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Black Balance Testing (Frozenstorm v zhavier)


#265

P2T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Traffic Director
Jail
Spectral Aven
Arrest


WORKERS
Jail


NextHand

Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Building Inspector


Discard

Arrest
Reputable Newsman
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Onimaru - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#266

Game 13, Player 1, Turn 2

P1 Black w/ 1g Deteriorate vs P2 Blue

Starting Hand

Sacrifice the Weak
Skeletal Archery
Deteriorate
Skeleton Javelineer
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Bone Collector, Sickness


Main:

  • Orpal (3)
  • Skeleton Javelineer (2)
  • Pestering Haunt
  • Worker (1)
  • Tech 1 (0)
Workers

Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bone Collector
Deteriorate
Sacrifice the Weak
Jandra, the Negator

End of Turn Discard
My Thoughts

Good start for him. Orpal helps nullify Arrest possibility. We’ll work through it though



#267

P2T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Building Inspector
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Jail
Porkhand Magistrate


NextHand

Building Inspector
Manufactured Truth
Reputable Newsman
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aven kills Haunt
Oni kills Imp
Bluecoat Musketeer - ($3)
Tech 1 - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru 2/1, lvl 1
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

#268

Game 13, Player 1, Turn 3

P1 Black w/ 1g Deteriorate vs P2 Blue

Starting Hand

Bone Collector
Deteriorate
Sacrifice the Weak
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Plague Spitter
Bone Collector, Sickness


Main:

  • Sacrifice the Weak, Musketeer and Jav fall (4)
  • Orpal kills Oni, pay one to midband (3)
  • Bone Collector (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/4 lvl 4)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sickness
Summon Skeletons
Graveyard

End of Turn Discard

Thieving Imp
Skeleton Javelineer
Pestering Haunt
Dark Pact
Plague Spitter
Sacrifice the Weak
Deteriorate

My Thoughts

Wow if only I had just drawn sickness… Oh well. Next turn we can tech up and decide what to do with Orpal, Death and Decay as an option is tempting but we’ll have to see what gets laid down with that 9 gold (I expect a tech 2 truth or peace)



#269

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Manufactured Truth
Building Inspector
Reputable Newsman
Scribe
Traffic Director


WORKERS
Jail
Porkhand Magistrate
Manufactured Truth


NextHand

Lawful Search
Arrest
Traffic Director
Scribe


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Scribe - ($6)
Reputable Newsman, naming 2 - ($4)
Tech 2 Peace - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3, naming 2
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#270

Game 13, Player 1, Turn 4

P1 Black w/ 1g Deteriorate vs P2 Blue

Starting Hand

Sickness
Summon Skeletons
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Death and Decay x2
Dark Pact, Plague Spitter
Bone Collector, Sickness


Main:

  • Orpal runs into Scribe, gives him -1/1
  • Maxband Orpal to heal (5)
  • Bone Collector kills Scribe, orpal maxband spreads disease to Aven w/ resist, newsman (4)
  • Hero’s Hall (2)
  • Worker (1)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Orpal (2/5 lvl 6)
  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Dark Pact
Death and Decay
Death and Decay

End of Turn Discard
My Thoughts

Interesting play to stop 2-cost when I StW’d last turn. I’m going to gamble he doesn’t have Free Speech in hand, probably has another scribe or OC. That means I hero’s hall here + get his board mostly cleared, and tech both death and decay. Hopefully I can get a double tech down, we’ll see :slight_smile:

Oof I drew both and all spells in general (including the DP I wanted to help cycle)… that’s a harsh draw man! No unit or graveyard at all… Free Speech will be very difficult to work around then, let’s hope that isn’t what comes.



