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CAFS 2016: Khel ([Feral]/Peace/Blood) vs. Castanietzsche (Mono Blue)


#1

Hi @Castanietzsche, gl hf ;)!!!

P1T1


[details=Hand]Rich Earth
Rampant Growth
Young Treant
Forest Favour
Spore Shambler[/details]


Get Gold (4)
Worker (3)

Workers

Rich Earth


Spore Shambler (0)
Discard 3, Draw 5

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Spore Shambler (0/1 +2/+2).

Buildings:

  • Base: 20 :heartpulse:

Economy:

  • Workers: 5
  • Hand: 5
  • Deck: 0
  • Discard: 3 + Tech

[details=New Hand]Ironbark Treant
Playfull Panda
Tiger Cub
Merkfolk Prospector
Verdant Tree[/details]


#2

Hi ! You too ! :smiley:

P2T1

[details=Secrets]

Hand : Building Inspector, Lawful Search, Reputable Newsman, Arrest, Traffic Director

Thoughts : I never played against [Feral]/Peace/Blood, I’ve absolutely no idea what I’ll be teching next. So I’m trashing Arrest, as Blood Spec has loads of Ephemeral units. I don’t want his heroes to level up, but no problem if I get card/money disadvantage next turn. I don’t want to fall into the Green aggro spiral ! [/details]


Get :pspig: (5)
Call Onimaru (3)
Recruit Traffic Director (2)
Employ a Worker (1)
Discard 3, Draw 5

[details=Secrets]

Workers : Arrest

New Hand : Porkhand Magistrate, Bluecoat Musketeer, Spectral Aven, Jail, Manufactured Truth[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Traffic Director
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru
  • :exhaust: Technician:
  • :target: Lookout:

Buildings:

  • Base: 20 :heart:

Economy:

:pspig: : 1
Workers: 6
Hand: 5
Deck: 0
Discard: 3 + Tech


#3

P1T2


[details=Hand+Tech]Hand:
Ironbark Treant
Playfull Panda
Tiger Cub
Merkfolk Prospector
Verdant Tree

Tech:
Brave Knight
Rickety Mine
[/details]


Get Gold (5)
Worker (4)

Workers

Rich Earth, Tiger Cub


Playful Panda + 0/1 Wisp (2)
Verdant Tree (0)
Spore Shambler kills Traffic and takes one damage
Discard 2, Reshuffle, Draw 4

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Wisp (0/1)

Spore Shambler (2/2), Playful Panda (2/2)

Buildings:

  • Base: 20 :heartpulse:
  • Verdant Tree: 3 :heartpulse:

Economy:

  • Workers: 6
  • Hand: 4
  • Deck: 3
  • Discard: 0 + Tech

[details=New Hand]Rickety Mine
Young Treant
Brave Knight
Ironbark Treant[/details]


#4

P2T2

[details=Secrets]

Discard : Teched Tax Collector + Brave Knight, + 4 cards
Hand : Bluecoat Musketeer, Porkhand Magistrate, Spectral Aven, Jail, Manufactured Truth

Thoughts : Ok he just built a Verdant Tree. As it’s an healing unit, I think he’s going to Tech 2 Feral or Peace. I might be going for a Bigby + Law band gameplan. I teched beefy units to stand until I’ll be able to use Judgement Day. I need to sacrifice Oni next turn.[/details]


I had :pspig: 1 from last turn
Get :pspig: (7)
Recruit Porkhand Magistrate (4)
Onimaru attacks the Wisp
Build a Tech I (3)
Recruit a worker (1)
Discard 3, RS, Draw 5

[details=Secrets]

Workers : Arrest, Bluecoat Musketeer

New Hand : Reputable Newsman, Spectral Aven, Building Inspector, Brave Knight, Tax Collector[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

Level 1 Onimaru (2/3)

Buildings:

  • Base: 20 :heart:
  • Tech I : 5

Economy:

:pspig: : 2
Workers: 7
Hand: 5
Deck: 4
Discard: 0 + Tech


#5

P1T3


[details=Hand+Tech]Hand:
Rickety Mine
Young Treant
Brave Knight
Ironbark Treant

Tech:
Flagstone Garrison
Crashbarrow
[/details]


Get Gold (6)
Verdant Tree ==> Spore Shambler Heals 1 (2/3 now)
Worker (5)

