CAFS 2016: jasonwocky (Mono Purple) vs. RealPiHalbe (Mono Black)

@RealPiHalbe GL; HF!

Starting Hand and Thoughts

Fading Argonaut, Tinkerer, Forgotten Fighter, Time Spiral, Hardened Mox. Looks like a good setup for a fairly standard unit opening.

Worker

Time Spiral

P1T1:

  • Collect 4g (4)
  • Worker (3)
  • Fading Argonaut (1)
  • Discard 3, Draw 5
  • Float 1g

Patrol:

  • SQL:
  • ELITE:
  • SCAV: Fading Argonaut (2/3)
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings:
  • Other:
  • Hand: 5
  • Deck: 0
  • Discard: 3
  • Gold: 1
  • Workers: 5
Next Hand

Plasmodium, Neo Plexus, Temporal Research, Nullcraft, Battle Suits

@jasonwocky Good luck, have fun! I’ve never played versus purple before, so beware of any errors in my turns.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Skeletal Archery


WORKERS
Skeleton Javelineer


NextHand

Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate
Summon Skeletons


Discard

Sacrifice the Weak
Thieving Imp
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jandra, the Negator - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@jasonwocky what’s your status?

Hey sorry; I just replied to a PM asking @EricF for a bit more time. I got rocked at work this week, and I knew that you were going to have limited access so I let this slip. Sorry about that. I’ll try to make my next move ASAP.

It’s alright for me. This should be fun, not a liability.

Thanks. Today is my last day of insanity. Going forward I ought to be able to make 2 moves per day at least (though no pressure on your end to keep up with that yet…I think we’re good until the 20th)

I will be watching :smiley:

@RealPiHalbe So sorry for the huge delay, especially considering a relatively simple turn. I’m ready to get back in the game! I think I still remember how to play :slight_smile:

Starting Hand and Thoughts

Plasmodium, Neo Plexus, Temporal Research, Nullcraft, Battle Suits

Worker

Temporal Research

Worker

Gilded Glaxx, Stewardess of the Undone

P1T2:

  • Tech 2 Cards
  • Fading Argonaut fades one rune
  • Collect 5g (6)
  • Worker (5)
  • Build Tech 1 (4)
  • Neo Plexus (2)
  • Battle Suits (0)
  • Fading Argonaut trades with Jandra, you get 1g
  • Float 0g

Patrol:

  • SQL:
  • ELITE:
  • SCAV: Nex Plexus (3/2)
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 4
  • Discard: 0
  • Gold: 0
  • Workers: 6
Next Hand

Stewardess of the Undone, Fading Argonaut, Nullcraft, Hardened Mox

Now, that my traveling is over, back to Codex!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Hooded Executioner


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Deteriorate
Summon Skeletons
Graveyard


WORKERS
Skeleton Javelineer
Pestering Haunt


NextHand

Skeletal Archery
Bone Collector
Jandra, the Negator
Hooded Executioner
Sacrifice the Weak


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Summon Garth Torken - ($4)
Garth summons a Skeleton - ($3)
Cast Summon Skeletons - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton (1/1)
  • Garth Torken (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Starting Hand and Thoughts

Stewardess of the Undone, Fading Argonaut, Nullcraft, Hardened Mox

Worker

Mox

Tech

Hyperion, Hyperion

P1T3:

  • Tech 2 Cards
  • Collect 6g (6)
  • Worker (5)
  • Stewardess of the Undone; unsummon your TECHN Skeleton. It gets destroyed but you don’t get a card. (2)
  • Neo Plexus kills your SCAV Skeleton; you get a gold.
  • Fading Argonaut (0)
  • Patrol as Below
  • Discard 1, Draw 3
  • Float 0g

Patrol:

  • SQL: Stewardess of the Undone (3/3 + 1)
  • ELITE:
  • SCAV: Fading Argonaut (3/3) @ 3 Runes
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5)
  • Other: Battle Suits, Neo Plexus (3/1)
  • Hand: 3
  • Deck: 1
  • Discard: 3
  • Gold: 0
  • Workers: 7
Next Hand

