Thanks for the heads up
"P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Fox Primus
Aged Sensei
Smoker
Grappling Hook
Morningstar Flagbearer
WORKERS
Fox Viper
Smoker
NextHand
Senseiās Advice
Safe Attacking
Aged Sensei
Grappling Hook
Fox Primus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Morningstar Flagbearer - ($2)
Build Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Savior Monk 2/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Morningstar Flagbearer 2/2
- [I]Technician[/I]: Garus Rook 2/4
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
Hm, interesting line of play but TBH Iām not sure what heās aiming for here. No tech 1, no heroes hall, AND no hero means his next turn is pretty limited. The only spells which Iām particularly worried about are Fire Dart, Ember Sparks, Reversal, and Circle of Life, but in any of those cases a Flagbearer keeps his buffed Ironbark off of Rook for the moment at least. Plus for any of them heād need to skip the tech 1 bldg AGAIN which is fine by me. CoL is probably the worst for me, bringing out a Centaur which I have no particular answer for any time soon. Teched 2x Stewardess in the hope of drawing one to answer the Ironbark but nooooooope.
"
P1T3
Tech StartingHand Workers
TECH
Faerie Dragon
Faerie Dragon
STARTING HAND
Flame Arrow
Merfolk Prospector
Verdant Tree
Playful Panda
Young Treant
WORKERS
Tiger Cub
Rich Earth
Young Treant
NextHand
Rampant Growth
Forestās Favor
Flame Arrow
Faerie Dragon
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Build Verdant Tree - ($1)
Recruit Prospector - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant (3/4+aaa)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Spore Shambler (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
-
Verdant Tree HP: 3 (Healing 1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
[details=Thoughts]
Damn Flagbearers, trying to steal Easter from Jesus.
[/details]
Read after the game
Iām surprised that you didnāt patrol Prospector too, if youāre relying on Verdant Tree for quick Tech II. If he has Grappling Hook, he can get Ironbark Treant out of Squad Leader, kill Shambler, and midband Rook to walk past Treant and break Tree. Putting Prospector in the patrol at least makes it hard to protect Rook from a counterattack if he goes for that (since both of his current units would have to attack to clear enough of the patrol).
"P2T3
Tech StartingHand Workers
TECH
Spectral Wolf
Birdās Nest
STARTING HAND
Safe Attacking
Senseiās Advice
Aged Sensei
Grappling Hook
Fox Primus
WORKERS
Fox Viper
Smoker
Safe Attacking
NextHand
Grappling Hook
Stewardess of the Undone
Stewardess of the Undone
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Aged Sensei - ($5)
Grappling Hook Ironbark Treant to Lookout
Midbank Rook - ($1)
Savior Monk kills Spore Shambler, you get a gold.
Rook breaks Verdant Tree
Float 1 gold
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Aged Sensei 1/1+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Morningstar Flagbearer 2/2
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - lvl 5Garus Rook 3/5
- Savior Monk 2/2
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
Thoughts
Yeah definitely salty I didnāt draw one of my stewardesses. Wouldāve made things so simple! As it is heās in an amazing position if he has Ember Sparks and still a good one if he has any combination of lobbers, reversal, fire dart, or fortuneās favor, though without lobber things start to get expensive for him. Iām taking out the Tree on the off chance he was banking on a hasty tech II. I think itās likely he can break either Rook or my tech I so Iām teching one card for each eventuality.
"
P1T4
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Flame Arrow
Forestās Favor
Rampant Growth
Faerie Dragon
WORKERS
Tiger Cub
Rich Earth
Young Treant
Forestās Favor
NextHand
Playful Panda
Faerie Dragon
Faerie Dragon
Lobber
Flame Arrow
Tech 2 card(s)
Get Paid - ($7)
Scavenger bonus - ($8)
Prospector considers my prospects - ($9)
Worker - ($8)
Summon Jaina - ($6)
Build Tech II (Balance) - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant (3/4+aaa)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Jaina Stormborne, Lv. 1 (2/3, Sparkshot)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
[details=Thoughts]
That worked out. Hopefully flying Lobber soon.
