[XCAFS18] Nekoatl [Finesse]/Peace/Truth vs codexnewb [Finesse]/Necro/Growth

GL HF @codexnewb

P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Spark
Brick Thief
Granfalloon Flagbearer
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Older Brother
Bloom
Wither
Timely Messenger
Helpful Turtle


Discard

Brick Thief
Spark
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 General Onimaru (2/3) Frenzy 1, resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

good luck! let’s see if i learned anything from our former games.

"P2T1


StartingHand Workers

STARTING HAND
Tenderfoot
Bloom
Older Brother
Wither
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Helpful Turtle
Spark
Granfalloon Flagbearer
Timely Messenger


Discard

Wither
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tenderfoot - ($3)
older brother - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm, well, after playing against this so many times, i know i need to get rewards, and find a way to prevent that tech 2. i think fencers should counter cadets well. and a discord for the soldiers.

dropping older brother since no hero is safe at this point. probably river with discord or two step.

"

I’d expect so, but I think I’ve also improved at least a little since then. That said, the luck of the draw is powerful enough that it can easily swing a single game one way or another.

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Older Brother
Bloom
Timely Messenger
Helpful Turtle
Wither


WORKERS
Fruit Ninja
Older Brother


NextHand

Overeager Cadet
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills Tenderfoot
Helpful Turtle - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Killing Tenderfoot instead of Older Brother so a Wither can’t finish off Onimaru. I could have played Bloom instead, but I want the Turtle to help my units stay alive until I draw a Garrison, as any card in play is out of the pool I’ll be drawing from.

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
netherdrain


STARTING HAND
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Spark
Brick Thief


WORKERS
Fruit Ninja
Spark


NextHand

Bloom
Nimble Fencer
Wither
Timely Messenger
netherdrain


Tech 2 card(s)
Get Paid + float - ($7)
tech draw
Worker - ($6)
tech 1 - ($4)
brick theif, 1 dmg to your tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Theif (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

well, if i doomgrasp, it’s unlikely that i will have a unit (or gold to summon a skeleton) to actually use it on Oni. netherdrain will have to do to fend off max oni. he’ll need all his gold for that anyways… probably fencers next, then max garth for an ancient.

"

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Overeager Cadet
Overeager Cadet
Brick Thief
Granfalloon Flagbearer
Timely Messenger


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Bloom
Spark
Wither


Discard

Timely Messenger
Brick Thief
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Timely Messenger - ($5)
Overeager Cadet
Overeager Cadet
Onimaru kills Older Brother
Timely Messenger trades with Brick Thief
Midband Onimaru - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • L5 General Onimaru (3/4) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

With 3 cards in deck, I’m tempted to draw 4 and trigger a reshuffle after teching 2 Garrisons, thereby ensuring there’ll be at least 1 left in deck after the reshuffle. As long as another 4 damage doesn’t somehow get through my patrol to my Tech I, I should be ready to play that one when its drawn. The problem is, even with both Cadets and the Turtle patrolling, with 9 gold and 6 cards, it’s possible for him to drop both Fencers and both Starlets, plus either a Tenderfoot or Messenger, and break through to finish it off, which would leave me in the lurch. The chance of draws aligning is less than 20%, but I don’t think it’s justified. I’ll deploy the Messenger to deal with the Thief in place of the Tenderfoot and patrol the Turtle as Technician; if my patrollers fill my discard pile, perhaps I’ll tech Boot Camps to help jump start the engine.

"P2T3


Tech StartingHand Workers

TECH
Maestro
discord


STARTING HAND
Bloom
Timely Messenger
netherdrain
Nimble Fencer
Wither
Helpful Turtle


WORKERS
Fruit Ninja
Spark
Helpful Turtle


NextHand

Brick Theif
Bloom
Timely Messenger
tenderfoot (1/2)
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
tech 2 finesse - ($4)
nimble fencer - ($2)
arg, wisp - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Arg (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, okay, well he’s teching up next turn for sure. i need to tech firs to try and get an edge… i definitely regret netherdrain over LB. oh well, ive never known how to beat this codex anyways. my codex is too slow for sure. REALLY hoping to draw both newly teched cards.

to speed things up, im going fineese over growth. i can also tech lab growth later.

"

P1T4


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Bloom
Wither
Spark


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark


NextHand

The Art of War
Flagstone Garrison
Timely Messenger
The Art of War


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru kills Nimble Fencer
Overeager Cadet and Helpful Turtle kill Argagarg
Tenderfoot kills Wisp
Maxband Onimaru - ($6)
Tech II: Truth - ($2)
Tech Lab: Peace - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • L8 General Onimaru (4/5) Frenzy 1, readiness
  • Helpful Turtle (1/1) Healing 1 [1 damage]
  • Overeager Cadet (2/1) [1 damage]
  • Tenderfoot (1/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Looks like I was right to worry about Virtuosos. I could break a tech building, but I’d have to overextend more than I’d like, and besides, with 1 of 5 Virtuosos confirmed to not be in hand, I think my patrollers are sufficient to maintain some, if not all, of my backline threats. Teching AoWs in case my defense doesn’t hold, so I won’t have my eggs all in one basket.

