CAFS 2016: cstick ([Demon]/Law/Anarchy) vs. Zejety ([Finesse]/Discipline/Strength)

P1T8


Tech StartingHand Workers

TECH
Zarramonde
Zarramonde


STARTING HAND
Skeleton Javelineer
Dark Pact
Surprise Attack


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons


NextHand

Deteriorate
Graveyard
Injunction
Sacrifice the Weak


Discard

Voidblocker
Surprise Attack
Pirate Gunship
Pirate Gunship
Voidblocker
Surprise Attack
Injunction
Dark Pact
Skeleton Javelineer
Zarramonde
Zarramonde


Tech 2 card(s)
Get Paid + float - ($12)
Midband Bigby - ($10)
Play Zane - ($8)
Play Surprise Attack - ($3)
Bigby + Shark kill Rook, Zane to L3
Shark kills Grave, Bigby maxbands
Play Injunction to disable your Tech 2 and YLD - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Zane (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Worst possible hand for Injunction. :confused:
Here comes my desperate defense!

P2T8

[details=Turn secrets]* Hand: Bird’s Nest, Young Lightning Dragon, Vigor Adept

  • Worker: Bird’s Nest
  • Tech: Star-Crossed Starlet, Entangling Vines
  • Thoughts: Deck-bloat may be a bad idea, but I need more non-t2 chump blockers
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 10 gold +2 float (12)
  • Main phase:
  • Summon River (10)
  • Max River (6)
  • Hire a worker (5)
  • End of turn:
  • Discard 2, draw 1, reshuffle, draw 3
  • Float 5

Patrol:

  • :psblueshield: Leader: Max River (3/4A)
  • :psfist: Elite: Nimble Fencer (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Young Lightning Dragon (3/3 | flying)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :tower: Tower (4)
  • Spec: Discipline

Economy:

  • Workers: 11
  • Gold: 5
  • Hand: 4
  • Deck: 12
  • Discard: 0
New hand

Nimble Fencer, Discord, Vigor Adept, Focus Master

[details=Discard][/details]

P1T9


StartingHand Workers

STARTING HAND
Deteriorate
Sacrifice the Weak
Graveyard
Injunction
Dark Pact


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Graveyard


NextHand

Surprise Attack
Gunpoint Taxman
Shadow Blade
Voidblocker
Injunction


Tech 0 card(s)
Get Paid - ($10)
Exhaust Bigby to draw a card
Worker - ($9)
Build Tech 3 - ($4)
Build Tech Lab: Anarchy - ($3)
Play Injunction, disabling YLD and your Tech 2 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Zane (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

This is not cool! If I could at least play a 2nd hero or build my Tech III… :frowning:

TURN NUMBER

[details=Turn secrets]* Hand: Nimble Fencer, Discord, Vigor Adept, Focus Master

  • Worker: -
  • Tech: -
  • Thoughts: Edit: Wow, I could have really used the hand I drew for next turn now…
    [/details]

Turn:

  • Start of turn:

  • Tech 0 cards

  • Collect 11 gold +5 float (16)

  • Main phase:

  • Cast Discord (14)

  • River kills Gunpoint Taxman, taking 1 damage

  • Summon Nimble Fencer (12)

  • One Nimble Fencer kills Zane, taking 2 damage; you draw a card

  • Replace my Tower with a Heroes’ Hall, damaging my base for 2 (10)

  • End of turn:

  • Discard 2, draw 4

  • Float 10

Patrol:

  • :psblueshield: Leader: Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Max River (3/3)
  • Nimble Fencer (2/1)
  • Young Lightning Dragon (3/3 | flying)
  • Buildings:
  • :psgem: Base (17)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :heroeshall: Heroes’ Hall (4)
  • Spec: Discipline

Economy:

