@dreamfire
GLHF!
P1T1
StartingHand Workers
STARTING HAND
Nautical Dog
Pillage
Careless Musketeer
Charge
Bloodrage Ogre
WORKERS
Careless Musketeer
NextHand
Scorch
Makeshift Rambaster
Bombaster
Mad Man
Discard
Pillage
Charge
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+A
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Did not expect to be facing you in a round 3 elimination match! GL HF
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator
WORKERS
Summon Skeletons
NextHand
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Discard
Deteriorate
Jandra, the Negator
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Deteriorate Dog, you draw
Poisonblade Rogue - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue (2/1A)
-
Elite:
-
Scavenger:
-
Technician: Vandy lvl 1 (2/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
zhavier could kill Vandy, but getting free levels would require skipping a worker. Unless I’m missing something
@zhavier’s turn!
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Scorch
Mad Man
Makeshift Rambaster
Bombaster
Bloodburn
WORKERS
Careless Musketeer
Bloodburn
NextHand
Pillage
Nautical Dog
Charge
Makeshift Rambaster
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bro trades with PBR
Bombaster - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bombaster 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Dark Pact
Gunpoint Taxman
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Thieving Imp
Dark Pact
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Sacrifice the Weak kills Bombaster - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Skeleton Javelineer (1/1)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Vandy should be safe barring a charged GPT, so I’ll be sure I use my last gold. Actually, midband Zane + Mad Man could get a kill too, so Jav goes in lookout to protect him from the shove.
@zhavier’s turn!
P1T3
Tech StartingHand Workers
TECH
Blooming Ancient
Might of Leaf and Claw
STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Pillage
Nautical Dog
Charge
WORKERS
Careless Musketeer
Bloodburn
Pillage
NextHand
Scorch
Bird’s Nest
Bloodrage Ogre
Mad Man
Discard
Bombaster
Makeshift Rambaster
Charge
Blooming Ancient
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Nautical Dog - ($2)
Rook - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger: Rook 2/4
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Dark Pact
Wandering Mimic
STARTING HAND
Thieving Imp
Dark Pact
Graveyard
Deteriorate
Pestering Haunt
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
NextHand
Jandra, the Negator
Poisonblade Rogue
Gunpoint Taxman
Discard
Dark Pact
Wandering Mimic
Dark Pact
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid - ($7)
Dark Pact, my base to 18, draw 2
Worker - ($6)
Deteriorate GPT
Vandy and Jav kill GPT
Vandy to midband - ($4)
Thieving Imp, discard #2 - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 3 (3/4)
- Skeleton Javelineer (1/1), runeless
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s see what we get.
…
Det is nice. StW along with it would’ve been nicer.
@zhavier’s turn!
P1T4
Tech StartingHand Workers
TECH
Blooming Ancient
Calypso Vystari
STARTING HAND
Scorch
Mad Man
Bloodrage Ogre
Bird’s Nest
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
NextHand
Blooming Ancient
Bird’s Nest
Calypso Vystari
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tech 2 Growth - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2
-
Elite:
-
Scavenger: Rook 2/4
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Metamorphosis
STARTING HAND
Jandra, the Negator
Gunpoint Taxman
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Jandra, the Negator
NextHand
Sacrifice the Weak
Metamorphosis
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Balance) - ($4)
Vandy kills Brogre
Gunpoint Taxman - ($2)
Imp kills Dog, you draw
Vandy to maxband, dooms Jav - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton Javelineer (3/3A), doomed
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
- Vandy lvl 5 (4/5)
- Thieving Imp (2/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
That’s cool, I can threaten both Meta and Mimics.
@zhavier’s turn!
P1T5
StartingHand Workers
STARTING HAND
Blooming Ancient
Calypso Vystari
Bird’s Nest
Mad Man
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
NextHand
Makeshift Rambaster
Might of Leaf and Claw
Charge
Gunpoint Taxman
Discard
Bloodrage Ogre
Nautical Dog
Mad Man
Bird’s Nest
Tech 0 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Vystari Calypso - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook 2/4+A
-
Elite:
-
Scavenger: Calypso Vystari 2/2
-
Technician: Blooming Ancient 3/5, +1 Rune
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
Fairie Dragon
Moment’s Peace
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Metamorphosis
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
NextHand
Graveyard
Deteriorate
Wandering Mimic
Discard
Skeleton Javelineer
Thieving Imp
Gunpoint Taxman
Metamorphosis
Sacrifice the Weak
Fairie Dragon
Moment’s Peace
Tech 2 card(s)
Get Paid - ($9)
Jav dies
Imp and GPT trade with Rook
Midori - ($7)
Metamorphosis, Midori to maxband - ($1)
Vandy readily kills Ancient, sparkshots Vystari, you draw
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl 5 (6/3A), ++
-
Elite:
-
Scavenger:
-
Technician: Midori lvl 8 (6/7), ++
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Zane to break tech 2, or Midori to set up flying Mimics?
@zhavier’s turn!
1 Like
Nah, GG, I shoulda skipped the tower, not that it woulda made a real difference.
@zango
1 Like
GG WP!
I feel like the MoLaC nerf kinda made a difference even though it never got played. I wasn’t as scared of your tech 2 as I’d normally be.
1 Like
My alternate turn was Play a 6/8 blooming ancient with bird’s nest and argagarg. You would still have suicided on Rook, but vandy alone would not have been able to kill the ancient, and would have at least taken a beating doing it. But really, meta drawn there was not something I could have beaten.
2 Likes
I am shocked to see Zhavier first out. This is an unexpected development
Sorry to disappoint! I tried some things that didn’t work, but my opponents really played well.
1 Like