CAFS 2016: Anemone (Mono Black) vs. jasonwocky (Mono Purple)

omg what a slog!

Starting Hand and Thoughts

Tinkerer, Hyperion, Nullcraft, Undo, Origin Story

Worker

none…again

Tech

Ugh this fat deck. If I lose it’s b/c I’ve totally lost control of it here by not workering, like, ever. Add 2x Tricycloid

P2T8:

  • Tech 2 cards
  • 9g (9)
  • Prynn (7)
  • Undo Voidblocker (4)
  • Argonaut kills Garth, Prynn to lvl 3. You get a gold.
  • Max Prynn (0)
  • Prynn spends 2 time runes to trash Bone Collector (you don’t get a card)
  • Immortal breaks your Tech 3, your base @ 14
  • Geiger does 3 damage to your base, now @ 11
  • Patrol as below
  • Discard 3, Draw 2, RS, Draw 3
  • Float 0g
  • It would be so cool if I could afford a worker at some point.

Patrol:

  • SQL: Lvl 7 Prynn (3/5 + 1) @ 2 runes
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Immortal (5/2), Argonaut (4/1), Lvl 5 Geiger (3/3)
  • Hand: 5
  • Deck: 14 (!!!)
  • Discard: 0
  • Gold: 0
  • Workers: 9
Next Hand

Argonaut, Mox, Origin Story, Fading Argonaut, Immortal.

I’m reasonably sure I get blown up this turn, but let’s see how it goes.

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Blackhand Dozer
Hooded Executioner
Dark Pact
Metamorphosis
Dark Pact
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate


NextHand

Doom Grasp
Dark Pact
Metamorphosis
Voidblocker
Hooded Executioner


Tech 0 card(s)
Get Paid - ($12)
Play Vandy - ($10)
Dark Pact - draw to 5 - ($10)
Boost Hooded Executioner to kill Argonaut - ($5)
Blackhand Dozer - ($1)
Float 1 - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3+1)
  • :psfist: [I]Elite[/I]: L1 Vandy (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Blackhand Dozer (7/6)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12

ugh, newp. Nothing blown up yet. Not even close.

Starting Hand and Thoughts

Argonaut, Mox, Origin Story, Fading Argonaut, Immortal. This sucks soooooo bad.

Worker

Mox

Tech

2x Research and Development

P2T9:

  • Prynn fades a rune.
  • Tech 2 cards
  • 9g (9)
  • Immortal kills Hooded Executioner and disables itself.
  • Prynn kills Vandy, takes 3 dmg, gains a rune
  • Immortal (3)
  • Fading Argonaut (1)
  • Worker!!! (0)
  • Patrol as below
  • Discard 2, Draw 4
  • Float 0g

Patrol:

  • SQL: Immortal (5/5 + 1)
  • ELITE:
  • SCAV: Fading Argonaut (3/3) @ 3 runes
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Immortal (5/5), Lvl 5 Geiger (3/3), Lvl 7 Prynn (3/2) @ 2 runes
  • Hand: 4
  • Deck: 11
  • Discard: 2
  • Gold: 0
  • Workers: 10
Next Hand

Tricycloid, Hyperion, Ready or Not, Neo Plexus

Nothing seems to have changed. But perhaps one day it will!

[b]P1T10[/b]
Tech StartingHand Workers

TECH
Voidblocker
Sickness


STARTING HAND
Doom Grasp
Dark Pact
Metamorphosis
Voidblocker
Hooded Executioner


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate
Dark Pact


NextHand

Sacrifice the Weak
Thieving Imp
Bone Collector
Dark Pact
Zarramonde, the Obliterator


Discard

Hooded Executioner
Doom Grasp
Hooded Executioner
Voidblocker
Metamorphosis
Sickness


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Play Garth - ($10)
Make a Skeleton - ($9)
Doom Grasp, killing the skeleton and Geiger. Garth levels to 3. - ($5)
Level Garth to 7. Maxband summons a Voidblocker from discard. - ($1)
Float 1 - ($1)
Patrol as below - ($1)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L7 Garth (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Blackhand Dozer (7/6)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 13

[details=Starting Hand and Thoughts]Tricycloid, Hyperion, Ready or Not, Neo Plexus. Mixed blessing, losing Geiger. I wanted Ready or Not this turn, but he’ll be cheap to bring back and blink something next turn.

