Black Balance Testing (Frozenstorm v zhavier)

Game 8, Player 1, Turn 2

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Mad Man
Pillage
Careless Musketeer (discarded)
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Gunpoint Taxman, Crash Bomber


Main:

  • Brogre trades with Imp
  • Drakk (3)
  • Worker (2)
  • Tech1 (1)
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Scorch
Bombaster
Crash Bomber
Makeshift Rambaster

End of Turn Discard
My Thoughts

Discard, ugh…


P2T2


Tech StartingHand Workers

TECH
Soul Stone
Gargoyle


STARTING HAND
Deteriorate
Graveyard
Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Skeletal Archery
Gargoyle
Summon Skeletons
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Garth + Skeleton - ($1)
Deteriorate Dog - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • Garth 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Game 8, Player 1, Turn 3

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Scorch
Bombaster
Crash Bomber
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Ember Sparks, Crash Bomber
Gunpoint Taxman, Crash Bomber


Main:

  • Maxband Drakk (3)
  • Crash Bomber, kills SQL
  • Worker (1)
Workers

Makeshift Rambaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Crash Bomber (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Careless Musketeer
Bloodrage Ogre
Gunpoint Taxman
Mad Man

End of Turn Discard
My Thoughts

I have no idea what to do lol… Tech up + slam him next turn, but beyond that shrug


Crash and burn…

P2T3


Tech StartingHand Workers

TECH
Nether Drain
Doom Grasp


STARTING HAND
Skeletal Archery
Thieving Imp
Gargoyle
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Deteriorate
Graveyard
Pestering Haunt


Discard

Summon Skeletons
Nether Drain
Doom Grasp


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gargoyle - ($3)
Thieving Imp, discard 3 of 4 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician: Garth 1/3
  • :target: Lookout:

In Play:

  • Gargoyle 0/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Im gonna get smashed…

Could you, like, discard something OTHER THAN THE CRITICAL PIECE OF MY HAND, maybe? Seriously this is like 4 games in a row where Imp has been a heat-seeking missle to “that one card you wanna play”

Game 8, Player 1, Turn 4

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Careless Musketeer
Bloodrage Ogre
Gunpoint Taxman (discarded, you gotta be kidding me)
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hotter Fire, Molten Firebird
Ember Sparks, Crash Bomber
Gunpoint Taxman, Crash Bomber


Main:

  • Crash Bomber kills Imp and blows up scav, you get a gold
  • Bloodrage Ogre, kill Garth, you get a card (6)
  • Worker (5)
  • Tech 2 Fire (1)
Workers

Careless Musketeer, Makeshift Rambaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage ogre (3/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Charge
Scorch
Bombaster

End of Turn Discard
My Thoughts

You gotta be kidding me…


Gunpoint or bro?

Bro, you discarded the gunpoint which I only noticed after finishing my first draft of the turn

Imp is a super annoying card, I agree.

It occurs to me I should have had imp behind and skeleton in front. Also I think I’ve lost this one. :slight_smile:

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Hooded Executioner


STARTING HAND
Deteriorate
Pestering Haunt
Graveyard
Soul Stone


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


NextHand

Soul Stone
Thieving Imp
Sacrifice the Weak
Hooded Executioner


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Vandy - ($6)
Activate Gargoyle - ($5)
Deteriorate Bro - ($4)
Maxband Vandy, doom Gargoyle, kills Drakk, lvls fizzle - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 4/5

In Play:

  • Gargoyle 5/4, doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Game 8, Player 1, Turn 5

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Charge
Scorch
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Bamstamper Lizzo, Ember Sparks
Hotter Fire, Molting Firebird
Ember Sparks, Crash Bomber
Gunpoint Taxman, Crash Bomber


Main:

  • Jaina (7)
  • Scorch and break your tech 1, your base to 18 (4)
  • skip worker
Workers

Careless Musketeer, Makeshift Rambaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 8

End of Turn Hand

Ember Sparks
Nautical Dog
Mad Man
Molting Firebird

End of Turn Discard
My Thoughts

Woof… Well, I think just breaking his tech 1 is a strong stall tactic here, and then floating enough gold to max out Drakk and plow firebird in. though against Gargoyle, perhaps that isn’t such a strong move… idk :confused:


