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CAFS 2016: PointyFinger (Mono Red) vs. cstick ([Demon]/Law/Anarchy)


#1

@cstick

Good luck! I am going out of town Monday but can be very active in the game for the next three days, hopefully we can finish before I leave!

P1T1


StartingHand Workers

STARTING HAND
Charge
Nautical Dog
Careless Musketeer
Bloodburn
Bombaster


WORKERS
Nautical Dog


NextHand

Mad Man
Pillage
Scorch
Bloodrage Ogre
Makeshift Rambaster


Discard

Bombaster
Careless Musketeer
Charge


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Bloodburn - (0)

Float (0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (0 Runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

Good luck to you as well.

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Graveyard
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer


Discard

Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Vandy - ($2)
Play Poisonblade Rogue - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I wouldn’t normally go down on cards to run a Pestering Haunt out like this, but next turn looks like a prime opportunity to play Graveyard. Also, I want to punish him as hard as possible for a slow start.


#3

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Bloodrage Ogre
Scorch
Mad Man
Makeshift Rambaster
Pillage


WORKERS
Nautical Dog
Pillage


NextHand

Bombaster
Mad Man
Charge
Bloodlust


Tech 2 card(s)
Collect Gold - (5)
Worker - (4)
Play Makeshift Rambaster - (2)
Play Mad Man - (1)
Mad Man and Makeshift Rambaster trade into Poisonblade Rogue
Trigger Bloodburn 3 times
Exhaust Bloodburn and remove 2 runes to destroy Pestering Haunt
Trigger Bloodburn
Build Tech I - (0)

Float (0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (2 Runes), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#4

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Twilight Baron


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Skeleton Javelineer


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Summon Skeletons
Deteriorate
Thieving Imp
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($3)
Build a Heroes’ Hall - ($1)
Play Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Charge
Mad Man
Bloodlust
Bombaster


WORKERS
Nautical Dog
Pillage
Charge


NextHand

Makeshift Rambaster
Careless Musketeer
Scorch
Crash Bomber


Discard

Bloodlust
Mad Man
Bloodlust
Crash Bomber


Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Play Bombaster - (3)
Build a Tower - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (2 Runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Deteriorate
Thieving Imp
Summon Skeletons
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Dark Pact
Pestering Haunt


Discard

Skeleton Javelineer
Deteriorate
Summon Skeletons
Dark Pact
Metamorphosis


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate the Bombaster
Javelineer trades with Bombaster
Play Thieving Imp. You discard a card at random (random.org 5) - ($3)
Vandy hits your Tower for 2.
Play Bigby - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Bigby (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#7

I only have 4 cards


#8

I killed your technician first


#9

Copy you, turn incoming


#10

Edit: My Bloodburn is at 4 runes from the deaths last turn, adding it in now.

P1T4


Tech StartingHand Workers

TECH
Ember Sparks
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Scorch
Crash Bomber
Careless Musketeer


WORKERS
Nautical Dog
Pillage
Charge
Scorch


NextHand

Gunpoint Taxman
Bombaster
Makeshift Rambaster
Bloodlust


Tech 2 card(s)
Draw a card from my Technician
Discard Bloodrage Ogre
Collect Gold - (7)
Worker - (6)
Play Crash Bomber - (5)
Play Careless Musketeer - (3)

Float (3)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Careless Musketeer (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 Runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

#11

P2T4


Tech StartingHand Workers

TECH
Scribe
Tax Collector


STARTING HAND
Pestering Haunt
Dark Pact
Sacrifice the Weak
Twilight Baron (DP)
Graveyard (DP)


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


NextHand

Deteriorate
Sacrifice the Weak
Dark Pact


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Dark Pact
Midband Vandy - ($6)
Vandy kills Crash Bomber
Play Graveyard - ($4)
Imp trades with Musketeer and goes to Graveyard
Bigby breaks your Tower
Play Twilight Baron - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Vandy (3/1)
  • L1 Bigby (2/2)
  • :heart: Graveyard HP: 3 (Thieving Imp)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#12

What did you sacrifice to Sacrifice the Weak?


#13

Nothing; I didn’t control any units.


#14

You have had a Thieving Imp for 2 turns that is currently in patrol


#15

oh yeah. I forgot about Imp until the end of my turn. let me think for a sec.

EDIT: Okay, you’re good to go.


#16

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Chaos Mirror


STARTING HAND
Bloodlust
Gunpoint Taxman
Bombaster
Makeshift Rambaster
Crash Bomber


WORKERS
Nautical Dog
Pillage
Charge
Scorch
Bombaster


NextHand

Bloodlust
Mad Man


Discard

Crash Bomber
Bloodlust


Tech 2 card(s)
Draw a Card from Technician
Collect Gold + Float - (11)
Exhaust Bloodburn and remove 2 runes to deal 1 dmg to Graveyard
Play Crash Bomber - (10)
Summon Drakk - (8)
Mid band Drakk - (5)
Bloodlust Drakk and Crash Bomber - (3)
Crash Bomber attacks Twilight Baron for for 4, his death trigger kills the Baron
Trigger Bloodburn 2x
Drakk takes out Bigby, levels twice to max band and heals to full
Play Gunpoint Taxman - (1)
Make a Worker - (0)
Gunpoint Taxman takes out your Graveyard

Float (0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 Runes), exhausted
  • Drakk lvl 6 (3/3)

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#17

I messed this turn up pretty badly, the Bloodburn dmg should have gone somewhere else


#18

Taxman doesn’t get haste.

2016-03-03: If a unit arrives from your hand, then after that you control a max level Drakk, then another unit arrives from your hand, NEITHER of those units will get haste from Drakk’s max level ability. The second one won’t because his ability only ever cares about the first unit per turn that arrives from your hand. The first one in this example also doesn’t because you didn’t have a max level Drakk when you played that unit, and Drakk’s ability can’t retroactively grant haste to units you played earlier in the turn.


#19

Moved to technician


#20

P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Dark Pact
Deteriorate
Sacrifice the Weak
Summon Skeletons (DP)
Scribe (DP)


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


NextHand

Skeleton Javelineer
Metamorphosis
Dark Pact
Tax Collector


Discard

Surprise Attack
Surprise Attack
Dark Pact
Sacrifice the Weak
Deteriorate
Scribe


Tech 2 card(s)
Get Paid - ($9)
Play Dark Pact
Worker - ($8)
Play Sacrifice the Weak - ($6)
Exhaust Graveyard to play Thieving Imp. You discard a card (Random.org 1) - ($3)
Maxband Vandy, buffing the Thieving Imp. - ($1)
Vandy kills Drakk

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (4/4+A) (doomed)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/2)
  • :heart: Graveyard HP: 2 (Twilight Baron)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10