Bobo's Matchup Laboratory

Against decks without an answer to him, MonoRook is always a viable strategy.

1 Like

Seems like discipline as main gets you anti molac and anti rook, pretty good deal

Ja, but not as good of a win condition as Rook. Birds Nest, Earthquake, Colossus and Rook himself, are better compared to Young Lightning Dragon & Daigo

1 Like

People seem to like yld a lot, havenā€™t played it yet myself.

YLD suffers the same problem as other flyers without obliterate, they canā€™t both deal dmg to a base and deal with opposing threats at the same time.

1 Like

I mean, most units canā€™t do that, but flying shit can get crazy value if it sticks around doing unanswered damage to ground units

The hope with dragons is that they can kill something every turn without dying. Same as the hope with everything else.

They are pretty OK at that. They have flying and itā€™s a big help if the opponent doesnā€™t have much against flying.

I played a game where I put out a dragon and my opponent put out some anti-air. I killed his anti-air with my other units and the dragons got free kills on stuff without anti-air.

The opponent doesnā€™t have a lot of time to deal with it either. Two gold per turn can keep the opponentā€™s highest tech building offline which is a major setback if they donā€™t have an answer immediately.

1 Like

I has more spec to try :sweat_smile:

Post a T1, any specs youā€™d like me to play, and letā€™s go!

Iā€™m going to try nerco balance anarchy, you play a tier 1 deck of your choice

Iā€™ll play Vandy + Jaina & Midori then

Jaina eh? Interesting

"P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Thieving Imp
Graveyard
Jandra, the Negator
Poisonblade Rogue


Discard

Deteriorate
Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skele Jav - ($2)
Garth Forken - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garth Forken (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1), jav rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

unfortunate split, would have loved pestering haunt, and to not have to worker a skeleton theme card immediately, as one of my potential win conditions I may try is skele horde + midori (bone collector and moments peace, plus midori midband)

"

@bob199 your turn

1 Like
Penatronic

you say working skeletal archery is bad as you may want Midori to buff your skeletons as a win condition, but he wonā€™t buff them if skeletal archery is in play as they have abilities? Am I missing something?

3 Likes
for SNB

MIND BLOWN

2 Likes

T1:

Gold (5)
Worker (4)
Vandy + Graveyard ()

dc3, d5

Patrol:
Leader: 2/3A L1 Vandy
Elite:
Scavenger:
Technician:
Lookout:

Other -

Buildings:
Base: 20
Graveyard [ / / ]: 3

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Summary

H: played/Jav/Rog/Arch/Jan
W: Arch
T:
Thoughts:

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Graveyard
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Thieving Imp
Bone Collector
Bone Collector
Poisonblade Rogue
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
T1 - ($2)
make skeleton - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1), jav rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth Forken (1/3)
  • Pestering Haunt (1/1), unstoppable
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

"

T2:

Gold (6)
Worker (5)
Tech I (3)
Deteriorate Jav
Imp, you disc #6 ()

dc2, rs , d4

Patrol:
Leader: 2/2A Imp
Elite:
Scavenger:
Technician: 2/3 L1 Vandy
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5
Graveyard [ / / ]: 3

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Summary

H: played/other half
W: Arch, summ
T: Baskilisks
Thoughts: Not sure yet what heā€™s going for

"P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Nether Drain


STARTING HAND
Sacrifice the Weak
Thieving Imp
Bone Collector
Poisonblade Rogue
Bone Collector
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Deteriorate
Pestering Haunt (1/1), unstoppable
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
draw, discard
bone collector - ($4)
summon skeleton - ($3)
stw that skeleton and your imp - ($1)
skele, haunt, Forken hit vandy, you draw
Forken. gets 2 levels, then Midband - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth Forken (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

kind of at a loss for my tech this turn, nether drain not looking so great at this point, but I donā€™t want to just pack my deck with T1 units, either.

"

T3:

Gold +TCN (7)
Worker (6)
Fire II (2)
Tiny Baskilisk ()

dc3, d3 , rs , d2

Patrol:
Leader:
Elite:
Scavenger:
Technician: 1/2 Tiny Baskilisk
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5
Fire II: 5
Graveyard [ Imp / / ]: 3

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Summary

H: haunt bask det stw jav
W: Arch, summ , det
T: Firebirds
Thoughts: Still not sure yet what heā€™s going for lol

"P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Deteriorate
Graveyard
Thieving Imp
Pestering Haunt (1/1), unstoppable


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt (1/1), unstoppable


NextHand

Bone Collector
Summon Skeletons
Skeleton Javelineer (1/1), jav rune
Nether Drain


Discard

Deteriorate
Graveyard
Thieving Imp
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
t2 - ($2)
deteriorate basilisk
Forken kills basilisk (no combat damage taken)
Bone Collector destroys your graveyard & makes a skeleton
garth makes a skeleton - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth Forken (2/4)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

never actually used wandering mimic, but it seems decent against fire. If he does the bird, I have a blocker now. Once I get it untargetable it will trade decently well with his other T2 options. Necro t2 is obviously not good vs Fire, and while anarchy looks decent, just some ephemeral sharks could do the trick.

"