Spirit of the Panda
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3, Lvl 1
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2

[details=Starting Hand]Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Thieving Imp[/details]

[details=Tech]Bone Collector
Poisonblade Rogue[/details]


  • Collect 6 gold (7)
  • Start construction on my Tech I (6)
  • Worker (5)
  • Vandy attacks and kills both your wisps with sparkshot. You draw a card and gain one gold.
  • Play Thieving Imp, causing you to discard a card at random (2)
  • Pass the turn, float 2 gold, discard 3, reshuffle, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Thieving Imp (2/2 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Vandy lvl 1 (2/3 + A)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5

Other:
Workers: 7
Gold: 2
Hand: 5
Discard: 0
Draw: 4


[details=New Hand]Skeletal Archery
Sacrifice the Weak
Graveyard
Bone Collector
Pestering Haunt[/details]

Thoughts

I’m expecting to start seeing his Tech I units hitting the board this turn, most likely Centaurs, maybe Basalisks.

I am not sure why Vandy’s sparkshot always slips my mind…

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Tiny Basilisk


STARTING HAND
Merfolk Prospector - Discarded
Spirit of the Panda
Tiger Cub
Rampant Growth
Tiny Basilisk
Ironbark Treant


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Forest’s Favor
Verdant Tree
Young Treant


Discard

Merfolk Prospector
Rampant Growth
Tiny Basilisk
Circle of Life
Tiny Basilisk


Tech 2 card(s)
Get Paid + float + Scav - ($8)
Rampant Growth on Argagarg - ($6)
Spirit of the Panda on Playful Panda - ($2)
Arg and Super Panda kill Thieving Imp and Vandy, Arg to lvl 3, I get 1g - ($3)
Tiger Cub - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/4, Lvl 3
  • Playful Panda 4/2, Spirit of the Panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3

[details=Starting Hand]Skeletal Archery (worker)
Sacrifice the Weak
Graveyard
Bone Collector
Pestering Haunt[/details]

[details=Tech]Banefire Golem
Doom Grasp[/details]


  • Collect 7 gold (9)
  • Worker (8)
  • Play Bone Collector (6)
  • Play Graveyard (4)
  • Start construction on my Tech II Demonology (0)
  • Play Pestering Haunt
  • Pass the turn, discard 1, draw 3

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Bone Collector (3/3)
:pspuzzle: Technician:
:target: Lookout:

In Play:
Pestering Haunt (1/1)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Demonology: 5
Graveyard: 3

Other:
Workers: 8
Gold: 0
Hand: 5
Discard: 4
Draw: 1


[details=New Hand]Gargoyle
Deteriorate
Skeleton Javelineer[/details]

Thoughts

If my Tech II survives this turn, I’ll probably maxband Garth to get a Blackhand Dozer in play. A strong Tech II this early should be able to start swinging the board back in my favor. Since he’s gone down on cards, I’m expecting him to build his Tech II this turn to keep up and replenish his hand a little. Bone Collector probably won’t survive the turn, nor do I expect my Graveyard to. I’m alright with that so long as my Tech II lives.

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Polymorph Squirrel


STARTING HAND
Forest’s Favor
Verdant Tree
Young Treant
Merfolk Prospector


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector


NextHand

Tiny Basilisk
Tiny Basilisk


Discard

Forest’s Favor


Tech 2 card(s)
Healing 1
Get Paid - ($7)
Tap Arg to Buff Tiger, trades with Bone Collector, you get 1g
Young Treant, reshuffle, draw 1 - ($5)
Forest’s Favor on Playful Panda - ($3)
Super Panda breaks yout Tech 2 ($4)
Verdant Tree - ($2)
Worker - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • Argagarg 1/4, Lvl 3
  • Playful Panda 5/4, Spirit of the Panda, 1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P2T5

[details=Starting Hand]Gargoyle
Deteriorate
Skeleton Javelineer[/details]

[details=Tech]Blackhand Dozer
Voidblocker[/details]


  • Collect 8 gold (9)
  • Resummon Bone Collector from the Graveyard (7)
  • Play Gargoyle (4)
  • Rebuild my Tech II
  • Pestering Haunt attacks your Tech I for 1 damage
  • Summon Garth (2)
  • Garth summons a skeleton (1)
  • Pass the turn, float 1 gold, discard 2, draw 1, reshuffle draw 3

