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CAFS 2016: FrozenStorm ([Past]/Peace/Anarchy) vs. Anemone (Mono Black)


#1

Ready for Round 3, GL HF @Anemone!

Player 1, Turn 1

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Forgotten Fighter
Tinkerer
Fading Argonaut
Battle Suits
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Fading Argonaut (2)
  • Worker Up (1)

[details=Workers]
Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Nullcraft
Hardened Mox
Time Spiral
Temporal Research
Plasmodium
[/details]

[details=End of Turn Discard]
Neo Plexus
Battle Suits
Tinkerer
[/details]

[details=My Thoughts]
Not totally sure what I want to do against Black yet, but I know I do want to get the Fargo down to get some board. Has to go Scavenger just in case he feels like StW on it. Mox + Boot Camp isn’t an awful idea probably (he doesn’t have great removal for it), Zane antics is probably good against Black so I could probably play a long tech 1 and make some waves that way… I’ll have to think on this some more as his board starts to develop! One thing’s for sure, I need to beware Vandy crushing early.
[/details]


#2

And we’re off. Good luck!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Graveyard
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Pestering Haunt


WORKERS
Pestering Haunt


NextHand

Skeletal Archery
Jandra, the Negator
Summon Skeletons
Deteriorate
Poisonblade Rogue


Discard

Thieving Imp
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Collect 5 gold - ($5)
Worker - ($4)
Garth - ($2)
Make a Skeleton - ($1)
Skeleton Javelineer - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

Player 1, Turn 2

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Nullcraft
Hardened Mox
Time Spiral
Temporal Research
Plasmodium
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards from codex

[details=All Teched Cards]
Stewardess of the Undone, Boot Camp
[/details]


###Main:

  • Hardened Mox (3)
  • Tech 1 (1)
  • Fading Argo kills your SQL skeleton, takes 1 damage
  • Worker Up (0)

[details=Workers]
Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/2 from 1 damage fade 2)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Nullcraft
Time Spiral
Battle Suits
Neo Plexus
Tinkerer
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Skeletons definitely mean I can play an extended tech 1 phase, Stewardess and Boot Camp should assist with that plan nicely. I’ll get this Mox a little beefy and come hard with Zane antics if I whiff the draw. Trade off a skeleton with the Fargo, try to get a kill on Garth, have to be a little careful for Lich’s Bargain but I think I’ll be okay with the stewardess to help!
[/details]


#4
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Plague Spitter
Summon Skeletons
Plague Spitter
Thieving Imp
Deteriorate


Tech 2 card(s)
Collect 6 gold - ($6)
Worker - ($5)
Tech 1 - ($4)
Summon Skeletons - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1)
  • :psfist: [I]Elite[/I]: Skeleton (1/1)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

All the skeletons!

Player 1, Turn 3

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Nullcraft
Time Spiral
Battle Suits
Neo Plexus
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards from codex

[details=All Teched Cards]
Boot Camp, Surprise Attack
Stewardess of the Undone, Boot Camp
[/details]


###Main:

  • Battle Suits (4)
  • Nullcraft (2)
  • Fading Argo kills your SQL skeleton, takes 1 damage
  • Nullcraft kills Elite Skeleton
  • Worker Up (1)

[details=Workers]
Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (3/1 from 1 damage fade 1)
  • Nullcraft (1/1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Boot Camp
Temporal Research
Stewardess of the Undone
Boot Camp
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Man so many skeletons! I think I’m building towards what I want in this game though, pressure on the board early, cards that stick nicely and keep my deck reasonably thin… I don’t know, I have a feeling I’m going to get overrun somehow, but I’m doing my best to stave that off… would have been nice to get the Stewardess last hand! Always rough whiffing on your teched cards.
[/details]


#6

Fading Argonauts actually fade sometimes. Who knew?

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Gorgon
Cursed Ghoul


STARTING HAND
Summon Skeletons
Thieving Imp
Deteriorate
Plague Spitter
Plague Spitter


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Graveyard
Sacrifice the Weak
Skeletal Archery


Discard

Deteriorate
Thieving Imp
Gorgon
Cursed Ghoul


Tech 2 card(s)
Collect 7 gold - ($7)
Worker - ($6)
Plague Spitter - ($3)
Plague Spitter - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1)
  • :psfist: [I]Elite[/I]: Plague Spitter (4/3)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#7

Yea, when all they do is ram skeletons they stick around okay :confused:

Player 1, Turn 4

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Boot Camp
Temporal Research
Stewardess of the Undone
Boot Camp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • FArgo fades out :_(
  • Tech 2 cards from codex

