Do we have to? Cause that’s a pretty scary opening.
P2T1
StartingHand Workers
STARTING HAND
Bombaster
Scorch
Charge
Careless Musketeer
Mad Man
WORKERS
Careless Musketeer
NextHand
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Nautical Dog
Pillage
Discard
Mad Man
Scorch
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bombaster (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Can’t play a hero against Cal + green starter. Even Orpal on elite goes down like a chump against Rampant Growth. But as long as she’s around, at least I could play Hounds semi-safely?
@Bryce_The_Rice’s turn!
1 Like
No need to be afraid, it’s just a tiger lady.
Turn 2
Hand: Verdant Tree, Young Treant, Rich Earth, Rampant Growth, Tiger Cub
Workers: Playful Panda, Rich Earth
Techs
Turn 2: Spectral Hound, Spectral Hound
- Tech 2 cards
- Get paid (+$5, $5)
- Hire a worker ($4)
- Build Tech 1 ($2)
- Cast Rampant Growth on Calamandra ($0)
- Calamandra kills Bombaster
- Discard 3, reshuffle, draw 5
- Patrol:
Squad Leader: Merfolk Prospector (1/1+A)
Elite:
Scavenger:
Technician:
Lookout:
- Buildings:
Tech 1: 5
- Units/Heroes:
Calamandra Moss (2/2)
- Base: 20
- Other:
Economy:
- Workers: 6
- Gold: 0
- Hand: 5
- Deck: 4
- Discard: 0
Hand
Spore Shambler, Tiger Cub, Verdant Tree, Rampant Growth, Ironbark Treant
Discard
Think
I decided it’s better to leave my prospector in defence here than risk my gold being pillaged. Real shame I didn’t draw either hound on the reshuffle, though perhaps it will delay a targeting response for a turn.
P2T2
Tech StartingHand Workers
TECH
Spectral Hound
Flame Arrow
STARTING HAND
Makeshift Rambaster
Nautical Dog
Pillage
Bloodrage Ogre
Bloodburn
WORKERS
Careless Musketeer
Bloodburn
NextHand
Pillage
Spectral Hound
Flame Arrow
Scorch
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Nautical Dog (2/1)
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
My instinct is to tech a Sickness, but that’ll suck a little bit against midband Cal. So maybe I use my huge float to try and sneak in a Flame Arrow?
@Bryce_The_Rice’s turn!
P2T3
Tech StartingHand Workers
TECH
Hotter Fire
Molting Firebird
STARTING HAND
Flame Arrow
Pillage
Spectral Hound
Scorch
Bombaster
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Makeshift Rambaster
Mad Man
Pillage
Charge
Tech 2 card(s)
Get Paid + float + technician draw - ($9)
Worker - ($8)
Jaina - ($6)
Flame Arrow kills Calamandra, Jaina to lvl 3 - ($2)
Spectral Hound - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Nautical Dog (2/1)
-
Scavenger:
-
Technician:
-
Lookout: Spectral Hound (3/3)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
That worked out well! Now to decide on my tech 2.
Truth is probably the most reliable choice, but already having Flame Arrow in my deck plus some levels on Jaina is tempting me towards Hotter Fire. Let’s give it a shot.
@Bryce_The_Rice’s turn!
P2T4
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Hallucination
STARTING HAND
Makeshift Rambaster
Charge
Mad Man
Pillage
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
NextHand
Molting Firebird
Flame Arrow
Hotter Fire
Bloodrage Ogre
Discard
Nautical Dog
Charge
Mad Man
Bamstamper Lizzo
Hallucination
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Fire) - ($4)
Jaina to midband - ($3)
Exhaust Jaina to pop your Hound, paying resist - ($2)
Hound kills Treant.
Dog trades with Cub, you draw.
Makeshift Rambaster, kills Prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jaina lvl 4 (3/3)
- Spectral Hound (3/2)
- Makeshift Rambaster (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Hmm, I didn’t expect Feral. Hallucination could come in handy against that, assuming I get to keep Jaina. I’ll clear Bryce’s board to make sure he can’t play 2 Bears or Elephant + hero without skipping a worker.
@Bryce_The_Rice’s turn!
P2T5
Tech StartingHand Workers
TECH
Hotter Fire
Lobber
STARTING HAND
Flame Arrow
Hotter Fire
Molting Firebird
Bloodrage Ogre
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
NextHand
Hallucination
Bloodrage Ogre
Bombaster
Molting Firebird
Tech 2 card(s)
Get Paid - ($9)
Skip worker.
Hound runs into Elephant.
Hotter Fire - ($6)
Flame Arrow kills Elephant - ($2)
Jaina and Rambaster break tech 2, your base to 18.
Quince, Mirror arrives - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Mirror (0/1)
In Play:
- Jaina lvl 4 (3/3)
- Quince lvl 1 (1/3)
- Makeshift Rambaster (1/1)
- Hotter Fire
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Time to start burning things down.
@Bryce_The_Rice’s turn!
P2T6
Tech StartingHand Workers
TECH
Burning Volley
Liberty Gryphon
STARTING HAND
Bombaster
Bloodrage Ogre
Molting Firebird
Hallucination
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
NextHand
Hotter Fire
Nautical Dog
Spectral Hound
Lobber
Discard
Makeshift Rambaster
Hallucination
Bombaster
Bloodrage Ogre
Burning Volley
Liberty Gryphon
Tech 2 card(s)
Get Paid - ($9)
Skip worker. Again.
Hallucination on Huntress and Hound, pops Hound - ($6)
Exhaust Jaina to pop Huntress.
Molting Firebird - ($2)
Make a Mirror - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Quince lvl 1 (1/3A)
-
Elite:
-
Scavenger: Mirror (0/1)
-
Technician:
-
Lookout: Molting Firebird (4/3)
In Play:
- Jaina lvl 4 (3/3)
- Hotter Fire
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
With Hallucination in discard, my best answer for Feral’s big creatures is to copy them. So I guess I’m skipping another worker…
@Bryce_The_Rice’s turn!
P2T7
Tech StartingHand Workers
TECH
Lobber
Liberty Gryphon
STARTING HAND
Hotter Fire
Spectral Hound
Nautical Dog
Lobber
WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
NextHand
Mad Man
Charge
Bamstamper Lizzo
Flame Arrow
Discard
Makeshift Rambaster
Hallucination
Bombaster
Bloodrage Ogre
Burning Volley
Liberty Gryphon
Spectral Hound
Nautical Dog
Lobber
Liberty Gryphon
Tech 2 card(s)
Get Paid - ($9)
Hotter Fire #2 - ($6)
Molting Firebird hits your base to 14, kills Hound and Cal, Quince to midband.
Use Quince’s midband to make Mirror copy Firebird - ($4)
Mirror Firebird hits your base to 10, kills Orpal, Quince to maxband.
Make a new Mirror - ($2)
Lobber, copied by new Mirror - ($1)
Exhaust Jaina, Lobber and Mirror Lobber to shoot your base down to 1.
Quince hits your base to 0.
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jaina lvl 4 (3/3)
- Quince lvl 5 (1/5)
- Molting Firebird (4/3)
- Lobber
- Mirror copy of Lobber (2/2)
- Hotter Fire
- Hotter Fire
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Always look for lethal.
GG WP! @Bryce_The_Rice @charnel_mouse
2 Likes
Yeah I guess elephant wasn’t really the play here. Should’ve gone double bear.
Agreed. I was happy I caught you off-guard with that Flame Arrow, but it would’ve quickly become a dead card against Bears.