Draw Tricycloid off of the Hyperion attack.[/details]

[details=Worker][/details]

P2T10:

  • Prynn & Fading Argonaut each fade a rune.
  • No tech
  • 10g (10)
  • Tricycloid (5)
  • Remove 2 Tricycloid Runes to do 2 dmg to Voidblocker
  • Hyperion (0)
  • Hyperion kills Voidblocker, I also exhaust Tricycloid. I draw a card.
  • Immortal & Fading Argonaut team up to kill Dozer. Fading Argonaut dies.
  • Immortal kills Garth, takes 3 dmg. You get a gold.
  • Prynn does 3 to your base, now @ 6. Prynn gains a rune.
  • Patrol as below
  • Discard 3, Draw 5
  • Float 0g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Immortal (5/2), Immortal (5/5), Hyperion (5/3), Tricycloid (4/4 inc. 1 time rune), Lvl 7 Prynn (3/2) @ 2 runes
  • Hand: 5
  • Deck: 4
  • Discard: 9
  • Gold: 0
  • Workers: 10
Next Hand

Ready or Not, Now, Undo, Undo, Nullcraft

Sorry I accidentally edited the previous post with the contents of the new one. All should be back in order now!

[b]P1T11[/b] (!!!)
Tech StartingHand Workers

TECH
Sickness


STARTING HAND
Sacrifice the Weak
Thieving Imp
Bone Collector
Dark Pact
Zarramonde, the Obliterator


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate
Dark Pact


NextHand

Zarramonde, the Obliterator
Voidblocker
Thieving Imp
Voidblocker
Hooded Executioner


Tech 1 card(s)
Get Paid + float - ($14)
Vandy - ($12)
Sacrifice the Weak, killing Tricycloid - ($10)
Zarramonde the Obliterator arrives and kills Hyperion - ($0)

Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zarramonde the Obliterator (11/11+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Vandy (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 13
Starting Hand and Thoughts

Ready or Not, Now, Undo, Undo, Nullcraft

[details=Worker][/details]

P2T11:

  • Prynn fades a rune.
  • No tech
  • 10g (10)
  • Immortals do armor + 9 to Zarramonde
  • Geiger (8)
  • Nullcraft (6)
  • Geiger casts Ready or Not, targeting Immortal (2)
  • Geiger casts Now! on himself (1)
  • Geiger sacrifices himself to destroy Zarramonde. Vandy to L3
  • Immortal kills Vandy, taking 3 dmg. You get a gold.
  • Prynn does 3 to base, now @ 3, and gains a rune
  • Nullcraft does 1 to base, now @ 2
  • Patrol as below
  • Discard 2, Draw 4
  • Float 1g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Immortal (5/2), Immortal (5/5), Lvl 7 Prynn (3/2) @ 2 runes, Nullcraft
  • Hand: 4
  • Deck: 0
  • Discard: 14
  • Gold: 1
  • Workers: 10
Next Hand

Hyperion, Now, Tinkerer, Argonaut

[b]P1T12[/b]
StartingHand Workers

STARTING HAND
Zarramonde, the Obliterator
Voidblocker
Thieving Imp
Voidblocker
Hooded Executioner


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate
Dark Pact


NextHand

Dark Pact
Doom Grasp
Hooded Executioner
Sickness
Voidblocker


Discard

Thieving Imp
Hooded Executioner
Voidblocker


Tech 0 card(s)
14g - ($14)
Zarramonde returns and murders Prynn. Bone Collector escapes from time jail. - ($4)
Voidblocker - ($1)
Float 1 - ($1)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zarramonde the Obliterator (11/11)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 13

/sigh, you may have this one locked up now. Once I decided to go face, I should have just used that last Tricycloid rune on your base b4 giving black a chance at removal. :frowning: It just feels like I played that so sloppily.

Starting Hand and Thoughts

Hyperion, Now, Tinkerer, Argonaut. Well shit. My options are really limited this turn. Is it even possible to protect tech 2? Not very likely. Sooooooo mad that I should have won already by hitting his face with that last Tricycloid rune /grrrr

[details=Worker][/details]

P2T12:

  • No tech
  • 10g + f (11)
  • Nullcraft does 1 to base, now @ 1
  • Tinkerer (9) (yes, Tinkerer!)
  • Argonaut (6)
  • Hyperion (1)
  • Patrol as below
  • Discard 1, RS, Draw 3
  • Float 1g

Patrol:

  • SQL: Hyperion (5/5+1)
  • ELITE: Immortal (5+1/5)
  • SCAV: Tinkerer (1/2)
  • TECHN: Argonaut (4+1/4)
  • LOOKOUT: Immortal (5/2)

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Nullcraft
  • Hand: 3
  • Deck: 12
  • Discard: 0
  • Gold: 1
  • Workers: 10
Next Hand

Undo, Argonaut, Ready or Not. Hmm, RoN maybe keeps me in this.

