Bob199 (Setsy + Grave & Orpal) vs Shadow_Night_Black ( Garth + Prynn & Vir)

Also, gg, anything I play will get run over at this point

I was confused when you built your tech two, with the aggression you opened with I thought you were just going for a beat down (in retrospect, not having Jaina really hurts that plan, esp seeing you worker scorch T1)

1 Like

Up for another? my next purple strat is rush double time, which should be interesting to work out cause I generally ignore my hero’s ults (every time I tried to use them I draw them the turn after they die.

1 Like

Go for it, it’s your turn to T1

Someday I will draw mox in an P1T1 hand

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Temporal Research
Forgotten Fighter
Neo Plexus
Nullcraft


WORKERS
Time Spiral


NextHand

Battle Suits
Plasmodium
Hardened Mox
Fading Argonaut
Tinkerer


Discard

Forgotten Fighter
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo Plexux - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

T1:

Gold (5)
Zane + Mad Max = Neo (2)
Worker (1)

dc3, d5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other -

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 7
Hand: 5
Deck: 0
Discard: 4

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
H: played /BRO /scorch/bomadier/BB
W: scorch
T:

EDIT @Bob199 redoing turn

P1T2


Tech StartingHand Workers

TECH
KotC
KotC


STARTING HAND
Tinkerer
Plasmodium
Battle Suits
Fading Argonaut
Hardened Mox


WORKERS
Time Spiral
Tinkerer


NextHand

Hardened Mox
Forgotten Fighter
Nullcraft
Battle Suits
KotC


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Vir - ($2)
Fading Argo - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir (2/3, lvl 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

God if i hear you, mate. I have a P1T1 Mox drop rate of less 10%

2 Likes

T1:

Gold +F (7)
Worker (6)
Tech I (4)
Drakk (2)
Dog (1)

dc3, rs, d5

Patrol:
Leader:
Elite:
Scavenger: 1/3 L1 Drakk
Technician: 1/1 Dog
Lookout:

Other -

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 4
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
H: played /+! BRO /scorch/bomadier/BB
W: scorch musk
T: IPN, mirror

P1T3


Tech StartingHand Workers

TECH
Seer
Double Time


STARTING HAND
Battle Suits
Forgotten Fighter
Nullcraft
Hardened Mox
KotC


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

KotC
Neo Plexus (2/2 + A)
Temporal Research
Seer
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Vir - ($1)
Vir kills drak, vir to max
KotC

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir (3/5, lvl 7)
  • mech(6/7, untargetable, Forcast 2)
  • KotC (4/4, Resist 1, Forcast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

T3:Gold +F +SCV (9)
Worker (8)
Blood II (4)
IPN (1)

dc3, d4, rs, d1

Patrol:
Leader: 5/5A IPN
Elite:
Scavenger:
Technician: 1/1 Dog
Lookout:

Other -

Buildings:
Base: 20
Tech I : 5
Blood: 5

Economy:
Workers: 8
Spare gold: 1
Hand: 5
Deck: 4
Discard: 0

Summary

Temporal Research just allows you to play so many cards… apart from the one you want :frowning:
P1T4


Tech StartingHand Workers

TECH
Seer
Unphase


STARTING HAND
Plasmodium
KotC
Neo Plexus (2/2 + A)
Temporal Research
Seer
Hardened Mox
Nullcraft
Battle Suits


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Unphase
Seer
Temporal Research
Double Time


Tech 2 card(s)
Get Paid + float - ($8)
Fading + Forcast
KotC
Plasmodium - ($6)
Temporal Research, Draw 3 - ($4)
Seer, Removing room from Mech, it Arrives! - ($3)
Battlesuits - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mech (6/7, untargetable)
  • :pschip: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir (3/5, lvl 7)
  • KotC #1 (5/4, Resist 1, Forcast 2)
  • KotC #2 (5/4, Resist 1, Forcast 3)
  • Plasmodium (4/4, Haste, Forcast 3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

T4:

Gold +F (9)
Maxband Zane , push Seer off of lookout tower (2)
Zane > Fargo
Chaos mirror Mech & Dog’s attack ()
Dog = Mech, lol
IPN > Vir

dc4, d3, rs, d2

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 5/2 IPN , 4/1 Max Zane

Buildings:
Base: 20
Tech I : 5
Blood: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
H: played /pill/BRO/ramba/Mad/
W: scorch musk bb
T: Kidnapping , Kidnapping

1 Like

hmm, that put a royal spanner in the works, so lets give this ago.
P1T5


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Double Time
Seer
Unphase
Temporal Research


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox
Double Time


NextHand

Neo Plexus (2/2 + A)
Rememberer
Unphase
Nullcraft


Tech 2 card(s)
Get Paid - ($8)
scav - ($9)
Seer, KotC # 1 arrives! - ($8)
Tech 2 (Past) - ($4)
Geiger - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: KotC #1 (5/4 + A, Resist 1,)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gieger (2/3)
  • :pschip: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • KotC #2 (5/4, Resist 1, Forcast 2)
  • Plasmodium (4/4, Haste, Forcast 2)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

T5:

Gold (8)
Crashbarrow = KotC & Seer (5)
Drakk (3)
Zane = Geiger, use the gained gold & +2 lvls to lvl Drakk to L4
IPN > Past II, your base to 17
Crashbarrow 2 hits your base to 10 ()

dc3, d5

Patrol:
Leader:
Elite:
Scavenger:
Technician: 2/3 L4 Drakk
Lookout:

Other - 5/2 IPN

Buildings:
Base: 20
Tech I : 5
Blood: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 1
Discard: 7

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
H: played /pill/BRO/ramba/Mad/
W: scorch musk bb
T: Gliderz

P1T6


Tech StartingHand Workers

TECH
Now!
Argonaut


STARTING HAND
Neo Plexus (2/2 + A)
Nullcraft
Rememberer
Unphase
Rememberer


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox
Double Time
Nullcraft


NextHand

Rememberer
Temporal Research
KotC #1 (5/4 + A, Resist 1,)
Seer (3/1)


Tech 2 card(s)
Get Paid + float - ($10)
Tech draw
scav - ($11)
Rebuild Tech 2
Forecast
vir (2/3) - ($9)
NeoPlexus - ($7)
Vir swaps card with top of deck - ($6)
Fargo - ($4)
Worker - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (3/2)
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • KotC #2 (5/4, Resist 1, Forcast 1)
  • Plasmodium (4/4, Haste, Forcast 1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

T6:

Gold (8)
Kidnap Fargo (4)
Fargo > Vir, Drakk Maxbands
Drakk > Neo
IPN hits your base to 5
Charged Double Hasted Double Frenzied Dog hits your base to 1 (1)
Hope you don’t kill Drakk (pretty please?)

dc2, d1 , rs, d1

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 4/1 IPN , 3/2 Max Drakk , 1/1 Dog

Buildings:
Base: 20
Tech I : 5
Blood: 5

Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 9
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
H: played/bomba/mirror
W: scorch musk bb
T: SotF , Sneaky NInjy

Zane died last turn and is still on cd…

3 Likes

Also IPN would only hit for 4 damage (6/6 -1 for Drak -1 for Fargo)

1 Like