cstick
November 17, 2016, 11:18pm
21
P1T8
Tech StartingHand Workers
TECH
Zarramonde
Zarramonde
STARTING HAND
Skeleton Javelineer
Dark Pact
Surprise Attack
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
NextHand
Deteriorate
Graveyard
Injunction
Sacrifice the Weak
Discard
Voidblocker
Surprise Attack
Pirate Gunship
Pirate Gunship
Voidblocker
Surprise Attack
Injunction
Dark Pact
Skeleton Javelineer
Zarramonde
Zarramonde
Tech 2 card(s)
Get Paid + float - ($12)
Midband Bigby - ($10)
Play Zane - ($8)
Play Surprise Attack - ($3)
Bigby + Shark kill Rook, Zane to L3
Shark kills Grave, Bigby maxbands
Play Injunction to disable your Tech 2 and YLD - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L3 Zane (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
L5 Bigby (3/4)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 11
[B]Gold:[/B]
Gold: 0
Workers: 10
Zejety
November 18, 2016, 8:53am
22
Worst possible hand for Injunction.
Here comes my desperate defense!
P2T8
[details=Turn secrets]* Hand: Birdâs Nest, Young Lightning Dragon, Vigor Adept
Worker: Birdâs Nest
Tech: Star-Crossed Starlet, Entangling Vines
Thoughts: Deck-bloat may be a bad idea, but I need more non-t2 chump blockers
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 10 gold +2 float (12)
Main phase:
Summon River (10)
Max River (6)
Hire a worker (5)
End of turn:
Discard 2, draw 1, reshuffle, draw 3
Float 5
Patrol:
Leader: Max River (3/4A)
Elite: Nimble Fencer (3/3)
Scavenger:
Technician:
Lookout:
Board:
Characters:
Young Lightning Dragon (3/3 | flying)
Buildings:
Base (19)
T1 (5)
T2 (5)
Tower (4)
Spec: Discipline
Economy:
Workers: 11
Gold: 5
Hand: 4
Deck: 12
Discard: 0
New hand
Nimble Fencer, Discord, Vigor Adept, Focus Master
[details=Discard][/details]
cstick
November 18, 2016, 1:16pm
23
P1T9
StartingHand Workers
STARTING HAND
Deteriorate
Sacrifice the Weak
Graveyard
Injunction
Dark Pact
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Graveyard
NextHand
Surprise Attack
Gunpoint Taxman
Shadow Blade
Voidblocker
Injunction
Tech 0 card(s)
Get Paid - ($10)
Exhaust Bigby to draw a card
Worker - ($9)
Build Tech 3 - ($4)
Build Tech Lab: Anarchy - ($3)
Play Injunction, disabling YLD and your Tech 2 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L3 Zane (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
L5 Bigby (3/4)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 12
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
Zejety
November 18, 2016, 1:48pm
24
cstick:
Play Injunction
This is not cool! If I could at least play a 2nd hero or build my Tech IIIâŚ
TURN NUMBER
[details=Turn secrets]* Hand: Nimble Fencer, Discord, Vigor Adept, Focus Master
Worker: -
Tech: -
Thoughts: Edit: Wow, I could have really used the hand I drew for next turn nowâŚ
[/details]
Turn:
Start of turn:
Tech 0 cards
Collect 11 gold +5 float (16)
Main phase:
Cast Discord (14)
River kills Gunpoint Taxman, taking 1 damage
Summon Nimble Fencer (12)
One Nimble Fencer kills Zane, taking 2 damage; you draw a card
Replace my Tower with a Heroesâ Hall, damaging my base for 2 (10)
End of turn:
Discard 2, draw 4
Float 10
Patrol:
Leader: Nimble Fencer (2/3A)
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
Max River (3/3)
Nimble Fencer (2/1)
Young Lightning Dragon (3/3 | flying)
Buildings:
Base (17)
T1 (5)
T2 (5)
Heroesâ Hall (4)
Spec: Discipline
Economy:
Workers: 11
Gold: 10
Hand: 4
Deck: 8
Discard: 3
New hand
Timely Messenger, Rambasa Twin, Spark, Two Step
Discard
Focus Master, Vigor Adept, Discord
cstick
November 18, 2016, 1:54pm
25
P1T10
StartingHand Workers
STARTING HAND
Gunpoint Taxman
Shadow Blade
Voidblocker
Surprise Attack
Injunction
Deteriorate
Zarramonde
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Graveyard
NextHand
Surprise Attack
Skeleton Javelineer
Dark Pact
Sacrifice the Weak
Pirate Gunship
Discard
Gunpoint Taxman
Deteriorate
Shadow Blade
Voidblocker
Surprise Attack
Injunction
Gunpoint Taxman
Tech 0 card(s)
Get Paid - ($11)
Exhaust Bigby to draw
Deteriorate the Nimble Fencer with 1 health - ($10)
Play Zarramonde, destroying YLD - ($0)
Float ($11)
Discard 5, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Zarramonde (11/11+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L5 Bigby (3/4)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 11
Zejety
November 18, 2016, 2:13pm
26
This hand would have been useful last turn.