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Skeleton Token (1/1)
:pspuzzle: Technician: Bone Collector (3/3)
:target: Lookout:

In Play:
Garth lvl 1 (1/3)
Pestering Haunt (1/1), exhausted
Gargoyle (0/2), indestructable

Buildings:
Base :pspurpleshield:: 18
Tech I: 5
Tech II Demonology: 5
Graveyard: 3, exhausted

Other:
Workers: 8
Gold: 1
Hand: 4
Discard: 0
Draw: 5


[details=New Hand]Summon Skeletons
Blackhand Dozer
Voidblocker
Skeleton Javelineer[/details]

Thoughts

I could potentially summon a maxbanded Vandy to have Gargoyle kill a tech building of his next turn, but I’d rather get a demon or two on the board if I can. That darned panda has to die, though. Death to Ling Ling!

P1T5


Tech StartingHand Workers

TECH
Gemscout Owl
Giant Panda


STARTING HAND
Tiny Basilisk
Tiny Basilisk


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiny Basilisk


NextHand

Circle of Life
Polymorph: Squirrel
Tiger Cub


Discard

Forest’s Favor
Tiny Basilisk
Gemscout Owl
Giant Panda


Tech 2 card(s)
Get Paid + float - ($9)
Healing 2
Level Arg to 5 - ($7)
Tower - ($4)
Tap verdant tree for instabuild Tech 2 (Growth) - ($0)
Super Panda kills Bone Collector, you draw 1, I get 1g - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg 1/5+A, Lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]: Water Elemental 3/3
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • Playful Panda 5/2, Spirit of the Panda, 1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Sorry, but I won’t be able to take my next turn until Monday. Weekends are usually a little crazy for me

No problem

P2T5

[details=Starting Hand]Summon Skeletons
Blackhand Dozer
Voidblocker
Skeleton Javelineer (worker)
Sacrifice the Weak[/details]

[details=Tech]Blackhand Dozer
Doom Grasp[/details]


  • Collect 8 gold (9)
  • Pestering Haunt attacks Arg, breaking his armor. The Pestering Haunt dies, going to the Graveyard.
  • Activate Gargoyle (8)
  • Gargoyle attacks Arg, dealing 3 damage and taking 1 from the tower.
  • Level up Garth to level 5, midband (4)
  • Garth attacks Arg, dealing 2 damage, and taking 2. Arg dies, Garth gains two levels and hits maxband, fully healing. He also fetches a Blackhand Dozer from my discard and puts it into play.
  • Play Voidblocker (1)
  • Worker (0)
  • Tap Graveyard and re-summon Pestering Haunt.
  • Pass the turn, discard 3, draw 4, reshuffle, draw 1

Patrol Zone:
:psblueshield: Squad Leader: Voidblocker (2/6 + A)
:psfist: Elite:
:ps_: Scavenger: Skeleton Token (1/1)
:pspuzzle: Technician: Blackhand Dozer (7/6)
:target: Lookout:

In Play:
Garth lvl 7 (3/4), exhausted
Pestering Haunt (1/1)
Gargoyle (3/2), 1 damage, exhausted

Buildings:
Base :pspurpleshield:: 18
Tech I: 5
Tech II Demonology: 5
Graveyard: 3, exhausted (Buried: Bone Collector)

Other:
Workers: 9
Gold: 0
Hand: 5
Discard: 0
Draw: 3


[details=New Hand]Deteriorate
Thieving Imp
Blackhand Dozer
Doom Grasp
Banefire Golem[/details]

P1T6


Tech StartingHand Workers

TECH
Nature Reclaims
Guargum, Eternal Sentinel


STARTING HAND
Polymorph: Squirrel
Circle of Life
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiny Basilisk
Polymorph: Squirrel


NextHand

Blooming Ancient
Rampant Growth


Discard

Forest’s Favor
Tiny Basilisk
Gemscout Owl
Giant Panda
Young Treant
Circle of Life
Nature Reclaims
Guargum, Eternal Sentinel


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Playful Panda hits Voidblocker, exhausts Young Treant - ($9)
Water Elemental Finishes Voidblocker, nothing left to exhaust
Midori - ($7)
Circle of Life on Young Treant for a Centaur - ($4)
Calamandra - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+A
  • :psfist: [I]Elite[/I]: Tiger Cub 3/2
  • :ps_: [I]Scavenger[/I]: Calamandra 2/3
  • :pschip: [I]Technician[/I]: Midori 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • Playful Panda 5/2, Spirit of the Panda, 1 Rune
  • Water Elemental 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T6

