CAFS 2016: Anemone (Mono Black) vs. jasonwocky (Mono Purple)

@jasonwocky
Nice to meet you - good luck!

P1T1

[details=StartingHand Workers]STARTING HAND
Poisonblade Rogue
Summon Skeletons
Graveyard
Skeleton Javelineer
Skeletal Archery

WORKERS
Summon Skeletons[/details]

[details=NextHand]Deteriorate
Pestering Haunt
Thieving Imp
Jandra, the Negator
Sacrifice the Weak[/details]

Discard

Poisonblade Rogue, Graveyard, Skeletal Archery

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Skeleton Javelineer - ($0)

Discard 3, draw 5

Board Info:
In Patrol:
:psblueshield: Squad Leader: L1 Vandy (2/3+A)
:psfist: Elite: *
:ps_: Scavenger: Skeleton Javelineer (1/1, Javelin rune)
:pschip: Technician: *
:target: Lookout:
In Play:
*
Buildings:
:heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5

Check your [details=Summary]This text will be hidden[/details] tabs

If you don’t put an extra newline in front of them, the contents aren’t hidden.

Ahh, so that’s what was wrong with that first one - fixed it now. Thanks!

Hi! Nice to meet you!

It’s my wife’s birthday tonight, so I’ll start posting for real tomorrow :slight_smile: Good Luck & Have Fun!

[details=Starting Hand and Thoughts]Neo Plexus, Time Spiral, Plasmodium, Fading Argonaut, Battle Suits

Black aggro start. Not playing any heroes until absolutely necessary :slight_smile: I lose somewhat to Sac the Weak with the Purple Starter, but I guess it’s ultimately an even trade for the FArgo.
[/details]

Worker

Plasmodium

P2T1:

  • Collect 5g (5)
  • Worker (4)
  • Fading Argonaut (2)
  • Battle Suits (0)
  • Patrol as below
  • Discard 2, Draw 4
  • Float 0g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN: Fading Argonaut (3/3)
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings:
  • Other: Battle Suits
  • Hand: 4
  • Deck: 1
  • Discard: 2
  • Gold: 0
  • Workers: 6
Next Hand

Tinkerer, Nullcraft, Forgotten Fighter, Temporal Research

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Dark Pact


STARTING HAND
Deteriorate
Pestering Haunt
Thieving Imp
Jandra, the Negator
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Graveyard
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Thieving Imp - discard a random card - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, Javelin rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Starting Hand and Thoughts

Tinkerer, Nullcraft, Forgotten Fighter. Lose Temporal Research to Imp. I could lay out a bunch of units, but I don’t see any way to build my hand size back up in any reasonable time (Research and Development is a long shot and I think it’s really bad to plan use of the card as a restorative). So I’ll focus on deck composition: hope to build T2 next turn but expect to be stuck at Tech 1 for a little while. Don’t build up board, don’t give my opponent any gold.

Worker

Forgotten Fighter

Tech

Now!, Argonaut

P2T2:

  • Fading Argonaut fades 1 rune
  • Collect 6g (6)
  • Worker (5)
  • Build Tech 1 (4)
  • Tower (1)
  • Patrol as below
  • Discard 2, Draw 1, RS, Draw 3
  • Float 1g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN: Fading Argonaut (3/3) @ 2 Runes
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5), Tower (4)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 4
  • Discard: 0
  • Gold: 1
  • Workers: 7
Next Hand

Hardened Mox, Tinkerer, Temporal Research, Time Spiral. Big fat whiff of a hand, right there.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Bone Collector
Hooded Executioner


STARTING HAND
Graveyard
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


NextHand

Dark Pact
Deteriorate
Bone Collector
Skeletal Archery
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sacrifice the Weak, killing Javelineer and Argonaut - ($3)
Vandy and Imp attack the Tower, destroying it - ($3)
Build Heroes’ Hall - ($1)
Float 1 gold - ($1)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]:

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • L1 Vandy (2/2)

  • Thieving Imp (2/1)
    [B]Buildings:[/B]

  • :heart: Base HP: 20

  • :heart: Tech I HP: 5

  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Starting Hand and Thoughts

Hardened Mox, Tinkerer, Temporal Research, Time Spiral, and draw Argonaut off of TECHN death. I think I need to treat the Tech 2 as a decoy for this cycle.