#271

P2T4


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Arrest
Scribe
Lawful Search
Traffic Director
Flagstone Garrison
Building Inspector
Overeager Cadet
Bluecoat Musketeer


WORKERS
Jail
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer


NextHand

Free Speech
Free Speech
Lawful Search
Arrest


Tech 2 card(s)
Get Paid - ($8)
Scribe, draw 1 - ($6)
Flagstone Garrison - ($3)
Traffic Director, draw 1 - ($2)
Building Inspector, draw 1 - ($1)
Overeager Cadet, draw 1
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout: Reputable Newsman 0/2, naming 2, -1 Rune

In Play:

  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Doom


#272

Game 13, Player 1, Turn 5

P1 Black w/ 1g Deteriorate vs P2 Blue

Starting Hand

Sacrifice the Weak
Dark Pact
Death and Decay
Death and Decay

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Hooded Executioner
Death and Decay x2
Dark Pact, Plague Spitter
Bone Collector, Sickness


Main:

  • Death and Decay, patrol clears, you get a card and a gold, Garrison to 1hp, tech buildings to 2hp, base to 17 (1)
  • Skeleton breaks garrison
  • BC breaks your tech 2, your base to 15, I get a skeleton
  • Orpal breaks your tech 1, your base to 13
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Orpal (2/5 lvl 6)
  • Bone Collector (3/3)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sickness
Skeleton Javelineer
Thieving Imp
Plague Spitter

End of Turn Discard

Dark Pact
Hooded Executioner
Death and Decay
Death and Decay
Sacrifice the Weak

My Thoughts

Yay! No Free Speech means I should have this pretty well locked up after DnD, next turn I can probably Vandy + a unit and tech up.

Here’s all the units! I may end up skipping the tech up part just to generate big board pressure.



#273

P2T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Arrest
Lawful Search
Free Speech
Free Speech
Spectral Aven


WORKERS
Jail
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer


NextHand

Traffic Director
Scribe
Scribe
Free Speech
Lawful Search


Tech 2 card(s)
Get Paid + Scav - ($10)
Rebuild Tech 1
Quince Midband - ($6)
Free Speech - ($4)
2nd Mirror - ($2)
Spectral Aven - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Quince 1/4, lvl 3

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#274

Game 13, Player 1, Turn 6

P1 Black w/ 1g Deteriorate vs P2 Blue

Starting Hand

Sickness
Skeleton Javelineer
Thieving Imp
Plague Spitter

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Shrine of Forbidden Knowledge, Banefire Golem
Dark Pact, Hooded Executioner
Death and Decay x2
Dark Pact, Plague Spitter
Bone Collector, Sickness


Main:

  • Vandy (7)
  • Orpal kills sql
  • Skeleton kills scav, you get a gold
  • Bone Collector and skeleton kill Quince, Vandy to midband, I get a skeleton to replace the dead one
  • Plague Spitter (4)
  • Tech 2 Demonology (0)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Orpal Gloor (2/5 lvl 6)
  • Vandy (3/4 lvl 3)
  • Bone Collector (3/2)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Graveyard
Pestering Haunt
Deteriorate
Sickness
Thieving Imp

End of Turn Discard
My Thoughts

Free Speech doesn’t hurt me too bad here, and frankly wouldn’t next turn either… I’m almost inclined to just smack his base around to 9hp, but I think playing it safe and taking the kill on Quince is the right call, so we’ll go with that.

Not a great RS draw (obviously DnD would be ideal with Free Speech off the table), but not a terrible one either (Sickness can deal with a maxband Oni nicely)



#275

I’ll gg there, I miscounted the number of skeletons And you will almost certainly obliterate me next turn. I was trying to put Quince big enough to not die there.


#276

GG WP, I was a little concerned you would have gotten a Free Speech + Garrison down as I drew double DnD (which was a blessing and a curse).

Action back to you, I don’t envy being blue in this matchup man!


#277

P1T1


StartingHand Workers

STARTING HAND
Jail
Lawful Search
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer


WORKERS
Porkhand Magistrate


NextHand

Manufactured Truth
Spectral Aven
Reputable Newsman
Arrest
Traffic Director


Discard

Bluecoat Musketeer
Lawful Search
Jail


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector

In Play:

  • Onimaru

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Feeling a little better about player 1 here.


