Pros and Cons here. I get haunt, but nothing I want to worker for a Garth plan, and next turn might be awkward for what to play… Going to worker Graveyard (much to my chagrin), I want to try and work a skeleton spam + Drakk plan, so I need Archery and Summon Skele, and it just feels too wrong to worker StW, even against a Hero-centric plan that he has…
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Deteriorate
Jandra, the Negator
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Bone Collector x2
Main:
Make a skeleton (4)
Deteriorate Jav
Skeleton Javelineer (3)
Worker (2)
Tech 1 (0)
Workers
Jandra, the Negator, Graveyard
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite: Skeleton (1+1/1)
Scavenger:
Technician: Skeleton (1/1)
Lookout:
In Play:
Garth (1/3 lvl 1)
Skeleton Javelineer (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
End of Turn Discard
My Thoughts
So he deteriorates, probably will go for Fencer + DP next… we’ll see. I think BC x 2 seems like a good start, and then maybe transition to Lich’s Bargain and Drakk team-up.
Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Firebat, Skeletal Lord
Bone Collector x2
Main:
Deteriorate SQL
Skeleton Javelineer throws his spear at your techn skele, you get a card
Midband Garth, he and a skeleton kill Vandy, Garth to level 6 (3)
Bone Collector (1)
Worker (0)
Workers
Poisonblade Rogue, Jandra, the Negator, Graveyard
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bone Collector (3/3+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
In Play:
Garth (2/2 lvl 6)
Skeleton Javelineer (1/1)
Economy Info:
Cards:
Hand: 3
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Skeletal Archery
Thieving Imp
Pestering Haunt
End of Turn Discard
Deteriorate
Skeletal Lord
Firebat
Sacrifice the Weak
My Thoughts
So spamming tokens isn’t the greatest idea against Discord… Never the less, I think this plan of horde things is still decent, just needs some Skeletal Lords for backup. Next turn I tech up and lay some ground cover (hopefully BC if I draw him)
…
Yikes, not what I wanted. Well archery might help I suppose… Can always make next turn into a “fetch a tech 1” turn, too…
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech Draw
River Montoya - ($5)
Cast Discord, Skeletons perish and you collect $1 - ($3)
Nimble Fencer - ($1)
Deteriorate the Bone Collector
Fencer takes out the Collector
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: River Montoya L1 (2/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nimble Fencer (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 5
Gold:
Gold: 1
Workers: 8
Thoughts
I didn't see any other way to get Vandy off the board and I figure Garth's gonna get his levels one way or another. So the thinking is- get Garth maxed as soon as possible to negate his Maxband ability by having it used on a Tech 1 unit. Don't know if it's going to work, or even if it's a good idea. I shall find out. I also wanted River on the board instead of Vandy. Hopefully Discord will come in handy against the the influx of skeletons I'm likely to see.
This is correct; only neutral spells never have that penalty. Page 11 of the rulebook says that, for example, any non-red hero would have to pay 1g extra to cast a red spell, whereas any hero can cast a neutral spell without penalty.
With that said @witspur, I’m going to start planning my next move under the assumption that this information wouldn’t change your turn, other than to deplete your 1 floating gold. If that isn’t the case and you’d like to change your turn, just lmk what changes!
Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2
Main:
Maxband Garth, bring back the Bone Collector (7)
Make a skeleton (6)
Worker (5)
Tech 2 Necromancy (1)
Workers
Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 Necromancy
In Patrol:
Squad Leader: Garth (3/4+1armor lvl 7)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bone Collector (3/3)
Skeleton (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Bone Collector
Summon Skeletons
Bloodlust
Skeletal Archery
End of Turn Discard
My Thoughts
Yea… lol. Well, we saw that coming… I think reviving that BC, sticking Garth in front and teching up to Necro T2 is still the right call here, though. With a lord they’re at least safe from Discord alone. He’s low on cards, let’s see him recover from the hand deficit
Bone Collector
Summon Skeletons
Bloodlust
Skeletal Archery
Events of Turn:
Upkeep:
Get Gold (8+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Skeletal Lord, Ember Sparks
Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2
Main:
Drakk (7)
Bone Collector (5)
Skeletal Archery (3)
Bloodlust on Drakk and fresh Bone Collector (1)
Fresh, lusty BC kills Fencer, will die at the end of my turn, I get a skeleton
Drakk kills scav, takes 1, you get a gold
Archered Skeleton picks off your technician, you get a card
Garth kills River, Drakk to level 3
Healthy BC hits your base to 17, I get a skeleton
Make another skeleton (0)
Workers
Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 Necromancy
In Patrol:
Squad Leader:
Elite: Skeleton (1+1/1)
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
In Play:
Bone Collector (3/3)
Skeleton (1/1)
Garth (3/2 lvl 7)
Drakk (1/1 lvl 3)
Skeletal Archery
Economy Info:
Cards:
Hand: 3
Deck: 4
Disc: 5
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Skeleton Javelineer
Deteriorate
Firebat
End of Turn Discard
Bone Collector
Skeletal Lord
Ember Sparks
Bloodlust
Summon Skeletons
My Thoughts
Oh that wasn’t bad at all… I can trade quite favorably with those skeletons, ice River for some Discord reprieve, and hopefully drum myself up a Lord for next turn in the process. He had better build a tower I’m going to go straight face with this, so might as well tech Ember Sparks along with the other Lord.
War Drums, Kidnapping
Skeletal Lord, Ember Sparks
Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2
Main:
Make a skeleton, sacrifice it to draw 1 (7)
Maxband Drakk, ram him into Voidblocker, he takes 3 damage, one of my skeletons exhausts (4)
Necromancer, gains haste from Drakk, frenzy kills Voidblocker, takes 1 from tower, one of my skeletons exhausts (0)
Deteriorate your Javelineer, you get a gold
Garth trades with Vandy, you get a card
Bone Collector frenzy kills your tower, takes 1, your base to 15, I get a skeleton
Remaining skeleton hits your base to 13
Workers
Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 Necromancy
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Skeleton (1/1)
Lookout:
In Play:
Bone Collector (3/2)
Necromancer (3/2)
Skeleton (1/1)
Skeleton (1/1)
Skeleton (1/1)
Drakk (3/1 lvl 6)
Skeletal Archery
Economy Info:
Cards:
Hand: 3
Deck: 4
Disc: 5
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Thieving Imp
Sacrifice the Weak
Skeletal Lord
Summon Skeletons
End of Turn Discard
My Thoughts
Well no lord… don’t think it’s worth it to get him against the Voidblocker either. Not alone anyway. So we’ll be playing with fire against the Discord possibility. Hopefully, though, he doesn’t have much else hasty in his hand to combo with it. If he does, there is going to be trouble…
…
Drawing Summon Skele + Lord is a solid next combo, at least.
Summon Skeletons
Sacrifice the Weak
Discord
Dark Pact
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scavenger $1 and Tech Draw - ($8)
Summon River - ($6)
River casts Discord- Causes 4 skeletons to die You get a card - ($4)
Blackhand Dozer - ($0)
Thieving Imp
Sacrifice the Weak
Skeletal Lord
Summon Skeletons
Firebat (techn)
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Kidnapping, Nether Drain
War Drums, Kidnapping
Skeletal Lord, Ember Sparks
Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2
Main:
Thieving Imp, you discard #4 of 4 (5)
Jaina (3)
Sacrifice the Weak, killing my Imp and your Dozer Necromancer turns my imp into a skeleton (0)
Necromancer kills your River, you get a card, Jaina to level 3
Drakk hits your base to 10hp
Bone Collector hits your base to 6hp, I get a skeleton
Workers
Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 Necromancy
In Patrol:
Squad Leader: Jaina (2/3+1armor lvl 3)
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
In Play:
Bone Collector (3/2)
Necromancer (3/2)
Drakk (3/1 lvl 6)
Skeletal Archery
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 7
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Kidnapping
Bloodlust
Deteriorate
Skeleton Javelineer
War Drums
End of Turn Discard
Thieving Imp
Kidnapping
Nether Drain
Firebat
Summon Skeletons
Skeletal Lord
Sacrifice the Weak
My Thoughts
Another discord, sigh. That’s fine, though. He’s vulnerable to StW, and I get free skeletons off unit card death XD Run him over and basically anything I draw next should lock down his base. GG WP