CAFS 2016: Cstick ([Demonology]/Law/Anarchy) vs. Mooseknuckles ([Growth]/Necromancy/Strength)

@Mooseknuckles
GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Deteriorate
Graveyard
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Summon Skeletons


Discard

Thieving Imp
Graveyard
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Jandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

What I’m most worried about in this matchup is Rook. Judgement Day should be really good for stopping a growth-based board flooding strategy, but I don’t really have a way to efficiently deal with maxband Rook. I think I should start by threatening an early Metamorphosis with Vandy. This way, if he leads with Rook, then he won’t have access to Garth’s spells to deal with Vandy until after he builds his Tech 2, which should hopefully be too late. If he leads with Garth for Nether Drain/Doom Grasp access, then I at least won’t have to worry about the threat of Rook for a few turns and can pivot into a different strategy.

I’m not really happy with this hand. I would have really liked to play Vandy + Haunt and/or Javelineer. I imagine Jandra + threat of Zane will push him into playing Rook next turn, so I’ll probably play Vandy and build Tech 1 next turn, tech Taxman (for birds) + DP/Blade, and go from there.

1 Like

GLHF! P2T1:

Starting Hand

Playful Panda Ironbark Treant Spore Shambler Forest’s Favor Rampant Growth

Gold (5)
Worker (4)
Playful Panda (2)
Rook (0)

Patrol:
Leader:
Elite: Level 1 Rook (3/4)
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Playful Panda (2/2), wisp (0/1)
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Ironbark Treant

New Hand

Merfolk Prospector Tiger Cub Young Treant Verdant Tree Rich Earth

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Shadow Blade


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Shadow Blade
Thieving Imp
Skeleton Javelineer
Gunpoint Taxman
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Play Vandy - ($0)
Play Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2:

Tech

Bird Nest, Bone Collector

Starting Hand

Merfolk Prospector Tiger Cub Young Treant Verdant Tree Rich Earth

Gold (6)
Worker (5)
Tech I (3)
Tower (0)
Discard 4, rs, Draw 5

Patrol:
Leader: Level 1 Rook (2/4 + a)
Elite:
Scavenger: Playful Panda (2/2)
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7
Hand: 5
Deck: 4
Discard: 0

Worker

Verdant Tree

New Hand

Bone Collector Young Treant Rich Earth Spore Shambler Rampant Growth

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Shadow Blade
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Gunpoint Taxman


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp


NextHand

Summon Skeletons
Deteriorate
Shadow Blade
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt hits your base for 1
Jandra runs into Rook
Play Shadow Blade to kill Rook. You discard a card at random (Random.org 2). Vandy midbands. - ($2)
Vandy kills the Panda, and sparkshot kills the wisp.
Play Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:
    In Play:
  • L3 Vandy (3/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Okay, things are going according to plan. Next turn, I can maxband Vandy + play Heroes’ Hall, and hopefully Metamorphosis on turn 5. I seriously doubt that he teched Nether Drain last turn, so even if he techs it now, his turn 4 hand will consist of the 3 cards remaining in his deck + 2 chances to draw one out of the remaining ~7 cards.

P2T3:

Tech

Blooming Ancient, Doom Grasp

Starting Hand

Bone Collector Rich Earth Spore Shambler Rampant Growth Bird Nest

Gold + scav (8)
Worker (7)
Bone Collector (5)
Spore Shambler (2)
Arg (0)
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger:
Technician: Spore Shambler (2/3)
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes: Level 1 Arg (1/3), wisp (0/1)
Base: 20
Other:

Economy:

Workers: 8
Hand: 4
Deck: 5
Discard: 0

Worker

Rich Earth

New Hand

Merfolk Prospector Tiger Cub Forest’s Favor Playful Panda

1 Like

Don’t forget that your base is at 19.

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Surprise Attack


STARTING HAND
Summon Skeletons
Graveyard
Deteriorate
Shadow Blade


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard


NextHand

Dark Pact
Metamorphosis
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer


Discard

Shadow Blade
Deteriorate
Summon Skeletons
Dark Pact
Surprise Attack


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Vandy, dooming Taxman and Bone Collector - ($4)
Build a Heroes’ Hall - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (5/5+A) (doomed)
  • :psfist: [I]Elite[/I]: L5 Vandy (5/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Okay, I need to maxband Vandy this turn, or else she will get killed, and that’s bad. I also need to hire a worker. What can I do with my remaining 4 gold?

The two things I want to do are build a heroes’ hall and play shadow blade. I’m one gold short of being able to do both. I can’t just skip a worker, either, because then I won’t have the gold for Zane + Metamorphosis next turn.