P2T5


Tech StartingHand Workers

TECH
Hooded Executioner
Sickness


STARTING HAND
Sacrifice the Weak
Thieving Imp
Soul Stone
Hooded Executioner


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


NextHand

Metamorphosis
Graveyard
Nether Drain


Discard

Hooded Executioner
Hooded Executioner
Sickness


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Thieving Imp discard 1 of 4 - ($5)
Soul Stone Gargoyle - ($3)
Heroes’ Hall - ($1)
Vandy kills Jaina

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle 1/3, stoney, Soul Stone
  • Vandy 4/3, lvl 5

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Still Gonna Get Smashed

First “non-key” card that Imp has hit in this series lol

Your base should be at 17 from Drakk’s first death, btw

Game 8, Player 1, Turn 6

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Ember Sparks (discard)
Nautical Dog
Mad Man
Molting Firebird

Events of Turn:


Upkeep:

  • Get Gold (8+4float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Fire Dart, Bamstamper Lizzo
Bamstamper Lizzo, Ember Sparks
Hotter Fire, Molting Firebird
Ember Sparks, Crash Bomber
Gunpoint Taxman, Crash Bomber


Main:

  • Drakk + Maxband (5)
  • Molting Firebird, hastily kill Vandy (1)
  • Worker (0)
Workers

Nautical Dog, Careless Musketeer, Makeshift Rambaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl )
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Molting Firebird (4/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Gunpoint Taxman
Crash Bomber
Hotter Fire

End of Turn Discard

Bloodrage Ogre
Bamstamper Lizzo
Ember Sparks
Scorch
Bombaster
Charge
Ember Sparks
Molting Firebird
Fire Dart
Mad Man

My Thoughts

Kill Vandy and keep Drakk or Firebird (barring like Hoodie or Doom Grasp I guess). Hope this goes okay… Grabbing the Fire Dart and another Bamstamper to combat Gargs


P2T6


Tech StartingHand Workers

TECH
Twilight Baron
Soul Stone


STARTING HAND
Nether Drain
Graveyard
Metamorphosis
Skeleton Javelineer
Doom Grasp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


NextHand

Skeleton Javelineer
Doom Grasp
Summon Skeletons
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($11)
Garth - ($9)
Nether Drain Drakk to Garth - ($8)
Activate Gargoyle, kills Drakk, Garth to lvl 5 - ($7)
make and Sac Skeleton to Draw - ($6)
Skeleton Javelineer, sac to Draw - ($5)
Doom Grasp Firebird saccing gargoyle, Soul Stone falls off Gargoyle - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle 3/2, active
  • Garth 2/4, lvl 5

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Game 8, Player 1, Turn 7

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Ember Sparks (discard)
Nautical Dog
Mad Man
Molting Firebird

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hotter Fire, Gunpoint Taxman
Fire Dart, Bamstamper Lizzo
Bamstamper Lizzo, Ember Sparks
Hotter Fire, Molting Firebird
Ember Sparks, Crash Bomber
Gunpoint Taxman, Crash Bomber


Main:

  • Hotter Fire (6)
  • Crash Bomber (5)
  • Gunpoint Taxman (3)
Workers

Nautical Dog, Careless Musketeer, Makeshift Rambaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2+1armor )
  • :psfist: Elite: Gunpoint Taxman (3+1/3 anti-air)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hotter Fire

Economy Info:

Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Crash Bomber
Hotter Fire

End of Turn Discard
My Thoughts

Yuck… this is bad


P2T7


Tech StartingHand Workers

TECH
Twilight Baron


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Metamorphosis
Doom Grasp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Metamorphosis


NextHand

Soul Stone
Sickness
Graveyard
Soul Stone


Discard

Doom Grasp
Summon Skeletons
Skeleton Javelineer


Tech 1 card(s)
Get Paid + float - ($11)
Activate Gargoyle, Kills Crash Bomber, ouch - ($10)
Expensive… but oh well! Make Skeleton to sac and Doom Grasp Gunpoint - ($5)
Max Garth, Fetch Twilight Baron - ($3)
Garth and Imp break Tech 2
Vandy - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Twilight Baron 4/4

In Play:

  • Gargoyle 3/2, active
  • Garth 3/4, lvl 7
  • Thieving Imp 2/2
  • Vandy 2/3

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

Game 8, Player 1, Turn 8

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Ember Sparks (discard)
Nautical Dog
Mad Man
Molting Firebird

Events of Turn:


Upkeep:

