Yeah, I sacrificed quite a bit to make sure I was the first to start a turn with Tech II Peace in place. Let’s see if I can disrupt you enough here…
[details=P1, Turn 7]Fading Argonaut
Forgotten Fighter
Overeager Cadet
Calypso Vystari
Deck:
Time Spiral, Calypso
Discard:
Plexus, Nullcraft, Garrison, DS, +2 tech cards
I have 3 attackers (plus Zane?) vs 4 defenders, so it’s likely that Nullcraft will be my only real Muscle, so I can basically pick one thing to hit. I could grab 2x Boot Camp, which leads to:
9 gold (9)
Oni (7)
2x Calypso + Overeager (5), reshuffle 6 and draw 1 from a cost set of {3; 2; 2; 2; 1; 1} - on average I probably get 1 exhaust out of this. If I hit Nullcraft, I can shoot down the rest of the defenders and kill something, but I could do that anyway, so not a big gain.
Detonate, if drawn relatively quickly, could help push me ahead, so I think I just tech for:
Seer + Detonate and see where that goes.
[/details]
9 gold (9)
Overeager Cadet (9) [1 rune], draw 1
Move rune to active Cadet, who then trades with your SQL Cadet
2x Calypso Vystari (7), draw 1, reshuffle 7, draw 1. [2 runes]
[details=Draw order from reshuffled deck]1. Neo Plexus (frown)
2. Drill Sergeant
3. Flagstone Garrison (double frown, no Nullcraft for me)
I guess that means Frozen gets a full access turn to do whatever he wants. Let’s hope its not too bad.
Worker my Forgotten Fighter, finally[/details]
Fading Argo (5), draw, [3]
Drill Sergeant (2), draw, [4]
Move a rune to Seer, who trades with Lookout Cadet [3 runes left]
Worker (1)
Distribute runes and patrol as below
Discard 3, Draw 4, rs, Draw 1. Float 1 gold.
SQL - Overeager Cadet (4/3 +1) [1 rune]
Scavenger - Calypso Vystari (3/2)
Tech - Calypso Vystari (3/2)
Lookout - Fading Argo (3/3) [3]
Drill Sergeant (5/4) [1 rune]
Drill Sergeant (5/4) [1 rune]
Base - 20
Tech I - 4
Tech II - 5
Spec: Peace
Garrison - 4
Battle Suits
10 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0
[details=Next Hand]Overeager Cadet
Nullcraft
Seer
Detonate
Flagstone Garrison
[/details]