Black Balance Testing (Bomber678 vs Zhavier)

Somehow it feels like I should’ve gone truth


Turn 8

Hand: Lawful Search, Free Speech, Judgement Day, Drill Sergeant, Drill Sergeant, Injunction
Draw: Brave Knight, Reputable Newsman, Arrest, Overeager Cadet, Lawful Search, Spectral Hound, Spectral Hound
Stash: Drill Sergeant


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $11)
  4. Rebuild Tech 2 ($11)
  5. Summon Bigby Hayes ($9)
  6. Cast Lawful Search, draw, search your hand ($8)
  7. Summon Brave Knight, draw 2 ($5)
  8. Summon Reputable Newsman, name “8”, reshuffle, draw 2 ($3)
  9. Summon Overeager Cadet, draw 2 ($3)
  10. Cast Injunction on your Tech 2, disabling it and Abomination ($0)
  11. Stash 1, discard 7, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Bigby Hayes (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Brave Knight (2/2)
    :pschip:Technician: Overeager Cadet (1/1)
    :target:Lookout: Reputable Newsman “8” (0/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 3
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 6
  • Discard: 0

Hand

Drill Sergeant, Overeager Cadet, Spectral Aven, Drill Sergeant, Injunction

Discard

P2T8


StartingHand Workers

STARTING HAND
Abomination
Thieving Imp
Cursed Ghoul
Deteriorate
Death and Decay


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Death and Decay


NextHand

Skeleton Javelineer
Shadow Blade
Sacrifice the Weak
Plague Lord
Plague Lord


Discard

Deteriorate
Cursed Ghoul
Thieving Imp
Abomination


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Garth - ($7)
Vandy - ($5)
Orpal hits Bigby
Tap both Labs, multiply the runes on Bigyb, he dies, Vandy to lvl 3 - ($1)
Deteriorate Cadet, you draw - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Garth 1/3, lvl 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab :heart: 4
  • Plague Lab :heart: 4
  • Abomination 6/4
  • Orpal 2/1, lvl 6

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Turn 9

Hand: Drill Sergeant, Overeager Cadet, Spectral Aven, Drill Sergeant, Injunction, Judgement Day
Draw: Lawful Search, Spectral Hound, Free Speech, Spectral Hound, Arrest, Overeager Cadet, Spectral Flagbearer
Tech: Spectral Flagbearer
Worker: Spectral Aven


  1. Technician draw
  2. Tech 1 card
  3. Get paid (+$10, $10)
  4. Summon Drill Sergeant, draw 2 ($7)
  5. Summon Drill Sergeant, rune, draw 2 ($4)
  6. Summon Overeager Cadet, 2 runes, draw 1, reshuffle, draw 1 ($4)
  7. Summon Overeager Cadet, 2 runes, draw ($4)
  8. Summon Spectral Flagbearer, 2 runes ($3)
  9. Summon Spectral Hound, 2 runes ($2)
  10. Summon Spectral Hound, 2 runes ($1)
  11. Hire a worker ($0)
  12. Move 3 runes to Brave Knight, Brave Knight kills Vandy
  13. Move 4 runes to Reputable Newsman, Reputable Newsman kills Garth, you gain 1 gold
  14. Move 1 rune to each Overeager Cadet
  15. Discard 5, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Drill Sergeant+ (3/3+A)
    :psfist:Elite: Brave Knight+++ (6/2)
    :ps_:Scavenger: Overeager Cadet+ (2/2)
    :pschip:Technician: Spectral Hound (2/2)
    :target:Lookout: Spectral Hound (2/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 3
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Overeager Cadet+ (2/2)
    Drill Sergeant+ (3/3)
    Reputable Newsman++++ “8” (3/6)
    Spectral Flagbearer (1/1)
  • Base: 16
  • Other:

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 0

Hand

Injunction, Judgement Day, Lawful Search, Free Speech, Arrest

Discard

Note: Newsman is at 3/5, took one Damage from Garth. (0/3, +4/+4 runes, -1/-1 Abom, -1 damage)