  • Get Gold (9+3float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Lobber, Flame Arrow
Hotter Fire, Gunpoint Taxman
Fire Dart, Bamstamper Lizzo
Bamstamper Lizzo, Ember Sparks
Hotter Fire, Molting Firebird
Ember Sparks, Crash Bomber
Gunpoint Taxman, Crash Bomber


Main:

  • Drakk + Maxband (5)
  • Crash Bomber, hastily smashes and target-blows up Twilight Baron (3)
  • Tower (0)
Workers

Nautical Dog, Careless Musketeer, Makeshift Rambaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (3/4 lvl 6)
  • :target: Lookout:

In Play:

  • Hotter Fire

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Gunpoint Taxman
Charge
Bloodrage Ogre

End of Turn Discard

Gunpoint Taxman
Crash Bomber
Crash Bomber
Hotter Fire
Lobber
Flame Arrow

My Thoughts

Okay… At least his base is slowly crumbling… I really want a card so I’m going to go technician, and tower it up to try and combat that stinky gargoyle


It burnsssss…

"P2T8


Tech StartingHand Workers

TECH
Death Rites
Metamorphosis


STARTING HAND
Soul Stone
Soul Stone
Graveyard
Sickness
Hooded Executioner


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Metamorphosis


NextHand

Metamorphosis
Twilight Baron
Hooded Executioner
Nether Drain


Tech 2 card(s)
Get Paid - ($11)
Make a skeleton, sac to draw - ($10)
Soul Stone on Gargoyle - ($8)
activate Gargoyle - ($7)
Gargoyle kills drakk, Vandy to lvl 3
Soul Stone Imp - ($5)
Max Vandy doom Imp - ($3)
Vandy breaks Tower
Imp breaks tech 2
Garth hits tech 1
Hooded Executioner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hooded Executioner 3/3

In Play:

  • Gargoyle 4/2, active, Soul Stone
  • Vandy 4/4, lvl 5
  • Thieving Imp 5/5, Soul Stone, doomed
  • Soul Stone
  • Soul Stone
  • Garth 3/3, lvl 7

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
    "

My Garth is 3/4, I forgot the tower was destroyed when he attacked.

1 Like

I think I’m done, but I’ll play it out jic. Non-zero chance I just draw lethal anyway…

Game 8, Player 1, Turn 9

P1 Red vs P2 Black w/ 1g Deteriorate

Starting Hand

Gunpoint Taxman
Charge
Bloodrage Ogre
Ember Sparks (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Lobber, Flame Arrow
Lobber, Flame Arrow
Hotter Fire, Gunpoint Taxman
Fire Dart, Bamstamper Lizzo
Bamstamper Lizzo, Ember Sparks
Hotter Fire, Molting Firebird
Ember Sparks, Crash Bomber
Gunpoint Taxman, Crash Bomber


Main:

  • Zane (7)
  • Gunpoint Taxman (5)
  • Charge Taxman, kill Hoodie and steal a gold (4)
  • Bloodrage Ogre (2)
  • Zane clips your base to 10
Workers

Nautical Dog, Careless Musketeer, Makeshift Rambaster, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 2
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Zane (2/2 lvl 1)
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 11

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Bombaster
Mad Man
Bamstamper Lizzo

End of Turn Discard

Gunpoint Taxman
Crash Bomber
Crash Bomber
Hotter Fire
Lobber
Flame Arrow
Lobber
Flame Arrow
Gunpoint Taxman
Charge
Ember Sparks

My Thoughts

I’m done lol, drawing sparks here was bad as I need all the base burn spells together


Thief! But that’s ok.

P2T9


StartingHand Workers

STARTING HAND
Twilight Baron
Nether Drain
Hooded Executioner
Metamorphosis


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Metamorphosis


NextHand

Twilight Baron
Doom Grasp
Summon Skeletons
Skeleton Javelineer
Graveyard


Discard

Soul Stone
Thieving Imp
Hooded Executioner
Soul Stone
Metamorphosis
Nether Drain
Hooded Executioner
Twilight Baron


Tech 0 card(s)
Get Paid - ($11)
Imp kills BRO
Activate gargoyle, hits your base to 10 - ($10)
Metamorphosis!, soul stone falls off gargoyle - ($4)
Base is destroyed by vandy and garth’s onslaught

GG WP, dumb of me not to realize meta was lethal lol

I don’t feel like I played red particularly well there, especially considering this was an even / red-favored matchup without the nerf to black. That said, you played quite well :wink:

What would you like to do next?