[details=All Teched Cards]
Disguised Monkey, Steam Tank
Boot Camp, Surprise Attack
Stewardess of the Undone, Boot Camp
[/details]


###Main:

  • Stewardess of the Undone, bounces your Javelineer up to your hand (5)
  • Worker Up (4)
  • Tech 2 - Anarchy (0)

[details=Workers]
Boot Camp, Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (3/3)
  • :exhaust: Technician: Nullcraft (1/1)
  • :target: Lookout:

####In Play:

  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Tinkerer
Neo Plexus
Surprise Attack
Boot Camp
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts][spoiler]
Woof :_( Did not see that kind of drop coming… But that’s why I brought the Sharks in! Teching in a Monkey to trade up on gold w/ those (or snipe garth from rezzing a tech 2) and a Steam tank in case I need to turtle for Gunships.

Workering one of the Boot Camps, not actually going to be as useful as previously hoped, Temporal Research will prove more valuable I think. At least he doesn’t have a Hero’s Hall? No Vandy shenanigans…
[/spoiler][/details]


#8
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Cursed Crow
Sickness


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Graveyard
Poisonblade Rogue


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer


NextHand

Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
Cursed Ghoul
Gorgon


Tech 2 card(s)
Collect 8 gold - ($8)
Worker - ($7)
Tech 2: Disease - ($3)
A Plague Spitter attacks and sends Mox to 0/0 Purgatory
Skeletal Archery - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Plague Spitter (3/1)
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP (Disease): 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#9

I think your hand size is off, you started with 4, workered and played Archery, which should leave you with 2 to discard yea?

I’m killing technician in this turn so I don’t think you need to redraw the card you would have drawn anyway, just don’t draw up to 6 :slight_smile: (unless I’m missing something?)

Player 1, Turn 5

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Tinkerer
Neo Plexus
Surprise Attack
Boot Camp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards from codex

[details=All Teched Cards]
Origin Story, Steam Tank
Disguised Monkey, Steam Tank
Boot Camp, Surprise Attack
Stewardess of the Undone, Boot Camp
[/details]


###Main:

  • Zane (6)
  • Surprise Attack (1)
  • Shark 1 + Nullcraft trade with SQL Spitter
  • Stewardess kills Scav Skeleton, takes 1 damage, you get 1g
  • Zane kills Techn Skeleton, takes 1 damage, you draw 1
  • Shark 2 kills Garth, Zane moves to level 3
  • Worker Up (0)

[details=Workers]
Tinkerer, Boot Camp, Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Stewardess of the Undone (3/2 from 1 damage)
  • Zane (2/1 from 1 damage, lvl 3)
  • Mox (2/1 -3/3, filled with sadness)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Disguised Monkey
Fading Argonaut
Temporal Research
Steam Tank
[/details]

[details=End of Turn Discard]
Surprise Attack
Origin Story
Steam Tank
Boot Camp
Neo Plexus
Nullcraft
[/details]

[details=My Thoughts][spoiler]
Well, I don’t want a Cursed Crow to get cheated in so I’m giving Garth a breather. I expect to have Zane die to the Spitter after this Sharks play, and he’ll likely pick the levels up onto Vandy, so teching in an Origin Story in case of emergency, and another Steam Tank as I think my win condition at this point is Gunships. As long as there aren’t two Crows hitting the board right next turn, I’ll likely be able to protect a tech 3, and then it’s up to the Draw Gods (fingers crossed).

Only thing I DONT want is for him to immediate maxband Vandy for PS to get a tech 2 kill. I really want to get this steam tank on the board.
[/spoiler][/details]


#10

Hand size was back up from the Javelineer you bounced.


#11

Indeed it was, my bad there!


#12

Alright. Let’s see what we can do here before the 'nans get too sick.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Cursed Crow
Metamorphosis


STARTING HAND
Thieving Imp
Gorgon
Poisonblade Rogue
Cursed Ghoul
Sacrifice the Weak

+Technician draw: Sickness


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue


NextHand

Graveyard
Gorgon
Cursed Crow
Deteriorate
Metamorphosis


Tech 2 card(s)
Collect 9 gold + Scavenger - ($10)
Draw a card off Technician
Worker - ($9)
Orpal - ($7)
Vandy - ($5)
Sickness, targeting Zane and the Stewardess. Vandy levels to 3. - ($3)
Pay 2 to maxband Vandy. Doom targets the surviving Plague Spitter and Mox, who gets to spend a turn being mildly less sad. - ($1)
Plague Spitter breaks your tech 2.

