ARMed_PIrate ([Feral]/Discipline/Truth) vs. NikoBolas (Mono Purple)

Well as usual you had an amazing opening offense and I was stressed out trying to find ways not to immediately lose. But upon building a tech III building, I knew it was going to swing to my favor if I could ever just start a turn with it not destroyed. Those spicy Reversals certainly kept up some offense, though you never got to a point where you could break 2 tech buildings. My starting hand was super terrible, but I actually had a lot of fun with a Tinkerer/Plasmodium opener which your hero-killing plan didn’t interfere with.

Oh and Quince with a mirror up is a nasty follow-up to all-in hero killing early. I felt like playing a Tech II unit would make your board stronger than mine, which is an unusual feeling! I really hated Quince this game, even though he didn’t get away with much or cast Free Speech.

2 Likes

If I had teched “properly”, I might have been able to hit you with TPoS on Turn 8, but then the Archon would have come out earlier and gotten me, I think, before I could do the remaining 6 damage. Fun fun game!

2 Likes

If you’re up for another game, I’ll switch to [Present]/Strength/Anarchy.

No worries if the week’s busy and you can’t get to it for a while. (:

1 Like

Sounds great! I rolled a 31 to go first and I will switch to [Growth]/Necromancy/Blood.

I rolled a 47, so I’ll start it up when I get the chance; probably later tonight or tomorrow. (:

1 Like

Ug, dude! I just thought about your spec! MoLaC followed by Garth bringing Crashbarrows directly into play? Yuck! Or Ancient making Runes from Garth’s maxband and skeleton! Throw it on a Glider? I expect this to be brutal!

[details=Thoughts][spoiler]
So this is @lemaster’s “That’s just DeGrey-ding” deck. I want my 2nd and 3rd techs to be probably 2x Temporal Distortion and 2x Jefferson DeGrey. So I probably want some defense in my first tech and in my first few turns. Tech, I’ll have Taxman for cheap and effective, Boulder for cheap and very effective, but lets him build board, and Argo for not cheap, but a good mix of offense and defense. I probably also want birds, because I’ll want Rook out early.

I really wanted to start with Fading Argo, then have a sizeable defense when I play Rook Turn 2. But I also want to play Tech II on Turn 2, and Nullcraft on Turn 2. Hrrmmm. Nullcraft+Birds sounds kinda awesome, but risks pushing him into Tower, which hurts my monkeys. Or he just relies on Water Elemental to snipe fliers? And is Rook as my only ground body enough defense? Well, I’m player 1, so I should be able to push some aggro, and Nullcraft will take out any pesky Prospector, or maybe help me take out a beefier thing in SQL. We’ll see, but I’ll probably go aggro (big surprise!) and count on Tech I to provide enough D to get me to Tech II…

Alternative: I could play FArgo now, Nullcraft next turn, and forget about Rook until Birds roll around? Nah, stick with more standard stuff for now. I’m floating $1 either way, so I can always change my mind and switch to Mox next turn if Nullcraft looks bad.
[/spoiler][/details]

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Fading Argonaut
Battle Suits
Plasmodium
Tinkerer

WORKERS

Plasmodium

NextHand

Nullcraft
Hardened Mox
Time Spiral
Forgotten Fighter
Neo Plexus

Discard

Fading Argonaut
Temporal Research
Battle Suits
Tinkerer

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Rook - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garus Rook, Lv. 1 (2/4) “You’ll have to pay extra if you want to give me +2/+2!”
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
1 Like

here golgorth would get 5 time counters, not just 1

3 Likes

This is the evolution of my “token.dec”, replacing Onimaru and Peace with Drakk and Blood. I have this built for live play and some of the interactions are nasty :imp: The funny part is now it’s a deck with all 1/3 health heroes…

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Playful Panda
Rampant Growth
Spore Shambler
Tiger Cub


WORKERS
Rich Earth


NextHand

Forest’s Favor
Ironbark Treant
Merfolk Prospector
Young Treant
Verdant Tree


Discard

Spore Shambler
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Playful Panda - ($2)
Summon Arg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Rook opening is tough, I threw some wisps up (that sounds weird) to block so he can’t get an early hero-kill just by dumping gold into Rook.

1 Like

[details=Thoughts][spoiler]
That’s a pretty wicked combination of offense and defense. Nullcraft can’t kill SQL wisp, and can’t kill anything on the back line, and killing Scav wisp helps him more than me at this stage. I’ll switch to Mox.

