[details=Starting Hand and Thoughts]Neo Plexus, Time Spiral, Plasmodium, Fading Argonaut, Battle Suits
Black aggro start. Not playing any heroes until absolutely necessary I lose somewhat to Sac the Weak with the Purple Starter, but I guess it’s ultimately an even trade for the FArgo.
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Worker
Plasmodium
P2T1:
Collect 5g (5)
Worker (4)
Fading Argonaut (2)
Battle Suits (0)
Patrol as below
Discard 2, Draw 4
Float 0g
Patrol:
SQL:
ELITE:
SCAV:
TECHN: Fading Argonaut (3/3)
LOOKOUT:
Info:
Base: 20
Buildings:
Other: Battle Suits
Hand: 4
Deck: 1
Discard: 2
Gold: 0
Workers: 6
Next Hand
Tinkerer, Nullcraft, Forgotten Fighter, Temporal Research
Tinkerer, Nullcraft, Forgotten Fighter. Lose Temporal Research to Imp. I could lay out a bunch of units, but I don’t see any way to build my hand size back up in any reasonable time (Research and Development is a long shot and I think it’s really bad to plan use of the card as a restorative). So I’ll focus on deck composition: hope to build T2 next turn but expect to be stuck at Tech 1 for a little while. Don’t build up board, don’t give my opponent any gold.
Worker
Forgotten Fighter
Tech
Now!, Argonaut
P2T2:
Fading Argonaut fades 1 rune
Collect 6g (6)
Worker (5)
Build Tech 1 (4)
Tower (1)
Patrol as below
Discard 2, Draw 1, RS, Draw 3
Float 1g
Patrol:
SQL:
ELITE:
SCAV:
TECHN: Fading Argonaut (3/3) @ 2 Runes
LOOKOUT:
Info:
Base: 20
Buildings: Tech 1 (5), Tower (4)
Other: Battle Suits
Hand: 4
Deck: 4
Discard: 0
Gold: 1
Workers: 7
Next Hand
Hardened Mox, Tinkerer, Temporal Research, Time Spiral. Big fat whiff of a hand, right there.
Hardened Mox, Tinkerer, Temporal Research, Time Spiral, and draw Argonaut off of TECHN death. I think I need to treat the Tech 2 as a decoy for this cycle.
Fading Argonaut, Ready or Not, Hardened Mox, Tinkerer. Draw Now! off of TECHN. Ok, Geiger…it’s go time! Let’s see about that late game power that Purple supposedly has.
Worker
None
Tech
Hyperion, Undo
P2T5:
RS and Draw 1 card off of TECHN death.
Tech 2 cards
Rebuild Tech 2
9g + float (11)
Nullcraft hits Vandy for 3dmg
Geiger (9)
Geiger casts Ready or Not. Readies Nullcraft. Your Doomed-anyway Hooded Executioner and Exhausted Bone Collector won’t ready next turn. (5)
Nullcraft kills Vandy. Geiger to L3
Fading Argonaut (3)
Geiger casts Now! on Fading Argonaut (2)
Fading Argonaut attacks and dies to your SQL Bone collector, taking armor and doing 2dmg to it
Maxband Geiger (0), trash and replay Nullcraft which loses +2/+2 and Doomed status
Argonaut, Argonaut, Origin Story, Immortal. I expect he races to Tech 3 now?Getting my Tech 2 up and running might take too long now. I should have teched more aggressively; I absolutely had opportunities to play big cards earlier.
Worker
none
Tech
Hyperion, Undo
P2T6:
Tech 2 cards
9g (9)
Immortal (3)
Argonaut (0)
Patrol as below
Discard 2, Draw 1, RS, Draw 3
Float 0g
Patrol:
SQL: Immortal (5 / 5 +1)
ELITE:
SCAV: Argonaut (4 / 4)
TECHN:
LOOKOUT:
Info:
Base: 18
Buildings: Tech 1 (1), Tech 2: Present (5)
Other: Battle Suits, Lvl 5 Geiger (3/4)
Hand: 4
Deck: 9
Discard: 0
Gold: 0
Workers: 9
Next Hand
Neo Plexus, Fading Argonaut, Hyperion, Ready or Not