zhavier
January 12, 2019, 2:53am
285
P1T5
Tech StartingHand Workers
TECH
Flagstone Garrison
Free Speech
STARTING HAND
Reputable Newsman
Free Speech
Overeager Cadet
Arrest
Flagstone Garrison
Bluecoat Musketeer
Overeager Cadet
Lawful Search
WORKERS
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
NextHand
Free Speech
Lawful Search
Scribe
Traffic Director
Tech 2 card(s)
Get Paid + float + Scav - ($10)
Flagstone Garrison - ($7)
Cadet, Draw 1
Quince - ($5)
Free Speech - ($3)
Reputable Newsman naming 8, draw 1 - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Overeager Cadet 2/2
Elite : Reputable Newsman 1/3, Naming 8
Scavenger : Overeager Cadet 2/2
Technician : Mirror 0/1
Lookout :
In Play:
Flagstone Garrison 4
Quince 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
I see one cadet played in your turn, but two patrolled. Did you chain your draw really nice, or is one of those not actually there?
zhavier
January 12, 2019, 4:31pm
287
Chained my draw, drew the last card in deck with the second cadet
1 Like
Game 14, Player 2, Turn 5
P2 Black w/ 1g Deteriorate vs P1 Blue
Starting Hand
Skeletal Archery
Sickness
Sacrifice the Weak
Graveyard
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Plague Lab, Abomination
Death and Decay, Gorgon
Hooded Executioner, Dark Pact
Plague Spitter, Sickness
Main:
Vandy (6)
Plague Spitter kills SQL
Jandra kills techn and overpowers to kill scav, you get a card and a gold
Graveyard (4)
Imp and Orpal kill newsman, Imp to graveyard
Worker (3)
Workers
Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 2
Tech2 HP: 5 DISEASE
In Patrol:
Squad Leader: Vandy (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Jandra the Negator (3/3)
Plague Spitter (3/1)
Orpal (2/4 lvl 6)
Graveyard (3hp, holding Thieving Imp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Hooded Executioner
Gorgon
Pestering Haunt
End of Turn Discard
My Thoughts
Woof, nice Garrison in to start and a perfect draw chain for him. Guessing he teched at least one DS, and then either the other FS, the other DS, or the other Garrison. Best to grab some horde control then, Abom and Plague Lab sound like a good plan, with option to tech up next turn and roll with either Zarra or Lords. This will be a close game for sure!
zhavier
January 12, 2019, 9:41pm
289
"P1T6
Tech StartingHand Workers
TECH
Tax Collector
Tax Collector
STARTING HAND
Scribe
Lawful Search
Free Speech
Traffic Director
Arrest
Building Inspector
Scribe
Free Speech
Flagstone Garrison
Tax Collector
Tax Collector
Overeager Cadet
Overeager Cadet
Reputable Newsman
WORKERS
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Lawful Search
NextHand
Building Inspector
Free Speech
Free Speech
Flagstone Garrison
Arrest
Tech 2 card(s)
Get Paid + scav - ($10)
Scribe, draw 2 - ($8)
Scribe, draw 2 - ($6)
Free Speech - ($4)
Traffic Director, reshuffle draw 1 - ($3)
Tax Collector, steal 1g float, draw 1 - ($2)
Tax Collector, steal 1g float, draw 1 - ($1)
Overeager Cadet, draw 1
Overeager Cadet, draw 1
Worker - ($0)
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tax Collector 2/3+A
Elite : Tax Collector 3/3
Scavenger : Overeager Cadet 2/2
Technician : Scribe 1/3
Lookout : Scribe 1/3
In Play:
Flagstone Garrison 4
Quince 1/3
Overeager Cadet 2/2
Traffic Director 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thief! I think you may have stabilized properly
Game 14, Player 2, Turn 6
P2 Black w/ 1g Deteriorate vs P1 Blue
Starting Hand
Deteriorate
Hooded Executioner
Gorgon
Pestering Haunt
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Plague Lab, Abomination
Plague Lab, Abomination
Death and Decay, Gorgon
Hooded Executioner, Dark Pact
Plague Spitter, Sickness
Main:
Spitter hits SQL for -2/2 after armor and goes to my graveyard
Jandra kills SQL and overpowers to kill scav, you get a gold
Midband Vandy and kill lookout (8)
Resurrect Plague Spitter (5)
Gorgon (2)
Vandy to level 4 (1)
Worker (0)
Workers
Pestering Haunt, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 2
Tech2 HP: 5 DISEASE
In Patrol:
Squad Leader: Gorgon (2/4+1armor)
Elite:
Scavenger: Plague Spitter (3/3)
Technician: Orpal (2/4 lvl 6)
Lookout:
In Play:
Jandra the Negator (3/3)
Vandy (3/4 lvl 4)
Graveyard (3hp, holding Thieving Imp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Dark Pact
Death and Decay
Hooded Executioner
Plague Lab
End of Turn Discard
My Thoughts
I don’t think I can work tech 3 with the 2 extra gold stolen. So we’ll have to operate on the Aboms and Plague Lab. Probably won’t be enough, but all we can do is try
zhavier
January 13, 2019, 2:22am
291
Sorry, no sparkshot for that vaguely demon shaped powerless hero.