P2T9


StartingHand Workers

STARTING HAND
Plague Lord
Skeleton Javelineer
Sacrifice the Weak
Shadow Blade
Plague Lord


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Death and Decay


NextHand

Skeletal Archery
Plague Spitter
Cursed Crow
Sickness
Gargoyle


Discard

Deteriorate
Cursed Ghoul
Thieving Imp
Abomination
Sacrifice the Weak
Shadow Blade
Skeleton Javelineer


Tech 0 card(s)
Get Paid + Scav - ($12)
Plague Lord, Everything gets -1 Runes, mostly canceling out +1 Runes, but importantly, killing Spectral Flagbearer and Triggering Orpal Maxband - ($6)
Orpal Maxband places actual -1 Rune on Both Drill Sergeants
Plague Lord #2, More -1 runes for everyone, killing the whole Patrol zone, Cadet in back dies, Newsman now at 1/3 with +2 Runes - ($0)
Abomination breaks Tech 2 again, base to 14

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Plague Lord 3/6

In Play:

  • Plague Lab :heart: 4
  • Plague Lab :heart: 4
  • Abomination 6/3
  • Orpal 2/1, lvl 6
  • Plague Lord 3/6

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11

Oh yes, you’re right about Newsman.
Knight doesn’t bounce though, a -1/-1 is not combat damage.


Turn 10

Hand: Injunction, Judgement Day, Lawful Search, Free Speech, Arrest, Drill Sergeant
Draw: Drill Sergeant
Worker: Judgment Day


  1. Reshuffle, technician draw
  2. Tech 0 cards
  3. Get paid (+$11, $12)
  4. Rebuild Tech 2 ($12)
  5. Summon Bigby Hayes ($10)
  6. Cast Lawful Search, draw, search your hand ($9)
  7. Cast Injunction on Tech 2, disables your Abomination ($6)
  8. Cast Arrest on Plague Lord ($3)
  9. Reputable Newsman kills Orpal, Bigby midbands
  10. Hire a worker ($2)
  11. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Bigby Hayes (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 3
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Reputable Newsman (0/1)
  • Base: 14
  • Other:

Economy:

  • Workers: 12
  • Gold: 2
  • Hand: 5
  • Deck: 1
  • Discard: 6

Hand

[spoiler]Overeager Cadet, Overeager Cadet, Spectral Hound, Spectral Hound, Spectral Flagbearer/spoiler]

Discard

Drill Sergeant, Drill Sergeant, Arrest, Injunction, Free Speech, Lawful Search

Plague Lord has inate 2 resist, total of 3 resist in lookout, 5g to arrest, you have the float, so you can leave it.

Don’t forget to lose the float. I just can’t seem to close this out :stuck_out_tongue:

P2T10


Tech StartingHand Workers

TECH
Sickness
Metamorphosis


STARTING HAND
Skeletal Archery
Plague Spitter
Gargoyle
Sickness
Cursed Crow


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Death and Decay


NextHand

Thieving Imp
Skeleton Javelineer
Cursed Ghoul
Skeletal Archery
Dark Pact


Tech 2 card(s)
Get Paid - ($11)
Vandy - ($9)
Garth - ($7)
Plague Lord hits Bigby for 2 after armor, triggers -1 runes, kills Newsman with -1 Rune and Bigby gets -1
Tap 1 Lab to kill Bigby, Vandy to lvl 3 - ($5)
Vandy to Max, no valid targets - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab :heart: 4
  • Plague Lab :heart: 4
  • Abomination 6/3
  • Plague Lord 3/3
  • Plague Lord 3/6
  • Plague Spitter 2/2
  • Garth 1/3, lvl 1
  • Vandy 4/5, lvl 5

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

It’s cause you’re playing disease, you should concede now


Turn 11

Hand: Overeager Cadet, Overeager Cadet, Spectral Hound, Spectral Hound, Spectral Flagbearer
Draw: Brave Knight, Injunction, Reputable Newsman, Free Speech, Lawful Search, Drill Sergeant, Drill Sergeant, Arrest
Worker:


