ArthurWynne vs @CarpeGuitarrem
Quince takes early life lead with Patriot Mirrors and dishonest spinning, but plays super scared of Final Authority in the endgame while Onimaru tries to encourage him with hugs. Painful painful hugs.
Once the hugging has come to an end, we’re both at 13 life with our Jokers spent and there are 2 cards left in Quince’s deck. I play Flagstone Tax on attacks and dodge, hoping to bait an attack so I can poke him with something and force the timeout win - but I realize too late that if he attacks, the timeout will come immediately and force a draw, so he definitely won’t do that.
…Carpe, who didn’t pay attention to the deck sizes, hits me with an 8-throw and hugs me into submission.
Quince again takes early life lead, but Oni fights his way back to a dead even and very tense endgame. Then Consent of the Governed finds a throw on the last-turn 50/50.
Quince’s early hand is absurd. Three Jacks and a 2 in opening hand. But Quince is uncharacteristically honest, while Oni spends his time in the tumble-dryer steadfastly blocking and comes out of the early game advantaged in both life and resources.
Quince’s mid-game hand is absurd. To the tune of 8888999 and some random normals. Despite being functionally checkmate to 10-attack for several turns and too scared to throw, he manages to get through it without taking too much damage.
Quince’s late game hand is absurd. Aces, Queens and dodges claw back the life lead and in the end three straight turns of topdecked dodges on Queen spin and Patriot Mirror turns win the game.
This game, like the others, was very exciting in the moment and very even. But it all blurs together somewhat. The finish though, I remember clearly. Quince has just spent both his Jokers, but he has spent them well and has a decent life lead at 40-something. On 23 life with a Clockwork Army breathing down my neck, I gold burst into a dodge, take 15 unjokerable and have to spend my second joker to stay alive. Carpe says “time for some honesty” and powers up for two aces. I dodge and get hit by an 8-throw. I don’t like honesty.
: I also don’t like how well Carpe is adjusting to my Quince and I don’t like to be so terrified in neutral all the time either, so I go to Grave and it works well. Hand information from Martial Mastery and the threat of TPoS lets me go in with more throws and safe attacks until Oni runs out of HP.
It’s at this point I realize that I have made a grave mistake, but Carpe fortunately doesn’t force me to face Zane for the potential last two rounds. Troq throws a lot in the early game and I hit him with a lot of normals, using the resulting Aces as combo enders. It doesn’t deal much damage per win and it doesn’t build my hand, but it does add up to a solid life lead - even once Carpe gets the second block attached and the threat of Beast Unleashed is manifestly real, I can afford to keep up the pressure, backed by a Joker. A well-timed dodge forces me to use that Joker but Carpe doesn’t take the bait. Next turn he attempts a 2 counter-throw but I just play another single ace for lethal.
Final result 4-2 to ArthurWynne
Thanks to Carpe for some of the most fun and evenly-matched games of Yomi I’ve played in a long time! GGs!