STARTING HAND
Bone Collector
Summon Skeletons
Nether Drain
Skeleton Javelineer (1/1), jav rune
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt (1/1), unstoppable
Skeleton Javelineer (1/1), jav rune
NextHand
Summon Skeletons
Sacrifice the Weak
Hooded Executioner
Nether Drain
Tech 2 card(s)
Get Paid + float - ($9)
worker - ($7)
summon zane - ($5)
maxband Forken and pull out wandering mimic - ($2)
bone collector trades with basilisk, makes a skeleton
mimic (haste, flying), trades with firebird , you draw and get $1
Garth and skeles break your t2
zane hits your t1 for 2
bone collector - ($-1)
Float ($-1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
L4 Garth Forken (3/4)
L1 Zane (2/2)
Skeleton (1/1)
Skeleton (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: -1
Workers: 9
Thoughts
glad I went with mimic as a counter, since other options I was considering (primarily anarchy t2 or sharks) don’t deal with the bird. staying on 4 cards to get that worker in before the reshuffle, will build t3 next rurn
also some sort of OCD in my brain is bothered that the heroes are listed red/neutrla/red instead of red/red/neutral… sewing chaos even with your spec order!
I was confused about which turn he was talking about as well, though I was aware of the mistake when I posted and knew I had straightened it out already