  1. Tech 0 cards
  2. Get paid (+$12, $12)
  3. Summon Overeager Cadet, draw, reshuffle, draw ($12)
  4. Summon Overeager Cadet, draw 2 ($12)
  5. Summon Spectral Flagbearer, draw 2 ($11)
  6. Summon Drill Sergeant, draw 2 ($8)
  7. Summon Drill Sergeant, rune ($5)
  8. Summon Sirus Quince ($3)
  9. Cast Free Speech ($1)
  10. Summon Spectral Hound, 2 runes ($0)
  11. Move all runes to one Drill Sergeant
  12. Discard 6, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Drill Sergeant+++ (5/5+A)
    :psfist:Elite: Drill Sergeant (3/2)
    :ps_:Scavenger: Overeager Cadet (1/1)
    :pschip:Technician: Overeager Cadet (1/1)
    :target:Lookout: Spectral Hound (2/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 3
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Spectral Flagbearer (1/1)
    Sirus Quince (1/3)
  • Base: 14
  • Other:

Economy:

  • Workers: 12
  • Gold: 0
  • Hand: 5
  • Deck: 2
  • Discard: 0

Hand

Spectral Hound, Injunction, Reputable Newsman, Arrest, Free Speech

Discard

Obviously you were correct… or not :slight_smile:
P2T11


StartingHand Workers

STARTING HAND
Dark Pact
Skeleton Javelineer
Skeletal Archery
Cursed Ghoul
Thieving Imp


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Death and Decay


NextHand

Shadow Blade
Sacrifice the Weak
Sickness
Cursed Crow
Metamorphosis


Discard

Abomination
Dark Pact
Skeletal Archery
Cursed Ghoul
Skeleton Javelineer
Thieving Imp


Tech 0 card(s)
Get Paid - ($11)
Abomination trades with SQL, -1s are lifted
Wounded Plague Lord kills Scav, takes 3, -1 runes on everything
Tap Plague Labs, everything dies, Garth to lvl 3 - ($7)
Garth to Max, no abilities :frowning: - ($3)
Plague Spitter (3), Plague Lord (4), Vandy (4), Garth (3) hit your base to 0, GG!

1 Like

Nice :slight_smile: I had lethal for you, but a different way

  • Wounded Lord hits SQL, lots of death
  • Spitter trades with SQL
  • Healthy Lord attacks, patrol dies from -1/1, hits base
  • Abom, vandy, and Garth finish base
1 Like

Let’s see if Black is still Oppressive with 1g deteriorate in P1…

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Summon Skeletons
Pestering Haunt
Deteriorate
Poisonblade Rogue


Discard

Graveyard
Thieving Imp
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer
  • Vandy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Wait hang on, just before we start a new game, I wanted to take a brief moment to talk about the previous game.
I think it will be helpful if we weigh in just a little bit between games how we think the change affected our decisions during the game, and then other people can think about that and it can create discussion or whatever.

So I will briefly say: I felt a little more confident playing stuff at the start, because I felt I could create a board presence with weak units slightly more easily, so I tried to play more aggressive with hounds!
I’m pretty sure I lost because I misplayed approximately half of my turns, and not because of deteriorate, so… that’s something!

1 Like

Ok now I will play my turn and you can just respond in the same way when you’re coming for your next turn or whatever
GAME TWO BEGIN


Turn 1

[spoiler]Hand: Building Inspector, Reputable Newsman, Traffic Director, Arrest, Porkhand Magistrate
Worker: Traffic Director/spoiler]


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Build Tech 1 ($3)
  4. Summon Porkhand Magistrate ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Porkhand Magistrate (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Jail, Bluecoat Musketeer, Manufactured Truth, Lawful Search, Spectral Aven

Discard

Building Inspector, Arrest, Reputable Newsman

I would say that the Deteriorate change didn’t really change my decisions this game. The couple times I wanted to have deteriorate in hand, I didn’t. I could see how the extra gold the few times i did use it would have given me more options for future turns, and I could see how playing hounds was a lot more comfortable when deteriorate was an even trade or better. I think it will have more overall impact as player 1, where gold is tighter.

