[XCAFS18] FrozenStorm [Necro]/Blood/Fire vs witspur [Demon]/Discipline/Finesse

Looks like it’s do or die time for both of us @witspur, GL HF!

XCAFS Round 3 Player 1, Turn 1

P1 [Necro]/Blood/Fire vs P2 [Demon]/Discipline/Finesse

Starting Hand

Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (2)
  • Make a skeleton (1)
  • Pestering Haunt
  • Worker (0)
Workers

Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Pestering Haunt
Thieving Imp

End of Turn Discard

Deteriorate
Sacrifice the Weak
Graveyard

My Thoughts

Pros and Cons here. I get haunt, but nothing I want to worker for a Garth plan, and next turn might be awkward for what to play… Going to worker Graveyard (much to my chagrin), I want to try and work a skeleton spam + Drakk plan, so I need Archery and Summon Skele, and it just feels too wrong to worker StW, even against a Hero-centric plan that he has…


@FrozenStorm

Good Luck and Have Fun!

"P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Graveyard
Thieving Imp
Sacrifice the Weak
Deteriorate


WORKERS
Graveyard


NextHand

Jandra, the Negator
Pestering Haunt
Summon Skeletons
Poisonblade Rogue


Discard

Deteriorate
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Vandy - ($1)
Deteriorate the Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A* (Jav Rune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy L1 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

Sorry for the delay, busy weekend for me!

XCAFS Round 3 Player 1, Turn 2

P1 [Necro]/Blood/Fire vs P2 [Demon]/Discipline/Finesse

Starting Hand

Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Deteriorate
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector x2


Main:

  • Make a skeleton (4)
  • Deteriorate Jav
  • Skeleton Javelineer (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Jandra, the Negator, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Deteriorate

End of Turn Discard
My Thoughts

So he deteriorates, probably will go for Fencer + DP next… we’ll see. I think BC x 2 seems like a good start, and then maybe transition to Lich’s Bargain and Drakk team-up.


@FrozenStorm

All good.

"P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Poisonblade Rogue


WORKERS
Graveyard
Pestering Haunt


NextHand

Thieving Imp
Deteriorate
Skeletal Archery
Discord


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Skeletons - ($3)
Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skelly #1 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skelly #2 1/1
  • :target: Lookout:

In Play:

  • Vandy L1 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

I’m not sure that was the greatest move…

XCAFS Round 3 Player 1, Turn 3

P1 [Necro]/Blood/Fire vs P2 [Demon]/Discipline/Finesse

Starting Hand

Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Firebat, Skeletal Lord
Bone Collector x2


Main:

  • Deteriorate SQL
  • Skeleton Javelineer throws his spear at your techn skele, you get a card
  • Midband Garth, he and a skeleton kill Vandy, Garth to level 6 (3)
  • Bone Collector (1)
  • Worker (0)
Workers

Poisonblade Rogue, Jandra, the Negator, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 6)
  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeletal Archery
Thieving Imp
Pestering Haunt

End of Turn Discard

Deteriorate
Skeletal Lord
Firebat
Sacrifice the Weak

My Thoughts

So spamming tokens isn’t the greatest idea against Discord… Never the less, I think this plan of horde things is still decent, just needs some Skeletal Lords for backup. Next turn I tech up and lay some ground cover (hopefully BC if I draw him)

Yikes, not what I wanted. Well archery might help I suppose… Can always make next turn into a “fetch a tech 1” turn, too…


I’m not sure either.

P2T3


Tech StartingHand Workers

TECH
Blackhand Dozer
Voidblocker


STARTING HAND
Skeletal Archery
Deteriorate
Thieving Imp
Discord
Nimble Fencer


WORKERS
Graveyard
Pestering Haunt
Skeletal Archery


NextHand

Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue


Discard

Discord
Deteriorate
Thieving Imp
Blackhand Dozer
Voidblocker


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech Draw
River Montoya - ($5)
Cast Discord, Skeletons perish and you collect $1 - ($3)
Nimble Fencer - ($1)
Deteriorate the Bone Collector
Fencer takes out the Collector

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River Montoya L1 (2/3+1armor)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I didn't see any other way to get Vandy off the board and I figure Garth's gonna get his levels one way or another. So the thinking is- get Garth maxed as soon as possible to negate his Maxband ability by having it used on a Tech 1 unit. Don't know if it's going to work, or even if it's a good idea. I shall find out. I also wanted River on the board instead of Vandy. Hopefully Discord will come in handy against the the influx of skeletons I'm likely to see.

