Hi @Dreamfire , GL and HF!
Purple starter and Demonology to start
GL HF to you as well!
I’ll take white starter, Discipline and Finesse.
I will go with [Purple]/Demonology/Strength/Blood… this looks like way too many colors and I have no idea how this will turn out, but oh well, I’m just going to enjoy the illegal smash up while the opportunity lasts. Wait how do I plug them in to the spreadsheet though?
I started a game with a purple starter, copied the Hand and Deck columns, started another game with my specs and just pasted over the starter cards. Let me know if this would work.
That sounds like it should work. I’ll settle on [Discipline/Ninjutsu]/Finesse.
P1T1
STARTING HAND
Savior Monk
Grappling Hook
Sensei’s Advice
Fox Viper
Snapback
WORKERS
Fox Viper
Aged Sensei
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer
Snapback
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Didn’t get any of my 1-drops in my opening hand, which is a bummer. If bansa has Fargo or Plexus, I’ll be in trouble early.
P2T1
STARTING HAND
Hardened Mox
Temporal Research
Fading Argonaut
Nullcraft
Battle Suits
WORKERS
Temporal Research
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Neo Plexus
Nullcraft
Hardened Mox
Battle Suits
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Hmm not a good split, but looks like Dreamfire didn’t draw Sensei either. Maybe I can put some pressure with Vandy
P1T2
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Smoker
Aged Sensei
Fox Primus
Morningstar Flagbearer
Safe Attacking
WORKERS
Fox Viper
Smoker
Sensei’s Advice
Nimble Fencer
Morningstar Flagbearer
Fox Primus
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Aged Sensei - ($3)
Safe Attacking - ($2)
Setsuki - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Yup, that sure looks like trouble. Keeping Primus in the deck in case Gargoyles come in.
P2T2
TECH
Soul Stone
Shadow Blade
STARTING HAND
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer
Neo Plexus
WORKERS
Temporal Research
Time Spiral
Battle Suits
Nullcraft
Tinkerer
Shadow Blade
Soul Stone
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Neo Plexus - ($3)
Fading Argonaut trades with Monk
Vandy kills Sensei
Midband Vandy - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
ok, maybe Vandy wasn’t a good idea. want to keep fargo but im scared of fencers
P1T3
TECH
Training Grounds
Mind-Parry Monk
STARTING HAND
Morningstar Flagbearer
Fox Primus
Nimble Fencer
Sensei’s Advice
Nimble Fencer
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Training Grounds
Snapback
Tech 2 card(s)
Get Paid - ($6)
Technician draw.
Worker - ($5)
Nimble Fencer X2 - ($1)
Sensei’s Advice on both Fencers - ($0)
Fencer #1 kills Neo Plexus, takes no damage.
Fencer #2 hits Vandy, takes 1 damage.
Setsuki trades with Vandy, levels fizzle.
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
No tech 1 means likely Vandy spells. Instead of worrying about them, I’ll just trade Sets to take her out.
I’m going down on cards early, so the traditional tech 1 zerg rush looks a little less appealing. But fast tech 2 sounds good against bansa’s delayed tech 1.
P2T3
TECH
Kidnapping
Bloodlust
STARTING HAND
Nullcraft
Soul Stone
Tinkerer
Shadow Blade
Battle Suits
WORKERS
Temporal Research
Time Spiral
Tinkerer
Fading Argonaut
Neo Plexus
Forgotten Fighter
Plasmodium
Hardened Mox
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Drakk - ($2)
Nullcraft arrives and kills damaged Fencer - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Worst case scenario… I was too greedy again… Greed is always the biggest enemy. Well, I guess it’s time to pay the price. Not much stack left for me, so I’m going all in… 50 to 67% is not too bad but also not enough, plus, there is no guaruntee I can survive even if this gambling works in my favor. What a way to start the tourney. Can’t even get passed T3 and already packing up.
P1T4
TECH
Young Lightning Dragon
Discord
STARTING HAND
Grappling Hook
Snapback
Training Grounds
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Savior Monk
Fox Primus
Mind-Parry Monk
Nimble Fencer
Snapback
Training Grounds
Young Lightning Dragon
Discord
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave - ($4)
Tech 2 (Discipline) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Bold choice by bansa, delaying tech 1 further and relying on heroes when I have Snapback. I think tech 2 would let me beat even a barrage of frenzied units, but a Discord could help too.