Since I’m doing Mox, Battle Suits will be a good play. That being the case, I’m going to forgo Birds for a Vystari (as $1 for a 3/2 seems pretty good).

If I take out the Sql wisp, and if he has Rampant Growth, then he can grow the other wisp, sideline SQL Mox, then kill Rook with Arg and Panda. He trades the Panda to midband Arg and get rid of my biggest threat, and still has $2 left over to tech up. So that’s a bad move and I should probably stay on defense… but I’m going to do it anyway. 50/50 chance of Rook surviving!
[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH

Calypso Vystari
Argonaut


STARTING HAND
Forgotten Fighter
Neo Plexus
Hardened Mox
Time Spiral
Nullcraft

WORKERS

Plasmodium
Time Spiral

NextHand

Tinkerer
Battle Suits
Fading Argonaut
Temporal Research
Neo Plexus

Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Recruit Hardened Mox - ($2)
Build Tech I - ($0)
Rook kills SQL wisp

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+a, Indestructible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook, Lv. 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Afterthoughts]
No Tech I in my Turn 3 hand is rough. But BS+Fargo, or even BS+Fargo+NP is pretty beefy, and then I’ll likely get Argo and Vystari out next turn.

[/details]

Rook and Robots, what a team!

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Verdant Tree
Merfolk Prospector
Young Treant
Forest’s Favor
Ironbark Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Verdant Tree
Tiger Cub
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Arg casts Forest’s Favor on himself - ($1)
Hire Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg+ (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Not sure what he’s up to, I think Hardened Mox as P1 is generally poor unless you’re going for a late-game strategy…and this is Pirate! Ah well, I suppose half the fun is watching things unfold. I always tech 2x BC because it’s a great card. Thinking about Nether Drain if he levels up Rook…

P1T3


Tech StartingHand Workers

TECH

Temporal Distortion
Temporal Distortion


STARTING HAND
Battle Suits
Neo Plexus
Fading Argonaut
Temporal Research
Tinkerer

WORKERS

Plasmodium
Time Spiral
Tinkerer

NextHand

Argonaut
Calypso Vystari
Nullcraft
Forgotten Fighter

Discard

Neo Plexus
Temporal Research
Temporal Distortion
Temporal Distortion

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook and Mox team up to kill Panda
Upgrade to Battle Suits - ($3)
Recruit Fading Argonaut - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3+a. Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook, Lv. 1 (2/2)
  • Hardened Mox (2/1, Indestructible)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts]
Birds feint seems to be working. I don’t think he’ll expect the Monkeys!

[/details]

P2T3


Tech StartingHand Workers

TECH
Blooming Elm
Oversized Rhino


STARTING HAND
Bone Collector
Bone Collector
Tiger Cub
Verdant Tree


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Rampant Growth
Young Treant
Spore Shambler


Discard

Playful Panda
Tiger Cub
Blooming Elm
Oversized Rhino


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Bone Collector - ($4)
Hire Bone Collector - ($2)
Arg attack FArgo for 1 damage after armor
Arg to level 3, heals - ($0)
Merfolk Prospector finds a gold - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Arg+ (2/5)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Really want to Tech II, but can’t pass up both my BCs. Decided to start teching 2 early. Built a big board this turn, hopefully it will be enough to take a turn off for building next turn.

[details=Thoughts]
Okay. Tough choice. I need my Tech II. Argo is the better unit. But if I play Vystari (risking Rook death), I’ll have 2 gold floating, which will give me enough money next turn to play Geiger, play DeGrey, Distort him into a Monkey, and replay DeGrey (or distort the monkey into another Monkey, depending on the draw. I’m going to go cheap! I want next turn to be awesome, even if everything dies!
[/details]

P1T4


Tech StartingHand Workers

TECH

Jefferson DeGrey
Jefferson DeGrey


STARTING HAND
Nullcraft
Argonaut
Forgotten Fighter
Calypso Vystari

WORKERS

Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter

NextHand

Argonaut
Temporal Research
Temporal Distortion
Jefferson DeGrey

Tech 2 card(s)
Get Paid + float - ($8)
FArgo fades
Worker - ($7)
Build Tech II (Strength) - ($3)
Recruit Calypso Vystari (mystic!) - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/2+a. Fading @2)
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1, Indestructible)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Calypso Vystari (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook, Lv. 1 (2/2)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Afterthoughts][spoiler]
So, I got the combo! Only sad thing is I also drew Argonaut in this hand, forcing me to choose between combo goodness and Argo. Maybe I’ll Monkey DeGrey, then play Argo instead of DeGrey after. Yeah, that’ll work!