I may be remembering poorly, but I believe casting colored spells with neutral heroes costs +1g, @zhavier can you check me on that?

1 Like

This is correct; only neutral spells never have that penalty. Page 11 of the rulebook says that, for example, any non-red hero would have to pay 1g extra to cast a red spell, whereas any hero can cast a neutral spell without penalty.

1 Like

Correct, colored spells suffer the penalty.

Thanks @Hobusu and @zhavier.

With that said @witspur, I’m going to start planning my next move under the assumption that this information wouldn’t change your turn, other than to deplete your 1 floating gold. If that isn’t the case and you’d like to change your turn, just lmk what changes!

1 Like

The correct path forward is just to remove the 1g float, as the error is corrected that easily.

XCAFS Round 3 Player 1, Turn 4

P1 [Necro]/Blood/Fire vs P2 [Demon]/Discipline/Finesse

Starting Hand

Skeletal Archery
Thieving Imp
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2


Main:

  • Maxband Garth, bring back the Bone Collector (7)
  • Make a skeleton (6)
  • Worker (5)
  • Tech 2 Necromancy (1)
Workers

Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Bone Collector
Summon Skeletons
Bloodlust
Skeletal Archery

End of Turn Discard
My Thoughts

Yea… lol. Well, we saw that coming… I think reviving that BC, sticking Garth in front and teching up to Necro T2 is still the right call here, though. With a lord they’re at least safe from Discord alone. He’s low on cards, let’s see him recover from the hand deficit


Yes, absolutely right on the extra cost. Sorry about that. Glad I had $1 to spare.

2 Likes

Adjusted my starting money to $8 to reflect last turn’s discrepancy.

"P2T4


Tech StartingHand Workers

TECH
Dark Pact
Banefire Golem


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons


WORKERS
Graveyard
Pestering Haunt
Skeletal Archery


NextHand

Banefire Golem
Jandra, the Negator
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($8)
No Worker
Tech 2 Demonology - ($4)
Summon Skeletons ($1 extra for off-color) - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+1armor)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #1 (1/1)
  • :pschip: Technician: Skeleton #2 (1/1)
  • :target: Lookout:

In Play:

  • River Montoya L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I hate forgoing the worker, but I con’t go without the Tech 2. Summon Skellies bacause I need blockers. I hope it’s enough to keep him out.

"

XCAFS Round 3 Player 1, Turn 5

P1 [Necro]/Blood/Fire vs P2 [Demon]/Discipline/Finesse

Starting Hand

Bone Collector
Summon Skeletons
Bloodlust
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Skeletal Lord, Ember Sparks
Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2


Main:

  • Drakk (7)
  • Bone Collector (5)
  • Skeletal Archery (3)
  • Bloodlust on Drakk and fresh Bone Collector (1)
  • Fresh, lusty BC kills Fencer, will die at the end of my turn, I get a skeleton
  • Drakk kills scav, takes 1, you get a gold
  • Archered Skeleton picks off your technician, you get a card
  • Garth kills River, Drakk to level 3
  • Healthy BC hits your base to 17, I get a skeleton
  • Make another skeleton (0)
Workers

Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)
  • Skeleton (1/1)
  • Garth (3/2 lvl 7)
  • Drakk (1/1 lvl 3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Skeleton Javelineer
Deteriorate
Firebat

End of Turn Discard

Bone Collector
Skeletal Lord
Ember Sparks
Bloodlust
Summon Skeletons

My Thoughts

Oh that wasn’t bad at all… I can trade quite favorably with those skeletons, ice River for some Discord reprieve, and hopefully drum myself up a Lord for next turn in the process. He had better build a tower :wink: I’m going to go straight face with this, so might as well tech Ember Sparks along with the other Lord.


The end is nigh.

