@CarpeGuitarrem Black + Finesse.
[Purple]/Present/Demonology
[Necromancy]/Finesse/Growth. GL HF!
[Present]/Peace/Demonology, glhf!
"P1T1
StartingHand Workers
STARTING HAND
Temporal Research
Battle Suits
Time Spiral
Plasmodium
Forgotten Fighter
WORKERS
Temporal Research
NextHand
Nullcraft
Tinkerer
Fading Argonaut
Neo Plexus
Hardened Mox
Discard
Time Spiral
Forgotten Fighter
Plasmodium
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
@Nekoatl’s turn!
"
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue
WORKERS
Poisonblade Rogue
NextHand
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Discard
Deteriorate
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Pestering Haunt
Garth Torken - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L1 Garth Torken (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1) Unstoppable
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Fading Argonaut
Neo Plexus
Tinkerer
Nullcraft
Hardened Mox
WORKERS
Temporal Research
Tinkerer
NextHand
Neo Plexus
Time Spiral
Plasmodium
Boot Camp
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Hardened Mox 2/1+a
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
regretting not being proactive by playing Plasmodium, but maybe that’s not actually as big a deal as I thought. just need to build up a strong force of soldiers
@Nekoatl’s turn!
"
P2T2
Tech StartingHand Workers
TECH
Discord
Nimble Fencer
STARTING HAND
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Thieving Imp
Sacrifice the Weak
Nimble Fencer
Skeleton Javelineer
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt damages your base
Tech I - ($3)
Heroes’ Hall - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: L1 Garth Torken (1/3A)
- Elite:
- Scavenger: Skeleton (1/1)
- Technician:
- Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1) Unstoppable
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Going for the base instead of the Tech I to discourage Dark Pact. I’m gambling that he didn’t tech Now!, but if he did, I’ll try to recoup the loss with Nether Drain later.
P1T3
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Time Spiral
Plasmodium
Neo Plexus
Boot Camp
Forgotten Fighter
Fading Argonaut
WORKERS
Temporal Research
Tinkerer
Time Spiral
NextHand
Neo Plexus
Boot Camp
Forgotten Fighter
Argonaut
Nullcraft
Tech 2 card(s)
Get Paid - ($6)
Summon Onimaru - ($4)
Mox attacks Garth, dealing 2 damage (1 goes through after armor) and exhausting
Boot Camp Mox - ($3)
Summon Fading Argonaut - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3 runes) 3/3+a
- Elite: Onimaru L1 (frenzy 1) 3/3
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Hardened Mox (+1 rune) 3/2
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Okay, this turn we're just establishing a potent board presence. Next turn we swing in hard.
@Nekoatl's turn!
P2T3
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Skeleton Javelineer
Thieving Imp
Nimble Fencer
Summon Skeletons
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
NextHand
Skeletal Archery
Deteriorate
Discord
Star-Crossed Starlet
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sacrifice the Weak - ($4)
Nimble Fencer - ($2)
Haunt and Fencer trade with Onimaru
Midband Garth - ($1)
Haunt from Graveyard
Skeleton - ($0)
Garth reduces your base to 17 HP
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Skeleton (1/1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard (3)
- L4 Garth Torken (2/4)
- Pestering Haunt (1/1) Unstoppable
In Graveyard:
- Nimble Fencer
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Boot Camp
Nullcraft
Neo Plexus
Forgotten Fighter
Argonaut
WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
NextHand
Boot Camp
Forgotten Fighter
Plasmodium
Argonaut
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Geiger - ($4)
Cast Forgotten Fighter, bouncing your skeleton into oblivion - ($2)
Summon Nullcraft - ($0)
Nullcraft and Mox kill Garth, Mox exhausts, Geiger midbands
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Geiger L3 (sparkshot) 2/4+a
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Hardened Mox (+1 rune) 3/2
- Nullcraft (haste, flying) 1/1
Buildings:
- Base HP: 17
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Between deploying Argo and going Forgotten into Nullcraft, the latter is less damaged by another StW
@Nekoatl’s turn!
"
P2T4
Tech StartingHand Workers
TECH
Maestro
Two Step
STARTING HAND
Deteriorate
Discord
Skeletal Archery
Star-Crossed Starlet
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
NextHand
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Star-Crossed Starlet
Discard
Discord
Deteriorate
Skeletal Archery
Maestro
Two Step
Tech 2 card(s)
Get Paid - ($8)
River Montoya - ($6)
Discord, Nullcraft dies - ($4)
Star-Crossed Starlet - ($2)
Nimble Fencer from Graveyard - ($0)
Virtuosos kill Geiger
Haunt reduces your base to 16 HP
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L3 River Montoya (2/4A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1) Unstoppable
- Nimble Fencer (2/1) Haste [2 damage]
In Graveyard:
- Star-Crossed Starlet
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
"P1T5
Tech StartingHand Workers
TECH
Overeager Cadet
Now!
STARTING HAND
Plasmodium
Boot Camp
Argonaut
Forgotten Fighter
Overeager Cadet
WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Plasmodium
NextHand
Fading Argonaut
Boot Camp
Flagstone Garrison
Argonaut
Discard
Nullcraft (haste, flying) 1/1
Boot Camp
Overeager Cadet
Now!
