CAFS 2016: jasonwocky (Mono Purple) vs. Castanietzsche (Mono Blue)

@Castanietzsche gl; hf!

Starting Hand and Thoughts

Fading Argonaut, Tinkerer, Nullcraft, Time Spiral, Hardened Mox. Hmm, against Blue I think I can go with a Tinkerer / Plasmodium opening? Onimaru almost certainly comes out but I’ll have the Neo Plexus available to block for the Tinkerer next turn (unless he Arrests the Plexus, but I think I should be happy with that trade).

Worker

Hardened Mox

P1T1:

  • Collect 4g (4)
  • Worker (3)
  • Tinkerer (1)
  • Discard 3, Draw 5
  • Float 1g

Patrol:

  • SQL: Tinkerer (1/2 + 1)
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings:
  • Other:
  • Hand: 5
  • Deck: 0
  • Discard: 3
  • Gold: 1
  • Workers: 5
Next Hand

Plasmodium, Neo Plexus, Temporal Research, Forgotten Fighter, Battle Suits

1 Like

fyi I’m flying today, so this will likely be my only move of the day :slight_smile:

Hi ! I’ve been a bit busy today too, so all’s fine for me :stuck_out_tongue:
I’ll have a very busy week from Monday to Thursday, so I might only be able to play one move a day till Friday :confused: Hopefully my next week-end is almost free :smiley:
Good luck and have fun !

P2T1

[details=Secrets]

Discard : [spoiler]0[spoiler]
Hand : Traffic Director, Arrest, Reputable Newsman, Lawful Search, Building Inspector

Thoughts : I don’t have much experience against Purple decks, but I’ll try a simple plan : I’ll make him trust that I’m about to go Tech II Trust to make him go Tech II Present with Tricycloids, and then simply delay to Tech III with Bigby’s spells, where Present sucks so much. Let’s go ! GRYPHON POWAAAAAA !!!
[/details]


Get 5 Gold
Building Inspector (4)
Quince (2)
Worker (1)

Discard 3, Draw 5


[details=Secrets]

Workers : 5 + Lawful Search

New Hand : Jail, Porkhand Magistrate, Spectral Aven, Bluecoat Musketeer, Manufactured Truth[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Mirror Alpha (0/1+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician:
  • :target: Lookout: lvl 1 Quince (1/3)
    Board : empty

Base : 20

  • Discard : 3 + Tech
  • Deck : 0
Secrets

New hand :Manufactured Truth, Bluecoat Musketeer, Spectral Aven, Porkhand Magistrate, Jail

No rush. About one turn per day for now is probably healthy for me :wink:

[details=Starting Hand and Thoughts]Plasmodium, Neo Plexus, Temporal Research, Forgotten Fighter, Battle Suits. Ouch. Inspector certainly slows me down. I could pass on the T1 this turn and hope to draw a Stewardess later. It’d be nice to keep the Tinkerer around, but I don’t think that’s happening.
I definitely want to open with one Stewardess. I also ultimately want Assimilate stalking my deck, and if he tries any Jail crap it’d be good to have it immediately available, so let’s go with that.[/details]

Worker

Temporal Research

Tech

Stewardess, Assimilate

P1T2:

  • Tech 2 cards
  • Collect 5g (6)
  • Worker (5)
  • Plasmodium (3)
  • Tinkerer taps to remove one Plasmodium rune.
  • Tech 1 (1)
  • Discard 3, RS, Draw 5
  • Float 1g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5)
  • Other: Tinkerer (1/2), Forecast Plasmodium @ 2
  • Hand: 5
  • Deck: 3
  • Discard: 0
  • Gold: 1
  • Workers: 6
Next Hand

Nullcraft, Assimilate, Battle Suits, Time Spiral, Forgotten Fighter. Hrm. None of my beefy units are in my hand next turn :frowning:

1 Like

P2T2

[details=Secrets]

Discard : Spectral Hound, Spectral Hound + 0
Hand : Manufactured Truth, Bluecoat Musketeer, Spectral Aven, Porkhand Magistrate, Jail

