[XCAFS18] zhavier [Blood]/Feral/Growth vs codexnewb [Finesse]/Necro/Growth

@codexnewb GLHF!

P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Pillage
Makeshift Rambaster
Nautical Dog
Bombaster


WORKERS
Pillage


NextHand

Careless Musketeer
Scorch
Bloodburn
Charge


Discard

Bombaster
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

edit thoughts

P2T1


StartingHand Workers

STARTING HAND
Spark
Fruit Ninja
Timely Messenger
Brick Thief
Wither


WORKERS
Spark


NextHand

Bloom
Granfalloon Flagbearer
Tenderfoot
Older Brother


Discard

Fruit Ninja
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
timely messenger - ($3)
brick theif, your base to 19 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

so initial thoughts: i dont feel comfortable going the normal BC route, since kidnapping gets so much value from tradeing BC into my hero's/other BC.

BA's are also vulnerable against kidnapping, and given he teched in in his last game, i think that's probably on his mind already.

so if no BA, then maybe MOLAC. i can rush LB, hope to draw it after going tech 2, then drop MOLAC with all the units i have from LB. he might not trade into me because of his whole behind the ferns shananigans last time. but molac on the field with fencers would be a win regardless of his stealth.

cant hero bc if he has mad man or rambaster, he can plow through and kill garth. so no hero's…just play for rewards for the time being.

edit: lol, BALANCE, NATURE RECLAIMS…molac not really a primary option here. still like that openening play though. maybe BA’s with flagbearer?

P1T2


Tech StartingHand Workers

TECH
Rickety Mine
Ferocity


STARTING HAND
Charge
Careless Musketeer
Scorch
Bloodburn


WORKERS
Pillage
Scorch


NextHand

Mad Man
Charge
Rickety Mine
Bloodburn
Ferocity


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Calamandra - ($0)
BRO kills Timely Messenger

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Bloodrage Ogre 3/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Keeping his board clear, dealing with the swarm efficiently, break all the things, that’s the plan.

"P2T2


Tech StartingHand Workers

TECH
BC
SOTP


STARTING HAND
Bloom
Older Brother
Tenderfoot
Granfalloon Flagbearer


WORKERS
Spark
Older Brother


NextHand

Wither
SOTP
BC
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
tech 1 - ($5)
tenderfoot - ($4)
mid arg, wisp - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg, lvl 3, (1/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

okay, so sort of in a pickle here, since he can just bring in hasty mad man, clear a skeleon/wisp/whatever, and get at a hero on teh backline. unless, if i bring in mid arg, then i can survivve his ogre coming at me.

teching in a BC and spirit of the panda. hoping to draw the SOTP second, allowing me to max arg and summon BC…

"

"P1T3


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Mad Man
Rickety Mine
Ferocity
Charge
Bloodburn


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Makeshift Rambaster
Bombaster
Careless Musketeer


Discard

Ferocity
Charge
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rickety Mine, ballsy - ($3)
Mad Man - ($2)
Ferocity - ($0)
Dog kills Tenderfoot armor piercing!
Mad Man kills Brick Thief
BRO kills wisp

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine
  • Bloodrage Ogre 3/1
  • Nautical Dog 1/1
  • Mad Man 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

not great that I got both tech cards… oh well. should be easy to tech up next turn. be interesting to see if he techs up or kills Cal

"

edit, okay, added the worker, redrew

"P2T3


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Helpful Turtle
BC
Wither
SOTP
Fruit Ninja


WORKERS
Spark
Older Brother
Fruit Ninja


NextHand

Timely Messenger (1/1)
Granfalloon Flagbearer
Brick Thief (2/1)
Wither
Bloom


Tech 2 card(s)
Get Paid - ($7)
scav gold, tech draw - ($8)
Worker - ($7)
max arg, summon water elemental - ($5)
tech 2 growth - ($1)

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

BA’s most likely. teching double discord cause i need to deal with this board… come on discord…

"

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Might of Leaf and Claw


STARTING HAND
Makeshift Rambaster
Bombaster
Careless Musketeer


WORKERS
Pillage
Scorch
Bloodburn
Careless Musketeer


NextHand

Charge
Feral Strike
Ferocity
Bombaster


Tech 2 card(s)
Get Paid - ($7)
Flip a coin: Heads! - ($10)
Worker - ($9)
Tech 2 Growth - ($5)
Ogre hits Arg for 2
Max Calamandra - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician: Calamandra 4/5, lvl 5
  • :target: Lookout:

In Play:

  • Rickety Mine :heart: 3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Ohh, tech 2 race, thought he might push harder there, but he wants to lay down future pressure. Hmmm, with arg maxed, might as well lay down the BRO damage on him, though technically my chances of drawing my tech cards goes up slightly if I let BRO simply return to hand… Meh, this way arg is a much more manageable 3 health, rather than the annoying wall he usually is. Barring fencers or an arg buff, which would be unlikely with him in SQL, I have a decent chance to activate molac first. With 12g guaranteed next turn, I should have lots of options.

edit:

  1. river instead of garth
  2. no skeleton
  3. pay 3 for wither
  4. re-draw hand.