[/details]
"P2T4
Tech StartingHand Workers
TECH
Macciatus
Spectral Roc
STARTING HAND
Stewardess of the Undone
Snapback
Stewardess of the Undone
Grappling Hook
WORKERS
Fox Viper
Smoker
Safe Attacking
Stewardess of the Undone
NextHand
Senseiās Advice
Spectral Wolf
Fox Primus
Birdās Nest
Discard
Snapback
Grappling Hook
Macciatus
Spectral Roc
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Stewardess, bouncing Ironbark - ($5)
Tech II Truth - ($1)
Rook kills Jaina, taking 2 damage and gaining 2 lvls. You draw
Sensei, Monk, and Flagbearer break your tech II, base to 18
Rook to maxband, healing him - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Stewardess of the Undone 2/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - lvl 8 Garus Rook 4/6
- Savior Monk 2/2
- Morningstar Flagbearer 2/2
- Aged Sensei 1/1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Well Stewardess brings things back around nicely. Super surprised to not have been punished yet; I was right about his need for Verdant Tree maybe? I donāt have any flying or stealth or anything to let me keep hitting his base so Iāll hold off on teching EQ; besides Iād like to get a LITTLE use out of my tech II at some point.
"
P1T5
Tech StartingHand Workers
TECH
Versatile Style
Versatile Style
STARTING HAND
Playful Panda
Faerie Dragon
Flame Arrow
Faerie Dragon
Lobber
WORKERS
Tiger Cub
Rich Earth
Young Treant
Forestās Favor
Faerie Dragon
NextHand
Flame Arrow
Lobber
Spore Shambler
Verdant Tree
Discard
Flame Arrow
Faerie Dragon
Versatile Style
Versatile Style
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Recruit Lobber - ($8)
Ironbark, back - ($5)
Playful Panda, and wisp! - ($3)
Midori - ($1)
Rebuild Tech II
Prospector reconsiders my prospects - ($2)
Build Heroesā Hall - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironbark Treant (1/2+aaa)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Lobber (2/2)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Playful Panda (2/2)
- Midori, Lv. 1 (2/3)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 9
[details=Thoughts]
VStyle for dealing with Gryphon, if I can target it. Probably wonāt matter.
[/details]
"P2T5
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Birdās Nest
Spectral Wolf
Senseiās Advice
Fox Primus
WORKERS
Fox Viper
Smoker
Safe Attacking
Stewardess of the Undone
Senseiās Advice
NextHand
Macciatus
Snapback
Grappling Hook
Liberty Gryphon
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Sirus Quince with Mirror - ($6)
Aged Sensei buffs Rook
Rook safely kills Ironbark Treant
Summon Spectral Wolf - ($5)
Build Tech III - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Stewardess of the Undone 2/3+A
- [I]Elite[/I]: Mirror Illusion 1/1
- [I]Scavenger[/I]: Savior Monk 2/2
- [I]Technician[/I]: Morningstar Flagbearer 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B] - lvl 8 Garus Rook 4/6
- Aged Sensei 1/1
- Spectral Wolf 3/3
- lvl 1 Quince 1/3
- [B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
Pretty happy with where we are currently. Heās managed to put together a reasonable board and while I could probably hit it harder this turn Iād rather conserve cards and make my way toward Liberty Gryphons, hopefully with Mirror Illusion copies. If he doesnāt kill Quince, the Mirror Illusion, or my Tech III this turn I can afford to max Quince and either make 2 Mirror Illusion Gryphons OR 1 MI Gryphon along with Macciatus. Both are pretty strong plays, I guess Iād be forced to go with maximum Gryphons though since one extra attack on my Gryphon doesnāt mean a whole bunch; they take out a tech building cleanly either way. Macciatus is a nice option though if Spectral Wolf is still alive and in a position where an extra 1/1 makes a difference.