I’m regretting not putting Mox in SQL and Fargo in Scav, so I could have enough money to worker. But I’m happy with the way he has to play a buff spell to prevent BCs from dying against any of my units. And Rook is just bait, really.

Oh, did I mention I’m happy with DeGrey against Tech I skeleton hordes?
[/spoiler]

[/details]

Not going to lie, this turn realllly worked out for me.

P2T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Stampede


STARTING HAND
Rampant Growth
Young Treant
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Rampant Growth


NextHand

Forest’s Favor
Blooming Elm
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Growth) - ($4)
Hire Young Treant, draw a card - ($2)
Arg casts Forest’s Favor on Merfolk Prospector - ($0)
Bone Collector 1 (3/3) attacks FArgo (3/2+A), they trade. I get a skeleton.
Arg (2/5) attacks and disables Elite Mox (3/1), Arg takes 3 damage.
Merfolk Prospector+ (2/2) trades with Calypso (3/2). You draw a card.
Bone Collector 2 (3/3) kills Rook (2/2). I get a skeleton. Arg gains 2 levels, heals, makes a water elemental.

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Arg+ (2/6)
  • Bone Collector (3/1)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Can’t ask for a smoother turn than that. I trade in some of my board to wipe his and score a hero kill. Feeling good about the rest of the game.

1 Like

I’m not going to lie: Rook was bait. (;

[details=Thoughts][spoiler]
So, I drew the second TD off the Technician! I could break his Tech II! And I can worker! It would leave me with no defense, just Geiger waiting to die, but the levels will fizzle, and he’ll probably not be able to break my Tech. Let’s do it!

I’m going to count on TD to get me units (Steam Tank, Grappler, Marauder are all possible), so I’m putting in MS Pass and Mythmaking, which will help the Pass and DeGrey do their things as I move towards a monstrous Oathkeeper.
[/spoilers][/details]

P1T5


Tech StartingHand Workers

TECH

Morningstar Pass
Mythmaking


STARTING HAND
Argonaut
Temporal Distortion
Jefferson DeGrey
Temporal Research
Temporal Distortion

WORKERS

Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research

NextHand

Disguised Monkey
Neo Plexus
Fading Argonaut
Nullcraft
Jefferson DeGrey

Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Recruit Jefferson DeGrey; Elemental, Skeletons, and Wisp all die; Mox is trashed; you get $1 and a card - ($6)
Summon Geiger - ($4)
Geiger casts Temporal Distortion: That’s not DeGrey! It was a Monkey in Disguise all along! - ($2)
The Monkey sneaks past your Treant to hit your Tech II for 3 damage
Geiger casts Temporal Distortion: The Monkey takes off his Monkey suit to reveal his true form: another Disguised Monkey! - ($0)
The Monkey sneaks past your Treant to hit your Tech II for 3 damage, destroying it! Your base takes 2!

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Max Geiger (2/3+a, Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Disguised Monkey (3/3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Afterthoughts]
No TD in this hand (for the best, as Geiger will die), but DeGrey, Fargo, Monkey, and Nullcraft give a lot of options.

[/details]

5 Likes
Reminder for ARMed_Pirate

Don’t forget that you’ll need a Tech Lab to play Disguised Monkey from your hand, so even if you build it next turn it won’t be possible until the turn after.

2 Likes

Bah, hahahaha. Wow, great DeGrey. I didn’t even consider that (obviously)! Ok, enough monkey business!

Edit: I didn’t make a worker! Float $1. Base also to 18.

