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Argagarg's Theoretical Changelog


#1

:argagarg:: “Recently around here, there have been many hypothetical change logs for a newer edition of Yomi, so I, Argagarg Garg, thought I would take a moment to explain my view of how the game might be changed for the better.”

GAME-WIDE CHANGES
1. Ace blocks count as both even and odd

“It’s kind of confusing and hard to remember that Aces are odd, and it also isn’t very flavorful. I mean, if it’s a SUPER block, how can a NORMAL attack hit through it? So, Ace blocks should count as both. This would also give a slight boost in power to every character with an Ace block, which I think everyone can agree would be good.”

CHARACTER-SPECIFIC CHANGES
:grave:: No changes
:jaina:: No changes
:midori:: No changes
:setsuki:: No changes
:degrey:: No changes
:rook:: No changes
:valerie:: No changes
:geiger:: No changes
:lum:: No changes
:argagarg:: No changes
:quince:: No changes
:onimaru:: No changes
:troq:: No changes
:bbb:: No changes
:menelker:: No changes
:persephone:: No changes
:gloria:: Completely removed from the game
:gwen:: No changes
:vendetta:: No changes
:zane:: No changes

“I think we can all agree that with these changes, we could all have a much more pleasant, and importantly balanced, Yomi experience. Additionally, this list require absolutely no new cards to be printed, making it an elegant, practical, and cheap set of changes to implement! Thoughts?”