Workers

Rich Earth, Tiger Cub, Ironbark Treant


Tech I (3)
Tap Verdant Tree ==> Tech I is built (3)
Brave Knight (0)
Playful Panda and Spore Shambler kill Porkand Magistrate. Panda dies, Spore takes 2 damage.
Discard 2, Draw 3, Reshuffle, Draw 1

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Brave Knight (3/3)

Spore Shambler (2/1)

Buildings:

  • Base: 20 :heartpulse:
  • Verdant Tree: 3 :heartpulse:

Economy:

  • Workers: 7
  • Hand: 4
  • Deck: 4
  • Discard: 0 + Tech

[details=New Hand]Rampant Growth
Merkfolk Prospector
Forest Favour
Rickety Mine[/details]


#6

P2T3

[details=Secrets]

Discard : Teched Insurance Agent + Community Service, + 1 card
Hand : Reputable Newsman, Spectral Aven, Building Inspector, Brave Knight, Tax Collector

Thoughts : No spell/hero ? He’s rushing to Tech II, let’s rush too.[/details]


I had :pspig: 2 from last turn
Get 7 :pspig: (9)
Onimaru attacks the Brave Knight, both die bravely
Play my own Brave Knight (6)
Recruit a worker (5)
Build a Tech II Law (1)
Discard 3, Draw 4, RS, Draw 1

[details=Secrets]

Workers : 5 + Arrest, Bluecoat Musketeer, Spectral Aven

New Hand : Reputable Newsman, Traffic Director, Jail, Lawful Search, Manufactured Truth[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

Buildings:

  • Base: 20 :heart:
  • Tech I : 5
  • Tech II Peace : 5

Economy:

:pspig: : 1
Workers: 8
Hand: 5
Deck: 5
Discard: 0 + Tech

I edited my remaining money, sry :slight_smile:


#7

This enters strongly to my top 10 quote list. Congrats sir :wink:


#8

They were kinda disappointed engaging a war between Pandas and Municipality Personnal ^_^"
Not such an epic thing to write on the tombstone lol “Killed by a Playful Panda”


#9

P1T4


[details=Hand+Tech]Hand (Includes fleeing “Brave” Knight):
Rampant Growth
Merkfolk Prospector
Forest Favour
Rickety Mine
Brave Knight

Tech:
Drill Sargeant
Crashbarrow
[/details]


Get Gold (7)
Verdant Tree ==> Spore Shambler Heals 1 (2/2 now)
Worker (6)

Workers

Rich Earth, Tiger Cub, Ironbark Treant, Forest Favour


Tech II - Peace (2)
Rickety Mine (0)
Discard 3, Draw 4, Reshuffle, Draw 1

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spore Shambler (3/2)
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

Buildings:

  • Base: 20 :heartpulse:
  • Verdant Tree: 3 :heartpulse:
  • Rickety Mine: 3 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Peace: 5 :heartpulse:

Economy:

  • Workers: 8
  • Hand: 5
  • Deck: 4
  • Discard: 0 + Tech

[details=New Hand]Playful Panda
Young Treant
Flagstone Garrison
Crashbarrow
Drill Sargeant[/details]


#10

P2T4

[details=Secrets]

Discard : Teched Insurance Agent + Censorship Council, + 0 card
Hand : Reputable Newsman, Traffic Director, Jail, Lawful Search, Manufactured Truth

Thoughts : I hesitated to build a Surplus instead of clearing the board… I plan to clear his board as much as I can and to tech Judgement Day lately[/details]


I had :pspig: 1 from last turn
Get 8 :pspig: (9)
Brave Knight attacks Spore Shambler, both die
Play Brave Knight from hand (6)
Build a Jail (3)
Hire a worker (2)
Discard 3, Draw 5

[details=Secrets]

Workers : 5 + Arrest, Bluecoat Musketeer, Spectral Aven, Lawful Search

New Hand : Building Inspector, Porkhand Magistrate, Insurance Agent, Community Service, Tax Collector[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

Buildings:

  • Base: 20 :heart:
  • Tech I : 5
  • Tech II Peace : 5
  • Jail : 3

Economy:

:pspig: : 2
Workers: 9
Hand: 5
Deck: 0
Discard: 5 + Tech


#11

P1T5


[details=Hand+Tech]Hand:
Playful Panda
Young Treant
Flagstone Garrison
Crashbarrow
Drill Sargeant

Tech:
Drill Sargeant
Elite Training
[/details]


Get Gold (8)
Rickety Mine ==> +3 gold (11).