2 Likes

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Bone Collector


STARTING HAND
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Deteriorate


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Bone Collector
Pestering Haunt
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Deteriorate Pig - ($2)
Vandy and Javelin Rune kill Pig
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer 1/1, no rune
  • Vandy 2/2, lvl 1
  • Poisonblade Rogue 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

He says, deteriorating me


Turn 2

Hand: Jail, Bluecoat Musketeer, Manufactured Truth, Lawful Search, Spectral Aven
Tech: Overeager Cadet, Scribe
Worker: Spectral Aven


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Summon Sirus Quince ($4)
  4. Cast Lawful Search, reshuffle, draw, check your hand ($3)
  5. Hire a worker ($2)
  6. Summon Bluecoat Musketeer ($0)
  7. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Sirus Quince (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Bluecoat Musketeer (1/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Mirror Illusion (0/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 4

Hand

Overeager Cadet, Arrest, Scribe, Reputable Newsman, Porkhand Magistrate

Discard

Building Inspector, Manufactured Truth, Jail, Lawful Search

P1T3


Tech StartingHand Workers

TECH
Sickness
Hooded Executioner


STARTING HAND
Pestering Haunt
Graveyard
Bone Collector
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Thieving Imp
Dark Pact
Jandra, the Negator
Deteriorate


Discard

Poisonblade Rogue
Sacrifice the Weak
Graveyard
Sickness
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Rogue and Vandy kill Quince, Vandy to lvl 3
Max Vandy, mirror pops and Javelineer is doomed - ($1)
javelineer kills Musketeer

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/5, lvl 5
  • Bone Collector 3/3
  • Skeleton Javelineer 3/2, doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Turn 3

Hand: Overeager Cadet, Arrest, Scribe, Reputable Newsman, Porkhand Magistrate
Tech: Overeager Cadet, Flagstone Garrison
Draw: Flagstone Garrison
Worker: Porkhand Magisrate


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Summon Scribe, draw ($6)
  4. Hire a worker ($5)
  5. Build Tech 2 Peace ($1)
  6. Summon Overeager Cadet ($1)
  7. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Scribe (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 5
  • Deck: 1
  • Discard: 3

Hand

Jail, Building Inspector, Overeager Cadet, Bluecoat Musketeer, Manufactured Truth

Discard

Arrest, Reputable Newsman, Flagstone Garrison

P1T4


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Jandra, the Negator
Thieving Imp
Dark Pact
Deteriorate
Sacrifice the Weak
Hooded Executioner


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
Jandra, the Negator


NextHand

Skeleton Javelineer
Metamorphosis
Sickness
Metamorphosis
Poisonblade Rogue


Discard

Dark Pact
Sacrifice the Weak
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact, reshuffle draw 2
Vandy kills Scribe
Bone Collector kills Cadet, I get a skeleton
Hooded Executioner - ($6)
Worker - ($5)
Tech 2 Disease - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/4, lvl 5
  • Bone Collector 3/1
  • Skeleton 1/1
  • Hooded Executioner 3/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I can pretty safely leave that cadet, and make a play for Meta without Heroes Hall, could be worthwhile. Wiffed on Meta for now, but I will definitely have it next turn, so now its just a question of killing the cadet or not, killing it seems reasonable, but I can’t break his tech 2 as it is, so come what may

Turn 4

Hand: Jail, Building Inspector, Overeager Cadet, Bluecoat Musketeer, Lawful Search, Manufactured Truth
Draw: Flagstone Garrison, Overeager Cadet, Flagstone Garrison, Community Service
Tech: Flagstone Garrison, Community Service
Worker: Manufactured Truth


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Summon Bigby Hayes ($7)
  5. Cast Lawful Search, reshuffle, draw, search your hand ($6)
  6. Build Flagstone Garrison ($3)
  7. Summon Overeager Cadet, draw ($3)
  8. Summon Overeager Cadet, draw ($3)
  9. Summon Buliding Inspector, draw ($2)
  10. Hire a worker ($1)
  11. Discard 4, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Bigby Hayes (2/3)
    :target:Lookout: Building Inspector (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Reputable Newsman, Arrest, Scribe, Community Service, Bluecoat Musketeer

Discard