Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
timely messenger - ($3)
brick theif, your base to 19 - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Timely Messenger (1/1)
Technician: Brick Thief (2/1)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 1
Workers: 6
Thoughts
so initial thoughts: i dont feel comfortable going the normal BC route, since kidnapping gets so much value from tradeing BC into my hero's/other BC.
BA's are also vulnerable against kidnapping, and given he teched in in his last game, i think that's probably on his mind already.
so if no BA, then maybe MOLAC. i can rush LB, hope to draw it after going tech 2, then drop MOLAC with all the units i have from LB. he might not trade into me because of his whole behind the ferns shananigans last time. but molac on the field with fencers would be a win regardless of his stealth.
cant hero bc if he has mad man or rambaster, he can plow through and kill garth. so no hero's…just play for rewards for the time being.
edit: lol, BALANCE, NATURE RECLAIMS…molac not really a primary option here. still like that openening play though. maybe BA’s with flagbearer?
okay, so sort of in a pickle here, since he can just bring in hasty mad man, clear a skeleon/wisp/whatever, and get at a hero on teh backline. unless, if i bring in mid arg, then i can survivve his ogre coming at me.
teching in a BC and spirit of the panda. hoping to draw the SOTP second, allowing me to max arg and summon BC…
Tech 2 card(s)
Get Paid - ($7)
Flip a coin: Heads! - ($10)
Worker - ($9)
Tech 2 Growth - ($5)
Ogre hits Arg for 2
Max Calamandra - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Mad Man 1/1+A
Elite:
Scavenger: Nautical Dog 1/1
Technician: Calamandra 4/5, lvl 5
Lookout:
In Play:
Rickety Mine 3
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Ohh, tech 2 race, thought he might push harder there, but he wants to lay down future pressure. Hmmm, with arg maxed, might as well lay down the BRO damage on him, though technically my chances of drawing my tech cards goes up slightly if I let BRO simply return to hand… Meh, this way arg is a much more manageable 3 health, rather than the annoying wall he usually is. Barring fencers or an arg buff, which would be unlikely with him in SQL, I have a decent chance to activate molac first. With 12g guaranteed next turn, I should have lots of options.
Tech 2 card(s)
Get Paid + float - ($9)
worker - ($8)
River - ($6)
wither mad man - ($3)
timely messenger, trade with dog - ($2)
bloom elemental - ($0)
tap arg, buff elemental
Water Elemental kills Cal, takes 3, River to lvl 3
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: River, lvl 3 (2/4+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Arg, lvl 5, (1/3)
Water Elemental (4/1)+
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
gosh, molac rush huh? well, hopefully he’s not loaded right now. not much i can do at the moment., just clear his stuff and hopefully that mine breaks.
Bloodrage Ogre
Crash Bomber
Makeshift Rambaster
Might of Leaf and Claw
Discard
Nautical Dog
Mad Man
Rickety Mine
Bloodlust
Charge
Bombaster
Ferocity
Blooming Ancient
Bloodlust
Tech 2 card(s)
Get Paid + float + scav - ($10)
Mine, tails, oh well still get 3g… - ($13)
Worker - ($12)
Maxband Argagarg - ($6)
Drakk - ($4)
Bloodlust on wisp and your Elemental which dies at end of turn - ($2)
Charge on my Water Elemental - ($0)
Wisp and Elemental kill River, Drakk to lvl 3
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Argagarg 1/5+A, lvl 5
Elite:
Scavenger: Drakk 1/3, lvl 3
Technician:
Lookout:
In Play:
Water Elemental 3/1
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 9
Gold:
Gold: 0
Workers: 9
Thoughts
Feral strike was ballsy. Don’t know why I am being so reckless. Still have lots of options though. Likely response here is BA with Garth, stuff in hand, and maybe a skeleton, but not enough gold to do both max garth and a fencer, so I am safe. Also he doesnt have enough stuff to get molac running
well, that was unfortunate, teching up but need a gargum here…i should have teched in discord right away. lesson learned…lol, just realized…he doesnt have balance? must have been another guy. oh well. i dont think going molac would have saved me regardless. i wiffed the draw t4 anyways
dah, nice one man. for some reason, i thought your were using balance, but that was just me being an idiot. i should have rushed molac and had a good ole growth battle with you. GG man!
Hey Zhavier, in your turn 4 notes you talk about increased chance of drawing something if you let Bloodrage return. As far as I know, he returns after your cleanup step, so you don’t actually get any further through your deck.