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Orpal (1/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L5 Vandy (4/5)
    [B]In Play:[/B]
  • Plague Spitter (5/3, Doomed)
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#13

The “nans”? All I see that’s sick is your teched cards, you’ve got the perfect answer to every situation! Meanwhile I’m over here with my whiffed turn 3 draw that’s slowly spiraling…

Player 1, Turn 6

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Disguised Monkey
Fading Argonaut
Temporal Research
Steam Tank
Origin Story (TR)
Steam Tank (TR)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards from codex

[details=All Teched Cards]
Pirate Gunship, Overeager Cadet
Origin Story, Steam Tank
Disguised Monkey, Steam Tank
Boot Camp, Surprise Attack
Stewardess of the Undone, Boot Camp
[/details]


###Main:

  • Rebuild tech 2
  • Prynn (7)
  • Temporal Research, rs draw 2 (5)
  • Origin Story Vandy, paying 2 resist (0)
  • Skip worker

[details=Workers]
Tinkerer, Boot Camp, Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (2/1 from 1 damage and -1/1)
  • :target: Lookout:

####In Play:

  • Prynn (1/3 lvl 1)
  • Mox (2/1 -3/3, filled with sadness)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Boot Camp
Nullcraft
Overeager Cadet
Surprise Attack
Neo Plexus
[/details]

[details=End of Turn Discard]
Temporal Research
Origin Story
Steam Tank
Steam Tank
Fading Argonaut
Disguised Monkey
[/details]

[details=My Thoughts][spoiler]
UGHHHHH He gets Zane AND my tech 2, why did he tech Sickness AND 2xPS?? And how did it get drawn at the PERFECT moment?

Grabbing an OC and a Gunship, I want one in the deck and Cadet will give me something to do with my extra cards if I draw nicely.

I’m in desperation mode here, luckily I get the Origin Story drawn! And I bottom deck the gunship, which in hindsight means I should not have patrolled Stewardess in technician but what are you going to do, cards are never too bad of a thing. I’ll probably tech the other Gunship and an Undo maybe? Hopefully it’s my last tech…
[/spoiler][/details]


#14

Disease is a beautiful, beautiful monster and I deeply pity all of the people who swap it out for Finesse or something. Unfortunately, resist 2 isn’t enough to make Origin Story not great.

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Cursed Crow
Metamorphosis
Gorgon


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Graveyard


NextHand

Thieving Imp
Plague Spitter
Cursed Crow
Cursed Ghoul


Discard

Plague Spitter
Metamorphosis
Deteriorate


Tech 0 card(s)
Collect 10 gold + float - ($11)
Worker - ($10)
Plague Spitter explodes
Cursed Crow - ($7)
Garth - ($5)
Gorgon - ($2)
Garth makes a Skeleton - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: L1 Garth (1/3)
  • :target: [I]Lookout[/I]: Cursed Crow (3/3)
    [B]In Play:[/B]
  • L1 Orpal (1/3)
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

#15

Player 1, Turn 7

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Boot Camp
Nullcraft
Overeager Cadet
Surprise Attack
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards from codex

[details=All Teched Cards]
Pirate Gunship, Marauder
Pirate Gunship, Overeager Cadet
Origin Story, Steam Tank
Disguised Monkey, Steam Tank
Boot Camp, Surprise Attack
Stewardess of the Undone, Boot Camp
[/details]


###Main:

  • Nullcraft (7)
  • Overeager Cadet (7)
  • Worker Up (6)
  • Tech 3 (1)

[details=Workers]
Neo Plexus, Tinkerer, Boot Camp, Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Float 1g, probably done teching

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Nullcraft (1/1, flying)
  • :exhaust: Technician: Prynn (1/3 lvl 1)
  • :target: Lookout: Stewardess of the Undone (2/1 from 1 damage and -1/1)

####In Play:

  • Mox (2/1 -3/3, filled with sadness)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Pirate Gunship
Steam Tank
Origin Story
Fading Argonaut
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Going for broke, make him come at me and get my tech 2, and I’ll try to pick up the pieces after he probably does (Orpal maxband and a fresh skele can take out Nullcraft and Stewardess, which leaves cadet -1/1 and prynn to stand up to Garth, Gorgon, the ready Skeleton, Orpal himself and the Crow. So he can punch through if he wants to with just what’s on board)
[/details]


#16
[b]P2T7[/b]
Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Cursed Ghoul
Cursed Crow
Plague Spitter
Thieving Imp