Also, please note that my discard pile was 1 card too small in my last post. Iâll fix that.
P2T10
[details=Turn secrets]* Hand: Timely Messenger, Rambasa Twin, Spark, Two Step
Worker: -
Tech: -
Thoughts:
[/details]
Turn:
Start of turn:
Tech 0 cards
Collect 11 gold +10 float (20)
Main phase:
Nimble Fencer suicides into Zarramond, dealing 2 damage
Summon and max Rook (11)
Summon and mid-band Grave (7)
Summon Rambasa Twin, get one for free (3)
End of turn:
Discard 3, draw 5
Float 3
Patrol:
Leader: Max Rook (4/6A | two lives)
Elite:
Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
Lookout:
Board:
Characters:
Max River (3/3)
L3 Grave (3/4)
Buildings:
Base (17)
T1 (5)
T2 (5)
Heroesâ Hall (4)
Spec: Discipline
Economy:
Workers: 11
Gold: 3
Hand: 5
Deck: 3
Discard: 9
New hand
Star-Crossed Starlet, Tenderfoot, Wither, Martial Mastery, Fruit Ninja
Discard
Focus Master, Vigor Adept, Nimble Fencer, Discord, Young Lightning Dragon, Nimble Fencer, Two Step, Spark, Timely Messenger
cstick
November 18, 2016, 2:22pm
27
P1T11
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Surprise Attack
Dark Pact
Pirate Gunship
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Graveyard
NextHand
Voidblocker
Injunction
Dark Pact
Pirate Gunship
Zarramonde
Discard
Gunpoint Taxman
Deteriorate
Shadow Blade
Voidblocker
Surprise Attack
Injunction
Gunpoint Taxman
Sacrifice the Weak
Dark Pact
Skeleton Javelineer
Surprise Attack
Tech 0 card(s)
Get Paid - ($11)
Play Pirate Gunship - ($5)
Play Zane - ($3)
Pirate Gunship kills Rook once and obliterates the twins
Zarramonde kills Rook for real. Zane to L3
Bigby kills River. Zane to L5
Maxband Zane - ($2)
Play Vandy - ($0)
Zane kills Grave. Vandy to L3
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L3 Vandy (3/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pirate Gunship (7/6)
Zarramonde (11/6)
L5 Bigby (3/1)
L6 Zane (4/1)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 11
[B]Gold:[/B]
Gold: 0
Workers: 11
Zejety
November 18, 2016, 2:29pm
28
GG!
Canât even but a defense up against all this obliterate will all heroes turned off.^^
I feel like Iâve played okay; at the very least I cannot pinpoint any big mistakes. Obviously, it wasnât enough. Your timing was excellent in many turns. No idea if it was luck or great preparation but it was super impressive either way. Itâs a little silly that I never got to attack with either YLD once.
Zejety
November 18, 2016, 2:29pm
29
@EricF Post must be at least 10 characters
cstick
November 18, 2016, 2:44pm
30
GG!
I got lucky a couple of times. Drawing into Shadow Blade + the starter spells on turn 3 was definitely lucky. Getting Surprise Attack on turn 5 was also pretty lucky. At the same time, I still had to tech those cards on the right turns (2 and 3) in order to draw them. The play on turn 6 might be considered lucky as well.
During the next cycle, I had Bigby out, which makes it much easier to line up the right plays at the right time. For example, the turn 8 Injunction got stashed from turn 7.
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