[details=Starting Hand]Deteriorate
Thieving Imp (worker)
Blackhand Dozer
Doom Grasp
Banefire Golem[/details]

[details=Tech]Death Rites
Death and Disease[/details]


  • Collect 9 gold (9)
  • Summon Orpal Gloor (7)
  • Play Doom Grasp, sacrificing my Skeleton Token, and killing your Centaur (3)
  • Blackhand Dozer attacks and kills Calamandra, overpower excess damage kills Midori. Dozer takes 3 damage. Orpal gains 4 levels to level 5 midband.
  • Buy Orpal 1 level to level 6 maxband. (2)
  • Garth summons a Skeleton Token (1)
  • Sacrifice the Skeleton Token to Orpal to place a -1/-1 rune on your Water Elemental, which kills it. Orpal’s maxband ability is triggered, which places a -1/-1 rune on your Super Panda and your Tiger Cub.
  • Play Deteriorate, targeting your Super Panda, reducing it’s HP to 0 and killing it.
  • Pestering Haunt attacks and kills your Tiger Cub. Pestering Haunt dies, and is buried in the Graveyard.
  • Tap Graveyard to resummon Pestering Haunt.
  • Garth attacks and kills your Verdant Tree, taking 1 damage from your Tower.
  • Worker (0)
  • Pass the turn, discard 2, draw 3, reshuffle, draw 1

Patrol Zone:
:psblueshield: Squad Leader: Orpal Gloor lvl 6 (2/5 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Blackhand Dozer (7/6), exhausted, 3 damage
Garth lvl 7 (3/4), exhausted, 1 damage
Pestering Haunt (1/1)
Gargoyle (3/2), 1 damage, indestructable

Buildings:
Base :pspurpleshield:: 18
Tech I: 5
Tech II Demonology: 5
Graveyard: 3, exhausted (Buried: Bone Collector, Voidblocker)

Other:
Workers: 10
Gold: 0
Hand: 4
Discard: 0
Draw: 5


[details=New Hand]Summon Skeletons
Doom Grasp
Sacrifice the Weak
Deteriorate[/details]

I’ve pretty much lost, but might as well see where this goes.

P1T7


StartingHand Workers

STARTING HAND
Rampant Growth
Blooming Ancient
Giant Panda


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiny Basilisk
Polymorph: Squirrel


NextHand

Centaur
Circle of Life
Gemscout Owl


Discard

Spirit of the Panda
Playful Panda
Tiger Cub
Verdant Tree
Rampant Growth


Tech 0 card(s)
Get Paid + Scav - ($11)
Blooming Ancient - ($7)
Giant Panda + Wisp, +2 to BA - ($4)
Argagarg + Wisp, +2 to BA - ($2)
Move 4 Runes around.

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 1/2, 1 Rune
  • :pschip: [I]Technician[/I]: Wisp 1/2, 1 Rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Giant Panda 4/6, 2 Runes
  • Blooming Ancient 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P2T7

[details=Starting Hand]Summon Skeletons
Doom Grasp
Sacrifice the Weak
Deteriorate[/details]

Tech

No Tech


  • Collect 10 gold (10)
  • Pestering Haunt attacks Arg, breaking his armor. The Haunt dies and is buried in the Graveyard.
  • Garth finishes Arg, taking 2 damage.
  • Orpal attacks and kills your Technician Wisp, taking 2 damage. Since Orpal applies damage as -1/-1 runes, the Wisp’s death triggers his maxband ability, which places one -1/-1 rune each on the Blooming Ancient and the remaining Wisp.
  • Blackhand Dozer attacks the remaining wisp, killing it and taking 1 damage from your tower. Overpower damage destroys your Tech II building, dealing 2 damage to your base.
  • Play Summon Skeletons (7)
  • Play Doom Grasp, sacrificing a Skeleton and killing your Giant Panda. (3)
  • Play Sacrifice the Weak, sacrificing a Skeleton and killing your Blooming Ancient (1)
  • Garth summons a Skeleton (0)
  • Exhaust my Graveyard to re-summon Pestering Haunt.
  • Pass the turn, discard 1, draw 3

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Skeleton Token A (1/1)
:target: Lookout:

