Against decks without an answer to him, MonoRook is always a viable strategy.
Seems like discipline as main gets you anti molac and anti rook, pretty good deal
Ja, but not as good of a win condition as Rook. Birds Nest, Earthquake, Colossus and Rook himself, are better compared to Young Lightning Dragon & Daigo
People seem to like yld a lot, havenāt played it yet myself.
YLD suffers the same problem as other flyers without obliterate, they canāt both deal dmg to a base and deal with opposing threats at the same time.
I mean, most units canāt do that, but flying shit can get crazy value if it sticks around doing unanswered damage to ground units
The hope with dragons is that they can kill something every turn without dying. Same as the hope with everything else.
They are pretty OK at that. They have flying and itās a big help if the opponent doesnāt have much against flying.
I played a game where I put out a dragon and my opponent put out some anti-air. I killed his anti-air with my other units and the dragons got free kills on stuff without anti-air.
The opponent doesnāt have a lot of time to deal with it either. Two gold per turn can keep the opponentās highest tech building offline which is a major setback if they donāt have an answer immediately.
I has more spec to try
Post a T1, any specs youād like me to play, and letās go!
Iām going to try nerco balance anarchy, you play a tier 1 deck of your choice
Iāll play Vandy + Jaina & Midori then
Jaina eh? Interesting
"P1T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Deteriorate
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Pestering Haunt
Thieving Imp
Graveyard
Jandra, the Negator
Poisonblade Rogue
Discard
Deteriorate
Summon Skeletons
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skele Jav - ($2)
Garth Forken - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Garth Forken (1/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1), jav rune
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
unfortunate split, would have loved pestering haunt, and to not have to worker a skeleton theme card immediately, as one of my potential win conditions I may try is skele horde + midori (bone collector and moments peace, plus midori midband)
"
@bob199 your turn
Penatronic
you say working skeletal archery is bad as you may want Midori to buff your skeletons as a win condition, but he wonāt buff them if skeletal archery is in play as they have abilities? Am I missing something?
for SNB
MIND BLOWN
T1:
Gold (5)
Worker (4)
Vandy + Graveyard ()
dc3, d5
Patrol:
Leader: 2/3A L1 Vandy
Elite:
Scavenger:
Technician:
Lookout:
Other -
Buildings:
Base: 20
Graveyard [ / / ]: 3
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
Summary
H: played/Jav/Rog/Arch/Jan
W: Arch
T:
Thoughts:
"P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Graveyard
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Thieving Imp
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Thieving Imp
Bone Collector
Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
T1 - ($2)
make skeleton - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1), jav rune
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Garth Forken (1/3)
- Pestering Haunt (1/1), unstoppable
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
"
T2:
Gold (6)
Worker (5)
Tech I (3)
Deteriorate Jav
Imp, you disc #6 ()
dc2, rs , d4
Patrol:
Leader: 2/2A Imp
Elite:
Scavenger:
Technician: 2/3 L1 Vandy
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Graveyard [ / / ]: 3
Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0
Summary
H: played/other half
W: Arch, summ
T: Baskilisks
Thoughts: Not sure yet what heās going for
"P1T3
Tech StartingHand Workers
TECH
Hooded Executioner
Nether Drain
STARTING HAND
Sacrifice the Weak
Thieving Imp
Bone Collector
Poisonblade Rogue
Bone Collector
Summon Skeletons
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
NextHand
Deteriorate
Pestering Haunt (1/1), unstoppable
Thieving Imp
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
draw, discard
bone collector - ($4)
summon skeleton - ($3)
stw that skeleton and your imp - ($1)
skele, haunt, Forken hit vandy, you draw
Forken. gets 2 levels, then Midband - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L4 Garth Forken (2/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
kind of at a loss for my tech this turn, nether drain not looking so great at this point, but I donāt want to just pack my deck with T1 units, either.
"
T3:
Gold +TCN (7)
Worker (6)
Fire II (2)
Tiny Baskilisk ()
dc3, d3 , rs , d2
Patrol:
Leader:
Elite:
Scavenger:
Technician: 1/2 Tiny Baskilisk
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Fire II: 5
Graveyard [ Imp / / ]: 3
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0
Summary
H: haunt bask det stw jav
W: Arch, summ , det
T: Firebirds
Thoughts: Still not sure yet what heās going for lol
"P1T4
Tech StartingHand Workers
TECH
Wandering Mimic
Potent Basilisk
STARTING HAND
Deteriorate
Graveyard
Thieving Imp
Pestering Haunt (1/1), unstoppable
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt (1/1), unstoppable
NextHand
Bone Collector
Summon Skeletons
Skeleton Javelineer (1/1), jav rune
Nether Drain
Discard
Deteriorate
Graveyard
Thieving Imp
Wandering Mimic
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
t2 - ($2)
deteriorate basilisk
Forken kills basilisk (no combat damage taken)
Bone Collector destroys your graveyard & makes a skeleton
garth makes a skeleton - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L4 Garth Forken (2/4)
- Bone Collector (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
Thoughts
never actually used wandering mimic, but it seems decent against fire. If he does the bird, I have a blocker now. Once I get it untargetable it will trade decently well with his other T2 options. Necro t2 is obviously not good vs Fire, and while anarchy looks decent, just some ephemeral sharks could do the trick.
"