If I play Shadow Blade, then I can’t Metamorphosis next turn, since I won’t be able to play a second hero. This is troubling, because besides Metamorphosis, there’s nothing good coming up in my next hand. If I wait, he probably builds Growth tech 2 next turn, and the window in which I can dominate with Metamorphosis will shrink rapidly.

So, by process of elimination, I should build a heroes’ hall to try and play Metamorphosis next turn. The concern is that my defenses are a little light, because I don’t have any units I can play.

I think my best line is to buff the BC and Taxman, then have Taxman + Deteriorate trade with the Bone Collector. That way, he only has 3 attack on board compared to Vandy’s 6 defense.

Wait, that loses to Rampant Growth. He can Rampant Growth the Spore Shambler, Midband Arg, have Arg buff Shambler, Shambler hits Vandy for 5, pay to move a rune to wisp, wisp trades with Vandy, Arg maxbands and makes an elemental, and shambler gets to move the other rune onto the elemental. That’s 6 gold, so it’s not prohibitively expensive. Hm. Do I have a line that beats Rampant Growth?

Suppose I instead patrol with the 5/5 Taxman in Squad Leader:
Midband Arg
Arg buffs BC
BC->Taxman
RG->Shambler
Shambler->4 to Vandy
Shambler rune->wisp
Wisp->Vandy

I can stop this by either deteriorating the wisp or putting Vandy in Elite. I think I’ll put Vandy in Elite, and not play Deteriorate. Hopefully I can get the wisp next turn with either Sparkshot or Zane’s maxband without spending a card.

P2T4:

Tech

Might of Leaf and Claw, Doom Grasp

Starting Hand

Merfolk Prospector Tiger Cub Forest’s Favor Playful Panda

Gold (8)
Worker (7)
Tier II - Growth (3)
Playful Panda (1)
Discard 2, Draw 4

Patrol:
Leader: wisp (0/1)
Elite: Level 1 Arg (2/3)
Scavenger: DOOMED bone collector (5/5), will die before doing anything
Technician: Spore Shambler (2/3)
Lookout: wisp (0/1)

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Playful Panda (2/2)
Base: 19
Other:

Economy:

Workers: 9 + 1 float
Hand: 4
Deck: 1
Discard: 4

Worker

Tiger Cub

New Hand

Young Treant Blooming Ancient Rampant Growth Bird Nest

P1T5


Tech StartingHand Workers

TECH
Surprise Attack
Chaos Mirror


STARTING HAND
Metamorphosis
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Dark Pact
Jandra, the Negator
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator


NextHand

Surprise Attack
Chaos Mirror
Dark Pact
Deteriorate
Surprise Attack


Discard

Dark Pact
Metamorphosis
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($10)
Taxman and BC die
Play Dark Pact. Draw 1 rs draw 1
Play Zane - ($8)
Play Metamorphosis - ($2)
Zane maxbands and shoves SQL wisp to scavenger. We both get gold. - ($3)
Vandy kills the Spore Shambler, sparkshots the wisp, and uses the Tower’s detection
Zane breaks the Tower
Hire a worker - ($2)
Play Sacrifice the weak, killing the Panda - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Demon Vandy (6/4)
  • L6 Demon Zane (6/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5:

Tech

Oversize Rhino, Blooming Ancient

Starting Hand

Young Treant Blooming Ancient Rampant Growth Bird Nest

Gold + f + double scav!!! (12)
Worker (11)
Tower (8)
Blooming Ancient (4)
Rook (2)
Bird Nest (0)
Arg hits your HH for 1
Discard 2, rs, Draw 4

Patrol:
Leader: Blooming Ancient w/ 3 runes (5/7 + a)
Elite: Level 1 Rook (3/4)
Scavenger:
Technician: Bird #2 (1/1)
Lookout: Bird #1 (1/1)

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes:
Base: 17
Other: Bird Nest

Economy:

Workers: 10
Hand: 4
Deck: 7
Discard: 0

Worker

Young Treant

New Hand

Doom Grasp Doom Grasp Spore Shambler Playful Panda

P1T6


Tech StartingHand Workers

TECH
Community Service
Judgement Day


STARTING HAND
Surprise Attack
Dark Pact
Chaos Mirror
Deteriorate
Surprise Attack


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator
Shadow Blade


NextHand

Judgement Day
Chaos Mirror
Metamorphosis
Surprise Attack
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Play Dark Pact
Hire a worker - ($8)
Deteriorate the Lookout bird - ($7)
Vandy runs into Blooming Ancient, using up the Tower’s detection.
Rook gains 2 levels and takes 1 from sparkshot.
Play Bigby - ($5)
Play Surprise Attack - ($0)
Sharks kill Ancient and Rook. Bigby midbands.
Zane breaks your Tech 2.