Thoughts : I don’t want to play 3 gold Tech 0 because Sterwardess of the Undone is probably coming next turn. Let’s continue my strategy while keeping 5 cards in hand :slight_smile: [/details]


Get 6 Gold (7)
Worker (6)
Tech I (5)
Manufactured Truth on Mirror Alpha, mirroring Tinker (4) (I don’t think I’m allowed to copy Plasmodium lol)
Mirror Alpha adds a time rune on Plasmodium
Quince summons Mirror Omega (2)

Discard 3, Shuffle, Draw 5


[details=Secrets]

Workers : 5 + Lawful Search + Bluecoat Musketeer

New Hand : Spectral Aven, Spectral Hound, Reputable Newsman, Spectral Hound, Porkhand Magistrate[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Omega (0/1)
  • :exhaust: Technician:
  • :target: Lookout:
    Board : Mirror Alpha (0/1), lvl 1 Quince (1/3)

Base : 20
Tech I : 5

  • Discard : 0 + Tech
  • Deck : 4
  • Workers : 7

lol, that’s brilliant. Never saw that coming.

I’m so greedy I didn’t want to sacrifice my Building Inspector lol :slight_smile:
I don’t think I’ll be able to keep it until your Tech II but let’s see :stuck_out_tongue:

The Building Inspector lives to bureaucrat another day!

[details=Starting Hand and Thoughts]Nullcraft, Assimilate, Battle Suits, Time Spiral, Forgotten Fighter. This is rough…obviously going Plasmo against Blue was ill-advised. I can bring it out this turn but I can’t wipe his mirrors, which is scary. I could go all in, skip a worker, and get Quince I think. But then I’m putting myself at a ridiculous gold disadvantage. What’s that look like…Hero + TS + FF + NC? Basically down 1 card and a lot of gold.

Next turn I get a Stewardess. It pains me, but it has to be smarter to do stuff then, I think. Buy time this turn.

I’d like to put a hero out. Obviously I’d generally prefer to release Vir once he’s going to cast one of his spells, in case he dies. There’s a good chance he has Manufactured Truth again this turn, which means the Building Inspector can turn into a hound or Knight, and with Quince they kill a SQL hero. But then he loses the Inspector, and maybe he doesn’t fear Vir so much? Plus he’d love to have the BInsp cost me another buck. But I’m going to bet he goes for the kill. So Geiger. But maybe not tech Unphase this turn as originally planned.

Instead, as I’m messing with runes this game, I’m going to want to try and get stuff out as soon as I possibly can. Teching in a Reaver this turn hoping for the 50% shot that it’ll come to hand the turn after my expected / hopeful Tech 2. Also putting in a Seer to increase the # of things I have floating around that’ll take runes off.
[/details]

Worker

Battle Suits

Tech

Reaver, Seer

P1T3:

  • Plasmodium Fade 1 rune (@ 2)
  • Tech 2 cards
  • Collect 6g (7)
  • Worker (6)
  • Nullcraft (4)
  • Nullcraft kills Alpha mirror.
  • Geiger (2)
  • Forgotten Fighter Omega Mirror; you do get a gold, I believe, b/c FF targeting pops the Illusion rather than unsummons it to oblivion(0)
  • Tinkerer taps; Plasmodium @ 1 rune
  • Discard 2, Draw 3, RS, Draw 1
  • Float 0g

Patrol:

  • SQL: L1 Geiger (2/3 + 1)
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5)
  • Other: Tinkerer (1/2), Nullcraft (1/1), Forecast Plasmodium @ 1
  • Hand: 4
  • Deck: 4
  • Discard: 0
  • Gold: 0
  • Workers: 7
Next Hand

Stewardess, Fading Argonaut, Neo Plexus, Time Spiral. That’s really nice as long as I can build / defend T2 next turn.