Mine's fate (you can look into it, spoiled just for the drama ;) )

KABOOM!!! ==> Mine sacrified, Base takes 2 damage


Tech Lab - Blood (10)
Flagstone Garrison (7)
Drill Sargent to jail (4) ==> Draw a card due to Garrison


Card Draw

Crashbarrow


Playfull Panda to jail (2) ==> Drill Sargeant arrives in play with +1/+1 rune, Draw a card from garrison


Card Draw

Merkfolk Prospector


Merkfolk Prospector to jail (1) ==> Playfull Panda arrives in play with a Wisp, Drill Sargeant gets +1/+1 rune. Draw a card from Flagstone Garrison


Card Draw

Rampant Growth


Worker +1 (0)


Workers

Rich Earth, Tiger Cub, Ironbark Treant, Forest Favour, Rampant Growth


Discard 3, Draw 1, Reshuffle, Draw 4

Board:

Playful Panda (2/2)
Merkfolk Prospector in Jail (1/1, not in play)

Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1 +1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Drill Sargeant (4/4 [1 +1/+1 rune])

Buildings:

  • Base: 18 :heartpulse:
  • Verdant Tree: 3 :heartpulse:
  • Flagstone Garrison: 4 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Peace: 5 :heartpulse:
  • Tech Lab - Blood: 4 :heartpulse:

Economy:

  • Workers: 9
  • Hand: 5
  • Deck: 3
  • Discard: 0 + Tech

[details=New Hand]Brave Knight
Drill Sargeant
Rickety Mine
Spore Shambler
Young Treant[/details]


#12

@EricF Could you review this point? I think the Sargeant gets the rune, but not sure about the interaction with the Jail.

@Castanietzsche In any case, my turn remains the same (only diff will be runes in Drill Sargeant, 1 or 2).

Thanks!!


#13

Yeah sure ! :slight_smile:
I’m about to give a maths lesson to a kid, I 'll play after :slight_smile:

So sad for your miners :’(


#14

You do not get the first rune.

Detailed order is:
Play Panda
(Nothing in play that triggers from this)
Put Panda in jail
Sergeant Arrives
Then,
Play Prospector
Drill Sergeant teiggers
Put Prospector in jail
Panda Arrives
Panda triggers
Put a rune on Drill Sergeant
Create a wisp


#15

Ok, then Drilling sargeant should have just 1 rune. Original post eddited to reflect that. Thanks @EricF.


#16

P2T5

[details=Secrets]

Discard : Teched Jugdment Day + Justice Juggernaut, + 5 cards
Hand : Building Inspector, Porkhand Magistrate, Insurance Agent, Community Service, Tax Collector

Thoughts : Ok for the moment I don’t need Tech III, let’s control the field. I really need to destroy his garrison.[/details]


I had :pspig: 2 from last turn
Get 9 :pspig: (11)
Hire a worker (10)
Summon Bigby (8)
Cast Community Service (3), play Drill Sergeant (let’s cal him Francis) from your hand
Play Insurance Agent, Insuring Brave Knight (2)
Francis get a +1/+1 rune from playing Insurance Agent
Brave Knight attacks your peaceful Wisp, taking no damage (not that bravely okok)
Francis gives his rune to Brave Knight to consolate him from murdering harmless creature
Discard 2, RS, Draw 4

[details=Secrets]

Workers : 5 + Arrest, Bluecoat Musketeer, Spectral Aven, Lawful Search, Building Inspector

New Hand : Porkhand Magistrate, Reputable Newsman, Justice Juggernaut, Tax Collector[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/4+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby Hayes lvl1
  • :exhaust: Technician: Insurance Agent (insuring Brave Knight)
  • :target: Lookout:
    On board : Drill Sergeant Francis (goes in your discard when killed)

Buildings:

  • Base: 20 :heart:
  • Tech I : 5
  • Tech II Peace : 5
  • Jail : 3

Economy:

:pspig: : 2
Workers: 10
Hand: 4
Deck: 6
Discard: 0 + Tech

You forgot to note your Flagstone Garrison :stuck_out_tongue:


#17

P1T6


[details=Hand+Tech]Hand:
Brave Knight
Rickety Mine
Spore Shambler
Young Treant

Tech:
Shoddy Glidder x 2
[/details]


Get Gold (9)
Brave Knight to jail (6) ==> Merkfolk Prospector arrives in play, Sargeant O’Neil gets +1/+1 rune (has 2 in total). Draw a card from Flagstone Garrison


Card Draw

Crashbarrow


Crashbarrow to jail (3) ==> Brave Knight arrives in play, Sargeant O’Neil gets +1/+1 rune (has 3 in total). Draw a card from Flagstone Garrison


Card Draw

Crashbarrow


Young Treant to jail (1) ==> Crashbarrow arrives in play, Sargeant O’Neil gets +1/+1 rune (has 4 in total). Draw a card from Flagstone Garrison.