1 Like
In that case Jandra will kill the scav with overpower, and Vandy will midband before killing Lookout. Elite lives
zhavier
January 13, 2019, 3:46am
293
"P1T7
Tech StartingHand Workers
TECH
Drill Sergeant
STARTING HAND
Free Speech
Free Speech
Flagstone Garrison
Arrest
Building Inspector
Reputable Newsman
Drill Sergeant
Tax Collector
Overeager Cadet
Overeager Cadet
Arrest
Scribe
Free Speech
WORKERS
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Lawful Search
NextHand
Free Speech
Reputable Newsman
Free Speech
Scribe
Traffic Director
Tech 1 card(s)
Get Paid + scav - ($11)
Arrest Gorgon - ($9)
Free Speech - ($7)
Cadet and TD kill Plague Spitter, you get 1g, avoids Orpal maxband
Flagstone Garrison #2 - ($4)
Building Inspector, draw 1 reshuffle, draw 1 - ($3)
Drill Sergeant, draw 2 - ($0)
Overeager Cadet, DS+1, draw 2
Overeager Cadet, DS+1, draw 2
2 runes to tax Collector, kills Orpal, Quince to lvl 3
Float ($0)
Discard 6, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Overeager Cadet 2/2+A
Elite :
Scavenger : Scribe 1/3
Technician : Overeager Cadet 2/2
Lookout :
In Play:
Flagstone Garrison 4
Flagstone Garrison 4
Quince 1/3
Drill Sergeant 3/3
Building Inspector 1/1
Tax Collector 4/3, +2 runes
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
For posterity sake, I gotta play this out, but I feel like it’s probably over.
Game 14, Player 2, Turn 7
P2 Black w/ 1g Deteriorate vs P1 Blue
Starting Hand
Dark Pact
Death and Decay
Hooded Executioner
Plague Lab
Sacrifice the Weak (techn)
Events of Turn:
Upkeep:
Get Gold (10+1scav)
No techs for now
All Teched Cards
Plague Lab, Abomination
Plague Lab, Abomination
Death and Decay, Gorgon
Hooded Executioner, Dark Pact
Plague Spitter, Sickness
Main:
Plague Lab, your units weaken (8)
Garth (6)
Hooded Executioner + boost, kills scribe, you get 1g (1)
Jandra kills sql and overpowers to techn, you get a card
Vandy kills DS
Maxband Vandy (0)
Workers
Pestering Haunt, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 2
Tech2 HP: 5 DISEASE
In Patrol:
Squad Leader: Hooded Executioner (3/3+1armor)
Elite:
Scavenger:
Technician: Garth (1/3 lvl 1)
Lookout:
In Play:
Jandra the Negator (3/2)
Gorgon (2/4)
Vandy (4/4 lvl 5)
Graveyard (3hp, holding Thieving Imp and Plague Spitter)
Plague Lab (4hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Sickness
Deteriorate
Plague Lab
Abomination
Abomination
End of Turn Discard
My Thoughts
Perhaps can Abom + Plague Lab for big damage next turn, but I somehow doubt it. More likely he is able to start DS rune-ing me to death. We’ll see I guess though
zhavier
January 14, 2019, 12:38pm
295
Vandy was at 3/3, killing the lookout dealt her 1 damage.
