GLHF @FrozenStorm !
I’ll open with Black starter + Finesse spec
Rounding it out with Blood/Fire.
Hmmm… Going nasty fasty eh?
I will take Anarchy, gl hf!
P1 [Neutral]/Demon/Growth/Anarchy vs P2 [Black]/Finesse/Blood/Fire
Spark
Helpful Turtle
Granfalloon Flagbearer
Tenderfoot
Older Brother
Helpful Turtle
Wither
Brick Thief
Timely Messenger
Bloom
Fruit Ninja
I think I’m in good position with Growth + Anarchy and no Upgrade hate from Carpe… MoLaC feels like a pretty free win here, but I guess we’ll see!
P2T1
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
WORKERS
Skeletal Archery
Deteriorate
Pestering Haunt
Summon Skeletons
Graveyard
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
P1 [Neutral]/Demon/Growth/Anarchy vs P2 [Black]/Finesse/Blood/Fire
Wither
Brick Thief
Timely Messenger
Bloom
Fruit Ninja
Gargoyle, Dark Pact
Brick Thief, Helpful Turtle
Wither
Timely Messenger
Granfalloon Flagbearer
Spark
Dark Pact
Gargoyle sounds like a smart move here with Spirit of the Panda and no Anti-Air / Flying from Carpe… StW is a risk but I have some weanies to keep that at bay (and can tech more in with a Dark Pact). Still plan for MoLaC.
Cool cool; I started working 12-hour shifts, so I may not be quite as frequent with turns, but trying to stay on top of it!
P2T2
TECH
Discord
Firebat
STARTING HAND
Deteriorate
Graveyard
Pestering Haunt
Thieving Imp
Summon Skeletons
WORKERS
Skeletal Archery
Pestering Haunt
Discord
Firebat
Deteriorate
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp (discard 5 of 5) - ($3)
Tech I - ($2)
Summon River Montoya - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
No sweat
P1 [Neutral]/Demon/Growth/Anarchy vs P2 [Black]/Finesse/Blood/Fire
Wither
Timely Messenger
Granfalloon Flagbearer
Spark
Dark Pact (discarded, waaah)
Spirit of the Panda, Gunpoint Taxman
Gargoyle, Dark Pact
Spark, Brick Thief, Helpful Turtle
Fruit Ninja
Older Brother
Gargoyle
Bloom
Wither
Spirit of the Panda
Gunpoint Taxman
Dark Pact
Granfalloon Flagbearer
Timely Messenger
Well that saaahks… Losing DP limits my choices here. Wither and dump Jandra buys some time but doesn’t really get me the tempo I was hoping to generate. Still, Vandy is a monster in her current form. Two Step gets mitigated with a Jandra kill, floating 1 means I can drop Gargoyle + tech up next turn and stay at 4 cards… I should be okay. If he draws fencer + Starlet that’s a bummer for sure but we’ll manage.
P2T3
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Sacrifice the Weak
Firebat
Discord
Deteriorate
Summon Skeletons
WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Deteriorate
Graveyard
Poisonblade Rogue
Skeleton Javelineer
Discord
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River and Imp take out Tenderfoot
Firebat - ($4)
Tech 2 – Blood - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
P1 [Neutral]/Demon/Growth/Anarchy vs P2 [Black]/Finesse/Blood/Fire
Fruit Ninja
Older Brother
Gargoyle
Bloom
Might of Leaf and Claw, Surprise Attack
Spirit of the Panda, Gunpoint Taxman
Gargoyle, Dark Pact
Fruit Ninja, Spark, Brick Thief, Helpful Turtle
Spirit of the Panda
Might of Leaf and Claw
Surprise Attack
Tenderfoot
Firebat?? That’s an unexpected choice… Wasn’t even thinking about lobber, either… I have to expect at least 50/50 on Crashbarrow, but let’s tech one MoLaC in case I can line that up, tech up now (so I don’t get locked off it), and we’ll grab a Surprise Attack to bite back with in case I do get locked off. For sure hoping to draw the SotP next turn, as then no matter what I have a guaranteed tech break if I want it.