A Kidnapping would kick my ass right now, but other than that I’m on track for a MPM next turn.
P2T4
TECH
Gargoyle
Twilight Baron
STARTING HAND
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut
Neo Plexus
WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Bloodlust
Soul Stone
Shadow Blade
Kidnapping
Battle Suits
Hardened Mox
Forgotten Fighter
Neo Plexus
Gargoyle
Twilight Baron
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk and Nullcraft kill Fencer
Max Drakk - ($5)
Fading Argonaut arrives as first unit and kills Grave - ($3)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
TG or MP Monk… could be Dragon as well, but he can’t have Tech II cards in hand unless he teched them previous turn and no Fencers either. Maybe it’s time for Heroes’ Hall. Am I being greedy again? Maybe but I feel like this one is necessary.
P1T5
TECH
Rambasa Twin
Young Lightning Dragon
STARTING HAND
Fox Primus
Sensei’s Advice
Mind-Parry Monk
Savior Monk
Aged Sensei
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Fox Primus
Sensei’s Advice
Aged Sensei
Nimble Fencer
Discord
Tech 2 card(s)
Get Paid - ($8)
Technician draw.
Worker - ($7)
Savior Monk - ($5)
Mind-Parry Monk - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
MPM feels pretty expensive at the moment, but I think (hope) I just need to tough it out for a bit until I can start accruing value. I almost played Sensei+Tower instead of MPM, but I’m worried my tech 2 won’t survive without him. I’m drawing into 3 different cards that could stop Nullcraft (~83% to draw at least one of them, before the technician draw), so I’m willing to let it take another potshot.
P2T5
TECH
War Drums
Twilight Baron
STARTING HAND
Shadow Blade
Kidnapping
Battle Suits
Soul Stone
Bloodlust
WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Shadow Blade
Forgotten Fighter
Kidnapping
Twilight Baron
War Drums
Tech 2 card(s)
Get Paid + fading - ($9)
Worker - ($8)
Tech I - ($7)
Vandy - ($5)
Soul Stone on Fargo - ($3)
Battle Suits - ($1)
Fargo (frenzy, SS, BS) kills MP Monk, Soul Stone is sacrificed
Nullcraft kills S Monk
Drakk deals 3 to Tech II on HP 2
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Teched too many spells and ended up with a hand of 5 with no units… Lacking a body, this might put me into some serious trouble next turn, but I came too far and really nothing that can be done differently at this point
P1T6
TECH
Speed of the Fox
Sparring partner
STARTING HAND
Sensei’s Advice
Aged Sensei
Nimble Fencer
Discord
Rambasa Twin
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Fox Primus
Young Lightning Dragon
Nimble Fencer
Young Lightning Dragon
Snapback
Training Grounds
Mind-Parry Monk
Savior Monk
Discord
Sensei’s Advice
Aged Sensei
Speed of the Fox
Sparring partner
Tech 2 card(s)
Get Paid - ($9)
Technician draw.
Nimble Fencer - ($7)
Rambasa Twin, Twin arrives - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Crap, I should’ve built the tower last turn. Well, let’s see if my tech 2 stays up. Not very optimistic here.
P2T6
STARTING HAND
Forgotten Fighter
War Drums
Twilight Baron
Kidnapping
WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Shadow Blade
Forgotten Fighter
Neo Plexus
Hardened Mox
Kidnapping
Twilight Baron
Nullcraft
Tech 0 card(s)
Get Paid + float + fading - ($11)
Worker - ($10)
War Drums - ($8)
Twilight Baron arrives as first unit - ($4)
Kidnapping scav Twin to trade with Fencer - ($0)
Baron (4+FZ 1+WD 3) trades with tech Twin and deals 6 OP to Base on 14
Fargo (2+FZ 1+WD 2+BS 1) deals 6 to Base on 8
Nullcraft (1+FZ 1+WD 2) deals 4 to Base on 4
Vandy and Drakk destroy Base, GG!
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Hopefully, I did this right
GG! Phew, hopefully I did this right. @FrozenStorm
GG WP! I didn’t respect Drakk enough, and you punished that.
The mad lad
We war drum brothers now!