P2T3

[details=Secrets]

Discard : Overeager Cadet, Injuction + 0
Hand : Spectral Aven, Spectral Hound, Reputable Newsman, Spectral Hound, Porkhand Magistrate

Thoughts : I can’t make a Tech 2 now because I want to make him go for Present while not going for Trust by myself… I hesitated to Tech two Injuctions because Bigby’s stash would allow me to play them even if I drew them the same turn. But I don’t give Bigby a 2 turns life expectancy lol so I chose to Tech an unit this turn :slight_smile:[/details]


Get 7 Gold (10)
Hire a Worker (9)
Spectral Hound (8)
Spectral Hound (7)
Surplus (2)
Discard 2, Draw 4


[details=Secrets]

Workers : 5 + Lawful Search + Bluecoat Musketeer + Porkhand Magistrate

New Hand : Arrest, Jail, Traffic Director, Manufactured Truth[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Building Inspector (will he survive ? :stuck_out_tongue:)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound Alpha (3/3)
  • :exhaust: Technician: Spectral Hound Omega (3/3)
  • :target: Lookout:
    Board : lvl 1 Quince (1/3)

Base : 20
Tech I : 5
Surplus : 4

  • Discard : 4 + Tech
  • Deck : 0
  • Workers : 8

This is correct.

Also correct, its not in play, manufactured truth (or quince’s abilities) can’t see it.

1 Like

[details=Starting Hand and Thoughts]Stewardess, Fading Argonaut, Neo Plexus, Time Spiral. Doh! I did my gold math wrong. So that’s terrible. I can’t play a Stewardess & build Tech 2, which is painful. He’s built a surplus at this stage…interesting.

I think my priority here is protection of the Tech 2.
[/details]

Worker

Neo Plexus

Tech

Omegacron, Seer

P1T4:

  • Tech 2 cards
  • Plasmodium Fade 1 rune and arrives
  • Collect 7g (7)
  • Worker (6)
  • Geiger kills Building Inspector, takes 1 dmg
  • Plasmodium kills SCAV hound, takes 3 dmg, you get a gold
  • Nullcraft does 1 dmg to TECHN hound.
  • Tech 2: Future (2)
  • Fading Argonaut (0)
  • Discard 2, Draw 4
  • Float 0g

Patrol:

  • SQL: Fading Argonaut (2/3 + 1)
  • ELITE:
  • SCAV: Tinkerer (1/2)
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5), Tech 2 Future (5)
  • Other: Nullcraft (1/1), L1 Geiger (2/2), Plasmodium (4/1)
  • Hand: 4
  • Deck: 0
  • Discard: 4
  • Gold: 0
  • Workers: 8
Next Hand

Seer, Reaver, Forgotten Fighter, Assimilate

EDIT: Fixing hand

P2T4

[details=Secrets]

Discard : Reteller of Truth, Macciatus the Whisperer + 6
Hand : Arrest, Jail, Traffic Director, Manufactured Truth

Thoughts : Oh he didn’t choose Present ! Let’s go to Truth then ![/details]


RS, Draw 1 card from Surplus
Get 8 Gold (11)
Hire a Worker (10)
Spectral Hound Alpha (9)
Traffic Director (8)
Manufactured Truth, turning Traffic Director into a Plasmodium (7)
Traffic Director attacks your Fading Argonaut and kill it
Spectral Hound Omega attacks your Tinkerer, you get 1 gold
Quince suicides on Plasmodium, Geiger gains 2 levels
Tech II Truth (3)
Bigby Hayes (1)
Discard 1, Draw 3


[details=Secrets]

Workers : 5 + Lawful Search + Bluecoat Musketeer + Porkhand Magistrate + Jail

New Hand : Spectral Aven, Building Inspector, Macciatus the Whisperer[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Spectral Hound Alpha (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 1 Bigby Hayes
  • :exhaust: Technician: Traffic Director (will turn back at the end of the turn and die)
  • :target: Lookout:
    Board : Spectral Hound Omega (3/1)

Base : 20
Tech I : 5
Tech II Truth : 5
Surplus : 4

  • Discard : 2 + Tech
  • Deck : 4
  • Workers : 9

Just a reminder that a) you can’t patrol with “plasmodium” since it attacked this turn and
b) patrol bonuses are not active on your own turn, and the Manufactured Truth effect wears off at the end of your turn (before patrol bonuses are active)

1 Like

Ok sorry, Traffic Director just dies :slight_smile:

Actually I’m pretty sure this is not true. There was a discussion in the rules thread regarding manufactured truth and Argonaut. According to @sharpobject when manufactured truth wears off, patrol bonuses would be active.

