[XCAPS22] Round3: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 Bomber678 [Future]/Peace/Blood

Rules Changes:

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich's Bargain:
Base damage 4 → 6.

GL HF @Bryce_The_Rice !

XCAPS22 Round 3 Player 1, Turn 1

P1 Nightmare vs P2 Future/Peace/Blood

Starting Hand

Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Graveyard
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

What do I fear here? Peace engine… I guess? Juggermox? eh, sorta I guess. Meta is definitely the primary win con, no easy anti-hero. Finesse engine probably as well, though Demon tech2 would probably be okay too. BC should be okay here if I wanna do that too I spose


Of course, it is time for us to battle. As fated. Let’s begin.


Turn 1

Hand: Battle Suits, Tinkerer, Hardened Mox, Nullcraft, Temporal Research
Workers: Tinkerer

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Hardened Mox ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Forgotten Fighter, Fading Argonaut, Time Spiral, Neo Plexus, Plasmodium

Discard

Battle Suits, Nullcraft, Temporal Research

Think

I read Zango’s notes. Frozen will, inevitably, of course, play Imp next turn, and build tech 1, and tech dark pact and nimble fencer. Can I stand up to that pressure? We will see.

1 Like

we don’t like mox, though :frowning:

XCAPS22 Round 3 Player 1, Turn 2

P1 Nightmare vs P2 Future/Peace/Blood

Starting Hand

Graveyard
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Thieving Imp, discard #1 of 5 (2)
  • Worker (1)
  • Tech1 (0)
Workers

Graveyard, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3 lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Dark Pact
Bone Collector

End of Turn Discard
My Thoughts

Nothing good to worker in this hand I didn’t realize… hmm. Well I spose I do kinda want to spam wimps, might even get into the Harmony business, but BC + DP and I’ll worker the graveyard, aim to do the Demon T2 or Skele T2 backup for Vandy, next turn probably Hero’s Hall, turn after probably tech 2.


Well I don’t like Imp.


Turn 2

Hand: Forgotten Fighter, Neo Plexus, Time Spiral, Fading Argonaut
Discard: Plasmodium
Workers: Tinkerer, Time Spiral

Techs

Turn 2: Overeager Cadet, Overeager Cadet


  1. Discard
  2. Tech 2 cards
  3. Get paid (+$6, $7)
  4. Hire a worker ($6)
  5. Build Tech 1 ($4)
  6. Summon Fading Argonaut ($2)
  7. Summon Neo Plexus ($0)
  8. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Neo Plexus (2/2)
    :pschip:Technician: Fading Argonaut*** (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 0

Hand

Temporal Research, Nullcraft, Overeager Cadet

Discard

Think

Frustrating Imp, as always. I must shore up my defences for impending fencers. Going down on this cards is rough early, as I need to get to my garrisons post-haste. I do so hate nightmare, and the targeting change doesn’t affect my deck at all. So it goes.

Well Imp’s a homie so he’s staying

XCAPS22 Round 3 Player 1, Turn 3

P1 Nightmare vs P2 Future/Peace/Blood

Starting Hand

Graveyard
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Dark Pact, Bone Collector
Dark Pact, Bone Collector


Main:

  • Dark Pact, base to 18 draw 2
  • Imp hits mox out of the way, takes 1
  • Midband Vandy, kill Fargo and sparkshot Neo, you draw 1 (4)
  • Jav throws his spear at Plexus, it dies, you get 1g
  • Bone Collector (2)
  • Pestering Haunt
  • Worker (1)
Workers

Poisonblade Rogue, Graveyard, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • Thieving Imp (2/1)
  • Vandy (3/2 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Deteriorate
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Dark Pact

End of Turn Discard
My Thoughts

I think I just keep up w/ BC and Dark Pact, really try to dominate the body count on the board. If I can get Det I think I move Mox and just kill the others (maybe det Fargo and have imp attack? HH or heal vandy after?). I probably do the same but less safe w/ Imp attacking if I bottom deck it? Idk tough call. We’ll see what Bomber has planned

No det, bummer, well w/e if we lose Vandy to Suits + Boot Camp or Kidnapping so be it I spose, that’s expensive esp w/ BC in Lookout. If it’s Nullcraft + Suits to kill the BC that’s probably fine too.


Please, let him die.


