The issue against early game’s black Vandy+Jav+Haunt is that you might never get to Tech II, and if you do, you spend all your money on Juggernaut and it dies to SacTheWeak. d:
I like the thought of Deteriorate not hitting illusions.
Alternatively, I think having one or two units in Blue’s starter that cannot be sacrificed would be nice and niche.
Or an ability: “If this is sacrificed,…something that hurts your opponent].” I like this, but making the opponent discard is stealing black’s flavor, trashing their worker is stealing red’s flavor (though I really like the idea of the worker no longer getting bribes from a Magistrate and leaving the workforce).
You could do: “If this is sacrificed,…[something that helps you].” Like gaining a bunch of money?
Of course, none of these addresses Deteriorate, which makes it easy to safely kill the units it doesn’t kill outright, so the Deteriorate nerf still sounds better.
I kinda think I’d like to see a boost to Musketeer. Like: “When this dies on an opponent’s turn, one of your heroes with no +1/+1 runes (choose randomly if you have more than one) gets Long Range and a +1/+1 rune.” Put that damn rifle to work.