that’s cause it is filled in by the spreadsheet from the turn before, i he just fixed it by the last card in hand back in deck it wouldn’t fix that.
I was confused about which turn he was talking about as well, though I was aware of the mistake when I posted and knew I had straightened it out already
On your turn 1, you went down to 2 cards.
Therefore, you should’ve discarded 2 and drawn 4. You incorrectly discarded 3, (the haunt) and drew 5.
Bob did not attack on his second turn. You should’ve started turn 2 with 4 cards in hand.
Instead, you erroneously started with 5, used 2, and discarded 3, and drew 5.
You should have only started with 4, used 2, discarded 2, and drew 4.
So either you played the Haunt or you didn’t, and according to your turn 2 you attacked with it, so yes, you did play the Haunt and go down to 4 cards.
What two cards did he play turn 2? I can only see the worker? So he played 1, ended with discard 3, which meant he started with 4
Turn two I made a skeleton with Garth and workered, 1 card from hand. I corrected the issue by doing random 1-5 on random.org and put back the card I randomed (I think it was stw).
Maybe you’re making the same mistake i did recently and are thinking I used the card summon skeletons?
By “played” I meant left your hand. So, counting the worker.
So if you played 3 cards turn 1 and 2 cards turn 2, you should only have 4 cards at the end of turn 2.
Yes, which two cards did he play turn 2? The only card that left his hand was the worker.
I appreciate people policing games, but if you’re going to do it you need to be thorough, and read and respond to comments, otherwise you’re just wasting time and cluttering the thread. You’ve been told multiple times that I only played one card from hand turn 2, yet you keep saying I played more than that. What cards do you think I played?
And to reiterate, I’m not trying to be a jerk.
I updated some stuff for clarity on my first two turns, as I did bungle the post template
"P2T3
Tech StartingHand Workers
TECH
Nether Drain
Bone Collector
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Deteriorate
Summon Skeletons
Bone Collector
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Graveyard
Jandra, the Negator
Deteriorate
Thieving Imp
Nature Reclaims
Tech 2 card(s)
Get Paid + scav, draw - ($8)
deteriorate rambaster
Stw bro, you draw - ($6)
Forken to lvl5 - ($2)
Forken kills crash bomber, you get $1, I take 1 dmg
ZANE!!! - ($0)
zane trades with Jaina
Garth maxbands and pulls out a bone collector
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L7 Garth Forken (3/4)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
I wish I could fit a worker in here but this seems like the best play. wasn’t sure what to tech in, don’t really want another t1 unit, while nether drain has no obvious value he’ll definitely be leveling up a drakk at some point and free levels on midori would be nice.
"
I feel like I’m treading on thin ice but…
Garth’s maxband is 3/4 - I’m sure Bob is aware, but just in case
T4:
Gold +TCN +SCV (8)
Worker (7)
Blood II (3)
Drakk (1)
Fire Lab ()
BB your base to 18
dc3, d5
Patrol:
Leader:
Elite:
Scavenger:
Technician: 1/3 L1 Drakk
Lookout:
Other -
Bloodburn [2]
Buildings:
Base: 20
Tech I: 4
Blood II: 5
Fire Lab: 4
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 6
Summary
H: playd/barrow/bomba/dog/musk
W: scorch , pillage , charge ,
T: fire/blatt
Thoughts:
"P2T4
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Nature Reclaims
Graveyard
Deteriorate
Jandra, the Negator
Thieving Imp
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
NextHand
Sacrifice the Weak
Pestering Haunt (1/1), unstoppable
Summon Skeletons
Bone Collector (3/3A)
Skeletal Javelineer (1/1), javvy rune
Discard
Thieving Imp
Deteriorate
Graveyard
Moment’s Peace
Moment’s Peace
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
summon midori - ($4)
cast nature reclaims on bloodburn, trash both cards - ($2)
Bone Collector kills drakk, I take 1 dmg, 2 levels to midori, you draw, I get a skele
Midband midori - ($0)
Garth Forken Hits your Techlab for 3
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (2/2A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L5 Midori (3/4), gives boring stuff +1/+1
-
[I]Lookout[/I]:
[B]In Play:[/B] - L7 Garth Forken (3/4)
- Bone Collector (3/2)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
Is he going bugblatters and hotter fire right now?
"
T5:
Gold +TCN (8)
Troq (6)
Crashbarrow + Mad Max = Skeleton + Midori, Troq to L3 (2)
L5 Troq ()
dc3, d5
Patrol:
Leader:
Elite:
Scavenger:
Technician: 3/4 L5 Troq
Lookout:
Other -
Buildings:
Base: 20
Tech I: 4
Blood II: 5
Fire Lab: 1
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 7
Summary
H: playd/fire/musk/crasha
W: scorch , pillage , charge ,
T: blatter/blust
Thoughts:
"P2T5
Tech StartingHand Workers
TECH
Black Hand Ressurector
Black Hand Ressurector
STARTING HAND
Sacrifice the Weak
Pestering Haunt (1/1), unstoppable
Bone Collector (3/3A)
Skeletal Javelineer (1/1), javvy rune
Summon Skeletons
Nether Drain
Nether Drain
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Skeletal Javelineer (1/1), javvy rune
NextHand
Moment’s Peace
Black Hand Ressurector
Moment’s Peace
Black Hand Ressurector
Deteriorate
Discard
Nether Drain
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
summon zane ($5)
Nether drain torq, level zane - ($4)
Midband zane, kill torq, we both draw - ($3)
zane maxband on free levels, ability fizzles
Bone Collector and Forken destroy your t2, I get a skele, you take 2 dmg
pestering haunt
Forken makes a skele - ($2)
Bone Collector ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L7 Garth Forken (3/4)
- Bone Collector (3/2)
- L6 Zane (4/4)
- Pestering Haunt (1/1), unstoppable
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Moments Peace plus blackhand seems potentially really good.
For the record, I fucked up my turn and thought I could do most of that stuff and also make a t2, once I realized the mistake it was too late to do a major rework of the turn, otherwise definitely would have made a t2
"
Go, too far back
Same spec?
Switching to Drakk / Rook & Zane
"P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
NextHand
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Graveyard
Thieving Imp
Discard
Sacrifice the Weak
Summon Skeletons
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
skele jav - ($2)
garth - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Garth (1/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1), jav rune
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
bad split. will have my head caved in by rook
"
T1:
Gold (5)
Worker (4)
Rook (2)
BRO ()
dc3, rs, d5
Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger: 3/2 BRO
Technician:
Lookout:
Other -
Buildings:
Base: 20
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
Summary
H: playd/musk/charge/dog/ramba
W: musk
T:
Thoughts:
"P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Thieving Imp
Skeletal Archery
Pestering Haunt
Graveyard
Poisonblade Rogue
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Tiny Basilisk
Deteriorate
Graveyard
Thieving Imp
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
pestering haunt
make a skeleton - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1), jav rune
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Garth (1/3)
- Pestering Haunt (1/1), unstoppable
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thoughts
basilisk could be nice if it hits rook, but I plan on teching in nether drain at some point to deal with rook. taxman could also be nice if he goes birds, but I’d rather just eliminate rook.
"