@Marto GLHF! I’ll start off by taking the white starter and Finesse
NP! I’ll take Truth and Peace for White/Finesse/Truth/Peace
[Necro]/Blood/Fire !
Have fun !
"P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Deteriorate
Skeletal Archery
Sacrifice the Weak
Graveyard
WORKERS
Jandra, the Negator
NextHand
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons
Discard
Deteriorate
Sacrifice the Weak
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - Graveyard () 3hp
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Gold: 1
- Workers: 5
Thoughts
Not the hand I’d have chosen to start with. Lobbers + Grave on T3 sounds OK though.
"
P2T1
StartingHand Workers
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Savior Monk
Fox Viper
Smoker
WORKERS
Fox Viper
NextHand
Snapback
Safe Attacking
Sensei’s Advice
Aged Sensei
Fox Primus
Discard
Morningstar Flagbearer
Smoker
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Onimaru L1 (2/3A) Frenzy 1
- Elite:
- Scavenger: Savior Monk (2/2)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
WORKERS
Jandra, the Negator
Summon Skeletons
NextHand
Lobber
Thieving Imp
Sacrifice the Weak
Lobber
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Poisonblade Rogue - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Poisonblade Rogue 3/1
- Scavenger:
- Technician: Skeleton Javelineer 1/1
-
Lookout:
In Play: - Graveyard () 3hp
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold: - Gold: 0
- Workers: 6
Thoughts
Not facing Grave’s sparkshot changes everything ! Else, I’d have had no way to secure Graveyard 100% except giving off 2 lvls with Jaina.
"
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Safe Attacking
Snapback
Fox Primus
Sensei’s Advice
Aged Sensei
WORKERS
Fox Viper
Aged Sensei
NextHand
Snapback
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Saviour monk trades w/ Rogue
Oni kills Technician, takes 1 damage, you draw
Safe attacking - ($3)
Fox Primus - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Fox Primus (2/2A) Anti-air
- Elite:
- Scavenger:
- Technician: Onimaru L1 (2/2) Frenzy 1
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Nether Drain
Lich's Bargain
STARTING HAND
Sacrifice the Weak
Lobber
Lobber
Thieving Imp
Skeletal Archery
WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
NextHand
Deteriorate
Pestering Haunt
Lich's Bargain
Sacrifice the Weak
Thieving Imp
Tech 2 card(s)
Get Paid, draw from techn - ($6)
Worker - ($5)
Summon Garth - ($3)
Sacrifice the Weak, Fox Primus dies - ($1)
Lobber, trades with Onimaru. Garth lvl 3 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - Graveyard (Rogue, Javelineer, Lobber) 3hp
Buildings: - Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold: - Gold: 0
- Workers: 7
Thoughts
Double Lobber and no Deteriorate might be the worst draw ? I guess I should've sacrificed Jaina, so my graveyard wouldn't bloat this soon. I can summon Garth and play StW but using neither topband nor grave sounds ill. Skipping worker is worse though… I just hope I won't get a double-fencing punition.
P2T3
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Nimble Fencer
WORKERS
Fox Viper
Aged Sensei
Morningstar Flagbearer
NextHand
Nimble Fencer
Savior Monk (2/2)
Star-Crossed Starlet
Smoker
Tech 2 card(s)
Get Paid, tech draw - ($7)
Worker - ($6)
Quince, Mirror arrives - ($4)
Nimble Fencer - ($2)
Expensice Sensei’s advice for off-clolour, buff fencer - ($0)
Fencer kills Garth (no damage as Safe and has good advice), Quince to L3
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Quince L3 (1/4A)
- Elite:
- Scavenger:
- Technician: Mirror (0/1)
- Lookout:
In Play:
- Safe Attacking
- Nimble Fencer (2/3) Haste
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
His max damage to a hero next turn is 4 from 2 lobbers I am pretty sure - if he tech’d both lobbers. He could do 5 with a bloodlust on a PB rogue and a lobber, or an Ember Sparks - but then I should pull ahead with Fencers next turn as he will have not much board left. So, I think the SQL quince is safe.
Oh, well, Garth was supposed to be in SQL for this very reason dunno what we are supposed to do in this situation @FrozenStorm ?
@Marto did not have Garth listed on his board and it is very reasonable to assume he would have been patrolled somewhere, with SQL being the most likely position. His thoughts spoiler (which has not been edited) suggests as much.
@James it is customary on the forums to ask an opponent who has omitted a card (unit/hero/building/etc) from his/her board summary where that unit was intended to be before revealing information about your intended turn.
I think the reasonable thing to do here is have @Marto edit his P1T3 post to slot Garth into it as he intended, and have James re-do his P2T3 (including re-drawing his T4 hand). @James lmk if you need help with any of that, usually you can “Undo” on the spreadsheet a couple times to back up your draw.
another thing, oni can’t be in tech after attacking. afaik he shoudl be lvd up to get readiness.
Shouldn’t Marto discard 2 on T3 after Worker, STW and Lobber?
Legion is quite right. I guess we should redo the whole thing from P2T2, then ?
Also, I should indeed discard 2, rs, and draw 4, that’s also right >< this 2 weeks break didn’t do any good to my googlesheet abilities…
@Legion you are correct, but not having caught it and having other stuff to sort out at this point, I don’t feel as if we should unroll for the P2T2 patrol mistake.
@bansa Marto had a techn draw and started his turn w/ 6 cards, so his count is accurate
He had 4 card in hand before tech draw
Ah sorry! I think I just skimmed the patrol and seeing no Garth there my mind registered him as “not patrolling”. Sorry also RE the Oni patrol - what I will do is just omit my Tech draw at the start of my T3 - this assumes Marto would still choose to kill him rather than do something completely different, but I get no bonus. Is that reasonable?
Ok, sorry again for the mistakes which were largely mine!
P2T3
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Leaping Lizard
STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
WORKERS
Fox Viper
Aged Sensei
Morningstar Flagbearer
NextHand
Nimble Fencer
Savior Monk (2/2)
Smoker
Nimble Fencer
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Quince - ($4)
Tech II (Finesse) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Mirror (0/1A)
- Elite: Quince (2/3)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I got nuttin’. I guess I could set up Big Q for some spicy fencers. He COULD kill him by maxing Garth and double lobbering, to which I would double fencer his Garth… but what about the resurrect? Maybe a BC - it would block me. However, he might not max his Garth due to Snapback fear. Then again, the value of max garth is the resurrect really, and even if I could snapback next turn I would be in a bad spot. I guess I could tech up and play a hero. Hero dies to two lobbers, and he plays something else or bigs up garth or techs up. I have more to show for it though.