Black P1 T6
9 Gold
Techs
Cursed Crow, Death and Decay
Cursed Crow, Death and Decay
Cursed Ghoul, Metamorphosis
Shadow Blade, Hooded Executioner
Dark Pact, Bone Collector
Hand (drawn fairly, first two turns didn't really matter other than what I workered)
Metamorphosis
Cursed Ghoul
Thieving Imp
Deteriorate
Orpal Gloor (7)
Ram skeleton into Oni, peel his armor off
Metamorphosis, all my heroes maxband and +2/2 invis readyness. Garth fetches a Cursed Crow from discard (1)
Garth makes a skeleton (0)
Sacrifice that skeleton to Orpal mid, it kills scavenger duck, spreads to technician duck but not looky since I can’t pay target tax
Garth attacks and is detected, kills Onimaru and takes 5 damage
Vandy sneaks in and breaks your tech 2, your base to 12hp
skip Worker
dc3 rs d5
Workers
Graveyard, Jandra, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue
SQL Orpal (4/7+1armor lvl 6 invis)
Backline
Vandy (6/7 lvl 5 invis)
Garth (5/1 lvl 7 invis)
Cursed Crow (3/3)
Base 20
Tech1 5
Tech2 5 DISEASE
Hero’s Hall 4
Hand 5
Deck 8
DC 0
9 Workers
Thoughts
3 demonz, drawing into 2x Death and Decay, have a flier on board to hit base and discard cards with… game might as well be over. Best he can do here is like Aven + MTruth + Free Speech to get that last duck to kill Garth, but Garth’s expendable. I can still beat down his board even with a Free speech to stall, all while building up my own and keeping Quince dead every other turn.
Next Hand
Cursed Crow
Death and Decay
Thieving Imp
Pestering Haunt
Metamorphosis