#278

GL HF @zhavier! I hope P1 Blue treats you better than it did for me

Game 14, Player 2, Turn 1

P2 Black w/ 1g Deteriorate vs P1 Blue

Starting Hand

Poisonblade Rogue
Pestering Haunt
Thieving Imp
Graveyard
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Pestering Haunt
  • Thieving Imp, discard #2 of 5 (2)
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Summon Skeletons
Jandra, the Negator
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

P2 Blue is still a nightmare, it seems, even with imperfect draws from black. Let’s see how his P1 goes, T1 Imp + Haunt is a pretty good answer for me!

Jav stays in the deck eh? works for me :slight_smile:



#279

P1T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Arrest
Spectral Aven
Reputable Newsman
Traffic Director
Manufactured Truth


WORKERS
Porkhand Magistrate
Manufactured Truth


NextHand

Bluecoat Musketeer
Spectral Aven
Scribe
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Arrest imp - ($2)
Oni kills Haunt
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Onimaru 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

At least I can make him pay to play


#280

Game 14, Player 2, Turn 2

P2 Black w/ 1g Deteriorate vs P1 Blue

Starting Hand

Summon Skeletons
Jandra, the Negator
Deteriorate
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Plague Spitter, Sickness


Main:

  • Jandra the Negator (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Skeleton Javelineer
Sacrifice the Weak
Plague Spitter
Sickness

End of Turn Discard
My Thoughts

That’s unfortunate but nothing that can’t be handled. Jandra can create some instant board pressure, Sickness + PS can help further nullify the board

Drew both, nice!



#281

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Scribe
Arrest
Bluecoat Musketeer
Spectral Aven
Traffic Director


WORKERS
Porkhand Magistrate
Manufactured Truth
Spectral Aven


NextHand

Lawful Search
Jail
Scribe


Discard

Arrest
Bluecoat Musketeer
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($7)
Scribe, draw 1 - ($5)
Arrest Jandra - ($3)
Oni hits Tech 1 to 2
Worker - ($2)
Traffic Director - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Onimaru 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

#282

Game 14, Player 2, Turn 3

P2 Black w/ 1g Deteriorate vs P1 Blue

Starting Hand

Skeleton Javelineer
Sacrifice the Weak
Plague Spitter
Sickness

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hooded Executioner, Dark Pact
Plague Spitter, Sickness


Main:

  • Orpal (6)
  • Sickness, Scribe and Oni are weakened (4)
  • Plague Spitter (1)
  • Worker (0)
Workers

Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2

In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Jandra the Negator (3/3)
  • Orpal (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pestering Haunt
Deteriorate
Graveyard

End of Turn Discard

Sickness
Hooded Executioner
Dark Pact
Sacrifice the Weak

My Thoughts

I feel pretty good about this, as he is continuing to spend gold with very little development of board position.



#283

P1T4


Tech StartingHand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Jail
Lawful Search
Scribe
Reputable Newsman


WORKERS
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Jail


NextHand

Reputable Newsman
Free Speech
Arrest
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Scribe, draw 1 - ($5)
Tech 2 Peace - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe 0/2, -1 Rune
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Onimaru 1/1, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

#284

Game 14, Player 2, Turn 4

P2 Black w/ 1g Deteriorate vs P1 Blue

Starting Hand

Pestering Haunt
Deteriorate
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Death and Decay, Gorgon
Hooded Executioner, Dark Pact
Plague Spitter, Sickness


Main:

  • Deteriorate SQL, Plague Spitter kills it (7)
  • Jandra kills Scavenger and overpowers to kill technician, you get a card and a gold
  • Orpal kills lookout
  • Imp kills Onimaru, Orpal to level 3
  • Tech 2 Disease (3)
  • Maxband Orpal (0)
Workers

Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jandra the Negator (3/3)
  • Plague Spitter (3/3)
  • Thieving Imp (2/1)
  • Orpal (2/5 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Skeletal Archery
Sickness
Sacrifice the Weak
Graveyard

End of Turn Discard
My Thoughts

So he gets peace, but I’m keeping up and maxing out orpal as well, threatening DnD. Skipping a worker to do it, but that’s cool, helps me draw more anyway.

Hmm, not a great draw, guess we’ll see how it goes!