[XCAPS19] bansa vs zhavier

@bansa

GLHF!

I’ll pick Black Demonology

Wow Round 5 already, GLHF

[Growth]/Strength

Anarchy Balance

[Growth/Feral]/Strength

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Merfolk Prospector
Forest’s Favor
Verdant Tree
Playful Panda


WORKERS
Ironbark Treant


NextHand

Tiger Cub
Rampant Growth
Spore Shambler
Rich Earth
Young Treant


Discard

Verdant Tree
Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Cali - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Tempted to start with Panda…

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Sacrifice the Weak
Graveyard
Skeletal Archery
Thieving Imp


WORKERS
Graveyard


NextHand

Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Jandra, the Negator


Discard

Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Thieving Imp, discard 5 of 5 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Galina Glimmer


STARTING HAND
Young Treant
Tiger Cub
Spore Shambler
Rampant Growth
Rich Earth


WORKERS
Ironbark Treant
Rich Earth


NextHand

Spore Shambler
Galina Glimmer
Rampant Growth
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid + discard #5 - ($5)
Worker - ($4)
Tech I - ($2)
Cali trades with Imp
Rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

good response by zhavier, path is not clear, deferring decision

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Dark Pact


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Jandra, the Negator


WORKERS
Graveyard
Jandra, the Negator


NextHand

Summon Skeletons
Deteriorate
Gunpoint Taxman
Dark Pact


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mid Vandy - ($2)
Tech 1 - ($0)
Deteriorate merfolk
Haunt hits tech 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I could clear rook with zane leaving him with only arg available, but mythmaking seems at least somewhat likely, so heroes probably don’t matter yet. And injured zane with no tech 1 seems bad. Mid vandy is too expensive to kill with just rook, so lets go that way.

P1T3


Tech StartingHand Workers

TECH
Thunderclap
Mythmaking


STARTING HAND
Rampant Growth
Verdant Tree
Spore Shambler
Galina Glimmer
Young Treant
Bird’s Nest


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Playful Panda
Tiger Cub
Verdant Tree
Forest’s Favor
Mythmaking


Tech 2 card(s)
Get Paid + tech draw - ($6)
Worker - ($5)
Bird’s Nest - ($3)
Galina Glimmer - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Hummingbird (1/1)
  • :pschip: Technician: Songbird (1/1)
  • :target: Lookout: Galina Glimmer (2/2), resist 1

In Play:

  • Bird’s Nest, channeling

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

couldn’t stop Vandy from appearing… a headache… can’t find a weak spot, stalling one more turn

P2T3


Tech StartingHand Workers

TECH
Nature Reclaims
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Gunpoint Taxman
Dark Pact
Deteriorate
Thieving Imp
Poisonblade Rogue


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons


NextHand

Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dark Pact
Gunpoint Taxman - ($4)
Deteriorate Galina, haunt kills her - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 3/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, there’s the Mythmaking bait., sadly he has both birds and galina, so I’ll just have to build a HH instead of tech 2 Vandy could die here to Birds, but not much to be done about it.

P1T4


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Forest’s Favor
Tiger Cub
Playful Panda
Verdant Tree
Mythmaking


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Thunderclap
Young Treant
Merfolk Prospector
Verdant Tree
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($9)
Max Rook - ($2)
Rook kills Taxman
Tiger Cub - ($0)
Birds ping Tech I and Heroes’ Hall

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Bird’s Nest, channeling
  • L8 Rook (4/3), 3 dmg, two lives
  • Hummingbird (1/1)
  • Songbird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

crap knew Galina should have been scav or tech, damn it…

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Tiny Basilisk


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Nature Reclaims
Gunpoint Taxman
Poisonblade Rogue


Discard

Gunpoint Taxman
Sacrifice the Weak
Deteriorate
Pestering Haunt
Surprise Attack
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Mid Zane, kills Tiger, we both draw - ($4)
Deteriorate Bird 1
Sac the weak on Bird 2 - ($2)
Skeleton Javelineer - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton Javelineer 1/1

In Play:

  • Zane 3/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well I guess everything is about to explode… and my next hand will suck

P1T5


Tech StartingHand Workers

TECH
Stampede
Ardra’s Boulder


STARTING HAND
Rampant Growth
Young Treant
Thunderclap
Merfolk Prospector
Verdant Tree
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Mythmaking
Earthquake
Galina Glimmer
Forest’s Favor


Discard

Tiger Cub
Rampant Growth
Thunderclap
Young Treant
Stampede
Ardra’s Boulder


Tech 2 card(s)
Get Paid + tech draw + birds - ($7)
Worker - ($6)
Rampant Growth Rook - ($3)
Rook kills Vandy, takes 1
Merfolk Prospector - ($2)
Playful Panda and Wisp - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Songbird (2/1)
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Hummingbird (1/1), resist 1

In Play:

  • Bird’s Nest, channeling
  • L8 Rook (4/2), two lives, 4 dmg
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

no Earthquake… sigh…Vandy or Zane… this is agonizing… it’s like picking which way I want to die…

P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Wandering Mimic


STARTING HAND
Poisonblade Rogue
Gunpoint Taxman
Nature Reclaims
Thieving Imp


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Dark Pact
Surprise Attack
Sacrifice the Weak


Tech 1 card(s)
Get Paid - ($9)
Gunpoint Taxman - ($7)
Zane kills wisp, we both draw
Skeleton kills Merfolk at range, you get 1g
Max Zane, move songbird to scav, we both get 1g - ($6)
Midori - ($4)
Thieving Imp discard 3 of 5 - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Midori 2/3
  • :target: Lookout:

In Play:

