STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
WORKERS
Jandra, the Negator
Summon Skeletons
NextHand
Deteriorate
Poisonblade Rogue
Graveyard
Skeletal Archery
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Summon Geiger - ($0)
Pestering Haunt
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: lvl 1 Geiger 2/3+A
Elite:
Scavenger:
Technician: Thieving Imp 2/2
Lookout: In Play:
Pestering Haunt 1/1 Buildings:
Base HP: 20
Tech I: 5HP
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0 Gold:
Gold: 0
Workers: 6
Thoughts
Many options this turn: Going for Garth madness and skip Tech for LB, Pick Graveyard and Rook, skip Tech I and go for birds, Tech I + Graveyard (bad option because of Garth + skele + StW, then Jandra destroys Graveyard), Or Tech I + Haunt + hero; even then, I can go for Geiger an threaten Now! on BC (if lucky) or Jandra (Bomber can’t be sure I workered her, especially with Imp on board, or Rook, for higher defenses and possible Birds. The latter has my preference, as birds can heavily damper any skeleton swarm, and sort of combo with StW (kill the weakest units, then die and return).
OK, I guess I must have a break. Geiger summoned, and teching appropriately, as it seems Bird’s Nest isn’t a legal option ><. Also all my thoughts are, well, shit.
Figuring it out on Turn 2 is probably better than if you hadn’t tried summoning Rook this turn, since you’d have had to roll back two turns when you tried playing a Strength card, and now you won’t make the same mistake again! I see this as a good thing.
STARTING HAND
Bone Collector
Graveyard
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Birds Nest
WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Bone Collector
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt 1/1
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Graveyard - ($1)
Geiger kills SQL
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Bone Collector 3/3+A
Elite:
Scavenger:
Technician: Thieving Imp 2/2
Lookout: In Play:
lvl 1 Geiger 2/2
Graveyard () 3hp Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0 Gold:
Gold: 1
Workers: 7
Thoughts
No big surprise for now. Only question is: does Bomber go for LB or not ? Maybe StW may help me on next turn, but for now, I see very few ways to punish Tech II blood + LB. Good news is: he’s down on cards AND couldn’t thin his deck very much thanks to Imp, so I won’t see any Crashbarrow before turn 5, or with Garth’s maxband (but that’d be costly).
For now, I can either tech 2x Now! and hope drawing one (40%, 70% if I draw 1 more), or go for Tech IIs. I prefer the former, as Now! should be just as good on T5 (hoping Geiger survives 'til then), and This doesn’t force me to build tech II next turn, if I prefer (example), trade BC and revive from graveyard, play second BC, maybe StW, maybe Now!/midband Geiger/both.
STARTING HAND
Skeleton Javelineer
Bone Collector
Sacrifice the Weak
Pestering Haunt 1/1
WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
NextHand
Deteriorate
Now!
Skeletal Archery
Now!
Discard
Sacrifice the Weak
Skeleton Javelineer
Hyperion
Tricycloid
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector - ($5)
BC #1 kills Crash Bomber, my base takes 1 damage
StW, killing Jandra and the just-summoned skeleton. You draw 1 - ($2)
Geiger and Imp kill Garth. Geiger midbands
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Bone Collector 3/3+A
Elite:
Scavenger:
Technician:
Lookout: In Play:
lvl 3 Geiger 2/4
Graveyard () 3hp
Bone Collector 3/1
Thieving Imp 2/1 Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4 Gold:
Gold: 2
Workers: 8
Thoughts
What I fear most now is Kidnapping, but Graveyard + now should compensate enough…
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Graveyard taps, BC comes back - ($7)
Now! on it - ($6)
Deteriorate Crash Bomber - ($5)
Geiger kills Crash Bomber, my base takes 1 damage
Bone Collector #1 kills Quince, Geiger maxbands
Maxband: Geiger targets BC #1, which comes back healed and standing
Now! on BC #1 - ($4)
Imp trades with Mirror
Both BCs destroy your Tech II
Tech II - Present - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Skeleton 1/1+A
Elite:
Scavenger: Skeleton 1/1
Technician: Skeleton 1/1
Lookout: In Play:
lvl 5 Geiger 3/4
Graveyard (Imp) 3hp
Bone Collector 3/2
Bone Collector 3/2 Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 2
Deck: 7
Disc: 0 Gold:
Gold: 0
Workers: 9
Thoughts
As BCs have 2 health, Kidbapping won't kill any by itself. The worst thing would probably be Imp, but even so, Maxband Garth -> Hyperion should do.
On last turn I drew my entire deck, so my draw was 100%, hardly lucky. Besides, having 1 Now! on turn 4 would’ve sparde me from StW, netting me 2 skeletons (Now! on BC instead of StW to kill Jandra, using my graveyard, for the same gold cost; I create a skele instead of sacking one). That way I’d have had only one Now! for T5, but with 2 bonus skeletons, I could do pretty much the same (1 skele killing Mirror, and the other + imp trading with Crash bomber - I could even save my Deteriorate)
On this turn I’m lucky though.
P1T6
Tech StartingHand Workers
TECH
Temporal Distorsion
Hyperion
STARTING HAND
Now!
R&D
Sacrifice the Weak
Nether Drain
Tricycloid
Hyperion
Now!
Deteriorate
Skeleton Javelineer
Now!
R&D
Temporal Distorsion
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
R&D, I draw 5 - ($7)
Summon Garth - ($5)
Collector trades with Crash Bomber, my base @17, I gain 1 skeleton
Geiger kills Garth and sparkshots skeleton, taking 1 damage back. My Garth level 3
Nether Drain Geiger -> Garth, now level 5 - ($4)
Now! Garth - ($3)
Garth kills scav Crash Bomber, my base @16
Maxband Garth, bringing Hyperion from discard - ($1)
Garth's midband: I kill the fresh skele (from BC) to draw 1
Deteriorate Spectral Hound. Your Graveyard is bloated and go to discard. - ($0)
Hyperion breaks Tower and takes 1 back, I draw 1
BC #2 and 2 skeletons break tech II. I gain 1 skeleton