  • Workers: 11
  • Gold: 10
  • Hand: 4
  • Deck: 8
  • Discard: 3
New hand

Timely Messenger, Rambasa Twin, Spark, Two Step

Discard

Focus Master, Vigor Adept, Discord

P1T10


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Shadow Blade
Voidblocker
Surprise Attack
Injunction
Deteriorate
Zarramonde


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Graveyard


NextHand

Surprise Attack
Skeleton Javelineer
Dark Pact
Sacrifice the Weak
Pirate Gunship


Discard

Gunpoint Taxman
Deteriorate
Shadow Blade
Voidblocker
Surprise Attack
Injunction
Gunpoint Taxman


Tech 0 card(s)
Get Paid - ($11)
Exhaust Bigby to draw
Deteriorate the Nimble Fencer with 1 health - ($10)
Play Zarramonde, destroying YLD - ($0)

Float ($11)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zarramonde (11/11+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

This hand would have been useful last turn. :frowning:

Also, please note that my discard pile was 1 card too small in my last post. I’ll fix that.

P2T10

[details=Turn secrets]* Hand: Timely Messenger, Rambasa Twin, Spark, Two Step

  • Worker: -
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 11 gold +10 float (20)
  • Main phase:
  • Nimble Fencer suicides into Zarramond, dealing 2 damage
  • Summon and max Rook (11)
  • Summon and mid-band Grave (7)
  • Summon Rambasa Twin, get one for free (3)
  • End of turn:
  • Discard 3, draw 5
  • Float 3

Patrol:

  • :psblueshield: Leader: Max Rook (4/6A | two lives)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

Board:

  • Characters:
  • Max River (3/3)
  • L3 Grave (3/4)
  • Buildings:
  • :psgem: Base (17)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :heroeshall: Heroes’ Hall (4)
  • Spec: Discipline

Economy:

  • Workers: 11
  • Gold: 3
  • Hand: 5
  • Deck: 3
  • Discard: 9
New hand

Star-Crossed Starlet, Tenderfoot, Wither, Martial Mastery, Fruit Ninja

Discard

Focus Master, Vigor Adept, Nimble Fencer, Discord, Young Lightning Dragon, Nimble Fencer, Two Step, Spark, Timely Messenger

P1T11


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Surprise Attack
Dark Pact
Pirate Gunship


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Graveyard


NextHand

Voidblocker
Injunction
Dark Pact
Pirate Gunship
Zarramonde


Discard

Gunpoint Taxman
Deteriorate
Shadow Blade
Voidblocker
Surprise Attack
Injunction
Gunpoint Taxman
Sacrifice the Weak
Dark Pact
Skeleton Javelineer
Surprise Attack


Tech 0 card(s)
Get Paid - ($11)
Play Pirate Gunship - ($5)
Play Zane - ($3)
Pirate Gunship kills Rook once and obliterates the twins
Zarramonde kills Rook for real. Zane to L3
Bigby kills River. Zane to L5
Maxband Zane - ($2)
Play Vandy - ($0)
Zane kills Grave. Vandy to L3

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Vandy (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pirate Gunship (7/6)
  • Zarramonde (11/6)
  • L5 Bigby (3/1)
  • L6 Zane (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

GG!
Can’t even but a defense up against all this obliterate will all heroes turned off.^^

I feel like I’ve played okay; at the very least I cannot pinpoint any big mistakes. Obviously, it wasn’t enough. Your timing was excellent in many turns. No idea if it was luck or great preparation but it was super impressive either way. It’s a little silly that I never got to attack with either YLD once. :smiley:

@EricF Post must be at least 10 characters

GG!

I got lucky a couple of times. Drawing into Shadow Blade + the starter spells on turn 3 was definitely lucky. Getting Surprise Attack on turn 5 was also pretty lucky. At the same time, I still had to tech those cards on the right turns (2 and 3) in order to draw them. The play on turn 6 might be considered lucky as well.

During the next cycle, I had Bigby out, which makes it much easier to line up the right plays at the right time. For example, the turn 8 Injunction got stashed from turn 7.

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