  • Zane 4/4, lvl 6
  • Skeleton Javelineer 1/1, no javelin

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It didnt explode, that’s good news, but it definitely will explode now. not much i can do about it…

P1T6


Tech StartingHand Workers

TECH
Murkwood Allies
Galina Glimmer


STARTING HAND
Galina Glimmer
Forest’s Favor
Earthquake
Mythmaking
Earthquake


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Forest’s Favor
Rampant Growth
Thunderclap


Tech 2 card(s)
Get Paid + tech draw + scav 2 + discard #3 + bird - ($10)
Earthquake destroys Tech I and Heroes’ Hall, your Base on 10 - ($5)
Rook kills Imp, gets crumbling rune
Hummingbird pings Midori
Panda trades with Midori
Mythmaking - ($3)
Galina Glimmer - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A), +2/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Songbird (1/1)
  • :target: Lookout:

In Play:

  • Bird’s Nest, channeling
  • L8 Rook (4/6), crumbling rune
  • Hummingbird (1/1)
  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Steam ran out… slow death is coming or perhaps sharks will end my life soon

"P2T6


StartingHand Workers

STARTING HAND
Dark Pact
Sacrifice the Weak
Surprise Attack
Surprise Attack


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Gunpoint Taxman
Deteriorate
Pestering Haunt
Tiny Basilisk


Discard

Thieving Imp
Surprise Attack
Surprise Attack
Sacrifice the Weak
Dark Pact


Tech 0 card(s)
Get Paid - ($10)
Surprise Attack - ($5)
Surprise Attack, more sharks! - ($0)
Shark 1 and 2 kill galina
Sharks 3 and 4 kill Rook, bird’s nest discards
Gunpoint kills backline bird
Zane and Jav break tech 1
Rebuild tech 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 4/4, lvl 6
  • Skeleton Javelineer 1/1, no javelin
  • Gunpoint Taxman 3/2

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
1 Like

P1T7


Tech StartingHand Workers

TECH
Behind the Ferns
Dinosize


STARTING HAND
Rampant Growth
Thunderclap
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Earthquake
Galina Glimmer
Tiger Cub
Playful Panda
Ardra’s Boulder


Discard

Bird’s Nest
Galina Glimmer
Thunderclap
Rampant Growth
Forest’s Favor
Behind the Ferns
Dinosize


Tech 2 card(s)
Get Paid - ($8)
Max Arg, Wisp and WE arrive - ($2)
Cali - ($0)
Songbird kills Javelineer

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3A)
  • :psfist: Elite: L5 Arg (2/5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/3), anti-air
  • Songbird (1/1)
  • Mythmaking
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

wow four sharks… that was brutal. only thing I can do at this point is just keeping Zane for one more turn

"P2T7


Tech StartingHand Workers

TECH
Potent Basilisk
Tyrannosaurus Rex


STARTING HAND
Tiny Basilisk
Pestering Haunt
Gunpoint Taxman
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Wandering Mimic
Nature Reclaims


Discard

Thieving Imp
Surprise Attack
Surprise Attack
Sacrifice the Weak
Dark Pact
Deteriorate
Skeleton Javelineer
Potent Basilisk
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($10)
Zane kills Cal
Gunpoint Taxman - ($8)
Deteriorate bird - ($7)
Pestering Haunt
Tiny Basilisk - ($5)
Tech 2 balance - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/2
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Zane 4/2, lvl 6
  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

if for some reason he has stampede, he gets to do 5ish to my base, but nothing I can do about it

"

Note your base is at 18

1 Like

P1T8


Tech StartingHand Workers

TECH
Behind the Ferns
Stampede


STARTING HAND
Galina Glimmer
Tiger Cub
Ardra’s Boulder
Playful Panda
Earthquake


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Earthquake
Murkwood Allies
Young Treant
Stampede


Discard

Bird’s Nest
Galina Glimmer
Thunderclap
Rampant Growth
Forest’s Favor
Behind the Ferns
Dinosize
Tiger Cub
Earthquake
Behind the Ferns
Stampede


Tech 2 card(s)
Get Paid - ($8)
Galina Glimmer - ($7)
Ardra’s Boulder - ($5)
Rook - ($3)
Playful Panda and Wisp - ($1)
Arg buffs WE
WE kills scav Taxman

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Ardra’s Boulder (2/8), +2/2
  • :pschip: Technician: Galina Glimmer (4/4), +2/2
  • :target: Lookout: Wisp (0/1), resist 1

In Play:

  • Water Elemental (3/1), anti-air, 2 dmg
  • L5 Arg (1/5)
  • Mythmaking
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

sigh,… no stempede… i dont think i can hold up another turn…why does zhavier play haunt and not go for rs? this is not a good sign, he must already have needed cards in his hand, 2 tech units? natures claim and moments peace? all devastating…

"P2T8


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Nature Reclaims
Wandering Mimic
Surprise Attack


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Potent Basilisk
Deteriorate
Moment’s Peace


Discard

Pestering Haunt
Surprise Attack


Tech 2 card(s)
Get Paid + float + scav - ($12)
Midori - ($10)
Nature Reclaims, trash this and mythmaking - ($8)
Wandering Mimic - ($4)
Tiny Basilisk trades with rook, Midori to lvl 3
Gunpoint kills lookout wisp, I steal your gold float - ($5)
Max Midori, mimic gains flying, hits argagarg - ($0)
Zane trades with galina, we both draw
Haunt kills argagarg

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori 4/5+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman 3/3
  • Wandering Mimic 4/4

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

flying will get me arg dead, because all those units are doom if arg lives. and might as well trade off Zane for a card… of course I drew a surprise attack, oh well

"