P2T4
TECH
Kidnapping
Harmony
STARTING HAND
Graveyard
Poisonblade Rogue
Skeleton Javelineer
Discord
Deteriorate
WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Crashbarrow
Crashbarrow
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Discord
Poisonblade Rogue
Kidnapping
Harmony
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Vandy - ($6)
Build Graveyard - ($4)
Imp deals 2 to Vandy, gets buried
Firebat finishes off Vandy with a ping, River levels to 3, midbands and heals, you draw a card - ($3)
Build a Tower - ($0)
River deals 2 to your Tech II
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
I’m confused by this; deteriorate only works on units yeah? You’re welcome to trade firebat into vandy but the flamethrower isn’t going to get the job done (and besides, vandy has resist 1)
That’s what I get for being too excited and not reading cards closely.
I’ll have to redo the turn tonight.
P2T4
TECH
Appel Stomp
Harmony
STARTING HAND
Crashbarrow
Jandra, the Negator
Sacrifice the Weak
Crashbarrow
WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Discord
Appel Stomp
Crashbarrow
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Graveyard - ($5)
Imp and Firebat trade into Vandy, you draw a card, they go to Graveyard, River levels up twice and midbands/heals
Level River twice to max, River hits your Tech II for 3 damage - ($3)
Summon Drakk Ramhorn - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
P1 [Neutral]/Demon/Growth/Anarchy vs P2 [Black]/Finesse/Blood/Fire
Spirit of the Panda
Might of Leaf and Claw
Surprise Attack
Tenderfoot
Granfalloon Flagbearer (techn)
Might of Leaf and Claw, Blooming Ancient
Might of Leaf and Claw, Surprise Attack
Spirit of the Panda, Gunpoint Taxman
Gargoyle, Dark Pact
Might of Leaf and ClawFruit Ninja, Spark, Brick Thief, Helpful Turtle
Older Brother
Gunpoint Taxman
Bloom
Dark Pact
Might of Leaf and Claw
Blooming Ancient
Granfalloon Flagbearer
Surprise Attack
If I had split the Surprise Attack draw to next turn, I would probably feel safe to lay MoLaC here, as I could nearly full-charge it the next turn. With the draw as it is, though, not much sense in playing MoLaC. So better to stall him out and get my dive-bomber online. Hopefully I can cycle quick enough with DP to get back to MoLaC. I’ll worker this one and tech the other, as I don’t want to worker Surprise Attack or Flagbearer, and I need Tenderfoot for StW cover. He’ll probably strike back with a Drakk Max play, but that won’t leave him enough gold to StW. Let’s just hope he doesn’t have Appel Stomp or Kidnapping…
Btw, gargoyle should’ve taken 1 damage from tower. Panda spirit makes that irrelevant for now since it’s still alive, but
P2T5
TECH
Flame Arrow
Flame Arrow
STARTING HAND
Crashbarrow
Discord
Poisonblade Rogue
Appel Stomp
Jandra, the Negator
Deteriorate
WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Deteriorate
Crashbarrow
Harmony
Appel Stomp
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($10)
Appel Stomp fishdude out of Squad Leader! (draw card, Appel Stomp will go to discard) - ($9)
Cast Discord, Wisp dies and you draw a card - ($7)
Drakk kills the 0/1 Tenderfoot, you gain a gold
River kills Arg and takes 1 damage, Drakk levels to 3
Max Drakk - ($4)
Summon Jandra, hasted and frenzied by Drakk, she hits your Tech 2 for 4 - ($1)
Worker - ($0)
rebuild tech 2
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
okay, very obnoxious to deal with a flying 5/4, but if I can keep Storm scared of Shoddy Gliders…nice, clean turn. sadly didn’t luck into Harmony or StW
@FrozenStorm’s turn!
Looks like you overpaid for Jandra, since River’s maxband reduces her cost by $1.
Dadgum. Literally the first time I’ve seen that be relevant. I’ll float 1.
And just to be clear, my tech 2 was damaged (neglected to reflect in my previous summary, edited in now), so it will now be dead proper?