In Play:
Orpal Gloor lvl 6 (2/5), exhausted, 2 damage
Blackhand Dozer (7/6), exhausted, 4 damage
Garth lvl 7 (3/4), exhausted, 3 damage
Pestering Haunt (1/1)
Gargoyle (3/2), 1 damage, indestructable

Buildings:
Base :pspurpleshield:: 18
Tech I: 5
Tech II Demonology: 5
Graveyard: 3, exhausted (Buried: Bone Collector, Voidblocker)

Other:
Workers: 10
Gold: 0
Hand: 3
Discard: 4
Draw: 2


[details=New Hand]Death Rites
Death and Decay
Doom Grasp[/details]

Thoughts

I’m in a very strong position here to keep pressure on him, and no matter what units he plays next turn I should be able to wipe his board again. Unfortunately it looks like my Graveyard will likely pop this turn, but it’s served me very well. Prior to this game I had severely underestimated the power of Pestering Haunt. Paired with Graveyard like this, it can do a lot of work.

I did not develop a good plan for this matchup, but I think I’ve learned a few things.

P1T8


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Stampede


STARTING HAND
Gemscout Owl
Centaur
Circle of Life
Young Treant
Nature Reclaims


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiny Basilisk
Polymorph: Squirrel


NextHand

Guargum, Eternal Sentinel
Tiny Basilisk


Discard

Spirit of the Panda
Playful Panda
Tiger Cub
Verdant Tree
Rampant Growth
Giant Panda
Blooming Ancient
Polymorph: Squirrel
Stampede
Gemscout Owl
Circle of Life


Tech 2 card(s)
Get Paid + float + Scav - ($13)
Rebuild Tech 2
Young Treant, draw 1 - ($11)
Midori - ($9)
gemscout Owl - ($8)
Circle of Life on Gemscout Owl, is now a Overiszed Rhinoceros - ($5)
Nature Reclaims, Graveyard is trashed, contents go to discard - ($3)
Centaur - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oversized Rhinoceros 7/8
  • :psfist: [I]Elite[/I]: Centaur 4/4
  • :ps_: [I]Scavenger[/I]: Midori 2/3
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T9

[details=Starting Hand]Death Rites
Death and Decay
Doom Grasp[/details]

Tech

Death and Decay


  • Collect 10 gold (10)
  • Pestering Haunt attacks your Tower for 1, dying in the process.
  • Sacrifice a Skeleton to Orpal to place a -1/-1 rune on your Centaur.
  • Play Death and Decay, dealing 3 damage to each of your buildings. Your Tower is destroyed, dealing 2 damage to your base. Midori, Young Treant, and Centaur all die as well, with the Centaur’s death triggering Orpal’s maxband and placing a -1/-1 rune on your Rhino. (2)
  • Blackhand Dozer attacks your (3/4 + A) Rhino, dealing 5 damage and killing it. His 2 overpower damage destroys your Tech II building, dealing another 2 to your base. He dies as a result of the attack, and tries to destroy my Gargoyle, but only succeeds in exhausting it and removing all damage from it.
  • Orpal Gloor attacks and kills your Tech I building, dealing 2 damage to your base.
  • Garth attacks your base for 3.
  • Garth summons a Skeleton (1)
  • Pass the turn, float 1 gold, discard 2, draw 2, reshuffle, draw 2

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Skeleton Token A (1/1)
:target: Lookout:

In Play:
Orpal Gloor lvl 6 (2/5), exhausted, 2 damage
Garth lvl 7 (3/4), exhausted, 3 damage
Gargoyle (0/2), exhausted, indestructable

Buildings:
Base :pspurpleshield:: 18
Tech I: 5
Tech II Demonology: 5

Other:
Workers: 10
Gold: 1
Hand: 4
Discard: 0
Draw: 10


[details=New Hand]Blackhand Dozer
Banefire Golem
Pestering Haunt
Bone Collector[/details]

Thoughts

He has no Tech buildings, nothing on the board and 6 hp left on his base. That should be game

Edit: corrected gold floated and number of cards drawn at the end of turn.

Yea, I got nothing. GG! @EricF

Man, I made so many bad tech choices… Live and learn.

I will say though, Gargoyle would be skipped by blackhand dozer’s ability, as per the errata on Death Rites and Obliterate. Or maybe not… I’m not actually 100% sure…

It is not, since the Dozer isn’t getting errata’d to “Sacrifice” (it explicitly allows the active player to make a choice, so it doesn’t need to be the asynchronous version of sacrifice)