"
P1T6
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Cinderblast Dragon
STARTING HAND
Verdant Tree
Spore Shambler
Flame Arrow
Lobber
WORKERS
Tiger Cub
Rich Earth
Young Treant
Forestās Favor
Faerie Dragon
Spore Shambler
NextHand
Rampant Growth
Versatile Style
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid - ($9)
Prospector releases a prospectus - ($10)
Worker - ($9)
Lobber - ($8)
Build Tech III - ($3)
Scrap HH, build Tech Lab (Fire) - ($2)
Build Verdant Tree - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Playful Panda (2/2+a)
- [I]Elite[/I]: Wisp (0+1/1)
- [I]Scavenger[/I]: Lobber (2/2)
- [I]Technician[/I]: Midori, Lv. 1 (2/3)
-
[I]Lookout[/I]: Lobber (2/2)
[B]In Play:[/B] - Merfolk Prospector (1/1)
-
Verdant Tree HP: 3 (Healing 1)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
- Tech Lab HP: 4 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts]
Somehow not going quite as bad as I thought? This not-attacking thing is so weird.
[/details]
GG dude but itās time to deliver some red hot freedom
Edited because I apparently donāt know the rules of the game haha
"P2T6
StartingHand Workers
STARTING HAND
Liberty Gryphon
Macciatus
Grappling Hook
Snapback
WORKERS
Fox Viper
Smoker
Safe Attacking
Stewardess of the Undone
Senseiās Advice
NextHand
Birdās Nest
Snapback
Spectral Roc
Liberty Gryphon
Tech 0 card(s)
Get Paid - ($10)
Spectral Wolf kills playful Panda
Rook kills Midori, 2 lvls to Quince, you draw
Maxband Quince - ($8)
Quince summons an additional Mirror - ($6)
Summon Liberty Gryphon, Mirror #2 copies it - ($3)
Summon Macciatus, giving all illusions +1/+1 - ($1)
Sirus Quince kills Wisp, taking 1 damage
Stewardess kills Scavenger Lobber, taking 2 damage, you gain $1
Savior Monk trades with Lookout Lobber
Liberty Gryphon, Mirror Liberty Gryphon, Mirror #1, Aged Sensei, and Morningstar Flagbearer attack base (6+6+1+1+2=16), destroying it
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - lvl 8 Rook 4/4
- Aged Sensei 1/1
- Spectral Wolf 4/2
- lvl 5 Quince 1/4
- Mirror Illusion Gryphon 6/5
- Macciatus 3/3
- Mirror Illusion 1/2
- Stewardess of the Undone 2/1
- Morningstar Flagbearer 2/2
- Liberty Gryphon 6/5
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 1
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
Well played! I thought I had a chance a few times, but I forgot you had Past in your arsenal. To be fair, I should have altered my strategy more significantly from the first game, and not teching Basilisks against Rook is just silly. Still, they were fun experiments!
Reading through your thoughts this game, they were dead-on. One of my problems when experimenting with a new deck is that I often focus on my own game plan (and trying weird variations) without thinking about what the opponent can/will do to answer them. But they were still fun games!
I think I need a break, but I look forward to catching some of your games against more serious opponents!
I totally forgot about Hook, there! That was my first big mistake that game!
You canāt make both mirrors copy the same Gryphon, Quinceās Max band specifies one of your mirrors, you would need to use his mid band ability to make the other one copy, and you donāt have the gold floating for that.
I guess you can adjust your turn and I survive?
If you canāt kill me, I might be able to hang on another turn. I will still lose this, I think, but Iāve got a shot at lasting a bit.
So with only 2 gryphons I hit the base for 12, leaving you at 4 health. Iāll edit my post when I get back to my computer but Quince can kill the wisp, stewardess gets a lobber, savior monk trades with the other lobber, and then aged sensei, flagbearer, and the remaining mirror (now buffed by macciatus) can do the remaining 4 damage to base. Not as clean but still GG.
Also to Shadow Night I never noticed that about Quince thatās interesting. Thanks for pointing it out.
Edited my last turn to actually follow the rules, the damage calc was a little closer but had just enough. I think I wouldnāt have won this turn if you hadnāt switched your Add Onā¦ but I would have destroyed all 3 Tech buildings which is pretty much GG regardless.
Anyway really fun couple of games Pirate, hit me up whenever you feel like playing again. Iām really enjoying this deck and weāll see if it holds up against a real deck rather than the theme deck I threw at you.
TBH Iām half tempted to try the deck you ended up with as well, at the very least Jaina/Midori seems like a fun combo since you can get haste and flying in the Tech 1s to show up at Tech 2 with some scary Mimics. Maybe sub out Discipline for Feral to grab overpower from Centaur? And occasionally stealth from Cal herself?