"P2T4


Tech StartingHand Workers

TECH
nimble fencer
star crossed starlet


STARTING HAND
Granfalloon Flagbearer
tenderfoot (1/2)
Timely Messenger
Bloom
Brick Theif
netherdrain


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Bloom


NextHand

Wither
Older Brother
Maestro
discord
Brick Theif


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
tower - ($4)
tenderfoot - ($3)
garth - ($1)
timely messenger - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth (1/3)
  • :pschip: Technician:
  • :target: Lookout: Timely Messenger (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, hre is the game. come on discord…damnit. no dice. that’s probably game. lost this when i teched netherdrain and not discord.

"

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Timely Messenger
Flagstone Garrison
The Art of War
The Art of War
Wither


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Wither


NextHand

Overeager Cadet
Flagstone Garrison
Bloom
Brick Thief


Tech 2 card(s)
Get Paid + float - ($9)
Flagstone Garrison - ($6)
Timely Messenger - ($5)
Worker - ($4)
Sirus Quince - ($2)
Overeager Cadet and Tenderfoot trade with Tenderfoot
Overeager Cadet and Helpful Turtle trade with Garth
Timely Messenger trades with Timely Messenger
Onimaru breaks Tech II

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Mirror Illusion (0/1) Resist 1

In Play:

  • Flagstone Garrison (4)
  • L8 General Onimaru (4/4) Frenzy 1, readiness [1 damage]
  • L3 Sirus Quince (1/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

edit, i actually have 3 float gold. edited the gold reflection at the bottom. dont know how that happened.

"P2T5


Tech StartingHand Workers

TECH
doomgrasp
star crossed starlet


STARTING HAND
Maestro
Wither
discord
Older Brother
Brick Theif


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Bloom
Older Brother


NextHand

netherdrain
Granfalloon Flagbearer
nimble fencer
star crossed starlet


Discard

tenderfoot
Timely Messenger
discord
Wither
Brick Theif
Maestro
doomgrasp
star crossed starlet


Tech 2 card(s)
Get Paid - ($9)
rebuld tech 2, base to 18, scav gold - ($10)
Worker - ($9)
River - ($7)
discord, clear patrol zone - ($5)
wither onimaru - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River, lvl 1 (2/3)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

okay, well, bummer he didnt wiff the garrison. but i can at least clear his board for now, then hopefully replenish with max garth, maestro, free starlets next turn. we’ll see. im not confident.

"

P1T6


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Free Speech


STARTING HAND
Flagstone Garrison
Brick Thief
Bloom
Overeager Cadet
Timely Messenger
Drill Sergeant
Drill Sergeant
The Art of War
Overeager Cadet
Helpful Turtle
Tenderfoot
The Art of War
Macciatus, The Whisperer


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Wither
The Art of War


NextHand

Helpful Turtle
Free Speech
Macciatus, The Whisperer
The Art of War
Bloom


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Flagstone Garrison - ($9)
Overeager Cadet
Drill Sergeant - ($6)
Drill Sergeant - ($3)
Overeager Cadet
Worker - ($2)
Tenderfoot - ($1)
Timely Messenger - ($0)
Move runes
Onimaru trades with River
Timely Messenger breaks Tech II

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Overeager Cadet (5/5) Resist 1 [3+]

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Sirus Quince (1/5)
  • Drill Sergeant (3/3)
  • Drill Sergeant (3/3)
  • Timely Messenger (5/4) Haste [4+, 1 damage]
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I don’t really need to sacrifice Oni here, but it’s convenient economically, and with this much infrastructure deployed, I don’t expect to need him anymore.

oh shoot, should have patrolled on more last turn. nice one man, i have to GG it and tip my hat to you.

2 Likes

Yeah, if you had patrolled more that turn, I would have kept Oni alive to break your Tech II which would have meant being unable to afford a full Peace deployment this turn and more breathing room for you, but it was an uphill battle either way. The pattern seems to be if Oni survives until Garrisons are deployed, I win, and if not, I lose, so I was being extra careful in my patrols to not expose Oni to a haste + Dinosize takedown. I was worried about Doom Grasp, but hoped that if it landed, the expense would balance out enough that I’d be able to press forward. A tough matchup for your build, but GG. @zhavier

1 Like