P2T5


Tech StartingHand Workers

TECH
Oversized Rhino
Polymorph: Squirrel


STARTING HAND
Merfolk Prospector
Forest’s Favor
Blooming Elm
Spore Shambler


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Rampant Growth


NextHand

Bone Collector
Oversized Rhino
Playful Panda


Discard

Forest’s Favor
Blooming Elm
Oversized Rhino
Polymorph: Squirrel


Tech 2 card(s)
Get Paid + Scav Skeleton - ($10)
Skip Worker - ($10)
Draw a card for Tech death
Arg gives Bone Collector +1/+1A
Arg casts Forest’s Favor on Bone Collector - ($8)
Bone Collector (5/2+A) attacks and kills SL Geiger (2/3+A), takes 1 damage after armor. I get a skeleton. Levels fizzle.
Hire Spore Shambler - ($5)
Hire Merfolk Prospector - ($4)
Build a Tower - ($1)
Rebuild Tech II

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler++ (2/3)
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Arg+ (2/6)
  • Bone Collector+ (4/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Well, DeGrey is good against tokens and Monkeys are good when there isn’t a Tower around. Now I don’t have many tokens and I do have a tower. I think Rhinos are good against him…

P1T6


Tech StartingHand Workers

TECH

Pirate Gunship
Oathkeeper of Kor Mountain


STARTING HAND
Nullcraft
Neo Plexus
Jefferson DeGrey
Fading Argonaut
Disguised Monkey

WORKERS

Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Neo Plexus

NextHand

Calypso Vystari
Argonaut
Temporal Distortion

Discard

Nullcraft
Disguised Monkey
Pirate Gunship
Oathkeeper of Kor Mountain

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Recruit Nullcraft - ($6)
Nullcraft kills big Bone Collector, dies to Tower
Recruit DeGrey; Skeleton dies - ($3)
Recruit FArgo - ($1)
Disguised Monkey kills Treant, takes 1 from the Tower
Build Tech Lab (Anarchy) - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jefferson DeGrey (4/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Disguised Monkey (3/2)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Bad luck on no Mythmaking/Pass, but I can build Tech III next turn and still play Calypso, Geiger, and TD my Monkey or DeGrey into a Steam Tank, Marauder, or Grappler. I’m loving this so much.

[/details]

2 Likes

Edit: Added Tower to Board Info.

P2T6


Tech StartingHand Workers

TECH
Guarguam
Kidnapping


STARTING HAND
Oversized Rhino
Stampede
Playful Panda


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Rampant Growth
Playful Panda


NextHand

Might of Leaf and Claw
Stampede


Discard

Forest’s Favor
Blooming Elm
Oversized Rhino
Polymorph: Squirrel
Young Treant
Bone Collector
Guarguam
Kidnapping


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Oversized Rhino - ($4)
Hire Bone Collector - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oversized Rhino (7/8+A)
  • :psfist: [I]Elite[/I]: L7 Arg+ “Doing his best Rook impression” (3/6)
  • :ps_: [I]Scavenger[/I]: Spore Shambler++ (2/3)
  • :pschip: [I]Technician[/I]: Drakk (1/3), does 1 to your base when he dies
  • :target: [I]Lookout[/I]: Bone Collector (3/3), resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Well this has been some decidedly unusual play for Pirate. Beautiful bait with the DeGrey and he hit 10 workers before me. Will he build Tech III?? There could be gunships coming. My full Patrol Zone should hopefully make any Zane play much worse than it would have been. If he has Entangling Vines, I’m impressed and in big trouble. Short of that, I think everything is actually OK…

Whoa. That’s a big rhino you got there.

P1T7


Tech StartingHand Workers

TECH

Pirate Gunship


STARTING HAND
Argonaut
Temporal Distortion
Calypso Vystari

WORKERS

Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Neo Plexus

NextHand

Morningstar Pass
Mythmaking
Temporal Distortion
Jefferson DeGrey

Discard

Nullcraft
Disguised Monkey
Pirate Gunship
Oathkeeper of Kor Mountain
Fading Argonaut
Disguised Monkey
Jefferson DeGrey
Temporal Distortion
Calypso Vystari
Pirate Gunship

Tech 1 card(s)
Get Paid - ($10)
FArgo fades to 2 runes
Skip worker
FArgo suicides into Rhino for 2 after armor
Monkey suicides inot Rhino for 3
DeGrey pilebunks Rhino dead and dies in the process
Summon Rook - ($8)
Recruit Argonaut - ($5)
Build Tech III - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+a, Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Garus Rook, Lv. 1 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Just hanging on for dear life. I considered maxxing Rook and playing Vystari, or Geiger->TD DeGrey into Steam Tank->Replay DeGrey. But I just can’t suffer a Rhino to live when Stampedes are afoot. Still, 3-for-1 is great value on his side. Let’s just hope I survive to get Mythical Pass up, with another DeGrey to take out the damn skele.

[/details]