cstick
October 13, 2016, 4:42pm
21
P1T10
Tech StartingHand Workers
TECH
Jurisdiction
Zarramonde
STARTING HAND
Chaos Mirror
Gargoyle
Pirate Gunship
Thieving Imp
WORKERS
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate
Skeleton Javelineer
Thieving Imp
NextHand
Zarramonde
Dark Pact
Pestering Haunt
Zarramonde
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Pirate Gunship - ($2)
Gunship breaks your Tech 3 and Obliterates the T-Rex
Play Bigby - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pirate Gunship
L1 Bigby
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 15
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
zhavier
October 13, 2016, 5:01pm
23
you appear to have spent $10 on an $8 TREX.
Vandy was max level when she swung into the T-Rex. Gunship has resist 2.
zhavier
October 13, 2016, 5:03pm
25
Sorry, yea, should think more before posting
P2T10
StartingHand Workers
STARTING HAND
Huntress
Wandering Mimic
Young Treant
Ferocity
TRex
Moment’s Peace
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant
Tiger Cub
Fairie Dragon
NextHand
Tiny Basilisk
Potent Basilisk
Playful Panda
Forest’s Favor
Potent Basilisk
Discard
TRex
Moment’s Peace
Ferocity
Huntress
TRex
Tech 0 card(s)
Get Paid - ($12)
Young Treant, draw card - ($10)
Midori - ($8)
Moment’s Peace - ($6)
Wandering Mimic - ($2)
Mimic kills Bigby, Midori to 3
Argagarg + wisp - ($0)
rebuild Tech III
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg 1 (1/3A)
[I]Elite[/I]: Midori 3 (3/3)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Young Treant (0/2)
Wisp (0/1)
Wandering Mimic (4/4)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 3 (Balance)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 12
cstick
October 13, 2016, 5:31pm
27
P1T11
StartingHand Workers
STARTING HAND
Zarramonde
Pestering Haunt
Zarramonde
Dark Pact
WORKERS
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate
Skeleton Javelineer
Thieving Imp
NextHand
Injunction
Terras Q
Scribe
Dark Pact
Graveyard
Discard
Zarramonde
Pestering Haunt
Dark Pact
Tech 0 card(s)
Get Paid - ($10)
Play Zarramonde, who kills Midori - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Zarramonde (11/11+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Pirate Gunship (7/5)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tech Lab HP: 4 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 10
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 10
Didn’t expect that…alright, GG @EricF
So I should have midband midori and put him in lookout that last turn. But really I think my tech choices did me in this game. I went hard into tech II and you switched over to Bigby’s stuff very nicely. wp and thanks for the game.