Card Draw

Elite Training


Worker +1 (0)


Workers

Rich Earth, Tiger Cub, Ironbark Treant, Forest Favour, Rampant Growth, Spore Shambler


Sargeant O’Neil gives 2 runes to Crashbarrow (has 2 more). Now Crashbarrow is a 8/4
Sargent O’Neil gives 1 rune to Playful Panda (has 1 more). Now Panda is a 3/3
Hasty Crashbarrow Crashes with Brave Knight. Both are killed, and the 3 extra damage goes to Bigby, who also dies.
Playfull Panda kills Insurance Agent and takes 2 damage.
Sargeant O’Neil, with a tear in his eye, slays his old colleage Francis, taking 3 damage.

[If I get things straight, you get +4 gold +2 cards in the process, apart form returning your Brave Knight to your hand]

Discard 4, Draw 2, Reshuffle, Draw 3

Board:

Young Treant in Jail (0/2, not in play)
Playful Panda (3/1)
Sargeant O’Neil (4/1, has 1 rune)

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merkfolk Prospector (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

Buildings:

  • Base: 18 :heartpulse:
  • Verdant Tree: 3 :heartpulse:
  • Flagstone Garrison: 4 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Peace: 5 :heartpulse:
  • Tech Lab - Blood: 4 :heartpulse:

Economy:

  • Workers: 10
  • Hand: 5
  • Deck: 2
  • Discard: 0 + Tech

[details=New Hand]Rickety Mine
Crashbarrow
Shaddy Glider
Drill Sargeant
Shaddy Glider[/details]


#18

You should not have drawn here from Young Treant. Young Treant did not arrive; it went to jail. You correctly got your Garrison and Drill Sergeant triggers, because they care about when you play a unit from your hand, which you did. However, with jail in play, units go there instead of arriving. They actually arrive when another unit frees them from jail. So in this case, you would get the Young Treant trigger when you play Shoddy Glider.

If the Shoddy Glider was already in your hand, or if you drew it off of the Garrison Trigger, then nothing important about your turn changes. You can play the Shoddy Glider from your hand, get the Garrison + Sergeant triggers, and Young Treant arrives and you get the draw from it then, and from that point your turn is the same. However, if Shoddy Glider was not in your hand, and you didn’t draw it off of the Garrison, then you could not have played it, because you should not have reshuffled and drawn it in the first place.


#19

DANG!! You are totally right, and unfortunatelly it affects my turn, as the Glidder came from the treant draw. I am going to rework that part of my turn. Thanks for noticing this!!

EDIT: Turn already edited.


#20

P2T5

[details=Secrets]

Discard : Lawbringer Gryphon, Lawbringer Gryphon + 1 card
Hand : Porkhand Magistrate, Reputable Newsman, Justice Juggernaut, Tax Collector + Brave Knight, Censorship Council, Manufactured Truth

Thoughts : Oops, let’s rush to Tech III ! I need to set up an obliterate before he activates his Tech III Peace, which is very good against my Tech III Law :slight_smile:[/details]


I had :pspig: 2+4 from last turn
Collect 10 (16)
Brave Knight (13)
Censorship Council (9)
Tax Collector (7)
Quince (5)
Porkhand Magistrate (2)
Worker (1)
Discard 2, Draw 4


[details=Secrets]

Workers : 5 + Arrest, Bluecoat Musketeer, Spectral Aven, Lawful Search, Building Inspector, Manufactured Truth

New Hand : Community Service, Traffic Director, Insurance Agent, Judgment Day[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/4+1)
  • :psfist: Elite: Mirror (0+1/1)
  • :ps_: Scavenger: Tax Collector (2/3)
  • :exhaust: Technician: Porkhand Magistrate (2/3)
  • :target: Lookout:
    On board : lvl1 Quince

Buildings:

  • Base: 20 :heart:
  • Tech I : 5
  • Tech II Peace : 5
  • Jail : 3
  • Censorship Council : 4

Economy:

:pspig: : 1
Workers: 11
Hand: 4
Deck: 0
Discard: 6 + Tech

EDIT : I forgot to note Censorship Council sry !