[XCAPS22] Round3: P1 zhavier [Anarchy]/Strength/Growth vs P2 Dreamfire [Demonology]/Anarchy/Balance

@dreamfire

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Careless Musketeer
Charge
Bloodrage Ogre


WORKERS
Careless Musketeer


NextHand

Scorch
Makeshift Rambaster
Bombaster
Mad Man


Discard

Pillage
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Did not expect to be facing you in a round 3 elimination match! GL HF

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Sacrifice the Weak


Discard

Deteriorate
Jandra, the Negator
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Deteriorate Dog, you draw
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

zhavier could kill Vandy, but getting free levels would require skipping a worker. Unless I’m missing something :man_shrugging:

@zhavier’s turn!

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Scorch
Mad Man
Makeshift Rambaster
Bombaster
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Pillage
Nautical Dog
Charge
Makeshift Rambaster
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bro trades with PBR
Bombaster - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Gunpoint Taxman


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Thieving Imp
Dark Pact
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Sacrifice the Weak kills Bombaster - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Vandy should be safe barring a charged GPT, so I’ll be sure I use my last gold. Actually, midband Zane + Mad Man could get a kill too, so Jav goes in lookout to protect him from the shove.

@zhavier’s turn!

P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Pillage
Nautical Dog
Charge


WORKERS
Careless Musketeer
Bloodburn
Pillage


NextHand

Scorch
Bird’s Nest
Bloodrage Ogre
Mad Man


Discard

Bombaster
Makeshift Rambaster
Charge
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Nautical Dog - ($2)
Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 2/4
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Wandering Mimic


STARTING HAND
Thieving Imp
Dark Pact
Graveyard
Deteriorate
Pestering Haunt


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt


NextHand

Jandra, the Negator
Poisonblade Rogue
Gunpoint Taxman


Discard

Dark Pact
Wandering Mimic
Dark Pact
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Dark Pact, my base to 18, draw 2
Worker - ($6)
Deteriorate GPT
Vandy and Jav kill GPT
Vandy to midband - ($4)
Thieving Imp, discard #2 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)
  • Skeleton Javelineer (1/1), runeless

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Let’s see what we get.
…
Det is nice. StW along with it would’ve been nicer.

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Calypso Vystari


STARTING HAND
Scorch
Mad Man
Bloodrage Ogre
Bird’s Nest


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch


NextHand

Blooming Ancient
Bird’s Nest
Calypso Vystari


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 2/4
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Metamorphosis


STARTING HAND
Jandra, the Negator
Gunpoint Taxman
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Jandra, the Negator


NextHand

Sacrifice the Weak
Metamorphosis
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Balance) - ($4)
Vandy kills Brogre
Gunpoint Taxman - ($2)
Imp kills Dog, you draw
Vandy to maxband, dooms Jav - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (3/3A), doomed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Thieving Imp (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That’s cool, I can threaten both Meta and Mimics.

@zhavier’s turn!

P1T5


StartingHand Workers

STARTING HAND
Blooming Ancient
Calypso Vystari
Bird’s Nest
Mad Man


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch


NextHand

Makeshift Rambaster
Might of Leaf and Claw
Charge
Gunpoint Taxman


Discard

Bloodrage Ogre
Nautical Dog
Mad Man
Bird’s Nest


Tech 0 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Vystari Calypso - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Calypso Vystari 2/2
  • :pschip: Technician: Blooming Ancient 3/5, +1 Rune
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Fairie Dragon
Moment’s Peace


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Metamorphosis


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Wandering Mimic


Discard

Skeleton Javelineer
Thieving Imp
Gunpoint Taxman
Metamorphosis
Sacrifice the Weak
Fairie Dragon
Moment’s Peace


Tech 2 card(s)
Get Paid - ($9)
Jav dies
Imp and GPT trade with Rook
Midori - ($7)
Metamorphosis, Midori to maxband - ($1)
Vandy readily kills Ancient, sparkshots Vystari, you draw
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 5 (6/3A), ++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori lvl 8 (6/7), ++
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Zane to break tech 2, or Midori to set up flying Mimics?

@zhavier’s turn!

1 Like

Nah, GG, I shoulda skipped the tower, not that it woulda made a real difference.

@zango

1 Like

GG WP!

I feel like the MoLaC nerf kinda made a difference even though it never got played. I wasn’t as scared of your tech 2 as I’d normally be.

1 Like

My alternate turn was Play a 6/8 blooming ancient with bird’s nest and argagarg. You would still have suicided on Rook, but vandy alone would not have been able to kill the ancient, and would have at least taken a beating doing it. But really, meta drawn there was not something I could have beaten.

2 Likes

I am shocked to see Zhavier first out. This is an unexpected development

Sorry to disappoint! I tried some things that didn’t work, but my opponents really played well.

1 Like