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue


NextHand

Sickness
Plague Spitter
Sacrifice the Weak
Cursed Crow
Plague Spitter


Tech 2 card(s)
Collect 11 gold + float - ($12)
Level Orpal to 6 - ($7)
Garth makes a Skeleton - ($6)
Sacrifice the new skeleton to kill Nullcraft with Orpal midband. You gain a gold.
Orpal maxband triggers. Cadet gets a -1/-1 and Stewardess dies. - ($5)
Cursed Ghoul arrives and kills the Cadet with its token - ($1)
Gorgon kills Prynn, leveling Garth to 3. You draw a card.
Level Garth to 4 - ($0)
Garth, Orpal, and the Skeleton break your Tech 3
Cursed Crow attacks your base for 3. Discard a random card.
Skip worker

Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (4/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Orpal (2/5)
  • Skeletal Archery
  • L4 Garth (2/4)
  • Gorgon (2/3)
  • Skeleton (1/1)
  • Cursed Crow (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#17

It isn’t looking good for player 1 here…

Player 1, Turn 8

P1 [Past]/Peace/Anarchy vs P2 Mono Black

[details=Starting Hand]
Pirate Gunship
Steam Tank
Origin Story
Fading Argonaut
Boot Camp (techn, discarded)
Steam Tank (Zhananigans)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float+1scav)
  • Draw 1 for technician
  • Discard #5 of 5 cards (so no technician after all…)
  • No techs for right now

[details=All Teched Cards]
Pirate Gunship, Marauder
Pirate Gunship, Overeager Cadet
Origin Story, Steam Tank
Disguised Monkey, Steam Tank
Boot Camp, Surprise Attack
Stewardess of the Undone, Boot Camp
[/details]


###Main:

  • Rebuild tech 3
  • Zane + Maxband, shove Ghoul to technician, Zane trades with him and we each draw 1, Garth to level 6 (5)
  • Steam Tank, trash my sad little mox (2)
  • Fading Argonaut (0)

[details=Workers]
Neo Plexus, Tinkerer, Boot Camp, Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Probably done teching

###Board Info:
####Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Steam Tank (3/6)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Pirate Gunship
Disguised Monkey
Temporal Research
Surprise Attack
Maurader
[/details]

[details=End of Turn Discard]
Boot Camp
Nullcraft
Overeager Cadet
Stewardess of the Undone
Steam Tank
Origin Story
Pirate Gunship
[/details]

[details=My Thoughts]
Okay, here we go again, I’m taking the 5/6 to not draw the pirate ship w/ Zane technician to ensure I draw it next turn… and it’s the steam tank. Not ideal (1 gold shy of laying it, would rather have it available next turn) but not catastrophic. All I can do is hope that this is enough to keep him from taking the tech 3. Probably concede next turn if I can’t get it this turn. Wish I’d drawn the Monkey to trade off the gorgon…
[/details]


#18

No, it’s not. That Tech trade worked out pretty well for me, unfortunately.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Sickness
Sacrifice the Weak
Plague Spitter
Plague Spitter
Cursed Crow

+Technician: Death and Decay


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Graveyard


NextHand

Deteriorate
Plague Spitter
Metamorphosis
Death and Decay
Thieving Imp


Tech 0 card(s)
Collect 11 gold - ($11)
Technician draw
Death and Decay - ($3)
Gorgon kills the 0/3 Steam Tank. You gain a gold.
Orpal kills your tech 3
Garth kills your tech 2
Cursed Crow hits your base for 3 and discards a card
Cursed Crow - ($0)

Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Cursed Crow (3/3)
    [B]In Play:[/B]
  • L6 Orpal (2/5)
  • L6 Garth (2/4)
  • Gorgon (2/3)
  • Cursed Crow (3/3)
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#19

MERCY!

GG WP @EricF

You read me like a book, very nice teching. My Boot Camp techs were not a good choice, but with that said, it still hurt to whiff the Stewardess AND boot camp on turn 3… :_(


#20

GG! Yeah, going back over this now, that cycle seemed to have some pretty rough timing. From what I’ve seen of this deck, my biggest concerns were infinite value off a giant Mox, Zane coming out of nowhere to murder my heroes, and getting too swamped by the Peace engine to push through and break things, so I built around cutting the buffs off and keeping the board as clear as possible for as long as possible. Plague Spitters also just happen to be a good way to keep from getting plinked by Nullcraft forever.

I’m not sure how I feel about Anarchy here - granted, things could have gone pretty differently if I hadn’t managed to keep you off the steam tanks for so long. Successfully stalling out to Gunships would’ve ruined me, and it looks like you were basically one turn shy of that.