Worker

Time Spiral

Tech

Argonaut, Ready or Not

P2T3:

  • Draw 1 card off of TECHN death
  • Base takes 2dmg from Tower destruction
  • 7g + float (8)
  • Worker (7)
  • Tech 2: Present (3)
  • Argonaut (0)
  • Patrol as below
  • Discard 3, Draw 3, RS, Draw 2
  • Float 0g

Patrol:

  • SQL: Argonaut (4/4 + 1)
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (5), Tech 2: Present (5)
  • Other: Battle Suits
  • Hand: 5
  • Deck: 4
  • Discard: 0
  • Gold: 0
  • Workers: 8
Next Hand

Neo Plexus, Now!, Nullcraft, Temporal Research, Argonaut

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Hooded Executioner
Dark Pact


STARTING HAND
Dark Pact
Deteriorate
Bone Collector
Skeletal Archery
Skeleton Javelineer
+
Sacrifice the Weak
Hooded Executioner


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Pestering Haunt
Graveyard
Bone Collector
Sacrifice the Weak
Dark Pact


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Dark Pact, draw to 5 - ($7)
Boost Hooded Executioner, killing Argonaut - ($2)
Bone Collector - ($0)
Vandy and Imp attack Tech 2 for 4 damage - ($0)
Patrol as below

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/2, Exhausted)
  • Thieving Imp (2/1, Exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Starting Hand and Thoughts

Neo Plexus, Now!, Nullcraft, Temporal Research, Argonaut. Doh, not putting the Argo in a resource slot was dumb last turn.

Worker

Temporal Research

Tech

Origin Story, Immortal

P2T4:

  • 8g (8)
  • Argonaut (5)
  • Nullcraft (3)
  • Nullcraft kills Thieving Imp
  • Worker (2)
  • Patrol as below
  • Discard 2, Draw 4
  • Float 2g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN: Argonaut (4/4)
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (5), Tech 2: Present (1)
  • Other: Battle Suits, Nullcraft (1/1)
  • Hand: 4
  • Deck: 0
  • Discard: 5
  • Gold: 0
  • Workers: 9
Next Hand

Fading Argonaut, Ready or Not, Hardened Mox, Tinkerer

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Metamorphosis
Doom Grasp

STARTING HAND
Pestering Haunt
Graveyard
Bone Collector
Sacrifice the Weak
Dark Pact


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt


NextHand

Skeletal Archery
Hooded Executioner
Dark Pact
Deteriorate
Metamorphosis


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Vandy to 5, maxband targeting Hooded Executioner and Nullcraft -($3)
Hooded Executioner attacks and kills Argonaut - ($3)
Bone Collector attacks and destroys Tech 2, summons a skeleton - ($3)
Vandy attacks Tech 1 for 4 damage - ($3)
Bone Collector (1) - ($1)
Float 1 - ($1)
Patrol as below - ($1)

Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/5, Exhausted)
  • Hooded Executioner (5/1, Doom)
  • Bone Collector (3/3, Exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Crap, before I take my turn, I forgot to update my summary with my 2g float. All the other numbers look right. Let me know if that changes anything.

Nah, that should be the same. Go right ahead.

Starting Hand and Thoughts

Fading Argonaut, Ready or Not, Hardened Mox, Tinkerer. Draw Now! off of TECHN. Ok, Geiger…it’s go time! Let’s see about that late game power that Purple supposedly has.

Worker

None

Tech

Hyperion, Undo

P2T5:

  • RS and Draw 1 card off of TECHN death.
  • Tech 2 cards
  • Rebuild Tech 2
  • 9g + float (11)
  • Nullcraft hits Vandy for 3dmg
  • Geiger (9)
  • Geiger casts Ready or Not. Readies Nullcraft. Your Doomed-anyway Hooded Executioner and Exhausted Bone Collector won’t ready next turn. (5)
  • Nullcraft kills Vandy. Geiger to L3
  • Fading Argonaut (3)
  • Geiger casts Now! on Fading Argonaut (2)
  • Fading Argonaut attacks and dies to your SQL Bone collector, taking armor and doing 2dmg to it
  • Maxband Geiger (0), trash and replay Nullcraft which loses +2/+2 and Doomed status
  • Nullcraft kills your SQL Bone Collector
  • Patrol as below
  • Discard 2, Draw 4
  • Float 0g

Patrol:

  • SQL: Lvl 5 Geiger (3/4 + 1)
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Nullcraft (1/1)
  • Hand: 4
  • Deck: 1
  • Discard: 7
  • Gold: 0
  • Workers: 9
Next Hand