"P2T5


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Versatile Style


STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Banefire Golem
Deteriorate
Voidblocker


WORKERS
Graveyard
Pestering Haunt
Skeletal Archery


NextHand

Thieving Imp
Discord
Dark Pact
Blackhand Dozer


Discard

Deteriorate
Nimble Fencer
Jandra, the Negator
Banefire Golem
Terras Q, the Shackled
Versatile Style


Tech 2 card(s)
Get Paid - ($8)
No Worker
Scavenger Gold and Tech Draw - ($9)
Vandy - ($7)
Deteriorate the Ellite Skelly
Build a Tower - ($4)
Skeleton Javelineer - ($3)
Voidblocker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6+1armor)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)* (Jav Rune)
  • :pschip: Technician: Vandy L1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
    "

XCAFS Round 3 Player 1, Turn 6

P1 [Necro]/Blood/Fire vs P2 [Demon]/Discipline/Finesse

Starting Hand

Skeleton Javelineer
Deteriorate
Firebat
Necromancer (skele draw)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

War Drums, Kidnapping
Skeletal Lord, Ember Sparks
Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2


Main:

  • Make a skeleton, sacrifice it to draw 1 (7)
  • Maxband Drakk, ram him into Voidblocker, he takes 3 damage, one of my skeletons exhausts (4)
  • Necromancer, gains haste from Drakk, frenzy kills Voidblocker, takes 1 from tower, one of my skeletons exhausts (0)
  • Deteriorate your Javelineer, you get a gold
  • Garth trades with Vandy, you get a card
  • Bone Collector frenzy kills your tower, takes 1, your base to 15, I get a skeleton
  • Remaining skeleton hits your base to 13
Workers

Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bone Collector (3/2)
  • Necromancer (3/2)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Drakk (3/1 lvl 6)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Thieving Imp
Sacrifice the Weak
Skeletal Lord
Summon Skeletons

End of Turn Discard
My Thoughts

Well no lord… don’t think it’s worth it to get him against the Voidblocker either. Not alone anyway. So we’ll be playing with fire against the Discord possibility. Hopefully, though, he doesn’t have much else hasty in his hand to combo with it. If he does, there is going to be trouble…

Drawing Summon Skele + Lord is a solid next combo, at least.


@FrozenStorm

"P2T6


Tech StartingHand Workers

TECH
Voidblocker
Versatile Style


STARTING HAND
Thieving Imp
Blackhand Dozer
Dark Pact
Discord
Poisonblade Rogue


WORKERS
Graveyard
Pestering Haunt
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Sacrifice the Weak
Discord
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scavenger $1 and Tech Draw - ($8)
Summon River - ($6)
River casts Discord- Causes 4 skeletons to die You get a card - ($4)
Blackhand Dozer - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6+1armor)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River L1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

Just an FYI, you don’t have to tag me on every post @witspur. I have the thread marked “Watching” at the bottom, so I get notifications for every post :slight_smile:

XCAFS Round 3 Player 1, Turn 7

P1 [Necro]/Blood/Fire vs P2 [Demon]/Discipline/Finesse

Starting Hand

Thieving Imp
Sacrifice the Weak
Skeletal Lord
Summon Skeletons
Firebat (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Nether Drain
War Drums, Kidnapping
Skeletal Lord, Ember Sparks
Bloodlust, Necromancer
Firebat, Skeletal Lord
Bone Collector x2


Main:

  • Thieving Imp, you discard #4 of 4 (5)
  • Jaina (3)
  • Sacrifice the Weak, killing my Imp and your Dozer :peace_symbol: Necromancer turns my imp into a skeleton (0)
  • Necromancer kills your River, you get a card, Jaina to level 3
  • Drakk hits your base to 10hp
  • Bone Collector hits your base to 6hp, I get a skeleton
Workers

Pestering Haunt, Poisonblade Rogue, Jandra, the Negator, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Necromancy

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bone Collector (3/2)
  • Necromancer (3/2)
  • Drakk (3/1 lvl 6)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Kidnapping
Bloodlust
Deteriorate
Skeleton Javelineer
War Drums

End of Turn Discard

Thieving Imp
Kidnapping
Nether Drain
Firebat
Summon Skeletons
Skeletal Lord
Sacrifice the Weak

My Thoughts

Another discord, sigh. That’s fine, though. He’s vulnerable to StW, and I get free skeletons off unit card death XD Run him over and basically anything I draw next should lock down his base. GG WP


GG!

That was a pummeling.

"P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Summon Skeletons
Discord
Dark Pact
Thieving Imp


WORKERS
Graveyard
Pestering Haunt
Skeletal Archery
Summon Skeletons


NextHand

Terras Q, the Shackled
Nimble Fencer
Voidblocker
Deteriorate


Discard

Dark Pact
Blackhand Dozer
Sacrifice the Weak
Discord


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Discard Card #4
Tech Draw
Thieving Imp You Discard Card #1 - ($5)
Build a Tower - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
    "