Game 3, Player 1, Turn 8
P1 White vs P2 Black w/ 1g Deteriorate
Starting Hand
Mind-Parry Monk
Snapback
Rambasa Twin
Mind-Parry Monk
Events of Turn:
Upkeep:
- Get Gold (10)
- No techs
All Teched Cards
Jade Fox, Den’s Headmistress, Glorious Ninja
Fox’s Den Students, Earthquake
Speed of the Fox, Mind-Parry Monk
Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins
Main:
- Snapback, swap Vandy out for Garth (6)
- Mind-Parry Monk (1)
- Rook walks past the Abom and kills Garth, levels fizzle
Workers
Grappling Hook, Morningstar Flagbearer, Fox Primus, Aged Sensei, Safe Attacking, Fox Viper
- Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISCIPLINE
- Tech3 HP: 5
- Tech Lab HP: 4 NINJUTSU
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Mind-Parry Monk (4/3)
- Lookout:
In Play:
- Rook (6/5 lvl 8 crumbled)
- Training Grounds (4hp)
- Training Grounds (4hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 3
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Speed of the Fox
Earthquake
Jade Fox, Den's Headmistress
Young Lightning Dragon
End of Turn Discard
My Thoughts
As expected. That’s fine though, I’ve locked him off heroes for a turn. Next turn we can bring the whole hero squad out, and we’ll see how he’s able to cope with that. Maybe even get lucky and get an Earthquake or SotF.
…
Nice!?? I drew the whole load, probably would have been good to space those out at least a touch, but no matter, we’ll work with what we got