CAFS 2016: Zejety ([Finesse]/Discipline/Strength) vs. Marto ([Necro]/Blood/Truth)

T7:

[details=Hand]Javelineer (W), Kidnapping, Deteriorate, Hooded Executioner, Nether Drain
Tech Shoddy Glider, Ogre Recruiter

[/details]

Tech 2 cards
Collect 10 gold (10)
Summon Quince (8)
Garth attacks Rook, both taking 2 damage
Maxband Garth, bringing Shoddy Glider from discard (7)
Glider kills Rook, Quince midbands
Nether Drain Garth to Quince. Quince maxbands (6)
Deteriorate Nimble Fencer (6)
Crashbarrow from Graveyard (3)
Quince’s maxband: Mirror becomes a Crashbarrow
Mirror Crashbarrow kills Fencer and overpowers 4 damage to your Surplus, destroying it
Crashbarrow destroys your Tech II
Skeleton token (2)
Worker (1)

discard 3, draw 1, rs, draw 4

Patrol:
Leader: lvl 5 Quince 1/5+1
Elite:
Scavenger:
Technician: Skeleton token 1/1
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard (Thieving Imp, Crashbarrow, Shoddy Glider) 3hp
Units/Heroes: lvl 5 Garth 2/4
Base: 13
Other:

Economy:
Workers: 11
Spare gold: 1
Hand: 4
Deck: 2
Discard: 5

Redraw

Crashbarrow, Lich’s Bargain, Bloodlust, Kidnapping

Just noticed I forgot to deal 1 damage to my base for killing Drakk earlier.

P1T8

[details=Turn secrets]* Hand: Tenderfoot, Oathkeeper of Kor Mountain, Spark, Discord

  • Technician draw: Two Step
  • Worker: -
  • Tech: 2x Appel Stomp
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 11 gold (11)
  • Main phase:
  • Summon Grave (9)
  • Summon River (7)
  • Summon Oathkeeper of Kor Mountain (0), vowing, “I won’t play cards from my hand besides workers”
  • Rebuild Tech II Building
  • End of turn:
  • Discard 4, draw 4, reshuffle, draw 1
  • Float 0

Patrol:

  • :psblueshield: Leader: Oathkeeper of Kor Mountain (7/8A | swift strike, resist 2, “won’t play cards”)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 River (2/3)
  • :pschip: Technician:
  • :target: Lookout: L1 Grave (2/3)

Board:

  • Buildings:
  • :psgem: Base (15)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • Spec: Strength

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 5
  • Deck: 9
  • Discard: 0
New hand

Nimble Fencer, Jefferson DeGrey, Doubling Barbarbarian, Timely Messenger, Discord

[details=Discard][/details]

T8:

[details=Hand]Javelineer (W), Kidnapping, Deteriorate, Hooded Executioner, Nether Drain
Tech nothing

My last two cards are Executioner and StW, that should do !

[/details]

Tech 0 cards
Collect 11 gold + float (12)
Suicide my skeleton token, draw 1
Boosted Hooded Executioner, killing Oathkeeper of Kor Mountain (7)
Garth and Quince kill Grave. Quince takes 2 damage, Garth maxbands and heals, bringing an Ogre Recruiter from discard
Quince makes a mirror (5)
Crashbarrow from graveyard, copied by Quince’s maxband (2)
Mirrorbarrow trades with River, dealing 3 to your base
Crashbarrow hits your base for 6 damage
Skeleton token (1)
Worker (0)

discard 3, draw 1, rs, draw 4

Patrol:
Leader: Hooded Executioner 3/3+1
Elite:
Scavenger: Ogre Recruiter 5/4
Technician: Skeleton token 1/1
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard (Thieving Imp, Crashbarrow, Shoddy Glider) 3hp
Units/Heroes: lvl 7 Garth 3/4, lvl 5 Quince 1/3
Base: 13
Other:

Economy:
Workers: 11
Spare gold: 1
Hand: 5
Deck: 3
Discard: 0

Redraw

StW, Crashbarrow, Kidnapping, Bloodlust, Hooded Executioner

I’ve probably lost this, but there’s no point in giving up, is there? :stuck_out_tongue:
Sorry for taking my sweet time - should be able to post my turn tomorrow morning (EU).

Can’t even get your Graveyard to spill over. :frowning:
Pretty sure you can easily win with Quince shenanigangs but I’ll let you do the math. :wink:

P1T9

[details=Turn secrets]* Hand: Nimble Fencer, Jefferson DeGrey, Doubling Barbarbarian, Timely Messenger, Discord

  • Worker: Timely Messenger
  • Tech: -
  • Thoughts: Not playing Timely Messenger because of Recruiter threat.
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 11 gold +scavenger (12)
  • Main phase:
  • Summon Rook (10)
  • Summon Jefferson DeGrey, Ghostly Diplomat (7); your technician skeleton dies and your draw a card
  • Summon Doubling Barbarbarian (4)
  • Build a Tower (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 2, draw 4

Patrol:

  • :psblueshield: Leader: Doubling Barbarbarian (3/5AA)
  • :psfist: Elite: L1 Rook (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Jefferson DeGrey (4/3)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (6)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • :tower: Tower (4)
  • Spec: Strength

Economy:

  • Workers: 12
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 3
New hand

Two Step, Nimble Fencer, Discord, Doubling Barbarbarian

Discard

Oathkeeper of Kor Mountain, Discord, Nimble Fencer

T9:

Hand

StW, Crashbarrow, Kidnapping, Bloodlust, Hooded Executioner

Tech 0 cards
Collect 11 gold (11)
Quince creates 2 tokens (7)
Crashbarrow from Graveyard, Quince uses his maxband to change a mirror into crashbarrow (4)
Quince’s midband: the second mirror becomes a crashbarrow (2)
One mirror suicides on Barbarian, leaving him at 1 hp
second mirror trades with Barbarian and Rook
Real crashbarrow ills DeGrey and deals 3 to your base
Garth finishes off your base

GG ! Nice game, the Finesse shenanigans did frighten me, until I had my crashbarrow thing.

@EricF

1 Like

GG! You got me goo. Great teching decisions.
It started to look bad pretty early but that kidnapping was backbreaking. I at least should not have patrolled with River there to avoid overpower killing 2 things. :frowning:
I also totally forgot about Executioner. Had I remembered him, I would have played the Tenderfoot I had instead of a hero; but I guess you would have had some ways to remove her anyway.^^