[XCAPS19] Marto vs James

@Marto GLHF! I’ll start off by taking the white starter and Finesse

@James sorry for the late reply. GL&HF !
Picking Black starter with Necro and Blood.

NP! I’ll take Truth and Peace for White/Finesse/Truth/Peace

[Necro]/Blood/Fire !
Have fun !

"P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Skeletal Archery
Sacrifice the Weak
Graveyard


WORKERS
Jandra, the Negator


NextHand

Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons


Discard

Deteriorate
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Graveyard () 3hp
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 5
Thoughts

Not the hand I’d have chosen to start with. Lobbers + Grave on T3 sounds OK though.

"

1 Like

P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Morningstar Flagbearer
Savior Monk
Fox Viper
Smoker


WORKERS
Fox Viper


NextHand

Snapback
Safe Attacking
Sensei’s Advice
Aged Sensei
Fox Primus


Discard

Morningstar Flagbearer
Smoker
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L1 (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Summon Skeletons
Pestering Haunt


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Lobber
Thieving Imp
Sacrifice the Weak
Lobber


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Poisonblade Rogue - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Poisonblade Rogue 3/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:
    In Play:
  • Graveyard () 3hp
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Not facing Grave’s sparkshot changes everything ! Else, I’d have had no way to secure Graveyard 100% except giving off 2 lvls with Jaina.

"

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Safe Attacking
Snapback
Fox Primus
Sensei’s Advice
Aged Sensei


WORKERS
Fox Viper
Aged Sensei


NextHand

Snapback
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Saviour monk trades w/ Rogue
Oni kills Technician, takes 1 damage, you draw
Safe attacking - ($3)
Fox Primus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru L1 (2/2) Frenzy 1
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Nether Drain
Lich's Bargain


STARTING HAND
Sacrifice the Weak
Lobber
Lobber
Thieving Imp
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Pestering Haunt
Lich's Bargain
Sacrifice the Weak
Thieving Imp


Tech 2 card(s)
Get Paid, draw from techn - ($6)
Worker - ($5)
Summon Garth - ($3)
Sacrifice the Weak, Fox Primus dies - ($1)
Lobber, trades with Onimaru. Garth lvl 3 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Graveyard (Rogue, Javelineer, Lobber) 3hp
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Double Lobber and no Deteriorate might be the worst draw ? I guess I should've sacrificed Jaina, so my graveyard wouldn't bloat this soon. I can summon Garth and play StW but using neither topband nor grave sounds ill. Skipping worker is worse though… I just hope I won't get a double-fencing punition.

P2T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Nimble Fencer


WORKERS
Fox Viper
Aged Sensei
Morningstar Flagbearer


NextHand

Nimble Fencer
Savior Monk (2/2)
Star-Crossed Starlet
Smoker


Tech 2 card(s)
Get Paid, tech draw - ($7)
Worker - ($6)
Quince, Mirror arrives - ($4)
Nimble Fencer - ($2)
Expensice Sensei’s advice for off-clolour, buff fencer - ($0)
Fencer kills Garth (no damage as Safe and has good advice), Quince to L3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince L3 (1/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nimble Fencer (2/3) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

His max damage to a hero next turn is 4 from 2 lobbers I am pretty sure - if he tech’d both lobbers. He could do 5 with a bloodlust on a PB rogue and a lobber, or an Ember Sparks - but then I should pull ahead with Fencers next turn as he will have not much board left. So, I think the SQL quince is safe.

Oh, well, Garth was supposed to be in SQL for this very reason :confused: dunno what we are supposed to do in this situation @FrozenStorm ?

@Marto did not have Garth listed on his board and it is very reasonable to assume he would have been patrolled somewhere, with SQL being the most likely position. His thoughts spoiler (which has not been edited) suggests as much.

@James it is customary on the forums to ask an opponent who has omitted a card (unit/hero/building/etc) from his/her board summary where that unit was intended to be before revealing information about your intended turn.

I think the reasonable thing to do here is have @Marto edit his P1T3 post to slot Garth into it as he intended, and have James re-do his P2T3 (including re-drawing his T4 hand). @James lmk if you need help with any of that, usually you can “Undo” on the spreadsheet a couple times to back up your draw.

another thing, oni can’t be in tech after attacking. afaik he shoudl be lvd up to get readiness.

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Shouldn’t Marto discard 2 on T3 after Worker, STW and Lobber?

Legion is quite right. I guess we should redo the whole thing from P2T2, then ?

Also, I should indeed discard 2, rs, and draw 4, that’s also right >< this 2 weeks break didn’t do any good to my googlesheet abilities…

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@Legion you are correct, but not having caught it and having other stuff to sort out at this point, I don’t feel as if we should unroll for the P2T2 patrol mistake.

@bansa Marto had a techn draw and started his turn w/ 6 cards, so his count is accurate

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He had 4 card in hand before tech draw

2 Likes

You are correct, that is my bad! @Marto please redraw your rs with only 2 and not 3

Ah sorry! I think I just skimmed the patrol and seeing no Garth there my mind registered him as “not patrolling”. Sorry also RE the Oni patrol - what I will do is just omit my Tech draw at the start of my T3 - this assumes Marto would still choose to kill him rather than do something completely different, but I get no bonus. Is that reasonable?

@James I think that would be a reasonable concession to offer for the honest mistake, yea

Ok, sorry again for the mistakes which were largely mine!

P2T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Leaping Lizard


STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook


WORKERS
Fox Viper
Aged Sensei
Morningstar Flagbearer


NextHand

Nimble Fencer
Savior Monk (2/2)
Smoker
Nimble Fencer
Snapback


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Quince - ($4)
Tech II (Finesse) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror (0/1A)
  • :psfist: Elite: Quince (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I got nuttin’. I guess I could set up Big Q for some spicy fencers. He COULD kill him by maxing Garth and double lobbering, to which I would double fencer his Garth… but what about the resurrect? Maybe a BC - it would block me. However, he might not max his Garth due to Snapback fear. Then again, the value of max garth is the resurrect really, and even if I could snapback next turn I would be in a bad spot. I guess I could tech up and play a hero. Hero dies to two lobbers, and he plays something else or bigs up garth or techs up. I have more to show for it though.

1 Like