@zhavier
Hi this time I will pick purple starter and Peace for a start.
Black Demonology Finesse
Sorry again… I hope we can finish it without being too much off schedule
Let’s try out monoblue. Truth and Law !
You technically have until next wednesday, so no sweat GL HF you two!
I’ll just round out with {Demon/Necro]/Finesse
P1T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Deteriorate
Sacrifice the Weak
WORKERS
Poisonblade Rogue
NextHand
Summon Skeletons
Jandra, the Negator
Thieving Imp
Graveyard
Discard
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Skeleton Javelineer - ($2)
Vandy - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Javelineer 1/1+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy 2/3
- Pestering Haunt 1/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Neo Plexus
Forgotten Fighter
Fading Argonaut
Battle Suits
Plasmodium
WORKERS
Plasmodium
NextHand
Tinkerer
Time Spiral
Nullcraft
Hardened Mox
Discard
Neo Plexus
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Battle Suits - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut 3/3+A [3]
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - Battle Suits
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold: - Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Jandra, the Negator
Graveyard
Thieving Imp
Summon Skeletons
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Deteriorate
Graveyard
Skeletal Archery
Nimble Fencer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp discard 4 of 4 - ($1)
Tech 1 - ($0)
Haunt hits your base for 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: Thieving Imp 3/2
- Scavenger:
- Technician: Javelineer 1/1
- Lookout:
In Play:
- Vandy 2/3
- Pestering Haunt 1/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
"P2T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Hardened Mox
Tinkerer
Time Spiral
Nullcraft
WORKERS
Plasmodium
Time Spiral
NextHand
Overeager Cadet
Temporal Research
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Nullcraft - ($2)
Nullcraft kills Haunt
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut 3/3+A [2]
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - Battle Suits
- Nullcraft 1/1
Buildings: - Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold: - Gold: 2
- Workers: 7
"
plz add thoughts for theaudience
I made some errors, redoing turn.
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Shadow Blade
STARTING HAND
Skeletal Archery
Deteriorate
Graveyard
Nimble Fencer
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
NextHand
Sacrifice the Weak
Nimble Fencer
Summon Skeletons
Discard
Pestering Haunt
Deteriorate
Nimble Fencer
Dark Pact
Shadow Blade
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Fargo
Mid vandy heals - ($3)
Vandy kills Fargo
Skeletal Archery - ($1)
Javelineer kills Nullcraft
Imp hits tech 1 for 2
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- Vandy 3/2, lvl 3
- Skeleton Javelineer 1/1
- Thieving Imp 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 7
Thoughts
Literally the only thing I have in hand I want to drop is skeletal Archery. However, I could use grounded guide with skeletons and archery for funsies Also, Generals hammer does shut down graveyard pretty fast. Oh well!
"P2T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Temporal Research
Overeager Cadet
Tinkerer
WORKERS
Plasmodium
Time Spiral
Overeager Cadet
NextHand
Overeager Cadet
Forgotten Fighter
Neo Plexus
Hardened Mox
Discard
Tinkerer
Temporal Research
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Max Onimaru - ($0)
Overeager Cadet
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Soldier 2/1+A
- Elite:
- Scavenger: Soldier 2/1
- Technician: Soldier 2/1
-
Lookout: Cadet 3/2
In Play: - Battle Suits
- lvl 8 Onimaru 4/5
Buildings: - Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold: - Gold: 0
- Workers: 8
Not thinking too much lately, maybe more thoughts if I manage to actually play during this game !
As was recently pointed out to me in a game, Battle Suits does not buff tokens, so your three soldiers are 1/1.
"P1T4
Tech StartingHand Workers
TECH
Metamorphosis
Discord
STARTING HAND
Nimble Fencer
Summon Skeletons
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Sacrifice the Weak
NextHand
Nimble Fencer
Summon Skeletons
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Imp kills SQL
Vandy kills tech, Sparks cadet
Skeleton jav kills cadet at range
Heroes’Hall - ($5)
Summon Skeletons - ($2)
Max Vandy, doom new skeleton and soldier - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Skeleton 3/3+a, doomed
- Elite:
- Scavenger:
- Technician: skeleton 1/1
- Lookout:
In Play:
- Skeletal Archery
- Vandy 4/5, lvl 5
- Skeleton Javelineer 1/1
- Thieving Imp 2/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
ok, force a reshuffle, risk art of war. I can kill cadet or scav if I use sparkshot. I definitely want to put down some defense. I will likely regret it but sac the weak is going away. because I can’t rely on just fencer defense
"