Float ($0)
Stash 1, Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Bigby (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L6 Demon Zane (6/6)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T6:

Tech

Oversize Rhino, Blooming Ancient

Starting Hand

Doom Grasp x2, Playful Panda, Spore Shambler

Gold, no techs (10)
Garth (8)
Skeleton (7)
playful panda (5)
Doom grasp, sacrifice wisp, kill Zane, Garth goes to level 3, you gain a gold (1)
Midband Garth (0)
Bird hits your heroes hall for 1
Discard 2, Draw 4

Patrol:
Leader: Level 4 Garth (2/4 + a)
Elite:
Scavenger:
Technician: skeleton (1/1)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Playful Panda (2/2), Bird (1/1)
Base: 15
Other:

Economy:

Workers: 10
Hand: 4
Deck: 3
Discard: 5

[details=“Worker”][/details]

New Hand

Merfolk Prospector Forest’s Favor Bone Collector Oversize Rhino

P1T7


StartingHand Workers

STARTING HAND
Chaos Mirror
Judgement Day
Dark Pact
Metamorphosis


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator
Shadow Blade
Metamorphosis


NextHand

Deteriorate
Sacrifice the Weak
Dark Pact
Surprise Attack
Summon Skeletons


Discard

Judgement Day
Dark Pact
Chaos Mirror


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Maxband Bigby - ($9)
Play Judgement Day - ($5)
Build Tech 2: Anarchy - ($1)
Hire a worker - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L5 Bigby (3/4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P2T7:

Starting Hand

Merfolk Prospector Forest’s Favor Bone Collector Oversize Rhino Blooming Ancient

Gold, no techs (10)
Maxband Garth, grab Blooming Ancient from discard (7)
Arg (5)
Forest’s Favor on Garth (3)
Skeleton (2)
Bone Collector (0)
move a rune over to the wisp and skeleton, 2 runes remain on BA
Garth kills Biggy, Arg midbands
Discard 3, Draw 2, rs, Draw 3

Patrol:
Leader: wisp w rune (1/2 + a)
Elite:
Scavenger: Bone Collector (3/3)
Technician: skeleton w rune (2/2)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 7 Garth w rune (4/2), Level 3 Arg (1/4), Blooming Ancient with 2 runes (4/6)
Base: 15
Other:

Economy:

Workers: 10
Hand: 5
Deck: 6
Discard: 0

[details=“Worker”][/details]

New Hand

Rampant Growth Might of Leaf and Claw Merfolk Prospector Forest’s Favor Oversize Rhino

P1T8


Tech StartingHand Workers

TECH
Judgement Day
Steam Tank


STARTING HAND
Dark Pact
Summon Skeletons
Sacrifice the Weak
Deteriorate
Community Service
Surprise Attack


WORKERS
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
Jandra, the Negator
Shadow Blade
Metamorphosis


NextHand

Deteriorate
Gunpoint Taxman
Skeleton Javelineer
Pestering Haunt
Dark Pact


Tech 2 card(s)
Get Paid - ($11)
Play Zane - ($9)
Play Vandy - ($7)
Play Dark Pact
Deteriorate the Wisp
Zane kills the Wisp
Play Surprise Attack - ($2)
Sharks kill BC and skeleton
Play Sacrifice the Weak to kill Blooming Ancient - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Zane (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

That would kill Zane, maxbanding Arg, since the wisp has a +1/1 and I have a tower

Wisp got -1/-1 from deteriorate first.

woops. I’m a dope - nice play!

P2T8:

Starting Hand

See last turn + Spore Shambler

Gold + scav, no techs (11)
Might of Leaf and Claw (8)
Rampant Growth on Garth (6)
Oversize Rhino (1)
Merfolk Prospector (0)
Garth kills Vandy, maxbands Arg
Arg kills Zane, two charges on L&C
Discard 2, Draw 4

Patrol:
Leader: Oversize Rhino (7/8 + a)
Elite:
Scavenger: Water Elemental (3/3)
Technician: Merfolk Prospector (1/1)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 7 Garth w rune (4/2), Level 5 Arg (1/3)
Base: 15
Other: Might of Leaf and Claw %2

Economy:

Workers: 10
Hand: 4
Deck: 1
Discard: 6

[details=“Worker”][/details]

New Hand

Blooming Ancient Doom Grasp Doom Grasp Playful Panda

Wait, hold on. On turns 5 and 6 you should have still had Arg in play, since you played Arg on turn 4 and he didn’t die. So on turn 6, you shouldn’t have been able to play Garth and Doom Grasp, because you still had Arg in play and no Tech 2. And you couldn’t suicide Arg through L3 Bigby either. I remember now that that’s a big reason I took that line in the first place. I’m not sure how to correct this.

@EricF