P1T1
Hi ! I didn’t see that Round 6 began, sorry ! Good luck and have fun mate !
StartingHand Workers
STARTING HAND
Lawful Search
Porkhand Magistrate
Arrest
Reputable Newsman
Traffic Director
WORKERS
Arrest
NextHand
Spectral Aven
Manufactured Truth
Jail
Bluecoat Musketeer
Building Inspector
Discard
Porkhand Magistrate
Lawful Search
Traffic Director
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Reputable Newsman “ZERO” - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Reputable Newsman (0/3) “ZERO”
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
Looks like I missed the notification when this started, sorry! Will post momentarily.
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Thieving Imp
Deteriorate
Skeleton Javelineer
Pestering Haunt
Graveyard
WORKERS
Pestering Haunt
NextHand
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Discard
Graveyard
Skeleton Javelineer
Deteriorate
Tech 0 card(s)
Collect 5 gold - ($5)
Worker - ($4)
Thieving Imp - discard a random card - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2+1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
P1T2
StartingHand Workers
STARTING HAND
Spectral Aven
Jail
Building Inspector
Manufactured Truth
Bluecoat Musketeer
WORKERS
Arrest
Jail
NextHand
Manufactured Truth
Porkhand Magistrate
Brave Knight
Lawful Search
Tech 0 card(s)
Discard from Thieving Imp
Get Paid + float - ($6)
Worker - ($5)
Spectral Aven - ($3)
Tech I - ($2)
Onimaru - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: lvl 1 Onimaru (2/3+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Reputable Newsman “ZERO” (0/3)
[I]Technician[/I]:
[I]Lookout[/I]: Spectral Aven (2/2)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Anemone
November 6, 2016, 10:55pm
6
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Plague Spitter
Shadow Blade
STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Pestering Haunt
Jandra, the Negator
NextHand
Skeletal Archery
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Plague Spitter
Tech 2 cards
Collect 6 gold + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Poisonblade Rogue - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Poisonblade Rogue (2/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Insurance Agent
Justice Juggernaut
STARTING HAND
Lawful Search
Brave Knight
Manufactured Truth
Porkhand Magistrate
WORKERS
Arrest
Jail
Lawful Search
NextHand
Bluecoat Musketeer
Building Inspector
Traffic Director
Spectral Hound
Discard
Porkhand Magistrate
Manufactured Truth
Insurance Agent
Justice Juggernaut
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brave Knight - ($2)
Spectral Aven kills Poisonblade Rogue, taking 1 damage from Tower
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Brave Knight (3/3+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Reputable Newsman “ZERO” (0/3)
[I]Technician[/I]:
[I]Lookout[/I]: Onimaru (2/3)
[B]In Play:[/B]
Spectral Aven (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 2
Workers: 7
Secret : thoughts
I’m surprised to see a mono-black defensive strategy, especially with a tower. I think he teched a Sickness last turn because of my Reputable Newsman / Spectral Aven combo, so I’m not going to leave Onimaru with 1hp. I chose to slow my cycling to rush to Tech II ASAP. I think he’s going on a Orpal + Disease units strategy, so my goal there is to manage an econ advantage, knowing that no units would survive several turns. I chose Insurance Agent and Justice Juggernaut, and I may tech Bootcamp to buff the Juggernaut to counter the -1/-1 runes he’ll put on him, especially with Plague Lab. I may also keep going defensive with Bigby’s spells, and simply wait for Gryphons. If he teched spells and Tech II units, I won’t have to worry that much about Plague Spitter / Crypt Crawler anti-air abilities.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Cursed Ghoul
Cursed Crow
STARTING HAND
Skeletal Archery
Graveyard
Sacrifice the Weak
Cursed Ghoul
Plague Spitter
WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
NextHand
Sacrifice the Weak
Deteriorate
Shadow Blade
Skeleton Javelineer
Summon Skeletons
Tech 2 card(s)
Collect 7 gold + Scavenger - ($8)
Worker - ($7)
Tech 2 (Disease) - ($3)
Plague Spitter - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Plague Spitter (3/3+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Insurance Agent
Boot Camp
STARTING HAND
Building Inspector
Bluecoat Musketeer
Spectral Hound
Traffic Director
WORKERS
Arrest
Jail
Lawful Search
Bluecoat Musketeer
NextHand
Insurance Agent
Traffic Director
Insurance Agent
Building Inspector
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Law - ($4)
Brave Knight and Spectral Aven trade with Plague Spitter
Brave Knight - ($1)
Spectral Hound - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Brave Knight (3/3+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Reputable Newsman ““ZERO”” (0/3)
[I]Technician[/I]: Onimaru (2/3)
[I]Lookout[/I]: Spectral Hound (3/3)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"
Anemone
November 7, 2016, 9:26pm
10
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Cursed Ghoul
Cursed Crow
STARTING HAND
Shadow Blade
Summon Skeletons
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
NextHand
Graveyard
Cursed Crow
Cursed Ghoul
Shadow Blade
Cursed Ghoul
Tech 2 card(s)
Collect 8 gold - ($8)
Worker - ($7)
Cursed Ghoul arrives and pops Spectral Hound with his token, paying 1 extra for Lookout. - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Cursed Ghoul (4/5+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Vandy (2/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
EricF
November 8, 2016, 4:51pm
13
When Brave Knight returns to hand, he does so instead of dying, so no Insurance is paid.