Whew, looks like I just barely do. That was stressful - GG! Looking over it, I think I’ve got plenty of stuff to smack myself for too, though. Turns out the meta rush needs a good bit more protection from shenanigans than it had here, and those Immortals got to do their thing for free for way too long before I felt like I had a chance to do anything about it. Maybe Disease would have been better in the midgame here? Not quite sure.

@EricF, I win this match.

[b]P1T13[/b]
StartingHand Workers

STARTING HAND
Dark Pact
Doom Grasp
Hooded Executioner
Sickness
Voidblocker


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate
Dark Pact


NextHand

Blackhand Dozer
Metamorphosis
Sickness
Sacrifice the Weak
Bone Collector


Discard

Thieving Imp
Hooded Executioner
Voidblocker
Sickness
Hooded Executioner
Doom Grasp
Dark Pact


Tech 0 card(s)
13g+f - ($14)
Garth - ($12)
Make a Skeleton - ($11)
Doom Grasp, killing the skeleton and Hyperion - ($7)
Zarramonde attacks. Obliterate kills everything left, save the exhausted Immortals, then he hits your base for 11. - ($7)
Voidblocker and Bone Collector hit your base for 5 and make an incidental skeleton - ($7)
Vandy - ($5)
Dark Pact targeting you for game - ($5)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Voidblocker (2/6), Zarramonde the Obliterator (11/11), Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 13

Doom Grasp gets the Hyperion. Obliterate 4 gets Nullcraft, Tinkerer, Argonaut, and exhausts 1 immortal. One still left in patrol, or did I miss something? @EricF

Nope, I’m just a dummy and forgot that the Nullcraft was there - sorry! One minute, revising accordingly.

1 Like
[b]P1T13[/b] amended. Only change is the Hooded Executioner.
StartingHand Workers

STARTING HAND
Dark Pact
Doom Grasp
Hooded Executioner
Sickness
Voidblocker


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate
Dark Pact


NextHand

Blackhand Dozer
Metamorphosis
Sickness
Sacrifice the Weak


Discard

Thieving Imp
Hooded Executioner
Voidblocker
Voidblocker
Sickness
Hooded Executioner
Doom Grasp
Dark Pact


Tech 0 card(s)
13g+f - ($14)
Garth - ($12)
Make a Skeleton - ($11)
Doom Grasp, killing the skeleton and Hyperion - ($7)
Boost Hooded Executioner, killing Nullcraft - ($2)
Zarramonde attacks. Obliterate kills everything left, save the exhausted Immortals, then he hits your base for 11. - ($2)
Voidblocker and Bone Collector hit your base for 5 and make an incidental skeleton - ($2)
Vandy - ($0)
Dark Pact targeting you for game - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/3), Zarramonde the Obliterator (11/11), Voidblocker (2/6+1), Hooded Executioner (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 13

Nice! GG, well fought throughout! I’m going to need to comb this one over for learnings big-time. I feel like my turnaround on T6 literally couldn’t have gone any better, and it was more than powerful enough that I should have had a high win likelihood. But then I started skipping workers like mad, figuring the game would be over much sooner than it ended up. That turned out to be a painful miscalculation.

I have a lot of experience playing Disease. I think Disease is a good counter to Present generally, but its T3 is so inferior to Zarramonde. It’s also pretty slow. I think you made the right adjustment.

Yeah, in my admittedly limited experience, skipping workers at any point before you’re winning seems very prone to blowing up horribly. I felt bad doing it when I was at 13.

Skipping 3 or 4 in a row, or whatever I did, is certainly pretty crazy and I’ve never done anything like that before. Especially before I had 10 and could stop teching. But I’m usually comfortable skipping one or so a game.

Heh, I think worker skips cost me 24g this game. I’m going to go back and edit my turn numbers that were off by 1 for a few rounds, for posterity’s sake.

Ongoing discussion notwithstanding, the “official” card database rulings treat Sacrifice the Weak and Obliterate differently (Sacrifice / Hooded Executioner skip Indestructible units, Obliterate does not), so that’s what I’m going with for this game.

1 Like

Yeah, I wouldn’t expect the outcome of this game to vary anyway. No real good way to do that.

Is the “official” database codexcarddb.com? B/c that’s somewhat out of date. Not on this ruling, but e.g. the Boost ruling on Hooded Ex (and probably elsewhere) has been modified in the spreadsheet recently.