Turn 3

Hand: Temporal Research, Nullcraft, Overeager Cadet, Plasmodium
Workers: Tinkerer, Time Spiral, Plasmodium

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $8)
  4. Hire a worker ($7)
  5. Summon Drakk Ramhorn ($5)
  6. Maxband Drakk ($0)
  7. Summon Overeager Cadet with Haste ($0)
  8. Cadet trades with Bone Collector
  9. Mox kills Vandy
  10. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Drakk Ramhorn lvl 6 (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Hardened Mox (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Battle Suits, Forgotten Fighter, Overeager Cadet, Overeager Cadet

Discard

Think

I decided to get a bit risky here, and shut down vandy offence. Fencers will still be incoming I am sure, but I’ve shut down his card draw. Inevitably, he will respond with a tech 2 in finesse and start gearing up to draw into those faster than me off the back of his increased cycling. An unfortunate situation, but I can’t do anything about it right now. Drakk will certainly die buffing Garth, so I have no choice but to build tech 2 next turn and defend. A tower will help a lot.

Huh, well that was an unexpected move

XCAPS22 Round 3 Player 1, Turn 4

P1 Nightmare vs P2 Future/Peace/Blood

Starting Hand

Deteriorate
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Discord, Harmony
Dark Pact, Bone Collector
Dark Pact, Bone Collector


Main:

  • Garth (6)
  • Make a skeleton (5)
  • Hero’s Hall (3)
  • Skeletal Archery (1)
  • Haunt hits your tech1 to 4hp
  • Worker (0)
Workers

Sacrifice the Weak, Poisonblade Rogue, Graveyard, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3a lvl 1)
  • :psfist: Elite: Skeleton Javelineer (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Thieving Imp (2/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Bone Collector
Discord
Deteriorate
Dark Pact

End of Turn Discard
My Thoughts

No joggermox anyway… but instamax Drakk is an interesting choice. I can only imagine it’s gonna be Peace Engine war drums try? Gonna run harmony/discord and just get Archery down for possible nullcraft, Hero’s Hall it up, keep spamming the board w/ weenies. StW not super needed against this deck I think if I run Discord, so we’ll do that


I mean, y’know, I hate vandy.


Turn 4

Hand: Battle Suits, Forgotten Fighter, Overeager Cadet, Overeager Cadet
Workers: Tinkerer, Tinkerer, Time Spiral, Plasmodium, Forgotten Fighter

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Drill Sergeant


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Peace ($3)
  5. Build a Tower ($0)
  6. Summon Overeager Cadet with Haste ($0)
  7. Summon Overeager Cadet ($0)
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite: Overeager Cadet (3/2)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Drakk Ramnhorn lvl 6 (3/4)
    :target:Lookout:

  • Buildings:

Tech 1: 4
Tech 2: 5

  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 3

Hand

Fading Argonaut, Flagstone Garrison, Nullcraft

Discard

Drill Sergeant, Drill Sergeant, Battle Suits

Think

Should I kill Garth? No, I will build a tower and wall. I’m expecting SHADOW BLADE but you gotta live with it. Hopefully I can turn on next turn.

Yeah this is bad

XCAPS22 Round 3 Player 1, Turn 5

P1 Nightmare vs P2 Future/Peace/Blood

Starting Hand

Dark Pact
Bone Collector
Discord
Deteriorate
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Skeletal Lord, Discord
Discord, Harmony
Dark Pact, Bone Collector
Dark Pact, Bone Collector


Main:

  • Bone Collector (6)
  • River (4)
  • Make a skeleton (3)
  • Discord, mox moves (1)
  • Deteriorate Elite, dead
  • Haunt trades with Scav, you get 1g
Workers

Sacrifice the Weak, Poisonblade Rogue, Graveyard, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3a lvl 1)
  • :psfist: Elite: Skeleton Javelineer (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Thieving Imp (2/1)
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)
  • River (2/3 lvl 1)
  • Skeleton (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Bone Collector
Harmony
Summon Skeletons
Skeletal Lord

End of Turn Discard
My Thoughts

I really feel lost and w/o a win con, Peace engine is going to go online here and I won’t have much recourse to undo it. I guess I just try to flood here as best as I can, hope to strike back next turn w/ enough firepower to stop the Garrison, assuming it was drawn (pretty likely it seems)


We’ll see hey


Turn 5

Hand: Fading Argonaut, Flagstone Garrison, Nullcraft
Draw: Temporal Research, Neo Plexus
Workers: Tinkerer, Tinkerer, Time Spiral, Plasmodium, Forgotten Fighter, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Drill Sergeant
Turn 5: Knight of the Conclave, Bloodlust


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Build Flagstone Garrison ($7)
  4. Summon Fading Argonaut, with Haste, draw ($5)
  5. Summon Nullcraft, draw ($3)
  6. Hire a worker ($2)
  7. Summon General Onimaru ($0)
  8. Fading Argonaut and Nullcraft kill Garth, Onimaru gains 2 levels
  9. Discard 1, draw 1, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: General Onimaru lvl 3 (2/3)
    :pschip:Technician: Drakk Ramhorn lvl 6 (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
    Nullcraft (1/1)
    Fading Argonaut*** (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Neo Plexus, Knight of the Conclave, Bloodlust

Discard

Think

I’m still down on cards, I can’t quite break his stuff. I feel like I’m about to get crushed by overwhelming force. This is bad.