DS is a 2/2 when I kill him, so no change needed
zhavier
January 14, 2019, 4:32pm
297
P1T8
Tech StartingHand Workers
TECH
Drill Sergeant
STARTING HAND
Traffic Director
Free Speech
Free Speech
Reputable Newsman
Scribe
Tax Collector
Arrest
Scribe
Overeager Cadet
Drill Sergeant
Building Inspector
Drill Sergeant
Overeager Cadet
WORKERS
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Jail
Bluecoat Musketeer
Lawful Search
NextHand
Arrest
Tax Collector
Scribe
Tax Collector
Free Speech
Tech 1 card(s)
Get Paid + Scav - ($11)
Scribe, draw 1, reshuffle, draw 2 - ($9)
Traffic Director, Draw 2 - ($8)
Drill Sergeant, Draw 2 - ($5)
Drill Sergeant, DS+1 - ($2)
Overeager Cadet, DS+2
Cadet, DS+2
Free Speech - ($0)
Quince and Tax Collector kill SQL
Move Runes Around
Float ($0)
Discard 6, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Overeager Cadet 4/4+A, +2 Runes
Elite : Scribe 3/4, +1 Rune
Scavenger : Traffic Director 1/1
Technician : Drill Sergeant 4/4, +1 Rune
Lookout : Overeager Cadet 3/3, +1 Rune
In Play:
Flagstone Garrison 4
Flagstone Garrison 4
Quince 1/1, lvl 3
Drill Sergeant 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Vandy does not shade any mortals in the coil of demonic doom when she is silenced by the oppression of a dictator such as Quince
3 Likes
Your math is sound here Zhav, I can’t get what I need to get to Quince even with the other Plague Lab + Abom in hand. GG WP!
I would certainly say 1g deteriorate helps this matchup, but it still doesn’t feel very significant. I had pretty bad draws T1 (no haunt or Jav), T3 (no sickness when it was a perfect move) and T5 (whiffed my Gorgon), while you got exactly what you needed on T5 (Garrison in hand + didn’t bottom deck cadets). That feels in line with the 8-2 / 9-1 the matchup was at already.
Based on how this series went as a whole, I would advocate for forum-errating Deteriorate to 1g as a fairly low-impact way to real Black in, and for further testing on Black vs Blue.
Would you want to try a 10-game series of black vs blue with Deteriorate 1g + one of the other proposed Buffs to Blue / nerfs to Black thrown in, to see if we can get Blue a P2 win?
1 Like
zhavier
January 14, 2019, 5:21pm
301
Yes, we Can throw in another change, and see how it plays. Which one do you think? I’d like to consider lowest impact changes first, but make sure they are actually relevant to the matchup.
1 Like
Hobusu
January 14, 2019, 6:03pm
302
I’m assuming it wasn’t ever relevant that Deteriorate and Dark Pact were no longer the same cost when playing Newsman?
zhavier
January 14, 2019, 6:05pm
303
It made it far less likely I’d choose 0 cost. But dark pact was never really the issue. The issue is generally the fact that dark pact let’s you play so many other things, and for that reason blocking those other things is more relevant.
1 Like
Hobusu
January 14, 2019, 6:17pm
304
That makes sense. I still think making Dark Pact cost 1 as well would be worth testing, but there are probably other things that would be even more valuable to test.
Looking forward to seeing where things go from here!
P1 Black would be sad indeed to have dark pact cost 1g and then have it and deteriorate blocked by newsman
I’ll need to brush up on the forum’s proposed idea changes, but I would love for the change we choose to test to give blue more than 1 very narrow win condition against Black (chain FS + Peace). That makes me feel like something that gives Truth or Law lines more viability would be nice.
Spectators, let us know if you have thoughts on what the best extra wrinkle to add would be!
1 Like