In this case it’s moot since plasmodium attacked.

@EricF due to me hitting “CTRL-Z” once too many times on my spreadsheet, my End-of-T4 hand has a card declared that I never teched. Instead it is supposed to be the card I teched on T3 that I haven’t drawn yet (I drew through my deck on T4 so it should be there now). I want to fix my hand to be what it’s supposed to be based on what I teched, but wanted to run it by you first. My T3 thoughts are also in alignment with what I’m supposed to have right now.

I think the fix is obvious but let me know.

Go ahead and swap the card.

1 Like

[details=Starting Hand and Thoughts]Seer, Reaver, Forgotten Fighter, Assimilate. So Bigby coming out means I need to watch for either Injunction (likely) or Community Service. My tech choices have largely blunted the Community Service threat, but Injunction is still painful. My play this turn certainly involves a Reaver + a Seer. I could blink the Seer and finish off the Reaver this turn. That leaves me doubly vulnerable to Injunction on his turn, though. Or I just Seer the Reaver once…

Nullcraft needs to kill off his near-death Hound, that seems obvious. I could blink the NC instead of the Seer and kill the SQL hound. That means his weak one probably dies next turn.

But he’s threatening Tech 3 soon enough. If he’s rushing there, and if I’m able to keep the Reaver functioning next turn, I’ll have the option to bring down his worker count.

He could always Judgement Day, but I don’t see why he’d be pushing for that given our boards. Of course, it’s an option he has. At a certain point, though, you just have to assume that Bigby is going to do some stuff if you can’t kill him.
[/details]

Worker

Forgotten Fighter

Tech

2x Research and Development

P1T5:

  • Tech 2 cards
  • Collect 8g + float (9)
  • Worker (8)
  • Reaver (6)
  • Seer, remove 1 Rune from Reaver (5)
  • Geiger hits SQL Hound, does 1 dmg after armor. Takes 3 dmg.
  • Max Geiger and Heal. Blink Seer, removing 2nd rune from Reaver. Reaver arrives (3)
  • Prynn (1)
  • Nullcraft kills Hound Omega.
  • Patrol as below
  • Discard 1, RS, Draw 3
  • Float 1g

Patrol:

  • SQL: Seer (2/1 + 1)
  • ELITE:
  • SCAV:
  • TECHN: Prynn (1 / 3) @ 4 Runes
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5), Tech 2 Future (5)
  • Other: Nullcraft (1/1), L5 Geiger (3/4), Reaver (0/4)
  • Hand: 3
  • Deck: 7
  • Discard: 0
  • Gold: 1
  • Workers: 9
Next Hand

Ugh. Plasmodium, Stewardess, Assimilate

P2T5

[details=Secrets]

Discard : Liberty Gryphon, Lyberty Gryphon + 4
Hand : Spectral Aven, Building Inspector, Macciatus the Whisperer

Thoughts : Oops… I hesitated between Tech III and Judgment Day but I’m far too afraid of Future air units to neglect Liberty Gryphons… What is more, clearing the board seems very dangerous with Omegacron’s threat…[/details]


Draw 1 card from Surplus
Get 9 Gold (10)
Hire a Worker (9)
Tech III Truth (4)
Injunction (1)
Bigby kills the Seer
Spectral Hound kills Prynn, you draw a card, Bigby midbands
Stash
Discard 1, Draw 3


[details=Secrets]

Workers : 5 + Lawful Search + Bluecoat Musketeer + Porkhand Magistrate + Jail + Building Inspector

New Hand : Macciatus the Whisperer, Overeager Cadet, Reteller of Truths, Reputable Newsman[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board : lvl 3 Bigby Hayes (2/4)

Base : 20
Tech I : 5
Tech II Truth : 5
Tech III
Surplus : 4

  • Discard : 9 + Tech
  • Deck : 0
  • Workers : 10