Plasmodium, Gilded Glaxx, Forgotten Fighter

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Bone Collector
Doom Grasp


STARTING HAND
Jandra, the Negator
Bone Collector
Sacrifice the Weak
Hooded Executioner
Skeletal Archery


WORKERS
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator


NextHand

Deteriorate
Graveyard
Thieving Imp
Summon Skeletons


Discard

Sacrifice the Weak
Skeletal Archery
Hooded Executioner
Bone Collector
Doom Grasp


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Summon Bone Collector - ($5)
Garth Summons Skeleton #2 - ($4)
Cast Sacrifice the Weak to kill Skeleton #2 and Fading Argonaut - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #1 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Torken (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Starting Hand and Thoughts]Plasmodium, Gilded Glaxx, Forgotten Fighter. Down on cards, so I need to keep up deck density. I’m more concerned about Gold than cards right now, actually, since Present is so expensive.

He looks like he’s either doing a Skeleton sacrifice to something like Zarramonde, or just building up an overwhelming Skeleton army. Since he doesn’t have T2 yet, I’ll go with the Tricycloids for this cycle.

No good trades this turn, unfortunately.[/details]

Worker

Plasmodium

Tech

Tricycloid, Tricycloid

P1T4:

  • Gain 1 SCAV Gold (1)
  • Tech 2 Cards
  • Collect 7g (8)
  • Worker (7)
  • Build Tech 2: Present (3)
  • Gilded Glaxx (0)
  • Patrol as Below
  • Discard 1, Draw 1, RS, Draw 2
  • Float 0g

Patrol:

  • SQL: Stewardess of the Undone (3/3 + 1)
  • ELITE:
  • SCAV: Neo Plexus (3/1)
  • TECHN: Gilded Glaxx (4/4)
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5), Tech 2: Present (5)
  • Other: Battle Suits
  • Hand: 3
  • Deck: 5
  • Discard: 0
  • Gold: 0
  • Workers: 8
Next Hand

Tinkerer, Nullcraft, Hyperion

There’s really little fighting up to this point. Remarkable.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Skeletal Lord
Corpse Catapult


STARTING HAND
Graveyard
Deteriorate
Thieving Imp
Summon Skeletons


WORKERS
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Thieving Imp


NextHand

Poisonblade Rogue
Graveyard
Doom Grasp
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth summons Skeleton #2 - ($8)
Cast Summon Skeletons - ($5)
Build Tech 2 (Necromancy) - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton #3 (1/1)
  • :ps_: [I]Scavenger[/I]: Skeleton #2 (1/1)
  • :pschip: [I]Technician[/I]: Skeleton #1 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Torken (1/3, lvl 1)
  • Bone Collector (3/3)
  • Skeleton #4 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Yeah, Purple can start slow, esp. as P1.

Starting Hand and Thoughts

Tinkerer, Nullcraft, Hyperion. Draw Forgotten Fighter off of Hyperion attack.

Worker

Tinkerer

Tech

Immortal, Immortal. Keeping with the Deck Density theme.

P1T5:

  • Tech 2 Cards
  • Collect 8g (8)
  • Hyperion (3)
  • Stewardess kills TECHN Skeleton; you get a card.
  • Neo Plexus trades with Elite Skeleton
  • Gilded Glaxx kills SCAV Skeleton; you get a Gold
  • Hyperion kills Bone Collector; I draw a card.
  • Nullcraft (1)
  • Nullcraft kills Skeleton #4
  • Worker (0)
  • Patrol as Below
  • Discard 1, Draw 3
  • Float 0g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5), Tech 2: Present (5)
  • Other: Battle Suits, Stewardess of the Undone (3/2), Gilded Glaxx (4/3), Hyperion (5/2), Nullcraft (1/1)
  • Hand: 3
  • Deck: 1
  • Discard: 4
  • Gold: 0
  • Workers: 9
Next Hand