Kinda looks to me like this’ll be all she wrote, i was not so lucky on my rs draw 1 here

XCAPS22 Round 3 Player 1, Turn 5

P1 Nightmare vs P2 Future/Peace/Blood

Starting Hand

Bone Collector
Harmony
Summon Skeletons
Skeletal Lord (dark pact or discord or deteriorate would have been nice…)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Leaping Lizard x2
Skeletal Lord, Discord
Discord, Harmony
Dark Pact, Bone Collector
Dark Pact, Bone Collector


Main:

  • Vandy (7)
  • Bone Collector (5)
  • River hits SQL, takes 2
  • BC Trades with Onimaru, Vandy midbands, you get 1g I get a skeleton
  • Imp and two skeletons trade with Drakk, my base to 17, Vandy maxbands and dooms Fargo and fresh Skeleton
  • Skeleton Javelineer trades with nullcraft
  • Tech 2 Finesse (1)
  • Worker (0)
Workers

Skeletal Lord, Sacrifice the Weak, Poisonblade Rogue, Graveyard, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (3/3a doomed)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • River (2/1 lvl 1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Discord
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

I would have to maxband River to get a Vandy doomed shot at Tech1 or Garrison, and I’d be leaving doomed Fargo and Nullcraft up to counterattack. Doesn’t seem like that really advances my position well enough to survive, so I suppose I will just kill the Nullcraft and hope it doesn’t come back, try to meta next turn… Pretty hopeless, needed a Discord draw here or to have teched Shadow Blade or Fencers…


Well, I am finally about to power spike. Let’s see.


Turn 6

Hand: Neo Plexus, Knight of the Conclave, Bloodlust, Drill Sergeant
Draw: Overeager Cadet, Overeager Cadet, Battle Suits, Drill Sergeant, Flagstone Garrison, Crash Bomber, Nullcraft, Knight of the Conclave
Workers: Tinkerer, Time Spiral, Plasmodium, Forgotten Fighter, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Drill Sergeant
Turn 5: Knight of the Conclave, Bloodlust
Turn 6: Knight of the Conclave, Crash Bomber


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $11)
  4. Mox knocks armour of Skeleton
  5. Summon Drill Sergeant, draw, Mox is trashed ($8)
  6. Summon Overeager Cadet, draw, rune ($8)
  7. Summon Overeager Cadet, draw, rune ($8)
  8. Summon Knight of the Conclave, draw, rune ($8)
  9. Summon Drill Sergeant, draw, rune ($5)
  10. Summon Neo Plexus, reshuffle, draw, 2 runes ($3)
  11. Summon Crash Bomber, draw, 2 runes ($2)
  12. Summon Nullcraft, draw, 2 runes ($0)
  13. Summon Knight of the Conclave, 2 runes ($0)
  14. Pass 1 rune to Fading Argonaut
  15. Fading Argonaut trades with Skeleton
  16. Pass 4 runes to Nullcraft, it kills Vandy
  17. Discard 3, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite: Crash Bomber (3/2)
    :ps_:Scavenger: Neo Plexus (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Drill Sergeant (10/10)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
    Drill Sergeant (3/3)
    Nullcraft (5/5)
    Knight of the Conclave (3)
    Knight of the Conclave (3)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 0

Hand

Bloodlust, Battle Suits, Flagstone Garrison, Fading Argonaut

Discard

Think

I suspect I have just won. It seerms unlikely that he can come back from this overwhelming display of force.

1 Like

Let’s see he says lol

GG WP @zango

Turn 3 bottom decking Deteriorate was what opened the gates to that Vandy kill, took away all my momentum killing Vandy and BC like that. Tower was the perfect counter response and you lined up your draw nicely. Well done :slight_smile:

1 Like

Gotta take risks to win, I guess. I was worried the whole time a fencer would ruin my life!
Gg.

I just reviewed this game as mental prep for our next (I’ll start it tomorrow) and realised I got super lucky a couple of times, but also I totally blanked on my fading Argonaut being doomed last turn. He didn’t need a rune to kill the skeleton!

1 Like

He indeed did not, I noticed it but didn’t correct cuz I was flushed anyway :wink: Learned my lesson on skeleton spam here. Not the right choice

1 Like