Argonaut
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Onimaru - ($5)
Boot Camp River (+1/+1, sidelined) - ($4)
Tech 2 – Peace - ($0)
Overeager Cadet
Mox kills Graveyard
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet 3/2+a
- Elite:
- Scavenger: Onimaru L1 (frenzy 1) 2/3
- Technician:
- Lookout:
In Play:
- Battle Suits
- Hardened Mox (indestructible, +1 rune) 3/2
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
I’ve been kicking myself for autopiloting into Garth instead of killing Graveyard, I actually overlooked the Fencer. might have lost the game there, but let’s see if I can pull off a garrison comeback
@Nekoatl’s turn!
"
P2T5
Tech StartingHand Workers
TECH
Appel Stomp
Appel Stomp
STARTING HAND
Sacrifice the Weak
Star-Crossed Starlet
Summon Skeletons
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
NextHand
Skeletal Archery
Deteriorate
Maestro
Nimble Fencer
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Finesse - ($3)
River kills Cadet
Haunt and Fencer trade with Onimaru
Thieving Imp, discard #1 of 4 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- L5 River Montoya (4/5) [1+]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
Going for Appel Stomp as a way to get River access to destroy Garrisons.
P1T6
Tech StartingHand Workers
TECH
Brave Knight
Sentry
STARTING HAND
Fading Argonaut
Flagstone Garrison
Argonaut
Boot Camp
Overeager Cadet 3/2
Boot Camp
WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Plasmodium
Boot Camp
NextHand
Nullcraft (haste, flying) 1/1
Sentry
Overeager Cadet
Discard
Boot Camp
Tech 2 card(s)
Get Paid + scavenger - ($10)
Construct Flagstone Garrison! - ($7)
Summon Argonaut, draw - ($4)
Summon Overeager Cadet, draw
Worker - ($3)
Summon Geiger - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (indestructible, +1 rune) 3/2+a
- Elite:
- Scavenger:
- Technician: Overeager Cadet 3/2
- Lookout: Argonaut (readiness) 4/4
In Play:
- Battle Suits
- Flagstone Garrison (4hp)
- Geiger L1 (sparkshot) 2/3
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 1
Gold:
- Gold: 1
- Workers: 10
Thoughts
Well, I got a small chain off, but it’s gonna be rough keeping Garrison up. If I don’t get pummeled by hasted boosted virtuosos, though…
Huh, somehow I missed that Neko skipped a worker. That might be the edge I need to turtle up.
@Nekoatl’s turn!
P2T6
Tech StartingHand Workers
TECH
Grounded Guide
Grounded Guide
STARTING HAND
Nimble Fencer
Skeletal Archery
Maestro
Deteriorate
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
NextHand
Appel Stomp
Summon Skeletons
Star-Crossed Starlet
Discard
Deteriorate
Grounded Guide
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Maestro - ($6)
Nimble Fencer
Fencer damages Garrison
Argagarg Garg, maxband - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Water Elemental (3/3A) Anti-air
- Elite:
- Scavenger: L5 Argagarg Garg (1/5)
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Wisp (0/1)
- L5 River Montoya (4/5) [1+]
- Maestro (3/5)
- Nimble Fencer (2/3) Haste
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
plz add thoughts. as a spectator i like reading the players’ reasonings.
"P1T7
StartingHand Workers
STARTING HAND
Overeager Cadet
Nullcraft (haste, flying) 1/1
Sentry
Brave Knight
Now!
Argonaut
Forgotten Fighter
Fading Argonaut
WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Plasmodium
Boot Camp
NextHand
Sentry
Forgotten Fighter
Boot Camp
Now!
Brave Knight (drawn)
Tech 0 card(s)
Get Paid + float - ($11)
Summon Cadet, draw
Summon Nullcraft, draw - ($9)
Summon Brave Knight, draw - ($6)
Cast Now! on Brave Knight, it trades with Elemental and bounces to my hand - ($5)
Summon Argonaut, draw - ($2)
Nullcraft pings Imp for 1
Geiger hits Arg for 2, sparks to Imp, killing it, you draw
Midband Geiger - ($0)
Argonaut kills Arg, max Geiger, flicker Nullcraft
Mox trades with Fencer
Nullcraft kills Wisp
original Cadet deals 3 to your base
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Argonaut (readiness) 4/4+a
- Elite: Overeager Cadet 4/2
- Scavenger:
- Technician:
- Lookout: Argonaut (readiness) 4/3
In Play:
- Battle Suits
- Flagstone Garrison (2hp)
- Maxed Geiger L5 MAX (sparkshot) 3/4
- Nullcraft (haste, flying) 1/1
- Overeager Cadet 3/2
- Hardened Mox (indestructible, +1 rune) 3/2+a
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Well, that was a turn! I think I’m good even if there’s another Virtuoso waiting to ping down Garrison. I’ve drawn a bazillion cards already, so I think it’s worth!
@Nekoatl’s turn!
Hold up, I need to rejigger my draw. I forgot Max started at L3 (mixing him up with earlier), so I’ll have to midband him with gold instead of playing Sentry, which means I have one card in my deck.