[details=P2, Turn 3]All as expected. If I boot camp a collector and draw exactly Battle Suits, I could kill Quince, but I don’t even like where that leaves me, so write it off. This was the board position best answered by Elite Training, but I figued I’d be in a good enough position, even without it.
Worker the Neo Plexus. I have 2 spare gold to throw on something, so I could Boot Camp the Mirror and speed up my cycling a bit. In which case I want to bring in 2x Cadet, but that also delays the availability of tech 2 stuff until turn 6, since it misses the cycle.
I could also just trade off the Argo and let Quince attack whatever he wants (only legal target wiuld be my 3/1 +1 Oni). This actually seems OK: it clears the board, and leaves us both at 5 cards, Tech 1, and 1 or 2 floating gold, but I have L5 hero to his L1, and I have a bonus Nullcraft. With 9 gold, he could spend 6 to run a nullcraft copy into Oni, and then max out Quince by killing Oni. This can happen pretty much regardless of what I do, but it’s pretty expensive and delays his tech 2, at least (he can play something cheap, but I still have my nullcraft to kill it). And, you know, trading gold back and forth is exactly what I want to be doing as Player 2.
Now, revisiting the tech question. I’m going to draw 2 of 6 cards, including my tech choices for this turn. I think one Garrison makes sense, then I can grab a second one and/or Temporal Research on turn 5 to draw into them if I do draw it on turn 4. The other card is Overeager Cadet, because I’m happy to draw that turn 4 or 5.
+Forgotten Fighter (worker) [/details]
7 gold (7)
Boot Camp the mirror (6)
Tech 1 (3)
Level Oni to 5 (1)
Oni kills Squad Leader
Nullcraft and Fading Argo kill Scavenger (argo dies)
Discard 3, Draw 3, rs, Draw 2. Float 1 gold.
SQL - L5 Onimaru (3/1 +1)
Base - 20
Tech 1 - 5
8 workers, 1 gold
[details=Next Hand]Hardened Mox