@codexnewb - no worries about playing the same deck, I call it "drilling"
and I think it is super valuable. If you want me to lean my play-style in
any particular direction to help your practice just let me know.
GLHF
P1T1
Tech StartingHand DrawDeck Workers
TECH
STARTING HAND
Sensei’s Advice
Snapback
Savior Monk
Aged Sensei
Fox Viper
DRAW DECK (bottom of turn, unordered)
WORKERS
Fox Viper
NextHand
Smoker
Morningstar Flagbearer
Fox Primus
Safe Attacking
Grappling Hook
Discard
Sensei’s Advice
Snapback
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Aged Sensei - ($2)
Summon Grave - ($0)
Float ($0)
Discard 3, Draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graves (2/3; sparkshot)
- Sensei (1/1; exh: +1/+a to a unit/hero)
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: -
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
…hmm, 10 cards
so what I really want to do is colosus play. I never see this unit, but to
me it seems to put a 3 turn clock on the opponent which is pretty good.
In the past, I’ve seen codexnewb lean heavy into Cali, using her max-band in
both our previous games. as such 1, maybe 2 whitestar grapplers. these also
counter beefy T1 which feral have.
also, green has the possibility of a lot of token play, so Degray is a maybe.
at this point, I’m loading up 3.g units, so a teapots might be worth a card spot
-> this might be a bit too obvious though
to get around this, having some big units up front might be in order
this in turn suggests healing (although that is in the starter also)
…so this is what I cam up with. Pretty wide open, lets see how this goes.
- bolder + sparing partner
- reversal/mastery/myth + rambassa/fuzz/sparring partner
- birds + rambassa/fuzz/sparring partner/myth
- quake/thunder + whitestar/degray/teapots
- collosus + whitestar/degray/teapots/oathkeeper
cost tallies
CN-t.1
eco : arm : kil : kil/arm
$00 : $00 : $0 : 0.00
Me-t.1
eco : arm : kil : kil/arm
$01 : $03 : $00 : 0.00