Bone Collector
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except for turn 1)
All Teched Cards
Dark Pact, Plague Spitter
Bone Collector, Sickness
Main:
Sacrifice the Weak, Musketeer and Jav fall (4)
Orpal kills Oni, pay one to midband (3)
Bone Collector (1)
Worker (0)
Workers
Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bone Collector (3/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Orpal (2/4 lvl 4)
Economy Info:
Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Sickness
Summon Skeletons
Graveyard
End of Turn Discard
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Dark Pact
Plague Spitter
Sacrifice the Weak
Deteriorate
My Thoughts
Wow if only I had just drawn sickness… Oh well. Next turn we can tech up and decide what to do with Orpal, Death and Decay as an option is tempting but we’ll have to see what gets laid down with that 9 gold (I expect a tech 2 truth or peace)
Death and Decay x2
Dark Pact, Plague Spitter
Bone Collector, Sickness
Main:
Orpal runs into Scribe, gives him -1/1
Maxband Orpal to heal (5)
Bone Collector kills Scribe, orpal maxband spreads disease to Aven w/ resist, newsman (4)
Hero’s Hall (2)
Worker (1)
Workers
Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Skeleton (1/1)
In Play:
Orpal (2/5 lvl 6)
Bone Collector (3/3)
Economy Info:
Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Sacrifice the Weak
Dark Pact
Death and Decay
Death and Decay
End of Turn Discard
My Thoughts
Interesting play to stop 2-cost when I StW’d last turn. I’m going to gamble he doesn’t have Free Speech in hand, probably has another scribe or OC. That means I hero’s hall here + get his board mostly cleared, and tech both death and decay. Hopefully I can get a double tech down, we’ll see
…
Oof I drew both and all spells in general (including the DP I wanted to help cycle)… that’s a harsh draw man! No unit or graveyard at all… Free Speech will be very difficult to work around then, let’s hope that isn’t what comes.
Dark Pact
Hooded Executioner
Death and Decay
Death and Decay
Sacrifice the Weak
My Thoughts
Yay! No Free Speech means I should have this pretty well locked up after DnD, next turn I can probably Vandy + a unit and tech up.
…
Here’s all the units! I may end up skipping the tech up part just to generate big board pressure.
Free Speech doesn’t hurt me too bad here, and frankly wouldn’t next turn either… I’m almost inclined to just smack his base around to 9hp, but I think playing it safe and taking the kill on Quince is the right call, so we’ll go with that.
…
Not a great RS draw (obviously DnD would be ideal with Free Speech off the table), but not a terrible one either (Sickness can deal with a maxband Oni nicely)
I’ll gg there, I miscounted the number of skeletons And you will almost certainly obliterate me next turn. I was trying to put Quince big enough to not die there.
Summon Skeletons
Jandra, the Negator
Deteriorate
Sacrifice the Weak
End of Turn Discard
My Thoughts
P2 Blue is still a nightmare, it seems, even with imperfect draws from black. Let’s see how his P1 goes, T1 Imp + Haunt is a pretty good answer for me!
…
Jav stays in the deck eh? works for me
Summon Skeletons
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Plague Spitter, Sickness
Main:
Jandra the Negator (4)
Tech 1 (2)
Worker (1)
Workers
Summon Skeletons, Poisonblade Rogue
Patrol as below
Discard 2 Draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Jandra, the Negator (3/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Thieving Imp (2/2)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Skeleton Javelineer
Sacrifice the Weak
Plague Spitter
Sickness
End of Turn Discard
My Thoughts
That’s unfortunate but nothing that can’t be handled. Jandra can create some instant board pressure, Sickness + PS can help further nullify the board
…
Drew both, nice!
Skeletal Archery
Sickness
Sacrifice the Weak
Graveyard
End of Turn Discard
My Thoughts
So he gets peace, but I’m keeping up and maxing out orpal as well, threatening DnD. Skipping a worker to do it, but that’s cool, helps me draw more anyway.
…
Hmm, not a great draw, guess we’ll see how it goes!