You’ll have to re-do your turn from the top (re-randomizing your draws, if any)
@Anemone your turn 5 is voided pending the fixed turn.
1 Like
Anemone
November 8, 2016, 4:53pm
14
Yup, retracting my turn until that’s done.
[b]P1T5[/b]
Thanks EricF !
Really sorry @Anemone ^_^" I redid my turn (hopefully Google Sheets allows to retrieve an older version !).
Tech StartingHand Workers
TECH
Boot Camp
Injunction
STARTING HAND
Insurance Agent
Building Inspector
Traffic Director
Insurance Agent
then +
Manufactured Truth
Justice Juggernaut
WORKERS
Arrest
Jail
Lawful Search
Bluecoat Musketeer
Traffic Director
NextHand
Porkhand Magistrate
Boot Camp
Spectral Aven
Discard
Spectral Hound (3/3)
Manufactured Truth
Boot Camp
Injunction
Reputable Newsman
Tech 2 card(s)
Get Paid - ($8)
Insurance Agent A, insuring Ghoul - ($7)
Insurance Agent B, insuring Ghoul too - ($6)
Brave Knight and Onimaru trade with Ghoul
Brave Knight turns back in hand, I get 8 gold and 2 cards from Insurance - ($14)
Worker - ($13)
Justice Juggernaut - ($7)
Brave Knight - ($4)
Bigby - ($2)
Manufactured Truth : Reputable Newsman becomes a Brave Knight - ($1)
Reputable Brave Knight kills your Thieving Imp, you get 1 gold
As Tower is considered to be combat damage, Reputable Newsman comes back in my hand
Building Inspector - ($0)
I don’t stash this turn
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Brave Knight (3/3+1)
[I]Elite[/I]: Insurance Agent A (2/2)
[I]Scavenger[/I]: Insurance Agent B (2/2)
[I]Technician[/I]: Building Inspector (1/1)
[I]Lookout[/I]: lvl 1 Bigby (2/3)
[B]In Play:[/B]
Justice Juggernaut (4/6)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
Anemone
November 8, 2016, 11:55pm
16
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Death and Decay
Metamorphosis
STARTING HAND
WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
NextHand
Cursed Crow
Plague Spitter
Sacrifice the Weak
Deteriorate
Discard
Cursed Ghoul
Graveyard
Thieving Imp
Cursed Ghoul
Cursed Crow
Death and Decay
Metamorphosis
Tech 2 card(s)
Collect 9 gold + scavenger - ($9)
Worker - ($8)
Cursed Ghoul, gives Justice Juggernaut -1/-1 - ($4)
Shadow Blade, killing Bigby. Vandy levels to 5. Cursed Ghoul and Building Inspector gain +2/+2 and Doom. - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Cursed Ghoul (4/5+1)
[I]Elite[/I]:
[I]Scavenger[/I]: L5 Vandy (4/5)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 9
EricF
November 9, 2016, 4:31pm
20
Not quite there yet, as you can’t Boot Camp something and then attack with it.
1 Like
I don’t think Cursed Ghoul can get the Doom buff of Vandy, as it is a tech 2, that correct? I would think if it is correct, it might affect @Castanietzsche ’s decisions
1 Like
Anemone
November 9, 2016, 6:34pm
23
Yep, my bad - edited accordingly.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Lawbringer Gryphon
Lawbringer Gryphon
STARTING HAND
Porkhand Magistrate
Spectral Aven
Boot Camp
Boot Camp
WORKERS
Arrest
Jail
Lawful Search
Bluecoat Musketeer
Traffic Director
Spectral Aven
NextHand
Injunction
Lawbringer Gryphon
Reputable Newsman
Spectral Hound (3/3)
Lawbringer Gryphon
Discard
Boot Camp
Porkhand Magistrate
Boot Camp
Brave Knight (3/3)
Tech 2 card(s)
Get Paid - ($9)
Onimaru - ($7)
Brave Knight and Building Inspector Trade with Cursed Ghoul (Brave Knight turns back in hand)
Insurance Agent A suicides on Vandy, dealing her 2 damages
Justice Juggernaut kills Vandy, taking 4 damages. Onimaru levels up twice. You get a gold
Boot Camp on Justice Juggernaut, I draw 1 - ($6)
Worker up - ($5)
Tech III - ($0)
Insurance Agent B attacks your Tech II for 2, taking 1 damage
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: lvl 3 Onimaru (2/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Justice Juggernaut (4/2)
Insurance Agent B (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 10
Anemone
November 9, 2016, 10:08pm
26
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Zarramonde the Obliterator
Sickness
STARTING HAND
Cursed Crow
Sacrifice the Weak
Plague Spitter
Deteriorate
WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Deteriorate
NextHand
Cursed Crow
Zarramonde the Obliterator
Sickness
Sacrifice the Weak
Tech 2 card(s)
Collect 9 gold - ($9)
Worker - ($8)
Cursed Crow - ($5)
Tech 3 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10