"P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Liches Bargain


STARTING HAND
Timely Messenger (1/1)
Granfalloon Flagbearer
Bloom
Wither
Brick Thief (2/1)


WORKERS
Spark
Older Brother
Fruit Ninja
Brick Thief (2/1)


NextHand

Discord
Discord
tenderfoot (1/2+A)


Discard

Wither
Bloom
Timely Messenger (1/1)
Granfalloon Flagbearer
Blooming Ancient
Liches Bargain


Tech 2 card(s)
Get Paid + float - ($9)
worker - ($8)
River - ($6)
wither mad man - ($3)
timely messenger, trade with dog - ($2)
bloom elemental - ($0)
tap arg, buff elemental
Water Elemental kills Cal, takes 3, River to lvl 3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 3 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/3)
  • Water Elemental (4/1)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

gosh, molac rush huh? well, hopefully he’s not loaded right now. not much i can do at the moment., just clear his stuff and hopefully that mine breaks.

"

Mad man had resist from Cal so you are short a gold.

okay. updated.

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Bloodlust


STARTING HAND
Feral Strike
Ferocity
Bombaster
Charge
Bloodlust


WORKERS
Pillage
Scorch
Bloodburn
Careless Musketeer
Feral Strike


NextHand

Bloodrage Ogre
Crash Bomber
Makeshift Rambaster
Might of Leaf and Claw


Discard

Nautical Dog
Mad Man
Rickety Mine
Bloodlust
Charge
Bombaster
Ferocity
Blooming Ancient
Bloodlust


Tech 2 card(s)
Get Paid + float + scav - ($10)
Mine, tails, oh well still get 3g… - ($13)
Worker - ($12)
Maxband Argagarg - ($6)
Drakk - ($4)
Bloodlust on wisp and your Elemental which dies at end of turn - ($2)
Charge on my Water Elemental - ($0)
Wisp and Elemental kill River, Drakk to lvl 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/5+A, lvl 5
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk 1/3, lvl 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental 3/1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Feral strike was ballsy. Don’t know why I am being so reckless. Still have lots of options though. Likely response here is BA with Garth, stuff in hand, and maybe a skeleton, but not enough gold to do both max garth and a fencer, so I am safe. Also he doesnt have enough stuff to get molac running

edit thoughts

"P2T5


Tech StartingHand Workers

TECH
Gargum
Gargum


STARTING HAND
Discord
SOTP
tenderfoot (1/2+A)
Discord
tenderfoot (1/2+A)
Discord


WORKERS
Spark
Older Brother
Fruit Ninja
Brick Thief (2/1)
Discord


NextHand

Granfalloon Flagbearer
SOTP
BC
Helpful Turtle


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
garth - ($1)
skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Garth (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, that was unfortunate, teching up but need a gargum here…i should have teched in discord right away. lesson learned…lol, just realized…he doesnt have balance? must have been another guy. oh well. i dont think going molac would have saved me regardless. i wiffed the draw t4 anyways

"

P1T6


Tech StartingHand Workers

TECH
Crash Bomber
Kidnapping


STARTING HAND
Crash Bomber
Bloodrage Ogre
Makeshift Rambaster
Might of Leaf and Claw


WORKERS
Pillage
Scorch
Bloodburn
Careless Musketeer
Feral Strike
Bloodrage Ogre


NextHand

Bombaster
Crash Bomber


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Might of Leaf and Claw - ($5)
Mid Drakk - ($4)
Water Elemental Trades with Arg, Drakk to max, MOLAC+1
Crash Bomber, Gains Haste, Kills Garth, MOLAC+1 - ($3)
Arg kills Skeleton, MOLAC+1
Makeshift Rambaster, hits Base to 16, MOLAC+1 - ($1)
Drakk hits Base to 13, MOLAC ACTIVE

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw ACTIVE
  • Argagarg 6/9, lvl 5
  • Crash Bomber 7/6
  • Drakk 8/9, lvl 6
  • Makeshift Rambaster 6/7

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

"P2T6


StartingHand Workers

STARTING HAND
SOTP
BC
Helpful Turtle
Granfalloon Flagbearer
Blooming Ancient


WORKERS
Spark
Older Brother
Fruit Ninja
Brick Thief (2/1)
Discord


NextHand

Liches Bargain
tenderfoot (1/2+A)
Gargum


Discard

SOTP


Tech 0 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
blooming ancient - ($7)
bone collector, +1 rune - ($5)
helpful turtle, +1 rune - ($3)
ganfalloon flagbearer, +1 rune - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BA (5/7+A) +++
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2+A)
  • :pschip: Technician: BC (3/3)
  • :target: Lookout: Granfalloon Flagbearer (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
    "

P1T7


StartingHand Workers

STARTING HAND
Crash Bomber
Bombaster


WORKERS
Pillage
Scorch
Bloodburn
Careless Musketeer
Feral Strike
Bloodrage Ogre


NextHand

Bloodlust
Blooming Ancient


Discard

Bombaster


Tech 0 card(s)
Get Paid + float - ($11)
Drakk kills BA
Arg kills Turtle
New Crash Bomber gains Haste, kills BC - ($10)
Bombaster, Immediately sac, pay resist, kills Flagbearer - ($6)
Old Crash Bomber and Rambaster break your base, GG!

dah, nice one man. for some reason, i thought your were using balance, but that was just me being an idiot. i should have rushed molac and had a good ole growth battle with you. GG man!

1 Like

Ah, pity, I thought we were having a molac race at one point, but it never materialized. Now I know :slight_smile: It can happen to the best of us.

Good luck in the tourney.

1 Like

Hey Zhavier, in your turn 4 notes you talk about increased chance of drawing something if you let Bloodrage return. As far as I know, he returns after your cleanup step, so you don’t actually get any further through your deck.

1 Like

Nope, but the deck is thinner with Ogre in hand than if he dies and gets reshuffled, as it is the case here.

3 Likes

What Marto said.

1 Like