Yes, Indestructible units are one of the primary counters to swift strike.
Go ahead and re-do your draws, without changing anything else about the turns taken.
Yes, Indestructible units are one of the primary counters to swift strike.
Go ahead and re-do your draws, without changing anything else about the turns taken.
Actually, damn. Thereās nothing I need to do. These late games are tough for me to keep in order.
The problem isnāt that I did a free T6 worker. The problem is that I documented the same worker on T6 as I did on T5, even though it was already gone.
Nothing to correct; just ignore what I logged as āWorkerā and the numbers in my āDiscard Drawā step on T6ā¦the counts at the end of the post were all correct, as is the Next Hand entry. Iāll leave the turn unedited for record-keeping integrity.
Sorry for the bookkeeping error and all the noise. I know it makes it a pain to scroll up and see board state, so Iāll repost my end-of-T7 state here:
Patrol:
Info:
Geiger is a 3/4, not a 3/5.
P1T8
TECH
Momentās Peace
Polymorph: Squirrel
STARTING HAND
Tyrannosaurus Rex
Fairie Dragon
Forestās Favor
Tiny Basilisk
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda
Ironbark Treant
Merfolk Prospector
Rampant Growth
Feral Strike
Tiny Basilisk
Momentās Peace
Ferocity
Tech 2 card(s)
Get Paid - ($10)
Calamandra - ($8)
Tyrannosaurus Rex, kills Scav Tricycloid and a Worker - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
I feel like this might be another long one.
[details=Starting Hand and Thoughts]Stewardess, Neo Plexus, Battle Suits, Ready or Not.
So I can haz math. Even if heād have killed 2 workers last turn, I could have played my T3 this turn. But Iām no longer sure I want to do that right now.
This is tough. A rare chance to attack that I feel I ought to take advantage of. I can blow up his board mostly, and break his T3, at the cost of not playing my own T3. I think I have to take the opportunity, despite the fact that Ebbflows will be clogging my deck now. The only thing heād be left with is Calamandra, which isnāt that much of a threat with no board and when I have a Tower out.
Midori and frikkin MP probably drops again next turn while he rebuilds, of course.
[/details]
None
Ready or Not
P2T8
Hyperion
Get Hyperion for a Ready or Not
Ready or Not
Patrol:
Info:
Archon, Nullcraft, Battle Suits, Hyperion.
Geiger is at 3/3.
P1T9
STARTING HAND
Feral Strike
Momentās Peace
Tiny Basilisk
Ferocity
Rampant Growth
Fairie Dragon
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda
Ironbark Treant
Merfolk Prospector
Feral Strike
Polymorph: Squirrel
Dinosize
Momentās Peace
Polymorph: Squirrel
Tyrannosaurus Rex
Potent Basilisk
Young Treant
Spore Shambler
Momentās Peace
Ferocity
Rampant Growth
Tech 0 card(s)
Get Paid + Scav - ($11)
Midori - ($9)
Momentās Peace - ($7)
Rebuild Tech 3
Tiny Basilisk - ($5)
Fairie Dragon, Feather Rune on Tiny Basilisk - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
/sigh, I think Iām going to resign. Playing around MP is just too exhausting! I feel like I knew exactly the build you were running from the start and I just canāt find a reasonable answer to it in Purple, which is frustrating. I feel like either of us could end up winning but at this stage itās going to come down to a lot of work with a result thatās ultimately going to come down to some luck. So instead of that Iām happy to yield and come back to playing when I figure out how to deal with monogreen.
Oh also gg and really wp! Your opening threw me for a loop a bitā¦never saw Spore Shambler that early beforeā¦nice set up. I thought you were going to wreck me with Behind the Ferns.
My favorite Spore Shambler opening doesnt work against purple! T1 Spore, T2 Ironbark, move Rune to Ironbark, T3 Ferocity or Centaur with 2nd Rune. But your T2 could have bounced ironbark with Forgotten Fighters.
GG! Very well played on your part as well. My biggest regret was not teching Polymorph a cycle sooner, at least one copy, but I was honestly more convinced that 2 Hyperions were coming to wreck my face, and you kept not playing abttle suits for me to destroyā¦
Honestly, my recommendation would be Future against monogreen. Green has issues with flyers. Wandering Mimic/Fairie Dragon doesnāt fair well against Void Star and Hive.
Future would be interesting, but I didnāt feel like my limiting factor was a unit mismatch. It was more that i just couldnāt attack.
Purple is so unit dependent that MP really wrecks it. There isnāt a single hero that can punish it as far as I can see.
Basically it seems that Balance is guaranteed to at least get to tech 3 and beyond vs Purple (at least as P1), which is when the game starts getting more luck dependent imo. Iād hope to be wrong about that but I canāt figure out how, despite spending time up front in this game thinking about more or less exactly the build you went with.
Geiger and Tricycloid is great punishment against MP, but you also need to kill tricycloids so they can come back for more targeted damage. It is also why I was hesitant to kill bot Tricycloids, though in retrospect I might as well have killed both.
Yeah I teched 3Cs before Hyperions specifically for this matchup, and they did ok, but I canāt get them killed if I canāt attack.
Red can do face damage; White has Earthquake, TPOTS, and strong heroes. Black has Metamorphosis and DnD. Blue has Onimaru and his spells, and FS / Newsman. I just donāt see much of a non-unit-attacking win condition in Purple. An unphased hero is pretty weak.
Bouncing them to put in arbitrary units with Temporal Distortion also works. Rememberer and Chronofixer are good options (Chronofixer to keep Greenās heroes down at 3 hp (4 with Forestās Favor), where your heroes / tri-cycloids have the ability to kill them, Rememberer to present an undending wall of blockers, ground and air, while you pursue other goals)
TD is interesting. Iāve not had much luck with the Remember package vs Balance but Iād try it again (trading with the Potents is problematic before the Rays come out, and once the TRexes start dropping I couldnāt keep up board, and a TRex doesnāt mind being bounced by an Archon one bit).
TD is great, but if you use it early it can clog your deck.
Yeah, I could also use Undo, but since the Potent is untargetable itās less useful overall.
Hmm, ok upon further review, I have a few more things to try. It was touch-and-go there for a bit. Until next time!
We can play a casual match if you are so inclined.
Sure, thanks! Iāll start a thread.