Argonaut, Argonaut, Origin Story, Immortal

1 Like

o-oh
okay then
oopsie, important lesson learned
there’s a good chance that was game ;_;
Let’s see…

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Blackhand Dozer
Voidblocker


STARTING HAND
Skeletal Archery
Hooded Executioner
Dark Pact
Deteriorate
Metamorphosis


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


NextHand

Doom Grasp
Thieving Imp
Dark Pact
Graveyard
Sacrifice the Weak


Discard

Hooded Executioner
Bone Collector
Metamorphosis
Deteriorate
Dark Pact
Blackhand Dozer
Voidblocker


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Demonology) - ($5)
Boost Hooded Executioner, killing Nullcraft - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3+1)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Bone Collector (3/3, Exhausted)
    [B]Buildings:[/B]

  • :heart: Base HP: 18

  • :heart: Tech I HP: 5

  • :heart: Tech II HP: 5 (Demonology)

  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

It sure ain’t over yet.

Starting Hand and Thoughts

Argonaut, Argonaut, Origin Story, Immortal. I expect he races to Tech 3 now?Getting my Tech 2 up and running might take too long now. I should have teched more aggressively; I absolutely had opportunities to play big cards earlier.

Worker

none

Tech

Hyperion, Undo

P2T6:

  • Tech 2 cards
  • 9g (9)
  • Immortal (3)
  • Argonaut (0)
  • Patrol as below
  • Discard 2, Draw 1, RS, Draw 3
  • Float 0g

Patrol:

  • SQL: Immortal (5 / 5 +1)
  • ELITE:
  • SCAV: Argonaut (4 / 4)
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Lvl 5 Geiger (3/4)
  • Hand: 4
  • Deck: 9
  • Discard: 0
  • Gold: 0
  • Workers: 9
Next Hand

Neo Plexus, Fading Argonaut, Hyperion, Ready or Not

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Doom Grasp
Thieving Imp
Dark Pact
Graveyard
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard


NextHand

Zarramonde, the Obliterator
Zarramonde, the Obliterator
Bone Collector
Doom Grasp
Deteriorate


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Tech 3 - ($4)
Thieving Imp - discard a random card - ($1)
Float 1 - ($1)
Patrol as below - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3+1)
  • :psfist: [I]Elite[/I]: Thieving Imp (2/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Starting Hand and Thoughts

Neo Plexus (lost to Imp), Fading Argonaut, Hyperion, Ready or Not. Draw Now! off of Hyperion attack. Draw Undo off of 2nd Hyperion attack.

Worker

none…again

Tech

Immortal, Ready or Not

P2T7:

  • Tech 2 cards
  • 9g (9)
  • Hyperion (4)
  • Hyperion kills SQL Hooded Executioner, takes 3 dmg, I draw a card.
  • Immortal kills Bone Collector, takes 3 dmg. You get a card.
  • Argonaut kills Imp, takes 2 dmg.
  • Geiger kills Skeleton, takes 1dmg.
  • Geiger casts Ready or Not, readying Hyperion. Hyperion breaks your Tech 3, your base @ 16. I draw a card.
  • Patrol as below
  • Discard 3, Draw 5
  • Float 0g

Patrol:

  • SQL:
  • ELITE:
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 18
  • Buildings: Tech 1 (1), Tech 2: Present (5)
  • Other: Battle Suits, Hyperion (5/3), Immortal (5/2), Argonaut (4/2), Lvl 5 Geiger (3/3)
  • Hand: 5
  • Deck: 2
  • Discard: 10
  • Gold: 0
  • Workers: 9
Next Hand

Tinkerer, Hyperion, Nullcraft, Undo, Origin Story

Things are not looking so good for our heroes(?).

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Bone Collector
Doom Grasp
Deteriorate
Voidblocker


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate


NextHand

Blackhand Dozer
Hooded Executioner
Dark Pact
Metamorphosis


Discard

Bone Collector
Hooded Executioner
Thieving Imp
Bone Collector
Doom Grasp
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Draw 1 card from Technician
Tech 0 card(s)
Get Paid + float + Scavenger - ($13)
Worker - ($12)
Play Garth - ($10)
Make a Skeleton - ($9)
Play Doom Grasp, killing skeleton and Hyperion. - ($5)
Voidblocker - ($2)
Bone Collector - ($0)
Rebuild Tech 3 - ($0)
Patrol as below - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+1)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]: L1 Garth (1/3)

  • :pschip: [I]Technician[/I]: Bone Collector (3/3)

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12