CAFS 2016: cstick ([Demon]/Law/Anarchy) vs. lettucemode (Mono Green)

P1T10


Tech StartingHand Workers

TECH
Jurisdiction
Zarramonde


STARTING HAND
Chaos Mirror
Gargoyle
Pirate Gunship
Thieving Imp


WORKERS
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate
Skeleton Javelineer
Thieving Imp


NextHand

Zarramonde
Dark Pact
Pestering Haunt
Zarramonde


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Pirate Gunship - ($2)
Gunship breaks your Tech 3 and Obliterates the T-Rex
Play Bigby - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pirate Gunship
  • L1 Bigby
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 15
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

you appear to have spent $10 on an $8 TREX.

Vandy was max level when she swung into the T-Rex. Gunship has resist 2.

Sorry, yea, should think more before posting :smiley:

P2T10


StartingHand Workers

STARTING HAND
Huntress
Wandering Mimic
Young Treant
Ferocity
TRex
Moment’s Peace


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant
Tiger Cub
Fairie Dragon


NextHand

Tiny Basilisk
Potent Basilisk
Playful Panda
Forest’s Favor
Potent Basilisk


Discard

TRex
Moment’s Peace
Ferocity
Huntress
TRex


Tech 0 card(s)
Get Paid - ($12)
Young Treant, draw card - ($10)
Midori - ($8)
Moment’s Peace - ($6)
Wandering Mimic - ($2)
Mimic kills Bigby, Midori to 3
Argagarg + wisp - ($0)
rebuild Tech III

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg 1 (1/3A)
  • :psfist: [I]Elite[/I]: Midori 3 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Young Treant (0/2)
  • Wisp (0/1)
  • Wandering Mimic (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

P1T11


StartingHand Workers

STARTING HAND
Zarramonde
Pestering Haunt
Zarramonde
Dark Pact


WORKERS
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate
Skeleton Javelineer
Thieving Imp


NextHand

Injunction
Terras Q
Scribe
Dark Pact
Graveyard


Discard

Zarramonde
Pestering Haunt
Dark Pact


Tech 0 card(s)
Get Paid - ($10)
Play Zarramonde, who kills Midori - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zarramonde (11/11+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Pirate Gunship (7/5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Didn’t expect that…alright, GG @EricF

So I should have midband midori and put him in lookout that last turn. But really I think my tech choices did me in this game. I went hard into tech II and you switched over to Bigby’s stuff very nicely. wp and thanks for the game.

GG. That was tense.