Tricycloid, Hyperion, Fading Argonaut

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Necromancer
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Doom Grasp
Graveyard
Skeletal Archery
Hooded Executioner


WORKERS
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Skeletal Lord
Sacrifice the Weak
Corpse Catapult
Summon Skeletons
Deteriorate


Discard

Hooded Executioner
Graveyard
Doom Grasp
Skeletal Archery
Necromancer
Hooded Executioner


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Level Garth Torken to max - ($4)
Resurrect Bone Collector
Garth Summons a Skeleton - ($3)
Build Tower - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #1 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Torken (3/4, max)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Starting Hand and Thoughts]Tricycloid, Hyperion, Fading Argonaut. Since he didn’t go wide this turn, I think that the Hyperion is the way to go.

Draw Tricycloid off of the first Hyperion attack. Draw Immortal off of 2nd. Draw Research & Development off of 3rd.
[/details]

[details=Worker][/details]

Tech

2x Research & Development

P1T6:

  • Tech 2 Cards
  • Collect 9g (9)
  • Hyperion #2 (4)
  • Nullcraft kills TECHN Skeleton; Nullcraft dies, you get a card
  • Hyperion #2 kills SQL Bone Collector, takes 4 dmg. I get a card.
  • Summon Max Geiger (2)
  • Gilded Glaxx trades with Garth Torken, Geiger to L3
  • Hyperion #1 breaks your Tech 2, your Base @ 18. Takes 1dmg. I draw a card.
  • Maxband Geiger (0), blink Hyperion #1
  • Hyperion #1 breaks your Tech 1, your Base @ 16. Takes 1dmg. I draw a card.
  • Stewardess of the Undone hits your base for 3, now @ 13. Takes 1dmg
  • Patrol as Below
  • Discard 5, Draw 4, RS, Draw 1
  • Float 0g

Patrol:

  • SQL: Lvl 5 Max Geiger (3/4 + 1)
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5), Tech 2: Present (5)
  • Other: Battle Suits, Stewardess of the Undone (3/1), Hyperion (5/4), Hyperion (5/1)
  • Hand: 5
  • Deck: 6
  • Discard: 0
  • Gold: 0
  • Workers: 9
Next Hand

Neo Plexus, Forgotten Fighter, Immortal, Fading Argonaut, Research & Development

So, I could summon a hero and some Skeletons. This is game. GG! @EricF @zhavier

I don’t know, I’ve never played with or against any purple. I found it very hard to judge, what to do. In hindsight, maybe Demonology would have been better. But then, still, I am very unsure on what I should have done. This was really hard to judge for me from the start.

Thanks for playing, though. I wish you best of luck with the rest of the tournament. Maybe beat some of the other players so that my loss is avenged,. :wink:

Present is a very strong Tech 2 (which is good since it’s Tech 3 is very rarely worth the investment imo). It just hits hard with strong, expensive units. It can be tough for most specs to stand up to if it gets rolling.

Demonology can stall Present well, but now that the rules have been clarified (and I think this tourney is using the clarification?) I think it has a hard time winning against it, since the Immortals of Present aren’t affected by Zarramonde’s Obliterate. Disease might be able to stall it since it has some units that trade up vs. Present, but probably the best approach is to try and prevent it from getting off the ground?

I’ve found Gorgons to be horrible to deal with as a Present player who teched for Hyperion shenanigans (dead hyperions can’t be flickered), and black can transition the stall and card advantage of Gorgons into a hero-centric endgame pretty effectively.

That said, I wouldn’t feel bad about losing to Hyperions, @RealPiHalbe; they are brutal, and one of the best tech 2 units in the game by a wide margin

2 Likes

Yeah, fun fact is that way back when I put my first multi-color deck together, I was quite afraid of Present 2, and I splashed Disease in specifically b/c the Gorgons are one of the few units in the game that trade up vs. Hyperions. I like the spec a lot but I’ve found it really wants to be paired with the rest of Black…getting off-color synergy with it isn’t easy.